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50% Increase in Jump Fuel

Author
Ioci
Bad Girl Posse
#21 - 2014-09-02 19:57:33 UTC
If they really want to balance industrial distribution chains they need to stop creating bottleneck online scenarios.

There is more to Ice than Isotopes and the amount of Ice that is mined has always been determined by the Liquid Ozone demand. Fuel Block Isotope requirements are almost 1:1 in what you need and what you get. Fuel Block Liquid Ozone is over 500% of what I get from a single block of Ice.

This means I need to mine 5+ Ice to get enough Liquid Ozone to make a Fuel block. The Isotopes from 4 of those blocks are 'spare'. All the Isotopes I mine when mining Ice for Jump Bridge Liquid Ozone are 'spare'. They can crank up demand for Isotopes all they want. Unless they crank them up by 400% or more, there is no way to meet demand for the amount coming in to the game.

R.I.P. Vile Rat

Ohkewl
School of Applied Knowledge
Caldari State
#22 - 2014-09-03 00:17:57 UTC
James Amril-Kesh wrote:
I don't think the justification for the change (stimulating the ice market) holds particularly well, given what PotatoOverdose said and given the fact that while research poses are no longer necessary (iirc that being what prompted the change), there are now more reasons to have a POS in highsec than before, as well as more places to put one. It seems to me that the ice market would have done just fine without the change. And as a nerf to power projection, well... we can see that hardly had any effect on groups like us.


Another reason for the change was that since it was no longer needed to have multiple of the same labs at a pos, they expected alot of people would downsize their pos to cut fuel consumption in half.
Dinsdale Pirannha
Pirannha Corp
#23 - 2014-09-03 04:59:46 UTC
Unsuccessful At Everything wrote:
INB4 thread goes all Dinsdalian and Tinfoil prices skyrocket.







What would you like me to say?
PCU is way down.
CCP 1st half 2014 gross income was down 200K u.s., and that was post dual training, pre-Crius.

CCP is just playing at the edges of saving the game.
If they want to get serious, CCP will ignore their "advisors", and reverse the damage done to high sec in the last 3 years, and start addressing the null sec stagnation by tripling the distance between star systems.(and that is just a scratch of the surface)

But the neither the destruction of high sec income, nor the destruction of the game mechanics that support the cartels will happen anytime soon, or ever. CCP decision-makers have too much hubris and are too much in the thrall of the cartels to truly do what needs to be done to turn around the slide.
baltec1
Bat Country
Pandemic Horde
#24 - 2014-09-03 05:04:11 UTC
Spaceman Jack wrote:
Benny Ohu wrote:
except the primary aim of increasing jump fuel requirements was to increase the market for ice products.


Ah, I was confused when the devs stated otherwise at fanfest an on the forums.


That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.
Dinsdale Pirannha
Pirannha Corp
#25 - 2014-09-03 05:13:42 UTC
baltec1 wrote:
Spaceman Jack wrote:
Benny Ohu wrote:
except the primary aim of increasing jump fuel requirements was to increase the market for ice products.


Ah, I was confused when the devs stated otherwise at fanfest an on the forums.


That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.


There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.
Eugene Kerner
TunDraGon
Goonswarm Federation
#26 - 2014-09-03 05:22:25 UTC
Dinsdale Pirannha wrote:
baltec1 wrote:
Spaceman Jack wrote:
Benny Ohu wrote:
except the primary aim of increasing jump fuel requirements was to increase the market for ice products.


Ah, I was confused when the devs stated otherwise at fanfest an on the forums.


That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.


There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


I agree.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Obsidian Hawk
RONA Midgard Academy
#27 - 2014-09-03 05:22:28 UTC
If ccp really wanted to nerf power projection they would nerf jump ranges and have cool down timers on using jump drives.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Kaarous Aldurald
Black Hydra Consortium.
#28 - 2014-09-03 05:22:37 UTC
Dinsdale Pirannha wrote:

There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#29 - 2014-09-03 05:26:51 UTC
Dinsdale Pirannha wrote:
baltec1 wrote:
Spaceman Jack wrote:
Benny Ohu wrote:
except the primary aim of increasing jump fuel requirements was to increase the market for ice products.


Ah, I was confused when the devs stated otherwise at fanfest an on the forums.


That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.


There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


How do you stop us dumping the fabled 1000 Megathron fleet on your head?
Mallak Azaria
Caldari Provisions
Caldari State
#30 - 2014-09-03 05:31:07 UTC
Kaarous Aldurald wrote:
Dinsdale Pirannha wrote:

There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time.


Took some time off to nurse his injured ego.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Dinsdale Pirannha
Pirannha Corp
#31 - 2014-09-03 06:02:30 UTC
Kaarous Aldurald wrote:
Dinsdale Pirannha wrote:

There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


Oh, you are still here. And I had wondered if you gotten banned after CCP Falcon slapped you down last time.


Shrug....

Has happened before, will likely happen again.

Bottom line, you and the other propagandists can insult me all you like, or derail a thread, or batphone a friendly ISD / community manager to stifle the dissent on the forums against the direction of Eve and CCP. But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.

So insult away.

One day, some group of investors in CCP are going to tire of the losses, and pull the plug on the current management at CCP, and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2014-09-03 06:04:37 UTC
Dinsdale Pirannha wrote:
But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.


Citation needed. And not some dumbass concurrency stats that you cherrypicked, either.


Quote:
and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP.


Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mallak Azaria
Caldari Provisions
Caldari State
#33 - 2014-09-03 06:09:16 UTC
Dinsdale Pirannha wrote:
Bottom line, you and the other propagandists can insult me all you like, or derail a thread, or batphone a friendly ISD / community manager to stifle the dissent on the forums against the direction of Eve and CCP..


Comedy gold. You just cannot make this stuff up.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Sentamon
Imperial Academy
Amarr Empire
#34 - 2014-09-03 06:09:36 UTC
baltec1 wrote:

How do you stop us dumping the fabled 1000 Megathron fleet on your head?


Considering how much you're managing to bore your avg member, you'll be happy getting just 100 soon.

~ Professional Forum Alt  ~

Mallak Azaria
Caldari Provisions
Caldari State
#35 - 2014-09-03 06:13:34 UTC
Sentamon wrote:
baltec1 wrote:

How do you stop us dumping the fabled 1000 Megathron fleet on your head?


Considering how much you're managing to bore your avg member, you'll be happy getting just 100 soon.


Yes because CFC members are deeply concerned about the lack of elite pvp.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Dinsdale Pirannha
Pirannha Corp
#36 - 2014-09-03 06:16:56 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:
baltec1 wrote:
Spaceman Jack wrote:
Benny Ohu wrote:
except the primary aim of increasing jump fuel requirements was to increase the market for ice products.


Ah, I was confused when the devs stated otherwise at fanfest an on the forums.


That was just to try and keep some people happy about the change. Anyone who knows their stuff will know that you cant nerf power projection.


There are many ways to reduce drastically the ridiculous level of power projection that exists in the game today, and reopen null sec to many more player groups.

But none will be implemented because they will hurt the cartels.


How do you stop us dumping the fabled 1000 Megathron fleet on your head?


Gee, I dunno...let me think for second how I could stop 1000 Mega's traversing the galaxy in a couple minutes.

How about a few things, for starters:

1. Bye bye POS based jump bridges.
2. Triple the distance between star systems.
3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit.
4. Introduce a limitation on how many ships a Titan can jump.
5. Every time a Titan bridges, it will automatically jump with the fleet.
6. To fire up a bridge with a Titan at one end requires a Titan at the other end of the bridge.

But like I said, not a chance any of these changes to the game mechanisms will occur. Not a chance the cartels will let them pass.
Dinsdale Pirannha
Pirannha Corp
#37 - 2014-09-03 06:21:48 UTC
Kaarous Aldurald wrote:
Dinsdale Pirannha wrote:
But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.


Citation needed. And not some dumbass concurrency stats that you cherrypicked, either.


Quote:
and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP.


Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game.


You know what?

Not really interested in answering your troll crap.
I just listened to some Marvin Gaye, answered an oh so easy question from a goon, and am just not bothered to respond to you.
If you can't read an income statement, not much any of us can do for you.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2014-09-03 06:21:51 UTC
Dinsdale Pirannha wrote:

3. Introduce a mechanism that the more ships / mass that are jumped into a system there is a sliding scale that increases the risk of ships not jumping, jumping into the wrong system, or being destroyed in transit.


This kind of thing is why you are not taken seriously.

"Hey guys, you should have to deal with RNG randomly destroying you, no fortitude save, because Dinsdale hates nullsec."

No **** it won't ever happen, and it's not because some mythical "cartels" won't let it happen. It won't happen because it's a damned terrible idea.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#39 - 2014-09-03 06:24:13 UTC
Dinsdale Pirannha wrote:
Kaarous Aldurald wrote:
Dinsdale Pirannha wrote:
But you have no control against the rising tide (or more accurately, the receding tide) of people dropping subs.


Citation needed. And not some dumbass concurrency stats that you cherrypicked, either.


Quote:
and then we will see the changes necessary to try to turn around the Titanic that Eve has become. The only question is will they step in quickly enough to save the game and CCP.


Oh, please elaborate. I would be very interested to hear what you think are the "changes necessary" to save the game.


You know what?

Not really interested in answering your troll crap.
I just listened to some Marvin Gaye, answered an oh so easy question from a goon, and am just not bothered to respond to you.
If you can't read an income statement, not much any of us can do for you.


Yeah, I thought not.

If you actually had any stats to back up your "EVE is dying because the casuals are quitting because cyber bullying and cartels!" narrative, you'd be spamming it like crazy.

But you don't, so you're not.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Baneken
Arctic Light Inc.
Arctic Light
#40 - 2014-09-03 07:41:03 UTC
Look, arguing with Dinsdale is like arguing with a brick wall, difference being that wall gives you better answers.