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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#561 - 2014-08-27 09:19:57 UTC
Lucas Kell wrote:
Snipped to save space



Argues with people that provide proof to their points.

Provides no proof of his own.

Calls others children.

seems like a 10 out of 10 score from me, good job. *golf claps.*

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#562 - 2014-08-27 09:35:07 UTC  |  Edited by: Lucas Kell
Maria Dragoon wrote:
Argues with people that provide proof to their points.

Provides no proof of his own.

Calls others children.

seems like a 10 out of 10 score from me, good job. *golf claps.*
So show me that proof. Show me the proof that your ideas won;t break null sec. All you've shown is that one dev had a personal opinion that local should not be used for intel. You seem to think that if you can prove a dev posted that one twitter once, that there's no further arguments to be had. In your mind, that's categorical evidence that your ideas are sound. It would be laughable if it wasn't so sad.

And I've provided proof. Look around you, the game still existing is proof that the existing mechanic works.

You realise people can read the previous posts, right? You realise they aren't just going to take your word for it that I'm sitting around dismissing your ideas on a whim, they are going to look back in the thread and see that all you are providing is your opinion, restated over and over.

And yes, you are a child. When someone disagrees with you, you attack them, start shouting in caps, repeatedly misquote them, ignore what they are saying and restate yourself with no further clarification. That's not how an adult has a discussion. Luckily for me, the CSM members are unlikely to back ideas when people like you are championing them, so your response themselves help guarantee that the bad ideas you push forward will never come into fruition.

EDIT: Just as a quick thought though, exactly what is it you want me to provide proof of? You keep whining that I need proof, but proof of what? Since I want nothing changed, I need provide no proof that the existing mechanic works, since it's clear as day that it does. You however do need to provide proof that your ideas wouldn't break the meta, and show that it's been considered from multiple viewpoints. I asked you once before (and you ignored the question) how the intel mechanics would work in a huge fleet battle, with thousands of people in the system for example.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#563 - 2014-08-27 11:00:51 UTC
Lucas Kell wrote:
Maria Dragoon wrote:
Argues with people that provide proof to their points.

Provides no proof of his own.

Calls others children.

seems like a 10 out of 10 score from me, good job. *golf claps.*
So show me that proof. Show me the proof that your ideas won;t break null sec. All you've shown is that one dev had a personal opinion that local should not be used for intel. You seem to think that if you can prove a dev posted that one twitter once, that there's no further arguments to be had. In your mind, that's categorical evidence that your ideas are sound. It would be laughable if it wasn't so sad.

And I've provided proof. Look around you, the game still existing is proof that the existing mechanic works.

You realise people can read the previous posts, right? You realise they aren't just going to take your word for it that I'm sitting around dismissing your ideas on a whim, they are going to look back in the thread and see that all you are providing is your opinion, restated over and over.

And yes, you are a child. When someone disagrees with you, you attack them, start shouting in caps, repeatedly misquote them, ignore what they are saying and restate yourself with no further clarification. That's not how an adult has a discussion. Luckily for me, the CSM members are unlikely to back ideas when people like you are championing them, so your response themselves help guarantee that the bad ideas you push forward will never come into fruition.

EDIT: Just as a quick thought though, exactly what is it you want me to provide proof of? You keep whining that I need proof, but proof of what? Since I want nothing changed, I need provide no proof that the existing mechanic works, since it's clear as day that it does. You however do need to provide proof that your ideas wouldn't break the meta, and show that it's been considered from multiple viewpoints. I asked you once before (and you ignored the question) how the intel mechanics would work in a huge fleet battle, with thousands of people in the system for example.



Honestly, I hope they do read my previous responces, and see, I've posted my proof, not once, but two times, that the Dev(s) are not happy with the current system. As for if my systems working, I'm sorry, I don't recall me providing any systems that could replace Local, Infact. If I recall correctly, I have stated, a number of times, that such systems take time to create, then they take time to test.

You are assuming that I just want to see local be snapped out of existence, yet you continue to fail to see me post about saying, Instead of local that provides all the intel on the fly, I would like to see a system that instead provides a way to gain MORE out of it, if one is skilled enough, and puts in enough work into it, or provides less intel if they don't want to even bother familiarize with the system.

I don't missquote anyone. I never have. I think you argument is breaking down as we bring more attention to your own flaws. Infact, I think Nick already brought attention to your own misquotes. Next, shouting... Right... you mean "DRAWING ATTENTION" to sections of text. It a cool little trick that one actually learns on high school level English classes, all capping certain words or sections of a sentence tends to cause the eye to snap to it. Thus bringing the reader's attention to that section of that paragraph faster. Can't you tell, you noticed those all caps, now didn't you?

As for others being called a child. I think the only one that is being a child is you. You are the only one throwing insults around. Restating what I said is a great way to reinforce what I'm saying, not only that, it also a GREAT WAY: To bring the topic back at hand, you have this small habit of derailing topics.

As for the proof that is required, You keep claiming that changing the system is would be commercial suicide, we require proof there, that would be a nice start.

here another one, you are saying that the systems are working as intend, however I provided proof that it wasn't with this. : http://i.imgur.com/cYPye.jpg this states that a Dev, or number of Devs are unhappy with the system, thus clearly stating that the system is not working as intended. Sure, they can state their opinion, but when a dev states that they are unhappy with a system, then that system is clearly not working as INTENDED, if it is working as intended, please find proof of this now that I have clearly display proof that it not.

These are two subjects I would like you to start off with, with finding the proof for your argument, links are the most helpful, specially links to devs.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#564 - 2014-08-27 13:08:20 UTC  |  Edited by: Lucas Kell
Maria Dragoon wrote:
Honestly, I hope they do read my previous responces, and see, I've posted my proof, not once, but two times, that the Dev(s) are not happy with the current system. As for if my systems working, I'm sorry, I don't recall me providing any systems that could replace Local, Infact. If I recall correctly, I have stated, a number of times, that such systems take time to create, then they take time to test.

You are assuming that I just want to see local be snapped out of existence, yet you continue to fail to see me post about saying, Instead of local that provides all the intel on the fly, I would like to see a system that instead provides a way to gain MORE out of it, if one is skilled enough, and puts in enough work into it, or provides less intel if they don't want to even bother familiarize with the system.
That is *a* dev, and it's a personal opinion. It's not an announcement that CCP is behind it. If CCP wanted to change it, then why have they not made any official mentions of doing so?

And I'm not assuming anything. You've made your opinions clear. You want to replace local which would require removing local in it's current form. You can dress it up however you want, but that is what you want. And for what? An effort based system would be no more fun for 99% of the playerbase. The only people that would enjoy it are those who want to hunt.

Maria Dragoon wrote:
I don't missquote anyone. I never have. I think you argument is breaking down as we bring more attention to your own flaws. Infact, I think Nick already brought attention to your own misquotes. Next, shouting... Right... you mean "DRAWING ATTENTION" to sections of text. It a cool little trick that one actually learns on high school level English classes, all capping certain words or sections of a sentence tends to cause the eye to snap to it. Thus bringing the reader's attention to that section of that paragraph faster. Can't you tell, you noticed those all caps, now didn't you?
You've misquoted me multiple times. Often, you simply truncate the quote, then go off arguing at things I haven't said.

And typing in all caps isn't drawing attention. The fact tat I break your posts down piece by piece shows that I'm reading them, so no further attention is required. What is required is for you to read and understand what is being said to you in the response, which you have no interest in doing. And sure maybe capitalise SOME of a sentence, but I doubt people get taught to ragepost whole paragraphs of text, especially when you are capitalising something I have responded to directly (with quotes) no less than 3 times. I'll even do it again here. That is ONE DEV, not the whole of CCP. It's his PERSONAL OPINION, not the development direction of CCP. Is that clear enough now, you know, with the caps?

Maria Dragoon wrote:
As for others being called a child. I think the only one that is being a child is you. You are the only one throwing insults around. Restating what I said is a great way to reinforce what I'm saying, not only that, it also a GREAT WAY: To bring the topic back at hand, you have this small habit of derailing topics.
The "i know you are so what am I" response. You are completely incapable of accepting that your ideas might be flawed, and you respond by getting irate, ignoring posts and attacking people. I'm not even the first person in this thread to point this out to you. And funnily enough, you are posting on a disposable forum alt, so you can behave however you want safe in the knowledge you can just burn this one later. It's pathetic.

Maria Dragoon wrote:
As for the proof that is required, You keep claiming that changing the system is would be commercial suicide, we require proof there, that would be a nice start.
So you require proof of something you know full well can't be "proven" without actually implementing the system.

Understand this: I opt for the system to remain as is. We know from being able to play the game right now that the current system works, so no further proof is required for that. You want the system to change, so the onus is on YOU to prove that it won't be commercial suicide, and that that majority of null players won't just unsub their ratting alt accounts and move to highsec.

I don't believe any of the ideas presented so far are any good, and the main thing I question here is your experience in what you are talking about. You want to make a change which would heavily affect null, yet you don't seem to have first hand knowledge of how most of the null mechanics work. How would force projection be affected? How would large scale battles be affected? What would be the economic impact of introducing extra risk to miners who obtain the bulk of high end minerals?

You seem to think that people will be willing to sit alt accounts on gates all day to fetch intel. Prove that. Being that I live in null, I know first hand that most people would find that unacceptable and tedious. If it's not requiring that and is just skills, then it's surely just a nerf to noobs. How would you ensure that covert ops T3s don't just become the standard PvE ganker, like they are in WH space?

I ran out of space for your link to the same dev from 2012 again, but I'll just reiterate what I said earlier. That's one devs personal opinion. Some devs thought keeping loot spew was a good idea. Some devs though keeping drone assist was a good idea. Some devs even want to work on more WiS mechanics. Just because one dev says it does not mean it's the design direction for the game. Developers on my team disagree all the time but we generally end up working in one direction, with some developers ideas not being used. You need considerably more to push your case than a nearly 2 year old conversation between a single dev and a guy who RMTed all of his isk and quit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bugsy VanHalen
Society of lost Souls
#565 - 2014-08-29 23:50:48 UTC
Nofearion wrote:
Baaldor wrote:
First how are they denying you anything? Now please just look at the question, how are they stopping you from doing anything.

Second, if they are not doing anything, like touching you, rubbing on you or anything else...what exactly are you defending against?


Fair questions.
If in Null or low sec, ratting or mining, they are denying you (if you are smart) play time as you should not be out and about due to the possibility of getting Dropped on. by either caps or blops.
Second. invisible spies are bad enough but you should be able to defend against known Spies or recon ( cloaky camper) who is gathering intel or as I put it. denying you space by his mere presence.
I hope that helps elaborate a bit.

This is a coment I have a big problem with.

You are in null sec, i.e. dangerous space. The threat of being jumped, or dropped on is, and should be there at all times.

As far as I am concerned, the need for a cyno alt to be able to move a capital ship should be removed. let capitals jump to bookmarks, with no need for a cyno at all. this would be balanced by the fact that you are jumping blind, unless you have an alt or freind at the destination.

Cloaked campers are not doing anything to you. You say any smart player will not be active in a system where there is a claoked camper. I say, that does not make you smart, it makes you scared. As soon as you go into low, null, or W-space you are consenting to PVP. Why should you be safe in SOV null just because you are ratting or mining. you are in a PVP area, and are subject to the dangers of unexpected PVP. You don't like it, move back to high sec.

That being said, I do agree that AFK cloaking maybe should be addressed. Not cloaked camping, If a player wants to actively play a character cloaked, sitting in a system just watching, that is a perfectly acceptable tactic. phsycological warfare has its place in EVE.

However, back to the true AFK cloaky camper. All that is needed is a mechanic that prevents players from remaining cloaked while AFK. I would say remove the ability for cloaks to autocycle. you could make the cloak cycle longer, say up to 5 minutes if needed. but you click it, it cycles once and shuts off. perhaps a 5-10 second buffer after the cycle completes before the cloak actually drops. allowing an ATK player to reactivate it for another cycle before the cloak drops.

This I believe would acomplish what is needed. any AFK cloaker will decloak after one cycle. eliminating the ability to set your character in a system cloaked up, and go off to work, or bed, while still affecting your enimies.

Even players semi AFK would be affected as it is very easy to not alt/tab back in time to restart the cloak. you get busty, and just forget, or fail to realize the timer is up. this would allow for even semi AFK players to have a chance of getting caught.

The only truly safe cloaky camper would be one totally ATK, and that would be far to boring for most players. But would allow for this phsycological warfare to still be used if desired, just not while AFK.
Nofearion
Destructive Brothers
Fraternity.
#566 - 2014-08-30 16:23:43 UTC
Bugsy, while we can agree to disagree on one or two points, you will find that we have many thoughts in common.
However there should also be a mechanic to hunt active targets as well.
It should be fair, but both parties should have an equal base chance of success.
now as too jumping to bookmarks, that would be severely Overpowered. I am sure there are threads on that specific issue.
your idea of removing auto cycle of cloaks is sound, but has issues as well.
Good points, please keep posted to this thread as I am working on a summary of ideas to address this and would value your input.
Thanks
Maria Dragoon
Brutor Tribe
Minmatar Republic
#567 - 2014-08-30 21:29:59 UTC
Nofearion wrote:
Bugsy, while we can agree to disagree on one or two points, you will find that we have many thoughts in common.
However there should also be a mechanic to hunt active targets as well.
It should be fair, but both parties should have an equal base chance of success.
now as too jumping to bookmarks, that would be severely Overpowered. I am sure there are threads on that specific issue.
your idea of removing auto cycle of cloaks is sound, but has issues as well.
Good points, please keep posted to this thread as I am working on a summary of ideas to address this and would value your input.
Thanks


and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Nofearion
Destructive Brothers
Fraternity.
#568 - 2014-08-30 21:39:04 UTC
Maria Dragoon wrote:
Nofearion wrote:
Bugsy, while we can agree to disagree on one or two points, you will find that we have many thoughts in common.
However there should also be a mechanic to hunt active targets as well.
It should be fair, but both parties should have an equal base chance of success.
now as too jumping to bookmarks, that would be severely Overpowered. I am sure there are threads on that specific issue.
your idea of removing auto cycle of cloaks is sound, but has issues as well.
Good points, please keep posted to this thread as I am working on a summary of ideas to address this and would value your input.
Thanks


and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.


Ahh another person who would have her prey sit with all modules off and say "Kill me please"
so you would have me believe that your answer to AFK cloaking is that everything undocked is instantly scrammed and webbed until such time as you choose to open fire?
Nikk Narrel
Moonlit Bonsai
#569 - 2014-08-31 03:46:11 UTC
Nofearion wrote:
Maria Dragoon wrote:
Nofearion wrote:
Bugsy, while we can agree to disagree on one or two points, you will find that we have many thoughts in common.
However there should also be a mechanic to hunt active targets as well.
It should be fair, but both parties should have an equal base chance of success.
now as too jumping to bookmarks, that would be severely Overpowered. I am sure there are threads on that specific issue.
your idea of removing auto cycle of cloaks is sound, but has issues as well.
Good points, please keep posted to this thread as I am working on a summary of ideas to address this and would value your input.
Thanks


and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.


Ahh another person who would have her prey sit with all modules off and say "Kill me please"
so you would have me believe that your answer to AFK cloaking is that everything undocked is instantly scrammed and webbed until such time as you choose to open fire?

While Maria MAY have meant what you inferred, it may also be less drastic.

While I admittedly assume much by this, I like to think players want a balanced play experience. Too much or too little chance of success, and the game becomes too predictable.

I feel a good trade off for cloaked vulnerability, would be matching vulnerability on the PvE side.
Both sides capable of more than compensating for this vulnerability by making proper efforts.
Nofearion
Destructive Brothers
Fraternity.
#570 - 2014-08-31 11:11:55 UTC
Nikk Narrel wrote:
Nofearion wrote:
Maria Dragoon wrote:
Nofearion wrote:
Bugsy, while we can agree to disagree on one or two points, you will find that we have many thoughts in common.
However there should also be a mechanic to hunt active targets as well.
It should be fair, but both parties should have an equal base chance of success.
now as too jumping to bookmarks, that would be severely Overpowered. I am sure there are threads on that specific issue.
your idea of removing auto cycle of cloaks is sound, but has issues as well.
Good points, please keep posted to this thread as I am working on a summary of ideas to address this and would value your input.
Thanks


and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.


Ahh another person who would have her prey sit with all modules off and say "Kill me please"
so you would have me believe that your answer to AFK cloaking is that everything undocked is instantly scrammed and webbed until such time as you choose to open fire?

While Maria MAY have meant what you inferred, it may also be less drastic.

While I admittedly assume much by this, I like to think players want a balanced play experience. Too much or too little chance of success, and the game becomes too predictable.

I feel a good trade off for cloaked vulnerability, would be matching vulnerability on the PvE side.
Both sides capable of more than compensating for this vulnerability by making proper efforts.


Thank you for you input Nikk, I was hoping to elicit a response after I re read what I wrote and it was .. a little more than I wanted, you are right, most players desire balanced game play.
Lucas Kell
Solitude Trading
S.N.O.T.
#571 - 2014-08-31 14:47:41 UTC
Maria Dragoon wrote:

and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.

This is falling back to the wrong idea that cloaked ships should be used for tackle. That's not their job. People clearly manage to get plenty of kills every single day, so if you are finding yourself unable, the problem is you and the tactical choices you've made.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#572 - 2014-09-01 11:12:38 UTC
Lucas Kell wrote:
Maria Dragoon wrote:

and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.

This is falling back to the wrong idea that cloaked ships should be used for tackle. That's not their job. People clearly manage to get plenty of kills every single day, so if you are finding yourself unable, the problem is you and the tactical choices you've made.


I felt like this warranted a response. Never said cloaked ships should be used for a tackle, now did I? Infact, if you are using it for a tackle then you are doing something wrong. The amount of assumptions you just drew from that is... Well to be frank, I have no ******* clue how you drew that assumptions. Your constant attacks on me due to your failed argument is a tad silly really, shoo, be gone with thee, for your non-sense is not welcomed here.

Next! For different response.

Quote:
Ahh another person who would have her prey sit with all modules off and say "Kill me please"
so you would have me believe that your answer to AFK cloaking is that everything undocked is instantly scrammed and webbed until such time as you choose to open fire?


Never said that now did I? I welcome a prey that can fight back, it can put up more of a challenge, however, if you look at the majority of targets. Which let me remind you, that covert cloaking vessels at the moment are so nitched due to heavy handed nerfs that they are limited on what targets they can attacked. IE, targets that are basically defenseless, or attacking targets that can not move out of the line of fire of their, lets say bombs, and then escaping for a hit and run tactic, the problem is, many of these targets have advance warning long before the clocked vessel even gets on grid with them, allowing them to, warp away, and safe up in zones that would be suicide for a cloaker to get close, example death star posses.

This forced players to come up with a clever, but boring solution. You know what that solution was? To make Local lie to you. That right, their solution was set it up so that they restart the game every time, during downtime inside of the system. It not always to lock it down, but to get that kill. Local is always reporting that they are there, even when they are technically not. That way someone is never sure if they are still there or not, so they must take a risk. Do I go out there, and risk my ship, or do I stay in here, and constantly lose money.

However, that being said, because of covert cloaks able ships are heavily nerfed, IE, they can't do much to targets outside of their special little box of targets that they can picked from. People have figured out how to get around that as well, The... Invention of cloaked hot dropping.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#573 - 2014-09-01 12:50:46 UTC  |  Edited by: Lucas Kell
Maria Dragoon wrote:
I felt like this warranted a response. Never said cloaked ships should be used for a tackle, now did I? Infact, if you are using it for a tackle then you are doing something wrong. The amount of assumptions you just drew from that is... Well to be frank, I have no ******* clue how you drew that assumptions. Your constant attacks on me due to your failed argument is a tad silly really, shoo, be gone with thee, for your non-sense is not welcomed here.
Yes you did.
Here is the quote again:
Maria Dragoon wrote:
it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate
So your problem is that the cloaker lands on gate, and the PvE players runs away. Thus you are trying to catch a PvE player with a cloaking ship. Explain to me how the problem can be that PvE players run from cloakers if the cloaker isn't the pilot there to catch the PvE player.

You also imply that
Maria Dragoon wrote:
they have to be afk for days to get that target to come back, so that they can get a kill
Which is wrong. They don't HAVE to. They could use interceptors to catch their targets like a normal player.

Maria Dragoon wrote:
Never said that now did I? I welcome a prey that can fight back, it can put up more of a challenge, however, if you look at the majority of targets. Which let me remind you, that covert cloaking vessels at the moment are so nitched due to heavy handed nerfs that they are limited on what targets they can attacked. IE, targets that are basically defenseless, or attacking targets that can not move out of the line of fire of their, lets say bombs, and then escaping for a hit and run tactic, the problem is, many of these targets have advance warning long before the clocked vessel even gets on grid with them, allowing them to, warp away, and safe up in zones that would be suicide for a cloaker to get close, example death star posses.
Again, you certainly implied that should be the case. Notice that the quote you pulled up there says nothing about whether or not they can fight back, it states that in your mind they shouldn't be able to run away, which from what I've read I'd agree with that analysis of your complaints. You don't like it that a PvE player can run away when a cloaker shows up to shoot them.

Maria Dragoon wrote:
This forced players to come up with a clever, but boring solution. You know what that solution was? To make Local lie to you. That right, their solution was set it up so that they restart the game every time, during downtime inside of the system. It not always to lock it down, but to get that kill. Local is always reporting that they are there, even when they are technically not. That way someone is never sure if they are still there or not, so they must take a risk. Do I go out there, and risk my ship, or do I stay in here, and constantly lose money.

However, that being said, because of covert cloaks able ships are heavily nerfed, IE, they can't do much to targets outside of their special little box of targets that they can picked from. People have figured out how to get around that as well, The... Invention of cloaked hot dropping.
AFK cloaking isn't a clever solution. Interceptors are a clever solution, and they work very well. AFK cloaking is a method for people to put in next to no effort and cause 24/7 threat and it's quite amusing when people try to claim that it's a reaction to local and their inability to us the right ships for the job.

As for covert ops ships, they are in no way "heavily nerfed". Again, you simply don't seem to understand what they are designed to be used for. They get used almost every single day in and out of null, because they are so useful and effective at what they do. They can provide on grid intel, covert scanning and warping (so your target doesn't know when you've found and landed on grid with them), surprise bombing runs (meaning a fleet has to remain aligned or risk heavy losses), cheap and effective force projection without having to use a titan, high damage against larger targets, the ability to become completely unprobable in a system, and that's without even considering that T3s are also covops capable which are incredibly versatile ships.

What they aren't good at is flying in to catch active PvE players. That's what interceptors are for.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nofearion
Destructive Brothers
Fraternity.
#574 - 2014-09-01 14:15:16 UTC
Maria Dragoon wrote:


Never said that now did I? I welcome a prey that can fight back, it can put up more of a challenge, however, if you look at the majority of targets. Which let me remind you, that covert cloaking vessels at the moment are so nitched due to heavy handed nerfs that they are limited on what targets they can attacked. IE, targets that are basically defenseless, or attacking targets that can not move out of the line of fire of their, lets say bombs, and then escaping for a hit and run tactic, the problem is, many of these targets have advance warning long before the clocked vessel even gets on grid with them, allowing them to, warp away, and safe up in zones that would be suicide for a cloaker to get close, example death star posses.


And what am I supposed to make of this statement?
Maria Dragoon wrote:

and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.

If that is sarcasm I apologize for not recognizing it.

Maria Dragoon wrote:

This forced players to come up with a clever, but boring solution. You know what that solution was? To make Local lie to you. That right, their solution was set it up so that they restart the game every time, during downtime inside of the system. It not always to lock it down, but to get that kill. Local is always reporting that they are there, even when they are technically not. That way someone is never sure if they are still there or not, so they must take a risk. Do I go out there, and risk my ship, or do I stay in here, and constantly lose money.

However, that being said, because of covert cloaks able ships are heavily nerfed, IE, they can't do much to targets outside of their special little box of targets that they can picked from. People have figured out how to get around that as well, The... Invention of cloaked hot dropping.


SO what do you suggest?
The purpose of this thread is to find and discuss ways to make gameplay more interesting.
Nikk and I have discussed tradeoffs to ship balances to where PVP between PVE and Cloaked vessels would happen more often, We are seeking to give both an equal chance of success, the chance needs to be such as to encourage engagement, instead of running away. We also want to encourage Active gameplay while discouraging AFK gameplay.
I welcome meaningful response, ideas, and conflicting views, provided they have substance.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#575 - 2014-09-02 01:14:21 UTC  |  Edited by: Maria Dragoon
Nofearion wrote:
Maria Dragoon wrote:


Never said that now did I? I welcome a prey that can fight back, it can put up more of a challenge, however, if you look at the majority of targets. Which let me remind you, that covert cloaking vessels at the moment are so nitched due to heavy handed nerfs that they are limited on what targets they can attacked. IE, targets that are basically defenseless, or attacking targets that can not move out of the line of fire of their, lets say bombs, and then escaping for a hit and run tactic, the problem is, many of these targets have advance warning long before the clocked vessel even gets on grid with them, allowing them to, warp away, and safe up in zones that would be suicide for a cloaker to get close, example death star posses.


And what am I supposed to make of this statement?
Maria Dragoon wrote:

and it still doesn't solve the problem on why cloakers go afk in systems in the first place, specially if they are PVP cloakers, and that because targets tend to run away as soon as they land on the gate... So, yah...Many times, they have to be afk for days to get that target to come back, so that they can get a kill.

If that is sarcasm I apologize for not recognizing it.

Maria Dragoon wrote:

This forced players to come up with a clever, but boring solution. You know what that solution was? To make Local lie to you. That right, their solution was set it up so that they restart the game every time, during downtime inside of the system. It not always to lock it down, but to get that kill. Local is always reporting that they are there, even when they are technically not. That way someone is never sure if they are still there or not, so they must take a risk. Do I go out there, and risk my ship, or do I stay in here, and constantly lose money.

However, that being said, because of covert cloaks able ships are heavily nerfed, IE, they can't do much to targets outside of their special little box of targets that they can picked from. People have figured out how to get around that as well, The... Invention of cloaked hot dropping.


SO what do you suggest?
The purpose of this thread is to find and discuss ways to make gameplay more interesting.
Nikk and I have discussed tradeoffs to ship balances to where PVP between PVE and Cloaked vessels would happen more often, We are seeking to give both an equal chance of success, the chance needs to be such as to encourage engagement, instead of running away. We also want to encourage Active gameplay while discouraging AFK gameplay.
I welcome meaningful response, ideas, and conflicting views, provided they have substance.



What do I suggest? Well, I've been suggesting it all this time. Find away to nerf BOTH, as in together, at the sametime/ectra cloaking AND local together. This is why I keep suggesting intel tools, pull the omnipotent intel off of local, create real intel tools, and you know what that can create? The possability of intel tools that can hunt cloaks, without being over powered due to local giving them a heads up that there is already someone in the system, they actually have to scan the system down, buy using infomation that could be out of date (IE the map) or by going on word of mouth, and scanning each and every system that you think there is a hostile in.

That the problem people continue to fail to understand, if you give someone the ability to hunt down cloaks without nerfing local, then that ability will be over powered cause you will KNOW that he is there as soon as he enters the system, thus he would be unable to hide, ever.

Omnipotent intel can only be defeated by omnipotent masking. If you want to take away the omnipotent masking, then you must take away the omnipotent intel. I'm sorry, but despite what people say, that is the only way to do it... The only problem is that you must figure out away to do BOTH at the same time so that neither side becomes to powerful.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#576 - 2014-09-02 07:43:27 UTC
Maria Dragoon wrote:
What do I suggest? Well, I've been suggesting it all this time. Find away to nerf BOTH, as in together, at the sametime/ectra cloaking AND local together. This is why I keep suggesting intel tools, pull the omnipotent intel off of local, create real intel tools, and you know what that can create? The possability of intel tools that can hunt cloaks, without being over powered due to local giving them a heads up that there is already someone in the system, they actually have to scan the system down, but using infomation that could be out of date (IE the map) or by going on word of mouth, and scanning each and every system that you think there is a hostile in.

That the problem people continue to fail to understand, if you give someone the ability to hunt down cloaks without nerfing local, then that ability will be over powered cause you will KNOW that he is there as soon as he enters the system, thus he would be unable to hide, ever.

Omnipotent intel can only be defeated by omnipotent masking. If you want to take away the omnipotent masking, then you must take away the omnipotent intel. I'm sorry, but despite what people say, that is the only way to do it... The only problem is that you must figure out away to do BOTH at the same time so that neither side becomes to powerful.
Wrong wrong wrong wrong wrong. It's like you don' even remotely know what you are talking about. If you nerfed both, cloakers would be far far FAR superior to as they currently are as most people hunting for PvE players do not use local to do so. local is irrelevant to them as it does not tell you who is and isn't available as target. On the other hand, removing local from PvE players and forcing them to use another system is forcing them to spend less time playing the game they like and more time playing with some arbitrary system just so they can avoid becoming fodder. And that's before you even consider how it would work once you have thousands of people, includign cloakers, in a system.

And no, it's not the ONLY way to do it. It's the only way someone as one track, closed minded and uninformed about null sec mechanics can think to do it, but it is certainly not the only way. I mean if the end result is scrapping AFK cloakers, then the AFK part could be attacked for example, preventing people being able to remain AFK and cloaked for more than a set amount of time. Allowing the exploration covops ships the ability to probe out cloakers would be another, and would barely affect people cloaking actively, as you can't generally catch a ship that keeps moving.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#577 - 2014-09-02 13:39:26 UTC
Lucas Kell wrote:
Maria Dragoon wrote:
...

Omnipotent intel can only be defeated by omnipotent masking. If you want to take away the omnipotent masking, then you must take away the omnipotent intel. I'm sorry, but despite what people say, that is the only way to do it... The only problem is that you must figure out away to do BOTH at the same time so that neither side becomes to powerful.


Wrong wrong wrong wrong wrong. It's like you don' even remotely know what you are talking about...

If this is your version of a respectful reply, I think you missed the mark.

Lucas Kell wrote:
If you nerfed both, cloakers would be far far FAR superior to as they currently are as most people hunting for PvE players do not use local to do so. local is irrelevant to them as it does not tell you who is and isn't available as target.


Wow, that is simply amazing! (Your claim about hunters not using local)
So, if these hostile PvP players enter a system, with NOONE but themselves listed in local, they still begin scanning and checking probable activity areas for targets?
Because, we know that sov null always has full activity, so not using local to locate targets is normal behavior for them.

Skipping obvious and accepted details, such as noone else in local but yourself and possibly allies, in order to make an absolute statement that denies this... not rational.

It's not that they use local to hunt with, but HOW MUCH they truly depend on it.

Lucas Kell wrote:
On the other hand, removing local from PvE players and forcing them to use another system is forcing them to spend less time playing the game they like and more time playing with some arbitrary system just so they can avoid becoming fodder. And that's before you even consider how it would work once you have thousands of people, includign cloakers, in a system.

Forcing them to spend less time playing the game they love...

Wait... you mean grinding asteroids or NPC rats is what we have been working towards?
We have not been playing EVE for an opportunity to interact with other players competitively?

You seem to be confusing a timesink / obstacle to play, for the intended goal these activities enable us to do, which is play with each other.
We grind ISK so we can get the cool ships to fly around and play with each other. While I am sure a few love the zen tranquility of mining lasers endlessly drilling into floating rocks, a screen saver can duplicate that.

A likely majority do so in order to have the toys we use to play MMO's with.

Lucas Kell wrote:
And no, it's not the ONLY way to do it. It's the only way someone as one track, closed minded and uninformed about null sec mechanics can think to do it, ....

ranting before the end of a post adds nothing of meaningful content.

Lucas Kell
Solitude Trading
S.N.O.T.
#578 - 2014-09-02 17:03:27 UTC
Nikk Narrel wrote:
Wow, that is simply amazing! (Your claim about hunters not using local)
So, if these hostile PvP players enter a system, with NOONE but themselves listed in local, they still begin scanning and checking probable activity areas for targets?
Because, we know that sov null always has full activity, so not using local to locate targets is normal behavior for them.

Skipping obvious and accepted details, such as noone else in local but yourself and possibly allies, in order to make an absolute statement that denies this... not rational.

It's not that they use local to hunt with, but HOW MUCH they truly depend on it.
People use stats or common knowledge to pick areas to hunt, then on arrival they scan out the system. Many systems have people in them 24/7 just docked or in a POS, so local does nothing for them. When they arrive they have to scan out the system, which they can do while on the move.

And they don't depend on it at all. That's why cloakers have no issue with the removal of local intel.

Nikk Narrel wrote:
Forcing them to spend less time playing the game they love...

Wait... you mean grinding asteroids or NPC rats is what we have been working towards?
We have not been playing EVE for an opportunity to interact with other players competitively?

You seem to be confusing a timesink / obstacle to play, for the intended goal these activities enable us to do, which is play with each other.
We grind ISK so we can get the cool ships to fly around and play with each other. While I am sure a few love the zen tranquility of mining lasers endlessly drilling into floating rocks, a screen saver can duplicate that.

A likely majority do so in order to have the toys we use to play MMO's with.
Some people enjoy PVE. That's the part of the game they love. You want to take that away from them because you don't have enough easy targets to gank.

Nikk Narrel wrote:
Lucas Kell wrote:
And no, it's not the ONLY way to do it. It's the only way someone as one track, closed minded and uninformed about null sec mechanics can think to do it, ....
ranting before the end of a post adds nothing of meaningful content.
It's not a rant, it's a statement of fact. You and Maria look at this from a single point of view. You don't consider how it affect other mechanics and how it would affect other people.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#579 - 2014-09-02 18:31:50 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Wow, that is simply amazing! (Your claim about hunters not using local)
So, if these hostile PvP players enter a system, with NOONE but themselves listed in local, they still begin scanning and checking probable activity areas for targets?
Because, we know that sov null always has full activity, so not using local to locate targets is normal behavior for them.

Skipping obvious and accepted details, such as noone else in local but yourself and possibly allies, in order to make an absolute statement that denies this... not rational.

It's not that they use local to hunt with, but HOW MUCH they truly depend on it.
People use stats or common knowledge to pick areas to hunt, then on arrival they scan out the system. Many systems have people in them 24/7 just docked or in a POS, so local does nothing for them. When they arrive they have to scan out the system, which they can do while on the move.

And they don't depend on it at all. That's why cloakers have no issue with the removal of local intel.

Nikk Narrel wrote:
Forcing them to spend less time playing the game they love...

Wait... you mean grinding asteroids or NPC rats is what we have been working towards?
We have not been playing EVE for an opportunity to interact with other players competitively?

You seem to be confusing a timesink / obstacle to play, for the intended goal these activities enable us to do, which is play with each other.
We grind ISK so we can get the cool ships to fly around and play with each other. While I am sure a few love the zen tranquility of mining lasers endlessly drilling into floating rocks, a screen saver can duplicate that.

A likely majority do so in order to have the toys we use to play MMO's with.
Some people enjoy PVE. That's the part of the game they love. You want to take that away from them because you don't have enough easy targets to gank.

Nikk Narrel wrote:
Lucas Kell wrote:
And no, it's not the ONLY way to do it. It's the only way someone as one track, closed minded and uninformed about null sec mechanics can think to do it, ....
ranting before the end of a post adds nothing of meaningful content.
It's not a rant, it's a statement of fact. You and Maria look at this from a single point of view. You don't consider how it affect other mechanics and how it would affect other people.


I'm sorry, is me looking at it from a different view point then 'Your's' bothering you? All I've seen you all thread is reinforce your own view point, and not only that, but also not even backing up anything you say. I've backed up what I said with quotes, and links. All I see is someone who wants as little risk to themselves as possible in their own little bubble of safety. I'm sorry for not agreeing with your view point.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#580 - 2014-09-02 22:42:39 UTC
Maria Dragoon wrote:
I'm sorry, is me looking at it from a different view point then 'Your's' bothering you? All I've seen you all thread is reinforce your own view point, and not only that, but also not even backing up anything you say. I've backed up what I said with quotes, and links. All I see is someone who wants as little risk to themselves as possible in their own little bubble of safety. I'm sorry for not agreeing with your view point.
No, you are looking at it from ONE point of view. You don;t even understand the mechanics enough to TRY to look at it from other points of views. You haven't considered if from perspective of people who live in null at all, let alone how it would affect large scale warfare. You've barely even looked at it from the hunter/hunted point of view.

And no, you've backed up NOTHING. You've linked to ONE DEV saying that he personally thinks it should be different and a handful blog posts written by idiots for EN24. You have yet to show why any of your ideas would be good or how they would work if integrated into the current null environment without screwing everything up.

I on the other hand have nothing to prove since I want NO CHANGES. The fact that the existing system works, has worked for years and is used EVERY DAY is proof enough. The onus is on YOU to show that your changes won't break the game. But you are far too think to understand that, so you find it easier to ignore what people write, then scream and whine like a child.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.