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T1 cruiser rebalancing, Market clickfest ?

Author
SMT008
Deep Core Mining Inc.
Caldari State
#1 - 2011-12-10 11:02:46 UTC  |  Edited by: SMT008
Hey there,

I've spent the last week figuring out how to enhance, and improve, new players experience.

Here's what I came out with, I hope you'll like it ;)

:siren: WALL OF TEXT ALERT :siren: Google Doc

And I think I just broke Malcanis' law about how stuff that is supposed to be for newbies will actually profit to the bittervets.

But just read and tell me :)

(CCP guy, like Tallest, the balancing guy, and Tuxford, the Corporation bookmarks guy, if you happen to read this thingy, please, please see how helpfull this will be. For basically everyone !)
RubyPorto
RubysRhymes
#2 - 2011-12-10 11:32:10 UTC
SMT008 wrote:
Hey there,

I've spent the last week figuring out how to enhance, and improve, new players experience.

Here's what I came out with, I hope you'll like it ;)

:siren: WALL OF TEXT ALERT :siren: Google Doc

And I think I just broke Malcanis' law about how stuff that is supposed to be for newbies will actually profit to the bittervets.

But just read and tell me :)

(CCP guy, like Tallest, the balancing guy, and Tuxford, the Corporation bookmarks guy, if you happen to read this thingy, please, please see how helpfull this will be. For basically everyone !)


tl;dc
Sounds too long, so I didn't click.


NPE is really very good where it is now. It does a good job showing people the basics, guiding them through the experience themselves, and guiding them to join player corps.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#3 - 2011-12-10 11:34:28 UTC
I agree with most of that (except neut bonuses on the maller) and I think you should join the discussion in on of the two threads about the tier system.

https://forums.eveonline.com/default.aspx?g=posts&t=24582

https://forums.eveonline.com/default.aspx?g=posts&t=42257
Vyl Vit
#4 - 2011-12-10 11:44:10 UTC  |  Edited by: Vyl Vit
I ran a free trial to see about the new intro content and I was...content. You get rich. You get your feet wet. You learn the basics, and you wind up with a stout collection of ships. What I wonder is...why in the world would someone take time to dissect something that seems to suffice, and then type up a wall of text with a plethora of arbitrary suggestions based purely on personal preference? But, then, I never ask why people watch American Idol either.

-3 for irrelevance. -5 for wasting people's time. -2 for wasting bandwidth.

You'll have to repeat the course.

Paradise is like where you are right now, only much, much better.

SMT008
Deep Core Mining Inc.
Caldari State
#5 - 2011-12-10 12:02:56 UTC
Then I shouldn't have put NPE in the title I guess, it's a bit misleading now that I think about it.

I know you get money, ships, skills and all that stuff. And it's all fine, I have nothing to be angry at on that part.

I'm not talking about the ingame tutorial, I'm talking about the first ships peoples will fly.

Frigates are good for tackling purposes. But everyone will tell newbies (Except maybe Minmatar and Gallente ones, because the Vexor and the Rupture are good) to hop into a Drake or an Harbinger. Because T1 cruisers just sucks, and you're better off with a failfit BC than with any T1 cruiser.

T1 cruisers are simply "newbie friendly" ships. Everyone avoid them and fly Drakes or something. And some of them are COMPLETELY UNUSABLE.

I mean, fit a Scythe. Show us how it's done. And tell us what it could reliably kill with it.

Vyl vit => Arbitrary suggestions based purely on personal preference ? I'm not arguing on how those changes should be implemented in the game in this particular form. Those are arbitrary suggestions (Like all suggestions) based on what I though would make most T1 cruisers usable/worth flying.

Max Von Sydow => Couldn't really think on how to make the maller usefull/not completly worthless. It's only usability is as a bait ship, currently. It doesn't do any damage, it can just "Tank a lot". So, I though there were no T1 neuting platform and maybe it would be fine to add the neuting ability to the Maller.
DarkAegix
Center for Advanced Studies
Gallente Federation
#6 - 2011-12-10 12:08:31 UTC  |  Edited by: DarkAegix
+1 for effort.
And, yes, the tiering system is extremely harmful to cruisers.
Imagine if it were removed, and how there would be so many more exciting ships to fly.
Arrowyx
Hedion University
Amarr Empire
#7 - 2011-12-10 12:09:07 UTC
+9001 for the fitting package suggestion. I'm no newbie and I'd still abuse the hell out of something like that just because it would save me a lot of time whenever I need to reship. I wouldn't have to spend 10 minutes rummaging around my hangar/on market trying to piece together what I need to fly what I want.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#8 - 2011-12-10 12:09:47 UTC
SMT008 wrote:


Max Von Sydow => Couldn't really think on how to make the maller usefull/not completly worthless. It's only usability is as a bait ship, currently. It doesn't do any damage, it can just "Tank a lot". So, I though there were no T1 neuting platform and maybe it would be fine to add the neuting ability to the Maller.



5 missile hardpoints, 5% armor res and 5% missile RoF bonuses. pretty much just a T1 sacrelige,
If we need a T1 neuting ship I think the arbitrator is a better choice, replace the TD bonus with a neut bonus, though that might make it too good.
Sirius Cassiopeiae
Perkone
Caldari State
#9 - 2011-12-10 12:10:53 UTC
SMT008 wrote:
Hey there,

I've spent the last week figuring out how to enhance, and improve, new players experience.

Here's what I came out with, I hope you'll like it ;)

:siren: WALL OF TEXT ALERT :siren: Google Doc

And I think I just broke Malcanis' law about how stuff that is supposed to be for newbies will actually profit to the bittervets.

But just read and tell me :)

(CCP guy, like Tallest, the balancing guy, and Tuxford, the Corporation bookmarks guy, if you happen to read this thingy, please, please see how helpfull this will be. For basically everyone !)



You have a point there...
Not as much from the n00b side point like obsolete ship class point.
Cruisers are the only whole class that you don't see in space (T1 cruisers).
RubyPorto
RubysRhymes
#10 - 2011-12-10 12:18:54 UTC
Arrowyx wrote:
+9001 for the fitting package suggestion. I'm no newbie and I'd still abuse the hell out of something like that just because it would save me a lot of time whenever I need to reship. I wouldn't have to spend 10 minutes rummaging around my hangar/on market trying to piece together what I need to fly what I want.


Take a saved fitting. Drag it to the market. Rejoice!

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

SMT008
Deep Core Mining Inc.
Caldari State
#11 - 2011-12-10 14:29:58 UTC
RubyPorto wrote:

Take a saved fitting. Drag it to the market. Rejoice!


It's nowhere near as effective/easy/powerfull as the proposed system.

I use that "drag and buy" thing, but it just shorten the "Looking for the item I want" part of the "Fitting my ship". And it doesn't help with "Will it fit with my skills" and all. I mean, bittervets don't care about this, they have all fitting skills at V and they won't give fsck because they probably are those peoples who created the saved fittings. But when you're a cute newbie in that highsec corporation, and you're told to grab a ship that will be effective in a fleet, that thing I wrote in the google doc will happen.

The Package thingy would just simplify life for every thing.

You like to build stuff ?

Note somewhere what do you need to build a Tempest or a Brutix. Make a package called "Brutix component".

Now you can dock with your industrial, ok, I've got 27013m3, how many brutixes can I build with what can fit in my cargohold ?

Market > Packages > Brutix Component :

Package price : 17,560,892.12 ISK (Random numbers)
Package volume : 5602 m3 (Random numbers)

Ok, I can pick up what I need to build 4 Brutixes.

I click 3 times on the "+" button, buy, put in cargohold and you're ready to go, there will be no wasted time calculating the stuff you need, no wasted time looking for how much minerals do you need and all that. From docking to undocking with the required materials, it would have take approximately 15/20 seconds.

Of course I do know that experienced traders/builders have their Excell spreadsheet and no ingame tool will beat Excell, but still.

It also helps logistic peoples. And it would have helped POS fuellers before the Fuel tanks. Logistic peoples will know exactly how many Hellcats (Abbadons + fittings + ammo + drones) will fit in their freighters, and how much will it cost them to move that batch of x battleships.