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New Ship Classes?

First post
Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#1 - 2014-09-03 00:20:14 UTC
Ok so CCP has added 2 pirate faction ship lines into the game. I have noticed "older" players complaining about new players rushing to get into a Battleship. Well the reason a lot of them do that is because they get viciously bored flying frigates for months on end. I propose a Heavy Destroyer T2 for each race with armor bonus/point bonus + speed nerf? Secondly, a Non Command Ship T2 Battlecrusier. Perhaps with Speed/point bonus as well or maybe weapons bonuses of some sort?

My point is the Non Pirate factions need some love.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-09-03 00:24:31 UTC
Actually, the reason a lot of them rush into Battleships is because they come here thinking that bigger ships are equivalent to leveling up and are always more powerful and generally better than smaller ships. They don't fly frigates long enough to get "viciously bored", and the ones who do may need to reconsider if they have the attention span for EVE in the first place.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-09-03 01:41:38 UTC
'complaining about' and 'calling ppl stupid for' are different things.

how are your new ships going to change the mind set of noobs wanting to get into a battleship?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#4 - 2014-09-03 03:25:57 UTC
I spend most of may day helping players from 1 day-3 months old the reason that new players rush to battle ship is a mix of wanting to be in something called a battle ship and the feeling that you started out in a frigate means that they are for noobs. what i see as the main problem is that it takes less then four days to train into a battle ship this makes it seem like you don't need a lot of skills to fly them well. This also gives new players the idea that training times are low in eve and then they get blind sided by there first two week skill.


But adding new T2 ships wont help with this as many players less then a month and a half old don't even look into T2 ships
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2014-09-03 05:44:58 UTC
Brigadine Ferathine wrote:
. Well the reason a lot of them do that is because they get viciously bored flying frigates for months on end..


Most of the time it's actually because they think the BS's look awesome.
That was my case, I only began to play EVE because I saw a trailer where I noticed the old Apocalypse, caught my eye back in 2011, been playing ever since.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#6 - 2014-09-03 05:59:37 UTC
Well ok all these points are valid.

Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

I am not saying these ships are useless but there is a clear void for these sizes. We need drop the whole small, void, medium, void, large, Holy Capital mentality.
Arthur Aihaken
CODE.d
#7 - 2014-09-03 06:08:00 UTC
Buff battlecruisers and battleships.

I am currently away, traveling through time and will be returning last week.

Lugh Crow-Slave
#8 - 2014-09-03 06:20:34 UTC
Brigadine Ferathine wrote:
Well ok all these points are valid.

Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

I am not saying these ships are useless but there is a clear void for these sizes. We need drop the whole small, void, medium, void, large, Holy Capital mentality.




Join FW i see desis and BCs all the time
ShahFluffers
Ice Fire Warriors
#9 - 2014-09-03 06:24:20 UTC
Brigadine Ferathine wrote:
Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

Destroyers are the mainstay of small gangs in low-sec (♥ my Thrasher). But a T2 Destroyer is a specialized thing like its cruiser counterpart the HIC (which is also more or less a "one-trick-pony").
I will say that DICs have become useful in their own way since they were rebalanced. Heretics and Flycatchers are quite nasty light missile slingers and the Eris can shock most cruisers with the amount of pain it can pump out.
The issue with them comes down to cost efficiency. A DIC has all the weaknesses of a regular destroyer with only nominally better combat performance at a much higher price.

Command Ships... no one brings them on field because it is much more efficient and safe to leave one off-grid, in space, away from the fighting, where they won't be primaried.

And a destroyer class Command Ship has been proposed from time to time... but the general feeling is that they will not be introduced unless/until CCP finds a way to make warfare links work on-grid only (otherwise you will have a HUGE proliferation of off-grid warfare links in each and every fight to the point where it becomes "mandatory" to use them).
Fer'isam K'ahn
SAS Veterinarians
#10 - 2014-09-03 11:17:33 UTC
Brigadine Ferathine wrote:
Well ok all these points are valid.

Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

I am not saying these ships are useless but there is a clear void for these sizes. We need drop the whole small, void, medium, void, large, Holy Capital mentality.

What I am basically getting from all your posts is that you want to invetn a new ship class 'just because', since you are throwing away your basic concepts to exchange them for another, unlrelated and then trying to make up new reasons. 'Just because ...' is no argument and no incentive to change or implement anything, so No.

-1

Also your observations and conclusions are wrong. Nobody is flying frigates for months because they have to, Command ships are being used, on and off grid (maybe the reason why you don't see themShocked) Your whole perception is limited by exactly what Alvatore said. Almost everything you said is wrong or strongly exaggerated and biased.

-1 for Not thinking enough before posting, which actually equals flying ships before you should Roll Coincidence ?!
Director Blackflame
Voidspace Solutions
#11 - 2014-09-03 11:58:00 UTC
Fer'isam K'ahn wrote:
Brigadine Ferathine wrote:
Well ok all these points are valid.

Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

I am not saying these ships are useless but there is a clear void for these sizes. We need drop the whole small, void, medium, void, large, Holy Capital mentality.

What I am basically getting from all your posts is that you want to invetn a new ship class 'just because', since you are throwing away your basic concepts to exchange them for another, unlrelated and then trying to make up new reasons. 'Just because ...' is no argument and no incentive to change or implement anything, so No.

-1

Also your observations and conclusions are wrong. Nobody is flying frigates for months because they have to, Command ships are being used, on and off grid (maybe the reason why you don't see themShocked) Your whole perception is limited by exactly what Alvatore said. Almost everything you said is wrong or strongly exaggerated and biased.

-1 for Not thinking enough before posting, which actually equals flying ships before you should Roll Coincidence ?!


Why should the person who wants to fly battlecruiser class ships have less options than the person who wants to fly cruiser class? "Just because"?
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#12 - 2014-09-03 13:53:02 UTC
I think that an expansion of the destroyer class could help newer players slowly transition to larger hulls. Destroyers as they are now are decent, but limited in variety at least compared to their frigate and cruiser counterparts.

Director Blackflame
Voidspace Solutions
#13 - 2014-09-03 13:56:30 UTC
To both of the posts above why should a role be confined to a ship class? To consider an iterative online game to be "At the final stage" is actually the most ignorant comment that can be made of designing a game like this. Its true that destroyers and battlecruisers are an inbetween class of ships and I will make the argument that being an inbetween class is not a healthy position for these ships to be in. They need to be a distinct class of their own. There are ways to differentiate the classes beyond just speed/tank/dps. For examlpe class specific modules as seen in the past and more recently with the micro jump drives. While I dont think that is the most elegant solution it does have the effect of creating more noticeable differences in classes.

To the comment about marauder frigs I consider marauders to be the "built for combat" T2 battleship and would be in this progression

Assault Frig > (Missing Destroyer) > HAC > Command Ship > Marauder

Even though the Command Ships are designed for links they still have a full set of bonuses to combat stats with link bonuses being somewhat glued on at the end.
Fer'isam K'ahn
SAS Veterinarians
#14 - 2014-09-03 13:59:27 UTC
Lyra Gerie wrote:
I think that an expansion of the destroyer class could help newer players slowly transition to larger hulls. Destroyers as they are now are decent, but limited in variety at least compared to their frigate and cruiser counterparts.

As stated before, if you can explain what is missing and why it is not covered by anything else... please do so, then we have something to discuss. So far we have 8 destroyer bridging between firagte and cruiser, in usability, complexity and affordability.
And don't hold 'new players' hostage, old and tiering fallacy.
Lugh Crow-Slave
#15 - 2014-09-03 14:07:40 UTC
Director Blackflame wrote:
To both of the posts above why should a role be confined to a ship class?


because if that is the case why do i pick anything for a reason other then i can't afford the bigger one
eve is not about the bigger ship is better its about the right ship for the right job
Director Blackflame
Voidspace Solutions
#16 - 2014-09-03 14:40:39 UTC
Lugh Crow-Slave wrote:
Director Blackflame wrote:
To both of the posts above why should a role be confined to a ship class?


because if that is the case why do i pick anything for a reason other then i can't afford the bigger one
eve is not about the bigger ship is better its about the right ship for the right job



"Bigger is not better" is the exact reason a role shouldnt be confined to a to a single ship class. Being a frigate confers its own benefits and penalties so a frigate ship in a combat role shouldnt fear a battleship in a combat role invalidating its existence. I'm saying this logic should be applied to more than just combat roles such as ewar, tackle, covert ops, and logi (though logi cruisers currently make it hard to have any reasonable room in the upward direction).

Fer'isam K'ahn your posts have contained less and less meaningful discourse your last was literally nothing but a personal attack. If wish to refute my points then do so other wise I just take it as you are unable to do so.
Fer'isam K'ahn
SAS Veterinarians
#17 - 2014-09-03 15:00:05 UTC  |  Edited by: Fer'isam K'ahn
*sigh*

You ignore given arguments (because too stupid or unwilling) and then upon being called out on it, demand arguments should be given to validat this observation. You see the problem, right ?! If you are unable to recognize arguments, that does not mean they do not exist or weren't given, it simply means you are unable to see them and further engagement with you is like talking to the wall, which I have practiced enough - and must admit, I got more productive results doing so from any kind of Wall.
You even 'demanding' arguments (thereby suggesting none existed/were given at all) and not even calling them bad arguments shows your ignorance and incapability to see anything beyond your tainted and limited perception and comprehension.

Any further discussion with you is futile, good day Sir (You may take that as a victory Shocked).

PS: Two further questions (No, not to discuss with you, I am dne, more for you to consider and research), you do understand the scientific method, right ? And the burdon of proof and who is making the claim in this case and has said burdon?!
FireFrenzy
Cynosural Samurai
#18 - 2014-09-03 15:15:54 UTC
Celthric Kanerian wrote:
Brigadine Ferathine wrote:
. Well the reason a lot of them do that is because they get viciously bored flying frigates for months on end..


Most of the time it's actually because they think the BS's look awesome.
That was my case, I only began to play EVE because I saw a trailer where I noticed the old Apocalypse, caught my eye back in 2011, been playing ever since.



For me it was the megathron in the "eve ships to scale" image back in what? 08? man i'm old
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2014-09-03 15:19:27 UTC
One simple point here: I have never folwn a BS, BC is the largest ship class I have and rarely use that. I have lots of fun in the smaller ship classes predominantly frigs and cruisers. The only ship class I would like added outright would be tech II destroyer, but that's still a small ship.

In my experience so far the smaller ships are much more fun to fly than a lumbering BS (BC is painfully slow already so I can't imagine crawling a fat-arsed BS through to a combat anom!)
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#20 - 2014-09-03 22:46:20 UTC
Fer'isam K'ahn wrote:
Lyra Gerie wrote:
I think that an expansion of the destroyer class could help newer players slowly transition to larger hulls. Destroyers as they are now are decent, but limited in variety at least compared to their frigate and cruiser counterparts.

As stated before, if you can explain what is missing and why it is not covered by anything else... please do so, then we have something to discuss. So far we have 8 destroyer bridging between firagte and cruiser, in usability, complexity and affordability.
And don't hold 'new players' hostage, old and tiering fallacy.


A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs.
Also you forget we're talking about new players, there are only 2 destroyer hulls available per race for new players, not 8. You wouldn't say new players have 16 cruiser hulls, they have 4. Sure you can cross train but you're far less of a new player by the time your done (what with 30+ days to train each to a point where they're usable.)

Also you're the one stuck with the idea of tiering as I mentioned nothing of it while you decided to bring it up. I also feel like a T3 destroyer with 3 sub systems could be nice as a fleet support ship as well and it would give newer and old players alike something to work towards.

Destroyers pretty much have one goal and it's high damage frigate hunters, but there is no reason why we can't lower their high slots and give more mids/lows for other purposes.
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