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Wormholes

 
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W space little things.

First post First post
Author
Winthorp
#421 - 2014-08-23 02:34:02 UTC  |  Edited by: Winthorp
Paikis wrote:
I know this isn't going to be a popular suggestion, but it needs to be made.


It really wouldn't be popular at all and not something i think even benefits us at all. How would this change even make WH space better, can you elaborate on design goals and subsequent adaptions and outcomes? Also why does it need to be made?
Winthorp
#422 - 2014-08-23 02:36:44 UTC
Hatshepsut IV wrote:
Ability to tell if a module or drone is damaged at a glance from CHA/PHA


Hmm interesting idea, maybe a damaged module could appear fractured or splintered on your HUD.
Hatshepsut IV
Un.Reasonable
#423 - 2014-08-23 02:41:38 UTC
Winthorp wrote:
Hatshepsut IV wrote:
Ability to tell if a module or drone is damaged at a glance from CHA/PHA


Hmm interesting idea, maybe a damaged module could appear fractured or splintered on your HUD.


That or a red bar/dot something to indicate something's not a 100 percent mod.

Public Channel | Un.Welcome

Architeuthis Rex
We Aim To MisBehave
Wild Geese.
#424 - 2014-08-26 11:28:10 UTC
More on the Scanning Interface, not so much wormholes per say, but I'd like to have the arrows around the probes made 3D, so that that you don't get to the point where you are scanning and have to click a 1px thick arrow to move the probes (or you could just rotate the screen), small little thing but it would be a nice little tweak.

um yeah... who ever completely wrecked the chain map and turned it into a giant penis... don't. - Angel Riot

Elyas Crux
The Scope
Gallente Federation
#425 - 2014-08-27 07:20:30 UTC
Can W-Rs give a bonus to rocket damage because they currently affect all small turrets and light missiles (including RLML but there is a UI bug that stops it being displayed).
I understand why small drones are not included but rockets being left out seems more like an oversight than a decision.
CCP Fozzie
C C P
C C P Alliance
#426 - 2014-08-27 11:11:45 UTC
Elyas Crux wrote:
Can W-Rs give a bonus to rocket damage because they currently affect all small turrets and light missiles (including RLML but there is a UI bug that stops it being displayed).
I understand why small drones are not included but rockets being left out seems more like an oversight than a decision.


The W-R effect does apply to Rockets (although they suffer the same display issue as light missiles). If you find a system where that bonus is not working please file a bug report and we'll look into it. Thanks.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Moloney
University of Caille
Gallente Federation
#427 - 2014-08-27 16:33:30 UTC  |  Edited by: Moloney
1. Remove mass based Jumps
2. Remove Frigate sized WHs or make them collapsible
3. Revert all WH mechanics apart from Blackholes
4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.

Edit: Forgot one.
Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again.
Arya Regnar
Darwins Right Hand
#428 - 2014-08-28 00:41:15 UTC
Moloney wrote:
1. Remove mass based Jumps
2. Remove Frigate sized WHs or make them collapsible
3. Revert all WH mechanics apart from Blackholes
4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.

Edit: Forgot one.
Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again.

I second this. I always told people he was a monster and they laughed.
Nobody is laughing now.

EvE-Mail me if you need anything.

ROSSLINDEN0
Lowlife.
Snuffed Out
#429 - 2014-08-29 00:32:13 UTC
Moloney wrote:
1. Remove mass based Jumps
2. Remove Frigate sized WHs or make them collapsible
3. Revert all WH mechanics apart from Blackholes
4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.

Edit: Forgot one.
Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again.


I like this guy, add on Rise to your list and ill have your babes
TomyLobo
U2EZ
#430 - 2014-08-29 06:13:51 UTC  |  Edited by: TomyLobo
Seems like wh space is even more connected than highsec atm. Every system has at least 5 to 7 whs.
Kynric
Sky Fighters
Rote Kapelle
#431 - 2014-08-31 19:37:36 UTC
It would be nice if the frigate sized wormholes had a different appearance than other wormholes. Perhaps they could have an oval/eyeball/squeezed down circle shape rather than the usual round shape to set them apart visually. Currently there is no way to tell from the k162 side if you will be able to jump through or not prior to approaching it and trying it out.
Sinwalker
Perkone
Caldari State
#432 - 2014-08-31 19:57:20 UTC
Kynric wrote:
It would be nice if the frigate sized wormholes had a different appearance than other wormholes. Perhaps they could have an oval/eyeball/squeezed down circle shape rather than the usual round shape to set them apart visually. Currently there is no way to tell from the k162 side if you will be able to jump through or not prior to approaching it and trying it out.


Naw, it's cool my proteus is just decloaked on this wormhole like an idiot trying to jump thru it. Even putting it in the show info would be great. So doge! Much wow!

And yes, now my home system has 7 connecting wormholes and it's just tumbleweeds. Scanned 28 wormholes just this morning, the maps are getting a bit ridiculous.
Kynric
Sky Fighters
Rote Kapelle
#433 - 2014-08-31 21:11:24 UTC
Sinwalker wrote:

And yes, now my home system has 7 connecting wormholes and it's just tumbleweeds. Scanned 28 wormholes just this morning, the maps are getting a bit ridiculous.


To me the problem is not the number of connections, rather that almost all of them are empty. It is an important distinction as the solutions might be very different depending on how the problem is defined.
Aquila Sagitta
Blue-Fire
#434 - 2014-08-31 22:27:15 UTC
Obviously ccp just needs to reduce the number of wh systems by 50% or more Lol
Kirasten
Perkone
Caldari State
#435 - 2014-08-31 22:39:07 UTC  |  Edited by: Kirasten
The problem with this patch is that people are leaving in mass. Wormholes are more ghost towns than they were before.

One could go on and on about how frigate sized holes are useless to w-space, and a regenerating cruiser sized hole would have at least allowed us to fly meaningful boats. Or about how the jump mass changes occasionally bring content to a screeching halt.

Most of the other changes I think people would adapt around. With the increased risk and tedium (whether real or imagined), the real problem has and always will be, less people living in wormholes because of these changes.
MaxDEL
Quantum Explosion
#436 - 2014-09-01 04:52:51 UTC  |  Edited by: MaxDEL
Return API Statistics back. This will facilitate the move in W-Space and more pvp.
Enter on the moon materials - this will help a lot more traffic and evictions in the wormhole.

And burn Fozzie )))
He's just a talker, who does not know this game.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#437 - 2014-09-01 15:19:35 UTC  |  Edited by: epicurus ataraxia
Jez Amatin wrote:
just a thought, why not make it so you can probe wrecks down?


Because it has always been recognised as a really bad idea.

Coupled with the fact that, there would be no point in there being low signature ships, no need to scan signatures down, no need to scan ships down when the site is no longer a sig but someone is coming to salvage/loot

Infinite free kills until there is no one left to kill.

So in short an even worse change than they have just done, we probably should expect to see it implemented next week, as bad ideas seem to rise to the top of the pile.Evil

There is one EvE. Many people. Many lifestyles. WE are EvE

Trinkets friend
Sudden Buggery
Sending Thots And Players
#438 - 2014-09-02 00:24:03 UTC
How's about....


  1. When you are doubletapped, no splash screen comes up that you have to manually close? I suspect this has NEVER been mentioned before, so I'm just going out on a limb here.
  2. my suggestion is Aura says in her sexy cosmopolitan voice "You are polarised." Mmmm, I can imagine sitting there spanking the jump button (as i call it) having a distant-sounding female berate me for being polarised.
  3. Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.
Hatshepsut IV
Un.Reasonable
#439 - 2014-09-06 16:23:04 UTC
Trinkets friend wrote:
How's about....


  1. Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.


I might be remembering wrong but I believe Fozzie mentioned this during the last WH townhall and he said they would like too but its a little complex.

Public Channel | Un.Welcome

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#440 - 2014-09-06 18:03:48 UTC
Hatshepsut IV wrote:
Trinkets friend wrote:
How's about....


  1. Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.


I might be remembering wrong but I believe Fozzie mentioned this during the last WH townhall and he said they would like too but its a little complex.

The server already keeps track of your timers, it's just behind the scenes to keep the lines of code down. Or so I would imagine. However, why not add a bit of code so that the players can enable a visible timer for the system they are in, and have that particular portion run client-side so the player can choose that option if their particular rig can handle the load?
Is it a small, niche thing? Yes. But this is a thread for little things....

On a somewhat related note, it strikes me that if CCP would release some details about their code, just the basics, any coders/programmers that play Eve could write and submit code like this to CCP for review and implementation. The idea being that I write a code for visible timers to be displayed from client-side, I submit it to CCP and they review it for safety/compliance stuff and input their proprietary lines of code and release it. Basically like an app, but CCP is the only entity doing the releasing. So instead of having threads for "little things" that we would like CCP to do, we could code them ourselves and forward them to CCP, thus decreasing their total workload and hopefully increasing the number of little things that get implemented. To reduce the spam load, CCP could pick and choose the little things that they are willing to accept code for as well. Just a thought, and I know it will probably never happen.

More coffee.....