These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

tutorials broken?

Author
Beny Nawa
Pator Tech School
Minmatar Republic
#1 - 2011-12-10 03:03:13 UTC
hi,
i'm new here and decided to get the trial to decide if i like the game. I started with several missions which later sent me to some station with tutorial Agents. I started "Cash Flow for Capsuleers" but two times met a trouble:

1. the guide advised me to use and try Stasis Webifier, which supposedly was in my inventory. nevermind i bought one.
2. @ mission 7 of "Cash Flow for Capsuleers" however i was given an armor repairer and guidance was to use it on next mission. Well i could not equip it because of missing skill. Then tutorial guide told me that this Small Armor repair I requires Repair Systems skill that was given to me in "Crash Course" - !##$#$ but i never met such "Crash course"!!!!!

so explain to me how it is possible to miss that crash course (which is apparently important for tutorials) while since i launched game i was guided by tutorial system??????? is that some bug, limitation in trial accounts or i am utterly stupid to play EVE?

thank you in advance for patience with noob like me.
Momoyo
Rivinshield Trading Inc.
#2 - 2011-12-10 05:49:30 UTC
I think for the Minmatar crash course you get shield operation and for the Amarr crash course you get repair systems so it just might be a discrepancy in the mission.
Beny Nawa
Pator Tech School
Minmatar Republic
#3 - 2011-12-10 13:08:33 UTC
Indeed i received Shield operations somewhere in the begining.

That means tutorials are bugged? At least for minmatar
Velicitia
XS Tech
#4 - 2011-12-10 13:10:40 UTC  |  Edited by: Velicitia
you probably got it as a reward in an earlier mission. Look in your assets window (looks like a safe on your NEOCOM) or dock up where you normally do, and search through your items hangar.

I prefer using assets, because if you have stuff all over the place you don't have to keep hunting, it has a search feature that'll look in all the stations for your stuff.

edit -- yes and no. They're talking about the wrong item in the tutorial. You *should* have been given the shield skill, and a shiels booster as a Minmatar. The tutorial just says "armour repairer" because, well, it does.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Beny Nawa
Pator Tech School
Minmatar Republic
#5 - 2011-12-10 14:21:45 UTC
if the whole game has quality of those introductory tutorials then i will be VERY disapointed.
Velicitia
XS Tech
#6 - 2011-12-10 16:14:07 UTC
Yeah, missioning is pretty bad. But that's because EVE isn't like the other storybook/on rails MMO games (e.g. WoW). The whole concept is emergent gameplay that occurs when you start interacting with other players.

As they say in the intro -- "dare to be bold".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bridgette D'Iberville
Doomheim
#7 - 2011-12-15 21:26:09 UTC
The Tutorial Missions apparently take top honors in tear generation across the entire game.
Luqaani Mupi
Doomheim
#8 - 2011-12-16 13:47:22 UTC  |  Edited by: Luqaani Mupi
I think the problem maybe when you dont have the Captains Quarter active, you miss the very first 4 parts of Aura's tutorial where you get a "racial" skillbook. The bit where you can W,A,S,D around the quarters etc.

You can go to help (or F12 i think), go in tutorials tab, and start the first parts again, by double clicking them.
L'ouris
Have Naught Subsidiaries
#9 - 2011-12-16 15:13:55 UTC
Beny Nawa wrote:
if the whole game has quality of those introductory tutorials then i will be VERY disapointed.



To be fair: the tutorials suffer from the need to rail-road you through them in a game which was designed to eliminate rails.

The sandbox gameplay is contrary to the needs of the tutorial, so you are staring at the worst the game has to offer in the tutorials because they force you to do something in a game designed around you doing what you want whenever you want.

Ira Theos
#10 - 2011-12-17 15:53:05 UTC
Tutorials?
Son, the whole of EVE is borked.

I say "whole of EVE" because I can't bring myself to use the term "game" to refer to EVE.
Use of the term "game" would imply some sort of reasonably balanced competetive venue,
and EVE is clearly not that.
Captain Nathaniel Butler
The White Company
#11 - 2011-12-24 10:57:02 UTC
Ira Theos wrote:
Tutorials?
Son, the whole of EVE is borked.

I say "whole of EVE" because I can't bring myself to use the term "game" to refer to EVE.
Use of the term "game" would imply some sort of reasonably balanced competetive venue,
and EVE is clearly not that.



I can has ur stuff?

Lady Spank for C&P moderator.

Ettu Brute II
Republic Military School
Minmatar Republic
#12 - 2011-12-27 09:15:30 UTC  |  Edited by: Ettu Brute II
The tutorials seem to be based on an earlier version of the game. I think the Crash Course no longer exists and has been replaced by the initial training you get from Aura, which doesn't give the same items. I was also given an item in one tutorial mission and told to fit it after training a skill provided on the Crash Course, but had not been given the skill at any point.

Also, there are a few tutorial missions that give you a module to use, but the skill required in order to use it is given as a reward at the end of the mission!

Edit: Forgot to mention that one of the Minmatar tutorial missions gives the Minmatar Frigate skillbook as a reward, but that's one of the skills you start with, already trained to level II. So what exactly is the new player supposed to do with the second copy of the skillbook?
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-01-03 13:03:52 UTC  |  Edited by: Mara Rinn
Then the Industry training course asks you to manufacture stuff (e.g.: 2 x 'Civilian Afterburner') but doesn't feed you the Industry skill book: you have to buy that one from the market. Then you're sent out on a mining mission without mining lasers, since the rookie ship is now picked up in space as an assembled ship with no modules.

Edit: this would all be fine and dandy if the course asked the new pilot to buy things from the market, I'm not saying that the items have to be spoon-fed. For the first few hours of the game, a little spoon-feeding wouldn't go astray.

But then, I learned to play the game back in the days of the Villard Wheel and the Perpetual Motion Machine. So technically speaking, the tutorials are doing a lot of work to filter out people who aren't smart enough to play :)
Velicitia
XS Tech
#14 - 2012-01-03 14:17:07 UTC
Mara Rinn wrote:
But then, I learned to play the game back in the days of the Villard Wheel and the Perpetual Motion Machine. So technically speaking, the tutorials are doing a lot of work to filter out people who aren't smart enough to play :)


I'm still looking for those damn items...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia