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Crius Industry UI issues

First post
Author
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1 - 2014-09-01 21:30:49 UTC
CCP greyscale wanted separate threads, so I will oblige

Industry UI:
For thе love of god at least make it scalable if not outright able to change size
Speed still ******* sucks with 50,000 BPО/BPC
Matеrial order in input - use convention, not whatever order the crack whore that designed it came up with
Input section XX/XX in window, shouldn't have to mouseover to see exactly how much trit is missing
Ѕkill requirements popup covers the input for number of runs - very frustrating
Deliver/Deliver all - make a deliver selected somewhere in there - this is a feature that has been in the game since forever, and industry revamp removed it
Input and Output hangars remember per BPO - should remember per pilot


Side Note:
Supply chain management skill is useless if everyone now has to go to POS to move BPO or play tetris
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2014-09-02 08:35:07 UTC
There is a deliver all? it's down at the bottom of the screen, when you have multiple jobs waiting to be delivered.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-09-02 08:47:00 UTC
There's a deliver all, but not a deliver selected.

Use-case for deliver selected. I'm trying to deliver my alt's corp-owned jobs without delivering all my corpmate's jobs as well. In that case, since I can't filter the jobs for 'started by person X', I have to deliver them one by one.
Kanthia
Faugh an Beallach
#4 - 2014-09-02 09:14:32 UTC
Kenneth Feld wrote:
CCP greyscale wanted separate threads, so I will oblige
Speed still ******* sucks with 50,000 BPО/BPC

I feel your pain i only have 23,005 blueprints and it sucks, I had to move most of my BPC's to one of my alts personal hanger, just to make it usable.
Arkarn
DeathByDestruction
#5 - 2014-09-02 10:18:36 UTC
The UI can still be a bit sluggish when installing jobs rapidly. There seems to be a few seconds delay in swapping blueprints now and then. A batch "install all these bpos with the same runs" would be nice.

The blueprint list sometimes doesn't update properly either. It will show a blueprint as not being used when it is, or vice versa if you either install around the same time a corp mate is, or even sometimes when logging on an alt it will show blueprints you just put in as not being used.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2014-09-02 10:24:00 UTC  |  Edited by: Steve Ronuken
Elena Thiesant wrote:
There's a deliver all, but not a deliver selected.

Use-case for deliver selected. I'm trying to deliver my alt's corp-owned jobs without delivering all my corpmate's jobs as well. In that case, since I can't filter the jobs for 'started by person X', I have to deliver them one by one.



Good point.

Umm, I'm not sure if this works, but if you filter the list down, does deliver all only deliver the filtered jobs?

Because the filter on the jobs screen allows you to filter by name as well. (if you/alt have a unique enough name)


(deliver selected would be nice though)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#7 - 2014-09-02 11:02:05 UTC
Steve Ronuken wrote:
Elena Thiesant wrote:
There's a deliver all, but not a deliver selected.

Use-case for deliver selected. I'm trying to deliver my alt's corp-owned jobs without delivering all my corpmate's jobs as well. In that case, since I can't filter the jobs for 'started by person X', I have to deliver them one by one.



Good point.

Umm, I'm not sure if this works, but if you filter the list down, does deliver all only deliver the filtered jobs?

Because the filter on the jobs screen allows you to filter by name as well. (if you/alt have a unique enough name)


(deliver selected would be nice though)



If you select "Jobs installed by me" and hit deliver all, then it only delivers those jobs

Other than that it is a clickfest or deliver ALL

Massive backwards in functionality compared to before

I am not going to say more in a public forum, if you want to know more, you can evemail me and I will discuss privately about why this is important.
Korsiri
Federal Navy Academy
Gallente Federation
#8 - 2014-09-03 00:26:41 UTC
Kenneth Feld wrote:
CCP greyscale wanted separate threads, so I will oblige

Industry UI:
For thе love of god at least make it scalable if not outright able to change size


God yes!
Quote:
Speed still ******* sucks with 50,000 BPО/BPC
Matеrial order in input - use convention, not whatever order the crack ***** that designed it came up with


alphabetize please for my poor OCD
Quote:
Input section XX/XX in window, shouldn't have to mouseover to see exactly how much trit is missing
Ѕkill requirements popup covers the input for number of runs - very frustrating
Deliver/Deliver all - make a deliver selected somewhere in there - this is a feature that has been in the game since forever, and industry revamp removed it
Input and Output hangars remember per BPO - should remember per pilot

yes
yes
yes
I'd really like a toggle on the last, I quite like having certain BPCs going to the same outputs


Matcha Mosburger
Matsuko Holding
#9 - 2014-09-03 00:53:39 UTC
Not sure if this is all Crius UI issues or not. But here goes anyways.

I did not have the reproc 4% implant in before the update. When I plugged it in, the total refine formula at the top shows the implant bonus, but the % shown does not actually include it. If you hover over a specific ore it shows the right number including implant. The mineral output is also correct. So seems it only a UI issue for the top section of reprocc screen, and only seems to effect implant.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#10 - 2014-09-03 01:11:51 UTC
Matcha Mosburger wrote:
Not sure if this is all Crius UI issues or not. But here goes anyways.

I did not have the reproc 4% implant in before the update. When I plugged it in, the total refine formula at the top shows the implant bonus, but the % shown does not actually include it. If you hover over a specific ore it shows the right number including implant. The mineral output is also correct. So seems it only a UI issue for the top section of reprocc screen, and only seems to effect implant.



yeah, known bug, it was listed until they did the bug report 3 dev blog and now they keep everything sekret
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#11 - 2014-09-03 02:56:10 UTC
Please fix that vast expanse of wasted grey - which is what the top 2/3 of the UI is, when it is not in use. A minimize button can't be that hard, right?
Klyith
Republic Military School
Minmatar Republic
#12 - 2014-09-03 03:53:10 UTC
A thing I posted in the crius feedback thread:

Klyith wrote:
Hopefully someone is still glancing at this thread occasionally, because I recently found an issue. On the Reprocessing UI, the buttons are reversed from the universal standard of "confirm left / cancel right". I see someone thought it was clever to put the reprocess button on the output display side and cancel on the input side, but that is very susceptible to accidentally reprocessing when you wanted to quickly cancel. Most people have a lot of muscle memory to reach for the right hand button for cancel.

The problem: http://i.imgur.com/rjnMpIT.png
A possible fix: http://i.imgur.com/HkaMsKP.png

Pookoko
Sigma Sagittarii Inc.
#13 - 2014-09-03 05:56:58 UTC
Small tweaks I would like to see:

1. Industry UI window doesn't resize well. Many have mentioned this already. All the graphic information in the upper half of the window is nice and neat, but it takes up too much space and can't be resized/scaled.

2. In the material pop-up tool tip, it shows 'how much I have/how much I need' e.g. I have 60 tritanium but I need 100 tritanium = 60/100. In the old UI there was 'missing materials' column that would list '40' in this case, but in the current UI I have to calculate by subtraction.
Inger Geten
Doomheim
#14 - 2014-09-06 02:07:33 UTC

Hello all

I do recomd you all to read this thread about what to do about many BPO/BPCs


https://forums.eveonline.com/default.aspx?g=posts&t=371801&find=unread

Just a very good idea
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#15 - 2014-09-08 22:31:51 UTC
Pookoko wrote:
Small tweaks I would like to see:

1. Industry UI window doesn't resize well. Many have mentioned this already. All the graphic information in the upper half of the window is nice and neat, but it takes up too much space and can't be resized/scaled.

2. In the material pop-up tool tip, it shows 'how much I have/how much I need' e.g. I have 60 tritanium but I need 100 tritanium = 60/100. In the old UI there was 'missing materials' column that would list '40' in this case, but in the current UI I have to calculate by subtraction.




Number 2 also shouldn't take a mouseover