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Hyperion Must Go

Author
Talaq
Caldari Provisions
Caldari State
#101 - 2014-09-02 19:50:55 UTC
Meytal wrote:


Talaq wrote:
The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P

Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space.

By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread.

If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this.

And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points.



Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).


Im not praising Chitsa at all, he was always more focussed on the publicity of w-space than solutions, but his post election communication was better.

please do not make assumptions for what i did or didnt do, I dont need to say i support him. Corbexx knows we voted for him anyways his blog: http://corbexx.blogspot.co.uk/2014/08/mother-of-bob-hyperion-changes.html says how he feels. and please if you are going to throw mud or tell me what to do, don''t do it as a useless npc alt (please read Corbexx his blog i linked for info on those, if you do live in w-space then post with the one).

The CSM should provide info what he can do, and what is happening when hes allowed, and the lack of feedback from CCP isnt his fault, nor can he demand it.

at least your last paragraph i can agree with, but still people overall would like to see CCP at least hands on with chats than the part of that it's to late to fix.


Low-Class Diplomat

Meytal
Doomheim
#102 - 2014-09-02 20:28:57 UTC
Talaq wrote:
The CSM should provide info what he can do, and what is happening when hes allowed, and the lack of feedback from CCP isnt his fault, nor can he demand it.

All I'm saying is that instead of trashing him the way you were, is that you should read the forums because he absolutely has been communicating with us, AND getting CCP to communicate with us instead of completely ignore us. They're going to do whatever they want anyway, but at least they're telling us about it now. That's more than we've ever had.

I actually didn't vote for Corbexx: didn't know much about him except :NoHo:, didn't like how the vote-match turned out (for a number of candidates). Whatever. I'd have no hesitation voting for him if he decides to run again, though. He's definitely not in it just for the free trip to Iceland, at least by his actions so far.

It's non-productive to attack each other and especially to attack our CSM unless the CSM does something absolutely stupid. CCP seems bent on destroying this aspect of the game we love so much; don't make it easier on them with infighting.

Even the pathetic crying about NPC characters posting is old and doesn't accomplish anything; sounds like Nullsec mental deficiency creeping into this forum. People have their reasons for using the characters they use in various aspects of this game, and just because it generates tears doesn't mean they'll change. Regardless of which character posts, embrace (or attack, whatever) the words, not the poster. I would have thought a Diplo to be more capable and understanding than that.
Talaq
Caldari Provisions
Caldari State
#103 - 2014-09-02 20:50:04 UTC
perhaps you have a different definition of trashing, in the other thread, i clearly pointed out Corbexx needs to deliver the figures, and i do have contact with him.

also with the amount of trolls, and especially ones who do not live in W-space, who are more for the changes than the ones living them down, It's handy to show who you are , if you want to be taken serous,.

Baiting me on understanding that, sure if you want to keep it hidden, just mail me your char then, if you want a discussion, but this isnt about the CSM, or Corbexx, this is about W-space changes that already have negative consequences on corps.
and the point is that we want some feedback, or even more changes to counter the attrition of people in W-space.

Low-Class Diplomat

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#104 - 2014-09-02 20:54:41 UTC  |  Edited by: epicurus ataraxia
calexxa wrote:
Morellius wrote:
Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch?


and the other 1/4 will leave because no anom/data/relic wil spawn ;)


They are probably there somewhere, we just need to make sure we activate them in empty wormholes wherever we find them to get them back into the pool. I am guessing that Hyperion reset them all when it came in.
But rumors and statements about the emptying of lower class Wh systems and sites just not being run, would also show similar effects, hard to know which is the case here.

It certainly is not helping things though.
Is that something CCP can solve easily with a database "stir" ? Where any systems full of them can be reset?

There is one EvE. Many people. Many lifestyles. WE are EvE

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#105 - 2014-09-02 21:21:47 UTC
epicurus ataraxia wrote:
calexxa wrote:
Morellius wrote:
Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch?


and the other 1/4 will leave because no anom/data/relic wil spawn ;)


They are probably there somewhere, we just need to make sure we activate them in empty wormholes wherever we find them to get them back into the pool. I am guessing that Hyperion reset them all when it came in.
But rumors and statements about the emptying of lower class Wh systems and sites just not being run, would also show similar effects, hard to know which is the case here.

It certainly is not helping things though.
Is that something CCP can solve easily with a database "stir" ? Where any systems full of them can be reset?


Doesn't matter how many sites people got if they to anxious to run them ,due to to many holes to cope with. They should encourage acticvties in wspace, and it would increase content for everyone in the long run. Place the sandbox in the middle of the highway and tell people to play in it, not very encouraging.

Comparing our old chain maps from before patch with the ones after, its just ridicilous.

Mister Tuggles
Dickhead Corner
#106 - 2014-09-02 21:37:00 UTC
Meytal wrote:

Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space.

By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread.

If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this.

And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points.



Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).



So corbexx is the ********** to blame for CCP taking a closer look at WH's.

Boo this man, and vote him out next CSM election.
Amon Calis
The Blackest Void
#107 - 2014-09-02 23:04:27 UTC
Wow so many wormholes connecting to our system, constant pew. Is 7 connecting holes the new norm?
Rek Seven
University of Caille
Gallente Federation
#108 - 2014-09-02 23:14:05 UTC
It's sad to hear someone say that "we are lucky CCP did the small amount of wormhole development in Hyperion" because they're probably right Sad

Give it three years and they will probably roll back the changes and call that an expansion.

Where are my roaming sleepers, C7 wormholes and tech 3 frigates?


HerrBert
Republic Military School
Minmatar Republic
#109 - 2014-09-03 02:12:37 UTC  |  Edited by: HerrBert
Rek Seven wrote:
It's sad to hear someone say that "we are lucky CCP did the small amount of wormhole development in Hyperion" because they're probably right Sad

Give it three years and they will probably roll back the changes and call that an expansion.

Where are my roaming sleepers, C7 wormholes and tech 3 frigates?




Still waiting for POS Changes :) "The Horror"

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Gunner GzR
Timber Wolves
#110 - 2014-09-03 03:03:15 UTC  |  Edited by: Gunner GzR
I really laugh at the Pilots that post about isk whoring in w space. This is so far From the truth that they show the lack of Knowledge by doing it.

If you compare Incursions to Sleepers..... incursions win for the following reason

Incursions are constant they just move from system to system.
You have local and if you are in hs you do not need to worry about getting jumped.
You can farm for hours on end and make nonstop isk

Sleepers sites are not constant.They de spawn and do not re spawn for up to days at a time..There for we are not Farming isk on a daily Cycle.

We have no local and no mater how much you scout or put scouts on whs you can always get a k162 to spawn in and if you have a cap in siege you are stuck for 5 min.

WE can not Farm daily like Incursions which received a buff this patch god knows why.

SO all this Trolling and Post by ppl that only know what they see by day tripping or reading is just ppl trying to call us Care bears and know nothing of it.

Now all of you Incursion Pilots that are Trolling us Give this some thought


If we can not run sites in w space And we all decide to Run incursions Look at all the Pilots that you will have to compete with and not make all your isk as we will be taking it Twisted

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

Pavel Sohaj
BAND of MAGNUS
#111 - 2014-09-03 07:02:41 UTC
Amon Calis wrote:
Wow so many wormholes connecting to our system, constant pew. Is 7 connecting holes the new norm?


Indeed. Apparent heaven for pvp, hell for pve.
Maduin Shi
MAGA Inc
#112 - 2014-09-03 07:24:28 UTC  |  Edited by: Maduin Shi
Meytal wrote:

Even the pathetic crying about NPC characters posting is old and doesn't accomplish anything; sounds like Nullsec mental deficiency creeping into this forum. People have their reasons for using the characters they use in various aspects of this game, and just because it generates tears doesn't mean they'll change. Regardless of which character posts, embrace (or attack, whatever) the words, not the poster. I would have thought a Diplo to be more capable and understanding than that.


I appreciate this. Many thanks.

And I also support our CSM. I have sent him a couple evemails with some very simple points to pitch to Fozzie/CCP, namely:

1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.

2. Roll back mass/spawn distance. Roll back more random/frig holes in lower class w-space. Or just roll it back wholesale given 3.

3. Make all wormholes connect to somewhere in New Eden at all times to prevent sealing off the system and denying PvP to everyone outside of rage rollers. If all static connections are critted, one will regenerate mass or a new random will be spawned with a k162 to the outside. Buff non-escalation site incomes (preferably via valuable items rather than isk printing) and let players more easily control how their system is connected to the outside as compensation for the risk.
Meytal
Doomheim
#113 - 2014-09-03 12:36:54 UTC
Maduin Shi wrote:
1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.

That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking.

One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you).

CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot. Those things can all be remedied or even outright avoided anyway by doing what we have to do: use scouts and bring "friends" (or multiple accounts).

The ability to change the environment isn't one-sided. The mechanics are easy to understand (again, if you try), and anyone can do it. Whether you have the supporting numbers to do it successfully is another matter (again, bring "friends"). But it's not a lop-sided mechanic that warrants change. The only reason to change is if you want to artificially restrict what you can do in the sandbox to try to prevent or encourage specific behaviour.

Thinking about it, most of the problems and crying in the game tend to spring forth out of the desire to shoehorn single-player activity into a game that really wants to be multi-player more than any other game I've ever seen. That's something else CCP should encourage: more people means more subs which means more income for them.

Unless they're trying to allow Nullsec to affect all regions of space yet be affected by none, except when they desire it. Recent patches have worked really well to that purpose, intended or no. Whatever happened to "HTFU, this is a dangerous and multi-player game"? Does it not apply to all aspects of the game anymore?


Pavel Sohaj
BAND of MAGNUS
#114 - 2014-09-03 13:50:53 UTC
Meytal wrote:
Maduin Shi wrote:
1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.

That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking.

One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you).

CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot. Those things can all be remedied or even outright avoided anyway by doing what we have to do: use scouts and bring "friends" (or multiple accounts).

The ability to change the environment isn't one-sided. The mechanics are easy to understand (again, if you try), and anyone can do it. Whether you have the supporting numbers to do it successfully is another matter (again, bring "friends"). But it's not a lop-sided mechanic that warrants change. The only reason to change is if you want to artificially restrict what you can do in the sandbox to try to prevent or encourage specific behaviour.

Thinking about it, most of the problems and crying in the game tend to spring forth out of the desire to shoehorn single-player activity into a game that really wants to be multi-player more than any other game I've ever seen. That's something else CCP should encourage: more people means more subs which means more income for them.

Unless they're trying to allow Nullsec to affect all regions of space yet be affected by none, except when they desire it. Recent patches have worked really well to that purpose, intended or no. Whatever happened to "HTFU, this is a dangerous and multi-player game"? Does it not apply to all aspects of the game anymore?



Well said, +1.
Architeuthis Rex
We Aim To MisBehave
Wild Geese.
#115 - 2014-09-03 13:57:19 UTC
When our Alliance/Coalition found out that C4s were going to get an extra static, we got excited. We used to live in a C2 with a C3 and HS static, and now, within a week of Hyperion, moved into a C4, with a C2/C4 static. We now have huge chains, and are finding pew, as well as plenty of sites to run. We run an armor fleet with reps. We do not close all the holes, we happily farm in our static that has connections open. We put scouts on the holes. We welcome people to try and shoot us, as then we can shoot back or warp back and reship into something a little bit better for PvP if necessary.

Wormholes are risk vs reward, though in the 4 months I've been living in WH space (not that much experience) we have never had a loss to PvE ships getting ganked. If you use watch the holes, and know what you are doing you should not have a problem.

I have not heard anyone really complain about any of the changes in our Alliance/Coalition, minus the frigate wormholes. I personally even like the changes to mass spawn, as it makes it harder and a bit more hairy if you are closing a hole. It should not be so easy.

It seems the vocal majority of these forums are WH isk farmers, I know a lot of other corps that are happy with the changes, that all are more PvP based. Yes a few things still need tweaking, a bit more reward for sites or the mining anomalies should be scanned again, as this would get miners back in their nice shiny ships.

All these raging threads about how everything is now broken will stop any new people entering WH space. The first thing people will do if they are thinking about moving the wormhole space will be to check the forums. When they see all these threads they might not decided to move in. Exactly the opposite of what I believe most people want.

Anyways, just my two '4 month wormhole experience' cents.

um yeah... who ever completely wrecked the chain map and turned it into a giant penis... don't. - Angel Riot

Pavel Sohaj
BAND of MAGNUS
#116 - 2014-09-03 14:01:27 UTC
Architeuthis Rex wrote:
When our Alliance/Coalition found out that C4s were going to get an extra static, we got excited. We used to live in a C2 with a C3 and HS static, and now, within a week of Hyperion, moved into a C4, with a C2/C4 static. We now have huge chains, and are finding pew, as well as plenty of sites to run. We run an armor fleet with reps. We do not close all the holes, we happily farm in our static that has connections open. We put scouts on the holes. We welcome people to try and shoot us, as then we can shoot back or warp back and reship into something a little bit better for PvP if necessary.

Wormholes are risk vs reward, though in the 4 months I've been living in WH space (not that much experience) we have never had a loss to PvE ships getting ganked. If you use watch the holes, and know what you are doing you should not have a problem.

I have not heard anyone really complain about any of the changes in our Alliance/Coalition, minus the frigate wormholes. I personally even like the changes to mass spawn, as it makes it harder and a bit more hairy if you are closing a hole. It should not be so easy.

It seems the vocal majority of these forums are WH isk farmers, I know a lot of other corps that are happy with the changes, that all are more PvP based. Yes a few things still need tweaking, a bit more reward for sites or the mining anomalies should be scanned again, as this would get miners back in their nice shiny ships.

All these raging threads about how everything is now broken will stop any new people entering WH space. The first thing people will do if they are thinking about moving the wormhole space will be to check the forums. When they see all these threads they might not decided to move in. Exactly the opposite of what I believe most people want.

Anyways, just my two '4 month wormhole experience' cents.


how many of you are there?
Architeuthis Rex
We Aim To MisBehave
Wild Geese.
#117 - 2014-09-03 14:07:31 UTC
Sorry, probably should of mentioned that, at peak times maybe 10-15 online. It's not a huge coalition or anything.

um yeah... who ever completely wrecked the chain map and turned it into a giant penis... don't. - Angel Riot

Meytal
Doomheim
#118 - 2014-09-03 15:16:01 UTC
Thinking about the excess number of wormhole spawns that we've seen -- and they're not entirely attributable to increased traffic from the newly dual static C4 systems, as we have an increase in K-space connections into our C2 as well -- I wonder if CCP bumped up the spawn rates of all wormholes in an attempt to force people to get out and close their connections to return to a state of relatively normal activity? Then they could point to :data: and say their updates worked?

What we're finding instead is that with all of the connections, even our most die-hard scanners are giving up after a while of seeing empty hole after empty hole in a spider web of connected emptiness.

Any other non-C4 residents seeing similar, an increase in both W-W and W-K wormholes? A couple nights ago, we had 2 LS and 2 HS connections (all inbound, I think) in addition to our HS static, C4 static, inbound C4, and inbound C2 ... none of those were frigate holes.

(The C4 residents logged off shortly after opening into us. The C2 connection had some activity that we couldn't manage to catch and thus scared them away as well. Yay for "content".)
Maduin Shi
MAGA Inc
#119 - 2014-09-03 15:23:27 UTC
Meytal wrote:
Maduin Shi wrote:
1. Make wormholes more about players controlling their environment, specifically how their home system is connected to the outside. Make rolling holes easier not harder/more tedious.

That's a really good way to look at it. Wormhole space is easy to understand (if you try), has relatively few mechanics, and very few timers. It's easy. It's just exceptionally deadly because your environment can change when you're not looking.

One key defining characteristic is that the landscape, the neighborhood, is constantly changing as a natural game process (liken that to PvE). Another key defining characteristic is that you can change that landscape behind your opponent's back (liken that to PvP). Just like we consider market warfare to be PvP, using wormhole mechanics against your target is also PvP, whether it's done by bears to create a false sense of security or by hunters trying to trap bears. I'm sure most of us have stories of combat rolling in the middle of a pitched battle to try to divide your opponents forces (or having it happen to you).

CCP should embrace this second key aspect of wormhole space, even if it means their Nullsec masters get stuck or shot.


Indeed. Controlling the w-space environment against your enemies, combat rolling and various wormhole-fu has long been a defining characteristic of wormholes that has drawn the small corps and smaller groups to wormholes and they have long thrived in the lower class holes.... that is until better income opportunities elsewhere caused a lot of holes to empty out... and now Hyperion....

Long believed that Eve needed some new versions of low/null security space where skilled use or modification of the environment could serve as a force multiplier or could be used in divide-and-conquer tactics. There's huge swathes of null sitting empty because of the broken power projection mechanics that could instead be used to build some very interesting player-controlled environments that cater to small gang warfare. And I'm not talking something so predictable like gate guns. Need some dynamic environmental variables that are changing daily or hourly, like wormholes only better. Long believed thats the future of eve aside from headline-grabbing mega blobs.

Icarus Able
Refuse.Resist
#120 - 2014-09-03 15:39:20 UTC
Architeuthis Rex wrote:
.


From a lower class perspective this change isnt that bad at all. But the mass changes for capitals which is the only way to effecively roll the hole is incredibly limiting.