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Hyperion Must Go

Author
Odin Skydiver
Alexylva Paradox
#81 - 2014-09-02 08:15:27 UTC  |  Edited by: Odin Skydiver
Nevyn Auscent wrote:
Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr.
Do Incursion runners need to fuel their towers? Rent in hs station must be painful to pay.
Talaq
Caldari Provisions
Caldari State
#82 - 2014-09-02 08:58:51 UTC  |  Edited by: Talaq
Winthorp wrote:
You guys need to stop with all the whinney entitlement threads allready, you have to realise that WH space is a pale face of its former self, the glory days of mad T3 brawls all the time are over, the majority of groups sum you up when seeing a scout of yours in their chain and roll away 90% of the time.

I get that the changes CCP have made are not the changes we have suggested in years of threads but it is about time CCP spent some dev time on WH space and try and fix the ***** lives you have all started to live in WH's. Do i wish they consulted more with us before? Sure but they are the game developers and we aren't, you are all lucky they discuss this stuff with us as much as they do really.

Fob me off as a troll all you will but i can pretty much call out almost every large group out bar only a couple that has rolled away hostile chains when their numbers were not perfect or they had some other ***** excuse lined up. They either rolled away or did douchey bullshit to avoid the fight anyway.

TBH the only people i feel sorry for this are the people that lived in C2 space before these changes. These people lived here for the ISk and PVP usually and they already risked more then the C4 sooks that come out of the woodwork to cry over these changes, and now they seem to have far too many holes to roll away when needed due to the majority of new C4 statics being C2's.

The only change i would make to hyperion is make the new frig Wh's only available WH>LS or WH>null, i think WH>WH frig holes are beyond stupid and defeat their intended goals of facilitating groups to roam.



Winthorp read my post again, this is nothing about entitlement, i agree with you on that w-space has been hollowed out already.

the point is that these current changes are making things worse, and not improving things. Seeing you are feeling sorry for us as we live in a C2 :P we are pointing out that things already are declining and the emptiness will move up in C classes.

Your point about game devs ill take with a bit of salt, coming from the games industry, if you want to keep an enduring game, communication is key.

so if anything if this all is fixed in stone, then we should need more changes to make c1 to 4's to make them more appealing.

Also yeah frig holes... lets make a sand box where players are free to do what they want, but hey lets make something only for a limited ship size so we force them to use them...

Low-Class Diplomat

Maduin Shi
MAGA Inc
#83 - 2014-09-02 09:04:44 UTC  |  Edited by: Maduin Shi
Winthorp wrote:
Maduin Shi wrote:
Winthorp wrote:

I will be more then happy to discuss things further with you when you can post on your main, i will not discuss mechanics, gameplay or the joy of kitten cams with NPC alts.


I'll take that as a "you're probably right". Blink


You shouldn't i am more then happy to debate with people further as i always have if you can look at my post history.

But i have a strict no debate with NPC alt rule other then to troll you for posting on that toon.


However you wanna roll dude, makes no difference to me. This is my "main" FYI, in that this toon has the most SP of all my toons. I've lived in wormholes for over a year, which is nothing I suppose, compared to many of you. Feel free to troll me for my lack of eve/wormhole experience if that'll make your day. However, though we might disagree on the specifics, we are ultimately on the same side and want what's best for w-space.
calexxa
Bohemian Worms
Hole Control
#84 - 2014-09-02 09:30:27 UTC  |  Edited by: calexxa
Ok so what we have. We are living in C4 with C1+C3 which is not bad. We already left our old C4 with new C5 static (who would live there and why?).
- those stupid frigate WHs - useless but if we can not close it .. just why you add this?
- mass jump - its annoying but ok, we do not use capitals for closing so for BSs it not such big problem.
- second C4 static - you know why people lived in C4? because they wanted to be on edge of WHs .. no one wanted a second static. But ok, you can learn living with that (unless its C5/C6 - those will be empty forever)

And now what this patch did. We had in last 5 days in our C4 zero (= 0!) anomalies and only 2x data. Where the hell should we get money for living, ships, etc. With your stupid patch changes you moved so many corps out of C4 that no anomalies are done - so no new will spawn in same wh constalation. Good job, really
And second very funny thing - we have so many WHs (k162) connected to our C4 .. ok ok .. but if we close it, almost instantly NEW k162 will appear. Are you mad?! How can we go farm our static or our wh when there are always so many connections?

Just compare it to null. You have intel - so if you can read and you are not afk, you know about enemy enough time to go safe. There are always same gates so will know know from where enemy will come. You have local chat. You have unlimited anomalies - you can farm 23/7 same system .. like a robot. Nothing to scan, guard .. just make unlimited isk. Why the hell should someone live in WH? Just why? OK, its not all about the isk but you need them for playing. Only advantage of wh is that there is no cyno and "pro pvp" fleet sitting on titan waiting for bridge.

How about removing local from low, null. This would be cool right - more pvp. And how about wandering stargates. Fun right? This would kill EVE because people will stop playing. But who cares about wormholes, right? No one live there - yes right, after your patch, almost no one live there.

Good job ccp ..
Winthorp
#85 - 2014-09-02 09:49:24 UTC  |  Edited by: Winthorp
Talaq wrote:



Winthorp read my post again, this is nothing about entitlement, i agree with you on that w-space has been hollowed out already.

the point is that these current changes are making things worse, and not improving things. Seeing you are feeling sorry for us as we live in a C2 :P we are pointing out that things already are declining and the emptiness will move up in C classes.

Your point about game devs ill take with a bit of salt, coming from the games industry, if you want to keep an enduring game, communication is key.

so if anything if this all is fixed in stone, then we should need more changes to make c1 to 4's to make them more appealing.

Also yeah frig holes... lets make a sand box where players are free to do what they want, but hey lets make something only for a limited ship size so we force them to use them...


I read your post and a lot of the others in this and other threads and yeah honestly most of it is about "entiltlement".

EDIT: Look at the posts below and above mine.... ENTITLEMENT.

You see i have already said that i don't think these changes are perfect and i wish they had of read many more of our ideas over the years first but these changes are a step in the right direction i feel.

You know one of the most interesting thing i found about all this was that i like others want CCP to change mining anoms back to scannable sites so we can get more hulk kills and see more miners yet CCP Fozzie said to us clearly that mining in WH space numbers have never gone down since this change.

My point with that is we are hearing a lot of anecdotal evidence that this is having a dire effect, with people seeing empty chains and less sites but really we don't have those numbers CCP do and if they see drastic changes i am sure they would monitor that and remedy them. I say anecdotal because like i said in the other site thread it could just be due to less people running sites since Hyperion, who knows if that will stay way as people will adapt to changes.

The empty chains i find to be anecdotal until we have data from CCP also, before Hyperion so many god damn chains were empty, either due to **** WH's, off TZ or whatever. This has always been the way with empty WH's the only diference now is your chains can become longer, you should embrace that as CCP just increased your odds of finding extra targets if you are prepared to scan a little longer.

Also people are not giving any factual data to back up their claims that all they ever do is find empty chains, where they empty or just inactive... Who are we to claim this is the case overnight.

People need to just calm their **** and wait for CCP to look over data, analyze it and see what needs to be done. Carrying on with Wh space has been ruined threads every second day and CCP needs to act now crap won't get anything done at all.
Mister Tuggles
Dickhead Corner
#86 - 2014-09-02 10:01:19 UTC  |  Edited by: Mister Tuggles
I really just want to know which ******* turned CCP's gaze onto wormhole space. There were really only a handful of problems with WH's, but it seems the devs went all CCP on it. By this I mean they said "hey little corps, **** you".

Most large c5/6 corps have no problems with the changes as they have the numbers to adapt to the changes fairly easily. Lower class WH corps, and smaller corps like mine, are left struggling to figure out how to make life livable again in c1-4's. We have a perfect c4 for our corp. Great PI and a c3 static. Now we have a c5 second static, and have had our entire way of living in the wh changed. We've had to adapt new protocols for doing everything, and it still isn't working out all that well. Sites aren't spawning in our home hole that often, we have become a highway for high class wh corps, and we can't really collapse holes with any relative safety. With our home sites not spawning we figure hardly anyone is running sites in c4s right now.

This change has basically forced our corp to have a discussion on if we are going to remain in our current c4, and we all know the pain in the ass it is to evac out of a hole. I don't think my corp is the only one with this type of problem either.
Terrorfrodo
Interbus Universal
#87 - 2014-09-02 10:18:15 UTC
The new environment may require a fundamental change in attitude towards pve losses. Until now, any pve loss was a reason to be embarrassed. If you lost a ship in pve, it meant you screwed up (with the sole exception of a disconnect maybe). That you are a noob. A failbear. Haha. So even pvp players who are not afraid to risk ships in pvp all the time are very afraid to risk losing a ship in pve.

Under the new conditions, it may often be impossible to secure a system 100%. You can still improve your odds greatly by being vigilant, check dscan etc, but even if you do everything right, an attacker might still have a chance to slip in unseen and get you.

Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit. If everyone is a victim sometimes, then there are a lot more targets out there.

Personally I lost just one ship in pve in the last 3+ years, and only because I made a mistake, so I haven't provided much content to my fellow w-space gankers. If all of us out there trying to gank people would also sometimes be ganked, the total number of gank targets would sharply increase, providing much more fun for everyone. I know it sounds weird, but...

Of course this can only work if people still make a good profit after losses (doubtful under current conditions, especially in c1/2), and if people start to use and fit ships that can do the job and fly in teams instead of using solo billion-plus pimpmobiles. That most players in w-space regularly 'risk' ships nobody would ever bring into nullsec just shows how 'dangerous' w-space really was.

.

Winthorp
#88 - 2014-09-02 10:22:56 UTC  |  Edited by: Winthorp
Terrorfrodo wrote:
The new environment may require a fundamental change in attitude towards pve losses. Until now, any pve loss was a reason to be embarrassed. If you lost a ship in pve, it meant you screwed up (with the sole exception of a disconnect maybe). That you are a noob. A failbear. Haha. So even pvp players who are not afraid to risk ships in pvp all the time are very afraid to risk losing a ship in pve.

Under the new conditions, it may often be impossible to secure a system 100%. You can still improve your odds greatly by being vigilant, check dscan etc, but even if you do everything right, an attacker might still have a chance to slip in unseen and get you.

Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit. If everyone is a victim sometimes, then there are a lot more targets out there.

Personally I lost just one ship in pve in the last 3+ years, and only because I made a mistake, so I haven't provided much content to my fellow w-space gankers. If all of us out there trying to gank people would also sometimes be ganked, the total number of gank targets would sharply increase, providing much more fun for everyone. I know it sounds weird, but...

Of course this can only work if people still make a good profit after losses (doubtful under current conditions, especially in c1/2), and if people start to use and fit ships that can do the job and fly in teams instead of using solo billion-plus pimpmobiles. That most players in w-space regularly 'risk' ships nobody would ever bring into nullsec just shows how 'dangerous' w-space really was.


This is also a very good point, a point that is reinforced by CCP saying they are looking at income levels and PVE income in WH's, corbexx is even gathering data on average site income to help get more ISK for certain classes of WH's.

Should they have buffed low end WH income with or before these changes? Possibly but the end is not nigh.
Chicken Exroofer
Regional Assault and Recon
#89 - 2014-09-02 11:06:58 UTC
Here are some facts.

Our corp has already moved all but bare minimum of assets out of the wormhole.
The last few ships will be leaving in less than a month.
The wormhole will be left empty.
We have lived there for over three years, almost four.
There will be zero content in said wormhole of any kind coming from us.
The vast majority of our accounts will be left to expire, and not renewed.
Quite possibly ALL of our accounts.

It was already problematic to say the least to maintain wormhole ops with our small corp prior to this set of changes.
The risk/reward was borderline.
Now it is an untenable position.
The cumulative effect of the recent wormhole changes WILL result in less activity, less active accounts, and less players in Eve.

Was this the goal? Because that is the result.

*No anecdotal evidence was used in this post.
Maduin Shi
MAGA Inc
#90 - 2014-09-02 11:22:26 UTC
Terrorfrodo wrote:

Most people's reaction so far seems to be to just not run sites anymore. But if we start to accept that occasional losses in pve are inevitable, and no reason to be embarrassed because they will happen to almost everyone, then in the long run everyone could profit.


...Except that occasional losses in PvE are not inevitable, because you can run incursions all day long and risk nothing. Or you can get a nullsec alt and blue donut plex all day long with the safety of local and risk nothing. Or you can get into high-end manufacturing and/or trading and risk nothing (if done properly). Long list of things you can do now that make more isk/effort with less risk than wormhole sites (with the possible exception of escalations). Probably 10 other posters have been harping on this in just about every thread since Hyperion was introduced.

You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.
Mcpate
Unknown Means Unknown Consequenses
#91 - 2014-09-02 11:25:04 UTC  |  Edited by: Mcpate
With all the discussion around the "frigate holes" I am reminded of how much 'content' I have been able to derive from the very low mass Z971's in the game. They have offered some opportunities and they are very limited on ship types and numbers. Maybe what makes them desirable is the limited amount of them. The problem with "frigate holes" (They are not frigate-only holes) is there are too many of them by far. The point I want to make in this particular thread is: CCP seems to be willing to make changes to WH space without understanding WH space from the perspective of those who live there. That is what is actually broken.

I never did give anybody hell. I just told the truth and they thought it was hell. Harry S. Truman

Terrorfrodo
Interbus Universal
#92 - 2014-09-02 11:32:32 UTC
Maduin Shi wrote:
You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.

Yes, I assume people choose first where they like to live gameplay-wise, and that they treat isk income as a secondary concern. I know many people are different, but I couldn't care less about those people.

Still, like I said, low-class income needs a buff. It was okay when ribbons netted 8m apiece, but with just over 3m it's a joke to run sites in c1/2, especially now when there is some actual risk involved.

.

Morellius
Easily.Offended
#93 - 2014-09-02 12:11:06 UTC
Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch?
Maduin Shi
MAGA Inc
#94 - 2014-09-02 12:51:31 UTC  |  Edited by: Maduin Shi
Terrorfrodo wrote:
Maduin Shi wrote:
You're not gonna see your perfect world of everybody ganking everybody else. Its a pipe dream. Not until the risk vs. reward in wormholes makes sense again. Wormholes are not a closed system, but you are clearly making that assumption. That assumption is wrong.

Yes, I assume people choose first where they like to live gameplay-wise, and that they treat isk income as a secondary concern. I know many people are different, but I couldn't care less about those people.

Still, like I said, low-class income needs a buff. It was okay when ribbons netted 8m apiece, but with just over 3m it's a joke to run sites in c1/2, especially now when there is some actual risk involved.


You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.

Having said thay I'm glad we see eye-to-eye on lower-class site payouts.
calexxa
Bohemian Worms
Hole Control
#95 - 2014-09-02 13:02:06 UTC
Morellius wrote:
Things must be bad if 3/4 WH corps that I trade with are bowing out. Is it a matter of sites and worm hole exits actually broken post patch?


and the other 1/4 will leave because no anom/data/relic wil spawn ;)
Trethard
Haywire.
#96 - 2014-09-02 13:10:58 UTC
My opinion is that this might just be the result of CCPs new release schedule. Kronos was OK, new ships, rebalanced ships, and some new visuals. Crius was just the stuff that wasn't ready for Kronos.

Hyperion seems like the devs may not have had anything major to add so they just added something. We first found out about this on the test server by mistake, which prompted a devblog. We also saw a very quick turnaround on implementing them on the test server and going live on TQ. AND it's something that significantly changes one of the four areas of space. You would think there would be more testing and a bit more communication.

I can only say that at least we have somewhere other than the feedback on (topic) threads to voice our concern for our homes.
Terrorfrodo
Interbus Universal
#97 - 2014-09-02 13:17:15 UTC
Maduin Shi wrote:

You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.


But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. Almost everyone had become proficient enough to always close all their holes before ratting (or just waiting for a day without open holes). Even the most incompetent players could easily get all needed info on how to be safe from the many guides and forums. Long gone are the days when the proficient elite kept their knowledge for themselves and all the scrubs didn't even know (and often refused to believe) that the k162 doesn't exist until the other side is warped to.

The result was that the only way to find anyone vulnerable was a) rolling holes or b) being the first to scan a new hole leading into them – plus in both cases them being asleep for at least one minute so they wouldn't see the new sig before you came in.

With everyone knowing everything about every game mechanic, there were too few mistakes made, and without mistakes there are no ganks.

So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way.

But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.

.

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#98 - 2014-09-02 14:15:46 UTC
Terrorfrodo wrote:
Maduin Shi wrote:

You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.


But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space. Almost everyone had become proficient enough to always close all their holes before ratting (or just waiting for a day without open holes). Even the most incompetent players could easily get all needed info on how to be safe from the many guides and forums. Long gone are the days when the proficient elite kept their knowledge for themselves and all the scrubs didn't even know (and often refused to believe) that the k162 doesn't exist until the other side is warped to.

The result was that the only way to find anyone vulnerable was a) rolling holes or b) being the first to scan a new hole leading into them – plus in both cases them being asleep for at least one minute so they wouldn't see the new sig before you came in.

With everyone knowing everything about every game mechanic, there were too few mistakes made, and without mistakes there are no ganks.

So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way.

But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.


If it was just to increase the risk, it would be better ways to do that right? If its to easy to "escape" out of sites when someone roll into you. Why not make that escape harder to do? Closing and crit holes before start do sites, gives a rather false sense of security right?

If someone dial into you when doing escals in a c5/c6 and you just started your siege cycle and the guys dialed into you are ready to go, you pritty much committed to what happens next.

Just make NPC's make use of scrams and such more than they do (spread points or whatever). Should be applied to null sec as well. Combined with the K162 not spawning before someone go through, should increase the risk considerable doing sites.

When people experience so many wormholes spawn in your system, and they can't close or crit them, they wont do sites because the risk is to big for the possible gain. If a player think the outcome of doing something result in a loss all the time, it doesn't matter what the reward is.


Maduin Shi
MAGA Inc
#99 - 2014-09-02 14:22:03 UTC
Terrorfrodo wrote:
Maduin Shi wrote:

You may not care for players who seek to optimize their isk/effort vs. risk, but that's the group that can fill w-space with targets and content unlike any other. There's very little loyalty in eve. Certainly not enough hardcore w-space only dudes to get the job done. So if you "care" about w-space you have to care about risk vs. reward compared to ALL the alternatives. At the end of the day that's the only thing that truly matters in terms of bringing in the content.


But the problem is that the ratio of total noobs and completely stupid people had become too low in w-space.

...

So I think CCP had to change the rules so that an incalculable risk is always present, no matter what we do. Because if there is a near-100% safe way to do things, we would sooner or later all do it again that way.

But you're right in that the rewards must be good compared to other parts of EVE to draw or keep those players who get their fun from isk earned (however that works) instead of from doing something risky and unpredictable.



If anything CCP is also going about their business with very little acknowledgement of better isk/effort and risk/reward conditions outside of w-space. You're right, Hyperion, among other things added risk. But w-space is already widely reputed to be the most dangerous space in the game. Why the **** can't w-space have rewards (outside of cap escalations) commensurate with that risk? Why was Hyperion just a risk buff and not an even bigger rewards buff?

And why the **** can't I talk my own book and ask for better rewards for living in the most dangerous space in the game? Everyone else does it. Why can't we? Its not entitlement. Its about game balance.

CCP has been buffing incursions and buffing the hell out of nullsec. So when is it our turn yeah? Or is it time to admit we're right and nerf those alternative income sources and get balance from the other direction?
Meytal
Doomheim
#100 - 2014-09-02 18:47:08 UTC
ITT: Incursioners/Nullsec/Hisec/etc overestimating WH income, and WH overestimating Incursion income. We do know it's significantly easier to get into the lucrative Hisec/Incursion income than it is the lucrative W-space income, and when you're running the sites, Incursions are a lot safer. All else being equal (it isn't), risk vs reward, WH income should be higher.


Those happy with the current changes, finding people to kill as a result of them, congrats. The rest of us envy you. Unfortunately, history has shown that you're probably catching the ones who weren't prepared for the changes, who never bothered to read the patch notes, or who think they can get away with it anyway. All of those groups of people will learn that something has indeed changed and that they're not going to get away with doing what they've been doing up until now. Then they will make a decision that probably won't include feeding you more kills.

Please, though, kill them while you can. For all of us.

Only time will tell. Both the negatives and the positives of the changes are still too early to detect. The only thing that is a good measurement right now are all the towers coming down and people moving out. Oh, and people dropping accounts -- possibly why you're not seeing Dussettes lately. Remember, it can take months to a year for the subs to expire. Personally, I had re-subbed (only one account) for 3 months just before these changes were announced, and I'm still not sure what I want to do when that time runs out.

Talaq wrote:
The big loss here, is still the lack of any ccp discussion, or our CSM for that matter saying anything besides lets wait for the numbers, Chita aside at least he went to the corps with ideas first before we shot them down for being crappy :P

Since you're dropping names... Corbexx has been vocal about the spawn distance thing from day one and has been leading the charge to increase communication on it between CCP and players. In fact, ever since Corbexx has been CSM, communication between CCP and W-space residents has increased dramatically, even if most of it is one-way. There have been more CCP posts in these forums in the short time he has been in than the entire time we've had these forums. Stop and think about that and what that means for a moment, and how much he's pushing for W-space.

By contrast, even though you praise Chitsa, he advocated the mass spawn distance change that the majority hates. CCP says "Wormhole CSM" suggested/approved/recommended/whatever the change. Guess who that was? Right. But this isn't even a bash Chitsa thread.

If you had been reading the forums, you'd know how much work Corbexx has done, and you'd know where he stood. It's probably certain he hasn't approached every corp and alliance, but conversely, have you approached him? Have you tried get him to schedule time with your corp/alliance? You should do that, even if it's to say you support him, or to ask him for clarification on his stance instead of throwing coals at him. Your corp is well-respected. Don't trash their good name with garbage posts like this.

And let's not drop names or point fingers at each other like someone else said. There are some good things about this patch, and some really, really BAD things about this patch. Support our CSM and help him make our case to CCP by focusing on the points that suck with clear, calm, and rational points and counter-points.



Like many people have been saying, it takes time for these things to settle down. Overall, those of us who live here project that most of these changes will have negative consequences to the activity levels in W-space. In general, making changes to a part of something you have no clue about is bad. Time will tell who is right (if it even matters at that point).