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Dear ccp - couldnt burner missions offer worthwhile rewards?

Author
Bastion Arzi
Ministry of War
Amarr Empire
#21 - 2014-09-02 07:43:14 UTC
please show me where i said it should be buffed to levels comparable to nullsec. They dont have to drop faction loot all the time. The rewards just ned to be a bit more enticing for people to bother doing them. otherwise most peope will just skip it and it will become useless content.

the rats in nullsec (bar officer spawns) are incredibly easy and always drop faction loot the rat in the burner mission is difficult (at least so im told) and only has a small chance to drop faction loot. Also many nullsec systems are safe for pve activities. I believe providence was for one. last time i was there i was running anomalies in a marauder with a bastion module.
The alliance i was with didnt even shoot neutrals without good reason.

The bounty for the burner should at least be worthwhile considering its difficulty.

Comparing it to other hi sec missions then. missions like lvl4 WC or a extravaganza when killing all rats gets you something like 20 mill isk in bounties iirc.

The burner rat is apparently considerably harder than any of these missions, therefore the reward should justify that.

your right about the bottom line though. Im not too bothered about doing a burner mission with the rewards in thier current state.
Imperial Sardaukar
Albireo Solem
Pandemic Horde
#22 - 2014-09-02 09:28:53 UTC  |  Edited by: Imperial Sardaukar
Your a "spechul" snow flake aren't you?!

The rewards are decent for HIGHSEC. You said you do 20mil for Worlds Collide, right? May i ask, how much time does it take you to run a Worlds Collide mission? Now think how much time it takes to kill a burner ratt. Get the point? If not.. maybe you should try out mining.
Heinrich Erquilenne
The Scope
Gallente Federation
#23 - 2014-09-02 10:18:17 UTC
You mean you want even more rewards for a 2 mins mission? lolwutt? Roll
afkalt
Republic Military School
Minmatar Republic
#24 - 2014-09-02 10:49:38 UTC
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.
Bastion Arzi
Ministry of War
Amarr Empire
#25 - 2014-09-02 13:30:49 UTC
Imperial Sardaukar wrote:
Your a "spechul" snow flake aren't you?!

The rewards are decent for HIGHSEC. You said you do 20mil for Worlds Collide, right? May i ask, how much time does it take you to run a Worlds Collide mission? Now think how much time it takes to kill a burner ratt. Get the point? If not.. maybe you should try out mining.


no im not special

im not sure how long it takes ~30mins?

the burner missions are much harder. WC is easy by comparison. the rewards should not be comensurate. I think theres considereably less risk doing wc than killing a burner.

i dont like mining
Jimmy Doe
Creative Research and Production Services
#26 - 2014-09-02 13:32:18 UTC  |  Edited by: Jimmy Doe
Bastion Arzi wrote:
please show me where i said it should be buffed to levels comparable to nullsec. They dont have to drop faction loot all the time. The rewards just ned to be a bit more enticing for people to bother doing them. otherwise most peope will just skip it and it will become useless content.

the rats in nullsec (bar officer spawns) are incredibly easy and always drop faction loot the rat in the burner mission is difficult (at least so im told) and only has a small chance to drop faction loot. Also many nullsec systems are safe for pve activities. I believe providence was for one. last time i was there i was running anomalies in a marauder with a bastion module.
The alliance i was with didnt even shoot neutrals without good reason.

The bounty for the burner should at least be worthwhile considering its difficulty.

Comparing it to other hi sec missions then. missions like lvl4 WC or a extravaganza when killing all rats gets you something like 20 mill isk in bounties iirc.

The burner rat is apparently considerably harder than any of these missions, therefore the reward should justify that.

your right about the bottom line though. Im not too bothered about doing a burner mission with the rewards in thier current state.



What? WC is ~40-45mil with + occasional faction spawn. GE / AE is around 25-30 mil. 20 mins tops. I've done all of the new burner missions so far with 100% success rate getting between 9-10k LP each for 2 minutes of work in a daredevil. Also, it is not guaranteed that you get any decent faction loot from faction spawns in null. You will get faction ammo and a chance at some other drop.
Bastion Arzi
Ministry of War
Amarr Empire
#27 - 2014-09-02 13:32:26 UTC
Heinrich Erquilenne wrote:
You mean you want even more rewards for a 2 mins mission? lolwutt? Roll


is this including the time it would take to get a ship fit an ready and any travel time or time spent warrioring eft or pyfa?
Bastion Arzi
Ministry of War
Amarr Empire
#28 - 2014-09-02 13:33:34 UTC
Jimmy Doe wrote:
What? WC is ~40-45mil with + occasional faction spawn. GE / AE is around 25-30 mil. 20 mins tops. I've done all of the new burner missions so far with 100% success rate getting between 9-10k LP each for 2 minutes of work in a daredevil. Also, it is not guaranteed that you get any decent faction loot from faction spawns. You will get faction ammo and a chance at some other drop.


ok thanks i was quoting from memory. havent done wc in a while
Jimmy Doe
Creative Research and Production Services
#29 - 2014-09-02 13:36:36 UTC
I don't think you are thinking about the whole picture to be honest. Yes you have to take a few minutes to look at a forum post and see what kits work. Yes you have to assemble a frig and run the mission, a mission which you can decline without taking a standings hit. The rewards, for me at least, are ~5 mil isk and nearly 10k LP and a chance at faction loot for 2 minutes of work once I built the ship, which took all of about 4 minutes to do with a T-2 kit and a faction web. Stop crying.
Jenn aSide
Soul Machines
The Initiative.
#30 - 2014-09-02 15:47:55 UTC
Jimmy Doe wrote:
I don't think you are thinking about the whole picture to be honest. Yes you have to take a few minutes to look at a forum post and see what kits work. Yes you have to assemble a frig and run the mission, a mission which you can decline without taking a standings hit. The rewards, for me at least, are ~5 mil isk and nearly 10k LP and a chance at faction loot for 2 minutes of work once I built the ship, which took all of about 4 minutes to do with a T-2 kit and a faction web. Stop crying.


+1

You could literally hand some people one million dollars and they will get mad at you because it's not one million AND ONE dollars lol.
Estella Osoka
Cranky Bitches Who PMS
#31 - 2014-09-02 16:12:58 UTC
What really grinds my gears about these burner missions is that CCP suggest you run them with friends, yet people still come and cry when they try it solo and it is too much for them.
baltec1
Bat Country
Pandemic Horde
#32 - 2014-09-03 05:21:42 UTC
afkalt wrote:
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.


How many times do you dock up the marauder in high sec when a neutral enters local?

Oh you don't? Well then I guess high sec is safer.
xPredat0rz
Project.Nova
The Initiative.
#33 - 2014-09-03 05:39:16 UTC
baltec1 wrote:
afkalt wrote:
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.


How many times do you dock up the marauder in high sec when a neutral enters local?

Oh you don't? Well then I guess high sec is safer.



But Baltec, If they undock their 20b uber purple marauder from the mission hub they might get ganked...

Yes null sec ratting can be safer with proper intel etc etc. Doesnt change the fact that one asshat with a cyno ceptor can ruin your jewing.

Jimmy Doe
Creative Research and Production Services
#34 - 2014-09-03 05:49:59 UTC
xPredat0rz wrote:
baltec1 wrote:
afkalt wrote:
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.


How many times do you dock up the marauder in high sec when a neutral enters local?

Oh you don't? Well then I guess high sec is safer.



But Baltec, If they undock their 20b uber purple marauder from the mission hub they might get ganked...

Yes null sec ratting can be safer with proper intel etc etc. Doesnt change the fact that one asshat with a cyno ceptor can ruin your jewing.




And over the last 10 years or so, I have lost count of hundreds of hours I've spent in 0.0 and not seen another person, but you can't go to Jita without seeing someone get suicide ganked, and if you happen to be in the wrong ship at the wrong time, that just might be you. Hell, look at miner ganking in hi-sec now, entire corps and alliances running around suiciding miners for not paying for the right to mine...
xPredat0rz
Project.Nova
The Initiative.
#35 - 2014-09-03 05:59:43 UTC
Jimmy Doe wrote:
xPredat0rz wrote:
baltec1 wrote:
afkalt wrote:
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.


How many times do you dock up the marauder in high sec when a neutral enters local?

Oh you don't? Well then I guess high sec is safer.



But Baltec, If they undock their 20b uber purple marauder from the mission hub they might get ganked...

Yes null sec ratting can be safer with proper intel etc etc. Doesnt change the fact that one asshat with a cyno ceptor can ruin your jewing.




And over the last 10 years or so, I have lost count of hundreds of hours I've spent in 0.0 and not seen another person, but you can't go to Jita without seeing someone get suicide ganked, and if you happen to be in the wrong ship at the wrong time, that just might be you. Hell, look at miner ganking in hi-sec now, entire corps and alliances running around suiciding miners for not paying for the right to mine...


Welcome to the sand box. And you must live in **** space.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#36 - 2014-09-05 00:18:51 UTC
Bastion Arzi wrote:
Jimmy Doe wrote:
What? WC is ~40-45mil with + occasional faction spawn. GE / AE is around 25-30 mil. 20 mins tops. I've done all of the new burner missions so far with 100% success rate getting between 9-10k LP each for 2 minutes of work in a daredevil. Also, it is not guaranteed that you get any decent faction loot from faction spawns. You will get faction ammo and a chance at some other drop.


ok thanks i was quoting from memory. havent done wc in a while

There is an occasional factions spawn?
What room is this?
Its been 2 years and I have never seen a faction spawn in Worlds Collide
Bastion Arzi
Ministry of War
Amarr Empire
#37 - 2014-09-05 23:36:55 UTC
they could at least increase the rate at twhich these missions are given here i am 2.5 days of missioning and no burner missions yet
afkalt
Republic Military School
Minmatar Republic
#38 - 2014-09-06 13:55:16 UTC
baltec1 wrote:
afkalt wrote:
The rewards are dynamic, by the way. If they stay "high" it is because no-one is doing the missions and/or taking ages.


As an aside: Lol at the the idea nullsec ratting is higher risk. I'm at far higher risk undocking a marauder in high sec in a hub than I am running anoms in blue space.


How many times do you dock up the marauder in high sec when a neutral enters local?

Oh you don't? Well then I guess high sec is safer.


It's a matter of odds. I fly more expensive hulls in null than I do in high because the survival rate in null is better.

I'll align when they enter, I'll sure as hell not safe up.

Nullsec might get the isk faucet disrupted, high sec you're far more likely to flat out lose the ship if it's not plain T2 - bling is much safer in null.
Bastion Arzi
Ministry of War
Amarr Empire
#39 - 2014-09-06 14:14:16 UTC
see
Jimmy Doe
Creative Research and Production Services
#40 - 2014-09-06 20:58:51 UTC
NEONOVUS wrote:
Bastion Arzi wrote:
Jimmy Doe wrote:
What? WC is ~40-45mil with + occasional faction spawn. GE / AE is around 25-30 mil. 20 mins tops. I've done all of the new burner missions so far with 100% success rate getting between 9-10k LP each for 2 minutes of work in a daredevil. Also, it is not guaranteed that you get any decent faction loot from faction spawns. You will get faction ammo and a chance at some other drop.


ok thanks i was quoting from memory. havent done wc in a while

There is an occasional factions spawn?
What room is this?
Its been 2 years and I have never seen a faction spawn in Worlds Collide


Room 2, the serpentis side. About 40% or so of the time, there's a faction spawn in there below the station. I've rarely ever gotten anything more than some ammo out of it, but I have gotten a full set of Serpentis hardeners collected over the years.
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