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Ability to lock your ship?

Author
Rockstede
Center for Advanced Studies
Gallente Federation
#1 - 2014-09-03 14:43:31 UTC
I was wondering how difficult it would be to lock your ship in space. It seems a bit ridiculous to me that you can have someone steal your ship while it's floating in space, given that it has a sentient crew aboard who theoretically should be able to prevent it.

My reasoning on this is that you can now drop a mobile depot in space which essentially functions as a mini pos, but without the shield you have no chance of safely/moderately safely leaving your ship.

My suggestion is a module that a player can perhaps add a password to, or a function built into a mobile depot for example that targets locks your ship when you leave. After all the depot does have a sensor strength so it presumably must have sensors.

Could even take it further and introduce the ability for people to hack the security system, so that if they were going to steal the ship they still can but they now have to work for it a bit.


Thoughts?
FireFrenzy
Cynosural Samurai
#2 - 2014-09-03 15:19:18 UTC
Well the crew cant tell who's inside the egg... All they see is "bump the bridging titan" groan collectively and then do it...

That said i believe at this point i am expected to ask you to what you lost recently but since i seem to recall your name as a former corpmate/compatriot/acquaintance i wont...
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#3 - 2014-09-03 15:27:36 UTC
No. If you want your ship to be safe put it in a POS bubble, SMA, or station. You should have to make some effort to mitigate the risk of theft. Clicking "lock doors" does not constitute effort. Each of the existing options provides an increasing level of safety at a cost of increased effort. This is how it should be.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-09-03 15:43:10 UTC
Rockstede wrote:
...given that it has a sentient crew aboard who theoretically should be able to prevent it....


You're assuming your crew like you :D
Elisiist Aldent
Vertex Armada
The Initiative.
#5 - 2014-09-03 16:07:14 UTC
NO

Then everyone is going to take an orca to a belt.. lock it up.. then bring in their barge/exhumer right behind it.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-09-03 16:15:50 UTC
What did you lose, OP?
Rockstede
Center for Advanced Studies
Gallente Federation
#7 - 2014-09-03 17:01:33 UTC
Nah I haven't lost anything I was just thinking from a purely hypothetical perspective. Being able to lock your ship with a module or feature would result in more ships in space. Then you'd have more people scanning/probing for said ships and attempting to steal them.

Basically adding content was the goal of my train of thought.

Also given that we can now add the mobile depot in space, it's not entirely unreasonable to assume that one would see ships "docked" at it. The point of the mobile depot was to give people a "base in space" was it not?
ShahFluffers
Ice Fire Warriors
#8 - 2014-09-03 17:25:49 UTC
Rockstede wrote:
Also given that we can now add the mobile depot in space, it's not entirely unreasonable to assume that one would see ships "docked" at it. The point of the mobile depot was to give people a "base in space" was it not?

The Mobile Depot is a "base" in the same way a "tent" is a base. It is there just to give you the basic amenities (refitting and storage), not actually be a place you can wage a campaign from.

In many ways, the Orca is more of a "base" than a Mobile Depot... being the poor-man's RV of EVE (and "locking up" an RV is basically pointless... you can break into them with a wood chisel).
Elisiist Aldent
Vertex Armada
The Initiative.
#9 - 2014-09-03 18:11:08 UTC
ShahFluffers wrote:
(and "locking up" an RV is basically pointless... you can break into them with a wood chisel).



Experience?
ShahFluffers
Ice Fire Warriors
#10 - 2014-09-03 18:16:55 UTC
Elisiist Aldent wrote:
ShahFluffers wrote:
(and "locking up" an RV is basically pointless... you can break into them with a wood chisel).

Experience?

Heh... all I am going to say is that RVs are basically just paneling around a simple frame. Doors and windows are merely glued frames in frames. And plastic and aluminium is very pliable.
Your average car is harder/messier to break into than an RV. Blink
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-09-03 18:34:13 UTC
I'm not opposed to a mobile SMA. Deploy it and you can have a nice safe place to store some ships.

Of course it'll be easily RF'd like the mobile depot.
And if you scoop it, all your ships inside will eject into space.
And it will probably be significantly larger than a mobile depot (perhaps 750 m3).
It will also be easier to scan down than a mobile depot, but perhaps there will be "Yutu" versions that are still hardish to scan.

Most importantly, if I blow it up, it absolutely should create a lootable wreck potentially full of ships.
Rockstede
Center for Advanced Studies
Gallente Federation
#12 - 2014-09-03 18:37:01 UTC
Gizznitt Malikite wrote:
I'm not opposed to a mobile SMA. Deploy it and you can have a nice safe place to store some ships.

Of course it'll be easily RF'd like the mobile depot.
And if you scoop it, all your ships inside will eject into space.
And it will probably be significantly larger than a mobile depot (perhaps 750 m3).
It will also be easier to scan down than a mobile depot, but perhaps there will be "Yutu" versions that are still hardish to scan.

Most importantly, if I blow it up, it absolutely should create a lootable wreck potentially full of ships.





Yeah I mean that would be a neat idea though I was thinking more along the lines of you needn't blow it up, you would be able to hack your way through its defenses somehow.
Helena Tiberius Mabata
Doomheim
#13 - 2014-09-03 19:08:18 UTC
wait we have crews
that may explain the screaming when i hit the "Open airlock button" to dispose of my take out

oops
Lugh Crow-Slave
#14 - 2014-09-03 21:28:55 UTC
even if you made it so others couldn't take it they would just blow it up so your in the same place
Jur Tissant
Garoun Investment Bank
Gallente Federation
#15 - 2014-09-03 21:32:18 UTC
Gameplay choices are often made in spite of common sense and realism. This is a gameplay choice and I think it works rather well as is.
Petrified
Old and Petrified Syndication
#16 - 2014-09-03 23:24:13 UTC
When was the last time you paid your crew? Blink

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Alien Squirrel
The Scope
Gallente Federation
#17 - 2014-09-03 23:42:53 UTC
Rockstede wrote:
After all the depot does have a sensor strength so it presumably must have sensors.


No, it simply has sensor strength because the scanability of a ship/drone/etc. is dependent on two things:
1. A signature radius
2. Sensor strength
They have to give it both to make it so it can be scanned down. So in the case of a mobile depot the sensor strength is only a balancing factor of how scanable it should be. "It already has a sensor strength" is a terrible argument to implement something like this and shows how much you are grasping for something to support it.
Rayzilla Zaraki
Yin Jian Enterprises
#18 - 2014-09-04 00:29:33 UTC
ShahFluffers wrote:


In many ways, the Orca is more of a "base" than a Mobile Depot... being the poor-man's RV of EVE (and "locking up" an RV is basically pointless... you can break into them with a wood chisel).


Key phrase "break into them", not just walk up, get in and fly off. Locking up a ship shouldn't make it completely secure, but at least slow down a would be thief by at least having to be broken into.

This has nothing to do with what was lost or not, its just one of those things that don't make sense. I can park my car, lock the door and expect it not to be stolen - at least not easily. But thousands of years in the future this feature is now gone?

Gate campers are just Carebears with anger issues.

ShahFluffers
Ice Fire Warriors
#19 - 2014-09-04 02:49:20 UTC
Rayzilla Zaraki wrote:
I can park my car, lock the door and expect it not to be stolen - at least not easily.

Stop right there. It's actually much easier than you realize to steal a car. The only reason it doesn't happen more often is due to the sheer volume of the cars out there and the difficulty of getting rid of it (neither of which is a problem in EVE).


I will say this two things though...

- if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer.

- this would result in two scenarios;
----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place.
----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.


Fake edit: Actually... one thing this idea would kill is the art of taking ships from right under someone's nose. I remember stealing an Orca from a miner in an asteroid anomaly in high-sec years ago. The guy was in a Covetor and just chewing down rocks. I burned in with my Covert-ops under cloak, jumped into the Orca, scooped my ship, and warped away.
It was FUN. And that sort of thing should be totally possible!
Rockstede
Center for Advanced Studies
Gallente Federation
#20 - 2014-09-04 09:30:55 UTC
ShahFluffers wrote:

- if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer.


I completely agree. Though having different "tiers" of security could be a counter to this.

ShahFluffers wrote:
- this would result in two scenarios;
----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place.


POSs were introduced to combat lag from ships floating in space?

ShahFluffers wrote:

----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.



Fake edit: Actually... one thing this idea would kill is the art of taking ships from right under someone's nose. I remember stealing an Orca from a miner in an asteroid anomaly in high-sec years ago. The guy was in a Covetor and just chewing down rocks. I burned in with my Covert-ops under cloak, jumped into the Orca, scooped my ship, and warped away.
It was FUN. And that sort of thing should be totally possible![/quote]



My whole point of this is that walking up and being able to steal a ship isn't inherently bad/wrong in the game, as ever this is a sandbox and emergent gameplay is the goal. I just think that being able to steal a highly advanced starship crewed by hundreds of people and in some cases worth the global domestic product of an entire world (a titan) should be either a) at least a little time consuming or b) a little harder than "oh look, a titan! *yoink*"

Skill training time not withstanding of course.
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