These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
 

Elite: Dangerous v EVE

First post
Author
xXxAK47xXx
Caldari Provisions
Caldari State
#61 - 2014-07-07 04:16:13 UTC
You forget EVE is social based more then anything else. Games like Elite Dangerous, Star Citizen and X:Rebirth are all Combat driven. Think them more like World of Tank, Planes and Ships. Social base seems very limited.

EVE is a real civilization in terms of gaming. It will take years for them to exploit and become EVE like community. By then EVE will evolve to something new like it always does. Specially since they have become more focus to EVE, rather than Valkyrie and 514.
Soulpirate
Caldari Provisions
Caldari State
#62 - 2014-07-07 06:33:32 UTC
xXxAK47xXx wrote:
You forget EVE is social based more then anything else. Games like Elite Dangerous, Star Citizen and X:Rebirth are all Combat driven. Think them more like World of Tank, Planes and Ships. Social base seems very limited.

EVE is a real civilization in terms of gaming. It will take years for them to exploit and become EVE like community. By then EVE will evolve to something new like it always does. Specially since they have become more focus to EVE, rather than Valkyrie and 514.

LOL, dude.....

Leave some of the kool-aid for the other kids.

Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#63 - 2014-07-07 06:54:45 UTC  |  Edited by: Matilda Cecilia Fock
xXxAK47xXx wrote:
You forget EVE is social based more then anything else. Games like Elite Dangerous, Star Citizen and X:Rebirth are all Combat driven. Think them more like World of Tank, Planes and Ships. Social base seems very limited.

EVE is a real civilization in terms of gaming. It will take years for them to exploit and become EVE like community. By then EVE will evolve to something new like it always does. Specially since they have become more focus to EVE, rather than Valkyrie and 514.


I have some news for you: socializing on the internet was one thing in 2003, and is a completely different beast in 2014. Today, the line between "other players as an asset" and "other players as a liability" is quite blurry, specially since the average Joe from 2014 socializes a hundred times a day from his smartphone and doesn't needs any jerk backstabbing him after several months of building up trust and virtual sandcastles.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Sieges
#64 - 2014-08-28 18:19:40 UTC
I 'own' Premium Beta access to Elite: Dangerous and am finding it might be really good if you have and excellent HOTAS set-up. I only play with an Xbox 360 controller and I am finding it very difficult to control my ship. But I am old now and not young and twitchy as I was when I played on my Commodore 64 in 1984 Big smile

Elite's setting is beautiful and the ships look cool. But there is no third-person view so you can't really appreciate your ship. When you are playing about 33% of the screen is covered by the cockpit, so you can't see as much of the view as you might like. Chatting with other players is difficult, not that there is much reason to talk to them nor time to take your hands off the stick and type. Multiple ship ownership does not yet exist and from the sound of it, it will be expensive to own very many ships because you have to pay rent in the station per ship.. Also the only storage you have is in your ship, there is no warehouse in the stations (and may never be according to the dev blogs)

So far it feels like a very immersive simulator. Which is good, if that is what you like. It definitely is not the same kind of game as EVE though. Spaceships and space is about all they have in common. Time will tell how it fleshes out. It is very instanced and while it takes place in one 'server' you will never see more than 32 players on the screen in the same location as yourself. It feels a lot more like a single player game that takes place in a multi-player world and the other players don't really serve a purpose yet Blink
hydraSlav
Synergy Evolved
#65 - 2014-09-02 18:45:22 UTC
raven666wings wrote:

babble babble


You should go meet up with Star Citizen supporters, if you got the balls.
hydraSlav
Synergy Evolved
#66 - 2014-09-02 18:51:11 UTC  |  Edited by: hydraSlav
double
Vicky Powers
Pator Tech School
Minmatar Republic
#67 - 2014-09-03 11:20:43 UTC
Sieges wrote:
I 'own' Premium Beta access to Elite: Dangerous and am finding it might be really good if you have and excellent HOTAS set-up.... Blink


Me too! I'm having a blast in the game and yes it's great with the HOTAS. I haven't been vaporized by a station yet! Say hi in ED (Celeste), we'll go shoot some pe.. I mean fly and stuff Big smile
Indahmawar Fazmarai
#68 - 2014-09-03 12:58:10 UTC
I Am Elite (main theme from Elite: The musical)

A clue on the existence of this... jewel... was found here: http://themittani.com/media/elite-musical



Lipbite
Express Hauler
#69 - 2014-09-03 16:59:09 UTC  |  Edited by: Lipbite
I have Elite - it strongly reminds me of EVE in 2004-6. It look very promising but also it's unintuitive, does not have tutorials, has unnecessary and stupid mechanics from "good ol' days" (asking stations for landing permission, manual retraction of landing gear, etc.).

Lack of 3rd person view isn't fun (why do people even care about cosmetic skins for ships having this mode?). Flying back and forth with full cargo of fish becomes very boring very fast. I'll continue playing STO unless Frontier will create avatar gameplay with third person view or (maybe) colony/outpost building.
Maeltstome
Ten Thousand Days
#70 - 2014-09-03 17:14:16 UTC
If Elite delivers on everything it's promised then it might take people away from Eve permanently.

However, as Star Citizen has shown, having huge scope for a game very seldom leads to it being part of a game. There has to be a balance between developing the game and then finally releasing it for people to play.

Look at the languages these Blogs use, they havent even created this content yet. it's currently just post-it-note stuff. When it's like and kicking we can have this discussion.
hydraSlav
Synergy Evolved
#71 - 2014-09-16 19:50:27 UTC  |  Edited by: hydraSlav
Here is some pointers, after trying out Elite Dangerous, to anyone considering partying with their hard earned cash.

To those that don't read the fine print, and believe that Elite Dangerous has any resemblance to an "MMO" that it claims to be.... forget, it is not.

Let's start with the world model:

* 400 billion systems, (rumored) 70,000 inhabited.
If you think finding targets in EvE is hard, try doing that in Elite. Good luck actually finding real players. The game is designed from a single-player perspective, and the world is populated, but by NPCs, taking role of local security, trade haulers, bounty hunters and pirates: all NPCs.

* Next comes the instancing.
Here it is quite similar to Star Citizen, and works more like an FPS rather than an MMO. You connect to a server/instance/island, and that server/instance/island can only hold 32 other players (NPCs don't count), like an FPS server being full. I understand it's a necessary evil for performance reasons, but both SC and ED leave much unanswered here.

This is one of those things that I will mark as "let's see how it works". However, here is my view at it now. Want a "fair" fight? Get 16 people into group, and look for like minded group on some instance. Want to blob? Get a 25-player group and find unsuspecting few people. Want to never ever worry about risk of other players? Get a 32-player group, and your instance will be "full" to anyone else. But wait, there are "better" ways to avoid people.

* I am willing to see how the instancing works out, however what I am not willing to accept is the ability to "escape" from an instance simply by loading another.
So you jump to a station, in your hauler with no weapons, and there is a combat blockade. What do you do? Do you take responsibility for your stupid actions of flying un-escorted and unarmed into what amounts to be a 0.0 system? Nope, you simply jump out and jump back in, and you would have loaded a different instance, which may or may not have the enemy blockade. Avoiding risk by one-step-short-of-logout. But wait, like I said, there are "better" ways to avoid people.

* Solo online mode.
If you think that everything upto here doesn't really break the "MMO Open Sandbox" part, wait till you hear this. You, at will, can go "Solo", which means you will never see another player, nor will they see you. You still play in the same Universe, but in some kind of "shifted phase", so you don't interact with anyone. Imagine playing EvE, seeing local spike, and just flipping "I am invisible" mode and continuing on your merry business. This is not a "Solo server". This is not a "solo character". This is a "flip-of-a-switch-leave-me-alone" solo mode, that retains all your progress, but allows you to play risk-free, and once you've made enough money to go back to "open world", and then run away to "solo" again.

* No market economy.
Economy? What economy? There is endless credits faucet with no sinks. By from NPC orders, sell to NPC orders. Instant profit (no time to wait for the order to be sold). And they've made it clear that actions of a single player will never affect the economy prices. Only when a large percentage of population trades a commodity would it's price be shifted. "Dynamic player influenced economy" my ass.

* No territorial control.
All that space, and you can't even block an entrance to the station cause [see instancing].

So, with everyone doing all the credits grind risk-free in solo/private-group modes, and people only jumping to "open world" mode for PvP, there won't be half the advertised game content (pirates, bounty hunters, mercenaries, security, unknown dangerous space ahead).

It will be a single-player/co-op game, with a PvP arena.

OP is a lunatic to say "Elite is everything EvE should have been". That only works if you expected EvE to be a single-player flight-sim.

There is no "MMO" in Elite Dangerous. It is a single-player game with a multi-player option

Dangerous? Ha. Harmless!
Indahmawar Fazmarai
#72 - 2014-09-16 20:16:55 UTC  |  Edited by: Indahmawar Fazmarai
hydraSlav wrote:
Here is some pointers, after trying out Elite Dangerous, to anyone considering partying with their hard earned cash.

To those that don't read the fine print, and believe that Elite Dangerous has any resemblance to an "MMO" that it claims to be.... forget, it is not.

Let's start with the world model:

* 400 billion systems, (rumored) 70,000 inhabited.
If you think finding targets in EvE is hard, try doing that in Elite. Good luck actually finding real players. The game is designed from a single-player perspective, and the world is populated, but by NPCs, taking role of local security, trade haulers, bounty hunters and pirates: all NPCs.

* Next comes the instancing.
Here it is quite similar to Star Citizen, and works more like an FPS rather than an MMO. You connect to a server/instance/island, and that server/instance/island can only hold 32 other players (NPCs don't count), like an FPS server being full. I understand it's a necessary evil for performance reasons, but both SC and ED leave much unanswered here.

This is one of those things that I will mark as "let's see how it works". However, here is my view at it now. Want a "fair" fight? Get 16 people into group, and look for like minded group on some instance. Want to blob? Get a 25-player group and find unsuspecting few people. Want to never ever worry about risk of other players? Get a 32-player group, and your instance will be "full" to anyone else. But wait, there are "better" ways to avoid people.

* I am willing to see how the instancing works out, however what I am not willing to accept is the ability to "escape" from an instance simply by loading another.
So you jump to a station, in your hauler with no weapons, and there is a combat blockade. What do you do? Do you take responsibility for your stupid actions of flying un-escorted and unarmed into what amounts to be a 0.0 system? Nope, you simply jump out and jump back in, and you would have loaded a different instance, which may or may not have the enemy blockade. Avoiding risk by one-step-short-of-logout. But wait, like I said, there are "better" ways to avoid people.

* Solo online mode.
If you think that everything upto here doesn't really break the "MMO Open Sandbox" part, wait till you hear this. You, at will, can go "Solo", which means you will never see another player, nor will they see you. You still play in the same Universe, but in some kind of "shifted phase", so you don't interact with anyone. Imagine playing EvE, seeing local spike, and just flipping "I am invisible" mode and continuing on your merry business. This is not a "Solo server". This is not a "solo character". This is a "flip-of-a-switch-leave-me-alone" solo mode, that retains all your progress, but allows you to play risk-free, and once you've made enough money to go back to "open world", and then run away to "solo" again.

* No market economy.
Economy? What economy? There is endless credits faucet with no sinks. By from NPC orders, sell to NPC orders. Instant profit (no time to wait for the order to be sold). And they've made it clear that actions of a single player will never affect the economy prices. Only when a large percentage of population trades a commodity would it's price be shifted. "Dynamic player influenced economy" my ass.

* No territorial control.
All that space, and you can't even block an entrance to the station cause [see instancing].

So, with everyone doing all the credits grind risk-free in solo/private-group modes, and people only jumping to "open world" mode for PvP, there won't be half the advertised game content (pirates, bounty hunters, mercenaries, security, unknown dangerous space ahead).

It will be a single-player/co-op game, with a PvP arena.

OP is a lunatic to say "Elite is everything EvE should have been". That only works if you expected EvE to be a single-player flight-sim.

There is no "MMO" in Elite Dangerous. It is a single-player game with a multi-player option

Dangerous? Ha. Harmless!


I think that you got instances wrong, as there is a single persistent universe for all instances.

But anyway, you just proved that the 10% of spacesimmers who love EVE's merits may not love Elite's, which leaves poor David Braben with merely 90% of the market pie to scoop some profits from. Roll

You know, nobody is interested to develop Dungbeetles Online 2 to compete with the original Dungbeetles Online. Every game called to be great is not going to be like Dungbeetles Online as DO is a niche game only suit for beetles who love dung.

And the other little beetles, well, they just love stuff like plant juices... and happen to be extremey abundant and succesful. Unlike dung beetles. Blink
hydraSlav
Synergy Evolved
#73 - 2014-09-17 06:25:15 UTC  |  Edited by: hydraSlav
Indahmawar Fazmarai wrote:

I think that you got instances wrong, as there is a single persistent universe for all instances


Try again. Research the famously quoted "DDA", like that's some fraking gold bible, on how they say it will work.

The only thing that's persistent is your character and your cash.

When you are not in station, hyperjump, or supercruise, you are loaded into an instance of 32 players max. Don't like who you've been paired up with, change session and you may get another instance with different set of players. They are "persistent" through the universe, but you will only see a max of 32 other players around you. And I am not talking about "seeing ship models" here, you won't be aware of the existence of the other 32 players from other instances at all.

Similarly, when you play "Solo-group", "private-group", or "all-group", it's the same character/cash/universe, but you can basically decide (upon session change), to be playing completely alone, in the same solar system in the "persistent universe" as others who are playing in another instance with 32 players.

Imagine going to Jita, but seeing nothing but customs officers and rats, yet having all the same market orders. Not that it would matter in ED, as there is no player market.

Oh and did you know that 95% of statistics are made up on the spot Roll
Bagrat Skalski
Koinuun Kotei
#74 - 2014-09-17 07:11:27 UTC  |  Edited by: Bagrat Skalski
Elite dangerous makes you play in a simulated environment in a fairly large multiplayer, MMOS and particularly EVE have been developed to avoid the simulation (especially market) and add the real, social, massive factor. There are people that like to play multiplayer in largely simulated world, and there are people that like to play agains other people. The same as dung beetles with taste for a different kind of dung.
Jenn aSide
Soul Machines
The Initiative.
#75 - 2014-09-17 14:26:19 UTC
hydraSlav wrote:


* Solo online mode.
If you think that everything upto here doesn't really break the "MMO Open Sandbox" part, wait till you hear this. You, at will, can go "Solo", which means you will never see another player, nor will they see you. You still play in the same Universe, but in some kind of "shifted phase", so you don't interact with anyone. Imagine playing EvE, seeing local spike, and just flipping "I am invisible" mode and continuing on your merry business. This is not a "Solo server". This is not a "solo character". This is a "flip-of-a-switch-leave-me-alone" solo mode, that retains all your progress, but allows you to play risk-free, and once you've made enough money to go back to "open world", and then run away to "solo" again.


That is without a doubt the most horrible thing I've ever heard of in a game.
Reiisha
#76 - 2014-09-17 14:47:02 UTC
Jenn aSide wrote:
hydraSlav wrote:


* Solo online mode.
If you think that everything upto here doesn't really break the "MMO Open Sandbox" part, wait till you hear this. You, at will, can go "Solo", which means you will never see another player, nor will they see you. You still play in the same Universe, but in some kind of "shifted phase", so you don't interact with anyone. Imagine playing EvE, seeing local spike, and just flipping "I am invisible" mode and continuing on your merry business. This is not a "Solo server". This is not a "solo character". This is a "flip-of-a-switch-leave-me-alone" solo mode, that retains all your progress, but allows you to play risk-free, and once you've made enough money to go back to "open world", and then run away to "solo" again.


That is without a doubt the most horrible thing I've ever heard of in a game.


I don't think of Elite as an MMO, never have. Just an old school Elite with multiplayer options, that's all it is.

If you do things right, people won't be sure you've done anything at all...

hydraSlav
Synergy Evolved
#77 - 2014-09-18 00:35:52 UTC  |  Edited by: hydraSlav
Reiisha wrote:
I don't think of Elite as an MMO, never have. Just an old school Elite with multiplayer options, that's all it is.


Unfortunately, the marketing material calls it "MMO" and a lot of people will buy it for its false pretense (like I did), hence my warning.

Doesn't help when people like the OP come here and preach that it's everything that EvE should have been. In fact, it's everything that EvE isn't (including the forum population of selfish anti-social single-player carebears that have been rejected from every possible multi-player community). Totally different, with the only common part being "space theme".

There is room for both, absolutely.

P.S. get this: saying "carebears" there will get your post removed and a warning issued. Yet they spew "griefer" at anyone that even thinks of interacting (i.e. shooting) with another player.
Remiel Pollard
Aliastra
Gallente Federation
#78 - 2014-09-18 02:52:57 UTC
Kairavi Mrithyakara wrote:
raven666wings wrote:
I wondered how was EVE preparing to face the might of David Braben's latest work on the Elite series. But then I looked at EVE's latest patch pictures and I saw what they did there!

These new mobile structures, the Mobile Depot and the Mobile Siphon Unit... where have I seen this kind of design? Maybe in some of Elite: Dangerous ships like the Sidewinder, the Viper or even the Cobra???

What about the new ISIS guide? Wait a minute... I think I've seen something from Elite: Dangerous like that aswell... was it the starmap? Yes, I remember it now!


raven666wings wrote:
This attempt to clone Elite:Dangerous assets comes as another sign of serious confidence loss within CCP's direction...


Are those entirely original designs on part of E:D, the sort that have never been seen before in sci-fi?

raven666wings wrote:
Will this game kill EVE


Other games of similar style/genre release, every now and then. People go to take a look at these other games, some of them possibly don't return. It is a consequence of video games being a prosperous industry.

I wonder why the announcement of yet another sci-fi game automatically entails asking "will New Eden die now?"


I have been playing Elite since the initial Alpha release. His comparisons are ridiculous, he's either trolling or being intentionally obtuse for other reasons, but I don't know how anyone could be that stupid.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Herzog Wolfhammer
Sigma Special Tactics Group
#79 - 2014-09-18 15:58:40 UTC  |  Edited by: Herzog Wolfhammer
hydraSlav wrote:


* Solo online mode.
If you think that everything upto here doesn't really break the "MMO Open Sandbox" part, wait till you hear this. You, at will, can go "Solo", which means you will never see another player, nor will they see you. You still play in the same Universe, but in some kind of "shifted phase", so you don't interact with anyone. Imagine playing EvE, seeing local spike, and just flipping "I am invisible" mode and continuing on your merry business. This is not a "Solo server". This is not a "solo character". This is a "flip-of-a-switch-leave-me-alone" solo mode, that retains all your progress, but allows you to play risk-free, and once you've made enough money to go back to "open world", and then run away to "solo" again.




An "I am invisible" switch - like a cloaking device with no local?




If CCP wants Eve to be immune to ED, all they have to do is let every ship dial in a Point A to Point B warp like we see them do in Star Trek, Star Wars (etc.).

Bring back DEEEEP Space!

hydraSlav
Synergy Evolved
#80 - 2014-09-18 16:15:39 UTC
Herzog Wolfhammer wrote:
An "I am invisible" switch - like a cloaking device with no local?


When you go "Solo" mode (which can be enabled at login, in station, or between warps), you are literally playing on a Solo session.

You don't see other human players, other human players don't see you. But you still experience the "persistent universe", as in the price of commodity you see in station is the same as other players see, or the political status of the region is same as others observe it.

It's important to realize that a "different session" is like playing on a different FPS server (password protected to allow only you).

Each session (solo, or even the 32-player online session), gets it's own copy of NPCs even. So, playing Solo you won't see NPCs suddenly explode cause some non-solo player killed them. The NPCs you see are local to your session.