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Oceanus Graphics Feedback

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Author
CCP Sledgehammer
C C P
C C P Alliance
#1 - 2014-09-03 17:45:43 UTC  |  Edited by: CCP Habakuk
Hi everyone!

Oceanus, in its infant stages, is now live on Singularity. As some of you have already discovered, we have some tasty new graphical effects for you!
[img]http://cdn1.eveonline.com/community/forums/EVE/Oceanus.png[/img]

  • New cloaking effect! This is currently a variable effect depending on your shader settings, but on High you will see an awesome, hex-based cloaking field spreading from a random point on your ship until you are fully engulfed, and invisible to third parties.

  • New wormhole effects! In addition to the classic nebulae visualisations that you could use to predict roughly in which region the wormhole exited, wormholes will now feature new visual clues as to the upper limit of mass that they can transmit as well as new distortion and ribbon effects.

  • A new LOD system! Instead of seeing ships pop-in at the appropriate detail level, they will be loaded with Low level of detail, then stream up to the appropriate level. This is very pertinent to the next point.

  • The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
  • What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.


If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.

The same goes for the other changes I've mentioned.

Hope you enjoy all this amazing new eye candy! We're really looking forwards to your feedback!

Sledge.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

MeBiatch
GRR GOONS
#2 - 2014-09-03 17:49:06 UTC
coool

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

tgl3
The Scope
Gallente Federation
#3 - 2014-09-03 17:59:41 UTC
CCP Sledgehammer wrote:


  • The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
  • What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
    [/list]

    If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.

    inb4 ship skins

    Other than that; woo! Changes!
    MeBiatch
    GRR GOONS
    #4 - 2014-09-03 18:17:21 UTC  |  Edited by: MeBiatch
    was the intent of the new cloaking to be a boost to gate camps?

    if so high five! :)

    no longer will mwd and cloak be safe


    edit: its odd... when i cloak on my client i can still see the ship even though its cloaked but when someone near me cloaks their ship disappears....

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Lipbite
    Express Hauler
    #5 - 2014-09-03 18:31:35 UTC
    These are very nice. Looking forward to see more effects (for warp scrambled ships, target painted, being repped, etc.)
    Harvey James
    The Sengoku Legacy
    #6 - 2014-09-03 19:00:01 UTC
    once cloaked will you still see the hex's ?
    would be nice to see more of your own ships shape whilst cloaked .. it can help too know which way your ship is aligned too and just too see your ship in general would be nice

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Ralph King-Griffin
    New Eden Tech Support
    #7 - 2014-09-03 19:28:10 UTC
    scimichar
    Deep Hole Explorers of New Eden
    #8 - 2014-09-03 19:55:50 UTC
    MeBiatch wrote:
    was the intent of the new cloaking to be a boost to gate camps?

    if so high five! :)

    no longer will mwd and cloak be safe


    edit: its odd... when i cloak on my client i can still see the ship even though its cloaked but when someone near me cloaks their ship disappears....


    CCP Sledgehammer wrote:
    Hi everyone!
    [*] New cloaking effect! This is currently a variable effect depending on your shader settings, but on High you will see an awesome, hex-based cloaking field spreading from a random point on your ship until you are fully engulfed, and invisible to third parties.
    Clavo
    Caldari Provisions
    Caldari State
    #9 - 2014-09-03 20:17:19 UTC
    Some ships on test server are transparent while docked. After undocking and redocking they are OK until you make active another ship.

    Ships
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #10 - 2014-09-03 20:17:30 UTC
    What I want to know is ... do you still disappear from others' overviews the instant you engage your cloak?
    Angelique Duchemin
    Team Evil
    #11 - 2014-09-03 20:23:15 UTC  |  Edited by: Angelique Duchemin
    Alvatore DiMarco wrote:
    What I want to know is ... do you still disappear from others' overviews the instant you engage your cloak?


    http://www.youtube.com/watch?v=3OURVUmOlcw


    Apparently the actual cloaking is delayed until the animation is complete. I'm sure this will be fixed before the change goes live.

    The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

    Darkblad
    Doomheim
    #12 - 2014-09-03 20:48:28 UTC
    pretty hard to find one from k-space, but there you go: New Wormhole Graphics (Z971).

    NPEISDRIP

    Andy Koraka
    State War Academy
    Caldari State
    #13 - 2014-09-03 21:03:30 UTC  |  Edited by: Andy Koraka
    How will the "space object factory" feature, particularly the "streaming" aspect, interact with high lag/tidi conditions? Do you anticipate that it will reduce the lag/hiccup when entering an overloaded grid?

    PS edit:
    Excellent work on the new effects, the art team always knocks it out of the park!
    Absolutely Not Analt
    Carebears on Fire
    #14 - 2014-09-03 21:34:31 UTC
    Posting from another thread, but it should be here:

    Re the new Cloak effect

    Absolutely Not Analt wrote:

    Shocked
    LOVE. IT.
    Shocked

    Also, I have to agree the sudden disappearance at the end is kind of jarring. If there's a way to add in a fade to nothing, that would move the power level from awesome to EPIC.

    Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

    Argmentus
    Republic Military School
    Minmatar Republic
    #15 - 2014-09-03 21:44:29 UTC
    the new cloak effect looks some kind of weird. Its like a wobbling thingy in space.
    I would remove the wobble wobble effect and the light dispersion on edges and planes are jumping around like rubber balls.
    bassie12bf1
    Republic Military School
    Minmatar Republic
    #16 - 2014-09-03 22:06:51 UTC
    Andy Koraka wrote:
    How will the "space object factory" feature, particularly the "streaming" aspect, interact with high lag/tidi conditions? Do you anticipate that it will reduce the lag/hiccup when entering an overloaded grid?

    PS edit:
    Excellent work on the new effects, the art team always knocks it out of the park!


    Would assume tidi shouldn't have an effect on it because rendering on the client rather than on the server.
    Bienator II
    madmen of the skies
    #17 - 2014-09-03 22:08:46 UTC
    just tested it on sisi and it looks awesome ;) gj!

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Rena Monachica
    Capital Hot Rods
    #18 - 2014-09-03 22:09:40 UTC
    The new cloaking effect looks totally sweet

    but judging from the videos, I think the animation could be a little bit faster
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #19 - 2014-09-03 22:36:28 UTC
    I haven't gotten around to the soul-crushing task of trying to find a wormhole on SiSi yet.

    Testing the cloak animation is much lower-hanging fruit and as such has indeed been done.

    I like it, but I have two things I want to suggest, too:

    Speed up the animation. It's an amazing animation and it's what cloaking probably should have been all this time, but it should be about 20% faster. No, I'm not making a pony joke.

    The second thing: Having tried out the various shader quality settings, I see how the cloak effect works. The ship fades to wireframe with a swirly white effect going around which (at high shaders) is diffused through the hexagonal "bubbles".

    My second suggestion is that you cut the brightness of the white swirly bit by about half. With that, your ship (and the effect) should still be clearly visible to you (moreso than now, even) without the brightness being distracting or jarring or feeling totally out-of-place with the idea of being cloaked and invisible.

    One last thing: I can confirm the appearance someone mentioned before of what seem like "glitches" in the high-shader cloak effect; bands will suddenly pop up spanning the entire length/width of the ship model (they stay perfectly horizontal irrespective of the angle I look at the ship from) and are full of rainbow hues that look completely out-of-place.
    Xercodo
    Cruor Angelicus
    #20 - 2014-09-03 22:43:05 UTC
    So when can players post images too? >.>

    The Drake is a Lie

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