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Revisit Null Ore Anomalies

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Author
Mr Omniblivion
Ministry of War
Amarr Empire
#1 - 2014-08-29 23:01:39 UTC  |  Edited by: Mr Omniblivion
If you haven't noticed, mineral prices and compressed ore supply are askew and are not going to get much better without CCP involvement. The reason for this is the vast imbalance of ore distribution in null. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.

Edit: I am modifying this to stress that the primary issue is the supply of ore in nullsec. The isk/hour is a reflection of the supply and isn't the primary issue.

There are two Major Problems:

  • The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
  • Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.


These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance.

Potential Solutions:

  • Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
  • Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.


Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!"

Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC).

Edit2: Please also see Mynnna's Comments and Ideas regarding this issue.
Lugh Crow-Slave
#2 - 2014-08-29 23:16:07 UTC
this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space
Promiscuous Female
GBS Logistics and Fives Support
#3 - 2014-08-29 23:17:12 UTC
Lugh Crow-Slave wrote:
this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space

lawl he thinks mex is our problem
Mr Omniblivion
Ministry of War
Amarr Empire
#4 - 2014-08-30 00:39:32 UTC
Lugh Crow-Slave wrote:
this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space


The problem isn't necessarily just sourcing one type of mineral in null. The whole point of scaling industry costs is to entice hubs to develop outside of the current core markets- especially in null. That simply can't happen on a meaningful scale when null markets are still reliant on the major trade hubs for the bulk of their t1 minerals. There is already a distribution of rare resources in the form of moon goo, racial ice types, etc. Doing the same thing at the basic t1 mineral level only continues to prevent "independent" markets from developing.

Furthermore, if nullsec is able to build self sufficient t1 markets, that is a major opportunity for warfare and more fights. Mining fleets make juicy targets for roaming gangs.

Another major issue is still high end mineral distribution. It is simply too easy to get a huge surplus of high end minerals from all areas of null- via ore anoms. As mentioned in the OP, Arkonor, the "rarest" ore in the game, is the least valuable and too abundant in null.
LaoJtzu
Federal Defense Union
Gallente Federation
#5 - 2014-08-30 06:28:57 UTC  |  Edited by: LaoJtzu
I'd like to see more high end ore in high sec mining anoms. Whether it was unique ores (as per OP, far as I can tell) or the present spread, it would be good to see them go higher in the scale. Right now plenty of anoms have the same ore as the systems where they pop (how about some Omber! ... in a system where Omber constitutes a third of all rocks...woohoo!). It's pretty weak. The most recent patch appears to have addressed this a bit but the best you see in high sec anoms is, like, 2 or 3 minerals higher up the chain than the local (so omber goes to kernite, kernite goes to hemorphite... and that's about as good as it gets... even in a .5 system).

Seems like the OP's problem could be resolved by trading common/valuable null sec ore with high sec sources whose common ore is not regularly deemed valuable. You can set up hubs wherever you want for that, just set up contracts with ore trades. I could certainly use more zydrine, megacyte and such when I'm building in high sec and i've got trit/mex/etc out the yang.
beatlebutt
Hedion University
Amarr Empire
#6 - 2014-08-30 14:40:17 UTC  |  Edited by: beatlebutt
Mr Omniblivion wrote:
If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.

There are two Major Problems:

  • The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
  • Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.


These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance.

Potential Solutions:

  • Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
  • Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.


Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!"

Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC).


But but...they dont need to change. They want it so goods have to be moved..they have stated this before. I too was stuck with the problem of needing trit and compressed veldspar in high sec is ridiculously overpriced. ITs way more then the value of the trit it contains. and then it hit me, compress my own. So find a local market and put up buy orders for veldspar and compress it myself.

IF you need pyrite, do the same as for veldspar. Buy Scordite. If you pay a good rate, the ore will come.

For things like Mex or Iso can just haul that out in a JF. 3 loads is enough Mex for a Nyx. OR get compressed Kernite. etc. You get the idea.

Ever think its their intention to make it harder to build supers?
Dave Stark
#7 - 2014-08-31 06:34:47 UTC
Mr Omniblivion wrote:
Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.


any ore that's mined the most will be [awful isk/hour sources], regardless of location or what minerals are in it.

if people want to sit in null sec with its near infinite supply of ore and drive down the prices of zyd/mega that's not something that needs fixing by ccp.
Oxide Ammar
#8 - 2014-08-31 07:22:52 UTC
The high sec supply of low end ores is weak compared to your needs or the compressed ores in trade hubs are over priced ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Firvain
Wildly Inappropriate
Wildly Inappropriate.
#9 - 2014-08-31 08:15:03 UTC
beatlebutt wrote:
Mr Omniblivion wrote:
If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.

There are two Major Problems:

  • The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
  • Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.


These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance.

Potential Solutions:

  • Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
  • Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.


Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!"

Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC).


But but...they dont need to change. They want it so goods have to be moved..they have stated this before. I too was stuck with the problem of needing trit and compressed veldspar in high sec is ridiculously overpriced. ITs way more then the value of the trit it contains. and then it hit me, compress my own. So find a local market and put up buy orders for veldspar and compress it myself.

IF you need pyrite, do the same as for veldspar. Buy Scordite. If you pay a good rate, the ore will come.

For things like Mex or Iso can just haul that out in a JF. 3 loads is enough Mex for a Nyx. OR get compressed Kernite. etc. You get the idea.

Ever think its their intention to make it harder to build supers?


Overpriced veldspar or scordite or plag isnt the problem. The problem that the Plag and Omber are such low supply that you simply cant get enough of the stuff. I was thinking trit would be the problem. But after buying ores for 2 weeks in Jita, litterally buying everything. I ended up with 8 billion trit, 1.5 bill pye. 100 mil mex 15 mil isogen 30 mil nocxium. Now can you spot the problem with these numbers?

Yeah there is about 600 mil mexallon too little and 150 mil isogen. That is quite a lot missign to simply just haul with a jf
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#10 - 2014-08-31 08:31:16 UTC
Oxide Ammar wrote:
The high sec supply of low end ores is weak compared to your needs or the compressed ores in trade hubs are over priced ?


The highsec supply of high end high sec ores is weak, non existant.

Compressed Omber gets sold roughly 40k a day. I personally need 800K a week for my production. If we add golden and silvery omber then its still only 60k to 80k a day.

Okay so kernite then. I would need about 1.2 mil every week of that. Spread acros the 3 varients of that, roughly 200k gets sold every day. So that would mean i would need all of it and leave 200k left on market.

Plagiplase then for our mexallon needs. Roughly need 2.5 million every week. Looking at the 3 ores combined there is about 1 million units of compressed plagioplase sold every day. So for 3 days long I need to buy up everything in Jita.

That is just me, a single capital producer in null sec. I might be a 1 percenter, but i am not the only one.

And if you look at minerals, Mexallon gets traded roughly 1 billion units every day(used to be around 2 billion pre crius). I would need 400 mil of that every week, so thats not even half a day worth of trade. I could set up a buy order and it would fill overnight for atleast half.
Same for all the other minerals, but with ores not so much. Need to update prices every hour to get some of the ore. And even then quantities are simply not enough or in totaly wrong ratios.
Mr Omniblivion
Ministry of War
Amarr Empire
#11 - 2014-09-02 17:16:23 UTC  |  Edited by: Mr Omniblivion
Dave Stark wrote:
null sec with its near infinite supply of ore


I am suggesting that this IS a problem. My solution would mean that there would be less high end ore available in nullsec, and that it would only slightly scale as the industry level is raised. On the same note, it would provide more low end ores for nullsec miners to mine locally and supply local builders with minerals.

Industry levels of systems are public information, so when nullsec entities are mining in "upgraded" systems, those are significant targets for roaming hostile gangs (more content!)

The current state of mining in null is an absolute joke because of the abundance of high end ores compared to the demand of the high end minerals. Even if we wanted to use the current ore distribution to seed local producers, the market would be flooded with Zyd and Mega and crash the prices down even further.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#12 - 2014-09-02 17:36:53 UTC
The solution of replacing existing ore anomolies with new belts of single ore types is the correct one: it means market forces can once again push people to mine the missing ore.

Also, superveld and the like should be implemented to make mining low-ends in null more profitable (but not as much as high-ends once those return to balance).
Gilbaron
The Scope
Gallente Federation
#13 - 2014-09-02 17:37:54 UTC
Why can't nullsec miners simply mine in belts?

This is a serious question. Are nullsec belts equally broken?
Querns
Science and Trade Institute
Caldari State
#14 - 2014-09-02 17:44:26 UTC
Gilbaron wrote:
Why can't nullsec miners simply mine in belts?

This is a serious question. Are nullsec belts equally broken?

Belts have a pitiful amount of ore in them, and are primarily highends. Mining nullsec asteroid belts only exacerbates the problem.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

DetKhord Saisio
Seniors Clan
#15 - 2014-09-02 18:28:32 UTC
Querns wrote:
Gilbaron wrote:
Why can't nullsec miners simply mine in belts?

This is a serious question. Are nullsec belts equally broken?

Belts have a pitiful amount of ore in them, and are primarily high-ends. Mining nullsec asteroid belts only exacerbates the problem.
Actually, imho the problem with nulsec belts is that the ore in them is not grouped closely. Therefore, ten or more locations are required to mine out an entire nul belt. Not that I have actually mined an entire asteroid belt in nulsec, it is just not worth the time required. If anything, miners will probably mine one or two ores in a belt then head to ore anoms, or move to the next system.

Compared to most highsec belts and ore anoms, there is typically one or two central locations where most of the ore in the belt can easily be accessed. The most a typical highsec belt requires is 4 to 6 central locations.

I am not saying this needs to change at all. On the contrary, I like how spread out the ore is. Nulsec miners can simply mine in belts, it just is not as easy as mining in hs. After all, nulsec is difficult and the rewards are higher. Demand is what set my mining priorities; importing highsec ore was my fallback, especially when prices of mexallon increased in nul vs hs.
Mr Omniblivion
Ministry of War
Amarr Empire
#16 - 2014-09-02 18:36:54 UTC  |  Edited by: Mr Omniblivion
DetKhord Saisio wrote:
Nulsec miners can simply mine in belts


This statement leads me to believe that you've never actually mined belts in nullsec - the asteroids in nullsec belts pop after a few cycles in any type of mining barge. The reason that Ore Anomalies were created was because nullsec belts are so light that they can get completely stripped in the matter of minutes by any decent sized mining fleet.

Furthermore, even if we goonrushed mining systems in nullsec and completely cycled every anomaly and belt in our systems, we would be so top heavy on high end minerals that it would bring the price of zyd/mega down to mex/isogen levels. And even then, we would still be short on mex/isogen.

Edit: this is not a problem exclusive to Goons, this is a problem for everyone.
mynnna
State War Academy
Caldari State
#17 - 2014-09-02 18:36:55 UTC
Some further info to add to the OP.

The root cause here is, I believe, the fact that nullsec mining sites respawn almost immediately upon being mined out in full. Now this in and of itself isn't necessarily a bad thing and does have some advantages from a supply perspective - namely the ability to get from a small patch of space with my miners what would otherwise be coming from the area defined by roughly "all of highsec" that previously supplied me. How much space I have is thus not an issue, because I can always get enough ore from so little as one system.

Note that I said supply perspective, not so much balance.

Now the problem with this is that despite continual buffs to the amount of low ends contained in the six nullsec ores (Spodumain, Gneiss, Dark Ochre, Crokite, Arkonor and Bistot) to the point where they actually provide a pretty decent mineral basket (Mexallon shortage notwithstanding), they still supply way, WAY more high end minerals than the low end mineral content actually require. The excess is naturally shipped off to empire, to match up with what gets mined there.

So it's not hard to see the situation this creates. Low ends are collectively the bottleneck in the mineral markets, because what amounts to an arbitrarily large supply of high ends can be produced. This will actually always be true so long as the amount of high ends in nullsec ores is proportionally larger than the amount of low ends. When I say "proportionally larger" here, I mean that any sufficiently high level module or ship (especially ship) requires a relatively similar mineral ratio, so while you may have enough low ends in a site for ten battleships, you have high ends for fifty.

I should note that all of the above is purely a theoretical look at things, but the markets and how they've reacted over the years, plus what data IS available (mainly stuff from CCP Diagoras back when he was active) supports the theory.

Before moving on, an interjection: high ends with a low price or low ends with a high price is fine. When looking to adjust mining and mining income and so forth I'd rather look at the big picture than cling to a decade old notion of what mineral prices "should" be like, and if that means throwing out the old power of two rule of thumb that governed minerals when they were bought and sold by NPCs and embracing 1000 isk/unit Megacyte, so be it. 8k/unit Megacyte made cherry picking a thing and screwed over anyone who didn't get there first anyway, or who didn't have access to the best ores. I'd rather aim for all the nullsec ores to be within about 20% of each other, so there's value in getting there first but you're not completely hosed if you don't.

So, from that perspective, there are a couple of different solutions, some of which could certainly be combined, and probably should be.

Restrict the spawn rate of anomalies. Ice belts provide the obvious model here, though I actually hate that model, especially for nullsec, because it means every respawn you don't get is 20% less of the potential value of the system. The resource becomes effectively time zone locked - unless you have enough miners in AUTZ, RUSTZ, EUTZ and USTZ to clean each spawn up in the requisite amount of time (which I think is 45 minutes if you want to get five spawns but I can't recall for sure) you lose spawns. But something like "respawns immediately when mined up to X number of times" might be okay.

One potential issue here is that if enough mining is happening in nullsec, then high end supply could still outstrip low end supply because of the higher proportion of high ends in these sites.

The other issue I do see with this is that it restricts availability of supply and effectively makes it dependent on how many systems you hold, which again encourages sprawl; any given anomaly does not have THAT many minerals in it, all things considered. Of course that's also a good thing as it makes guarding your mining system(s) important and makes them a source of conflict. Going this route would mean balancing these factors and possibly adjusting the mineral content of anomalies to suit.

Change the game wide mineral balance If cratered high end prices are due to oversupply, the obvious solution is "fix the supply." I suspect that it isn't "oversupply" that is the problem, but rather the degree of oversupply, but I'm at work and so don't have the information I need to check that handy. Still, if true it means that simply adjusting the ratios in the mining sites can accomplish what needs to be done.

It's a fact little appreciated that the buffs nullsec ores received to their low end content, primarily back in Odyssey, we're actually substantial enough that upwards of 90% of the low ends in a nullsec site are actually already in the six nullsec ores, which also comprise the majority of the site by volume (there's one site that's the exception to one or both of those, but again, don't have the info in front of me, can't remember offhand.)

So, to re-propose what I've suggested before, just take the empire and lowsec ores, everything between Veldspar and Jaspet, out of nullsec sites.

When I had initially made this suggestion it was with an eye to making nullsec mining a bit more attractive, and so I'd also said "and then adjust the mineral content of the nullsec ores so that the overall mineral content of a site remains approximately the same." As you'd remove 10-15% of the volume of the site, yet retained the total value of the site, the isk/hr from mining would rise accordingly. At least at the time it boosted mining income up to be roughly on par with low effort ratting, which I think put it in a reasonable place. I'm not sure if that's still true with current mineral prices, though. I'm not sure sure if that's true with current mineral prices though...but there's more. I've somehow rambled on to four thousand characters though, so "more" comes next post.

Member of the Goonswarm Economic Warfare Cabal

mynnna
State War Academy
Caldari State
#18 - 2014-09-02 18:51:26 UTC  |  Edited by: mynnna
As I'd said in the end of the last post, my suggestion doesn't actually change the ratio of the mining sites and so on its own doesn't solve the problem. Maybe if combined with some site respawn limits it would...but maybe it wouldn't. If enough people in enough systems in nullsec were mining, I bet it wouldn't. So that idea can be taken one step further, and either high ends could be removed from the ores, or (and this is the preferable option) additional low ends, above and beyond those added to balance out removal of the high and lowsec ores, added, bringing the proportions of low end and high end minerals closer together. We still want there to be proportionally more high end minerals, just not quite so many more as there are now.

Why remove the highsec and lowsec ores? Well, the nullsec ores are already the vast majority of volume in the sites already, so why not. Their presence also makes balancing mining a bit trickier with regards to the whole cherry picking thing. As I said above, getting there first should be rewarding, but getting there late shouldn't be "you get completely hosed." It's much easier to balance that without having to account for the ores that, by design, are supposed to be less valuable.

There's also the "why not belts" question. Sure! Belts would work too, they'd be fine. Their layout is really bad from a miner's perspective, though, so you waste a lot of time moving around. They also have awful ore content ratios, and respawn quite slowly. Fix these things, though, and they do have upsides, such as offering differentiation between systems. Right now one system is pretty much like any other as far as mining goes - a -0.01 system upgraded to level 5 industry is just as good as a -1.00 system with the same upgrades, except the -1.00 system happens to get the +10% ore. But, if we revamped belts considerably, bringing their ore contents closer to what we see in anomalies (which means getting rid of the "security rating" nonsense that currently governs ore spawns), rolling the 5% and 10% bonuses you get from truesec into them and then adjusted their spawn mechanics somehow (preferably with the same caveats as I laid out regarding anomaly spawns in my previous post) then I dare say that belts would actually be the ideal approach, because it'd mesh very nicely with the occupancy sov everyone wants and create another conflict point, another factor in the value of a system under those rules.

On the other hand, as a shorter term fix it's probably easier for CCP to monkey with the mining sites than it is to revamp belts in such a sweeping manner.

Anyway, a tl;dr:

  • Low prices for high ends is a symptom of infinite respawn mining sites
  • Removing infinite respawns is one potential solution, but ice respawn mechanics suck because they timezone gate access to the supply.
  • Adjusting the ratio of low end to high end minerals entering the game via anomalies is another solution and can be done by removing highsec ores from the nullsec sites, and adding enough low ends to the nullsec ores to make up for the removed low ends and then some, thus shrinking the high end:low end ratio. That also helps further improve the value of mining, if it's still insufficiently attractive compared to ratting given the downsides (specialized ships, specialized mono-purpose skills, etc) Also, Yay run on sentences.
  • The best solution probably combines both.

Member of the Goonswarm Economic Warfare Cabal

Shoogie
Serious Pixels
#19 - 2014-09-02 20:09:05 UTC
Yes, the cause of the problem is the mechanic which forces null-sec miners to mine out an entire anomaly to get the next one to spawn.

However, changing the mineral composition of ores is not the best solution. Will CCP need to repeat the process every patch as each mineral, one by one, becomes the one with the shortage?

High sec miners are able to cherry-pick whichever ore is worth the most. They are also able to move from region to region if they don't think they are getting enough isk per hour. Null sec miners should also be given the option to cherry pick whichever ore is worth the most or contains the minerals they need.

Possible easy solution: Double the size of anomalies. The next anomaly spawns when the first is 50% mined, rather than fully mined out. The old anomaly then despawns (perhaps after a short time delay.) When someone has a glut of megacyte, they would then have the option to let the arkanor asteroids despawn while they mined something they actually needed.
Querns
Science and Trade Institute
Caldari State
#20 - 2014-09-02 20:12:29 UTC
Shoogie wrote:
Yes, the cause of the problem is the mechanic which forces null-sec miners to mine out an entire anomaly to get the next one to spawn.

However, changing the mineral composition of ores is not the best solution. Will CCP need to repeat the process every patch as each mineral, one by one, becomes the one with the shortage?

By and large, most items follow the same general ratio of minerals.

That being said, I am in favor of the individual ore anomaly idea -- there are 16 types of ore, and five industry index levels. Discounting mercoxit (which I think should be asteroid belt only to provide at least SOME incentive to be in a belt), that is three ore types per index level. Introduce a delay for the single ore anomalies respawning to encourage folks to mine more than one type of ore.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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