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Player Features and Ideas Discussion

 
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Shuttles

First post
Author
Zel Juk
Doomheim
#1 - 2014-09-01 11:33:21 UTC
I propose a change that essentially means giving shuttles an actual role rather than whatever need it is their supposed to be filling.

The change would have shuttles in autopilot warp to 0km rather than 15km. As a trade off, the shuttles would lose their cargo hold and increasing their warp speed at the expense of their align time.

The idea is shuttles fill the role of ferrying you and only you from place to place quickly and most importantly easily, but people can still catch you if they want.

You might argue that you don't want to encourage players to go afk, but moving from point a to point b in any game is rarely interesting or engaging. Similarly, there are still risks involved so it's only as safe as the space you're traveling through and as ever, going afk anywhere other than a station is not without its risks. At points where traveling is exciting and engaging, such as through nulsec pipes, the shuttle and its functions won't be useful, and thus won't encourage players to be afk.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-09-01 11:43:40 UTC
But shuttles already have a role as rapid pod transport, implant/blueprint transport, and as an extra layer of protection for your juicy pod.

Bloody handy for moving from one nullsec system to another if there are gangs about too.

Raising the align time and removing the cargo makes it useless for all of those things, and pushes people into interceptors for them, and if you want to warp faster, buy a leopard.
Mag's
Azn Empire
#3 - 2014-09-01 11:44:11 UTC
No.

You want safer travel, then be at your KB. Shuttles are fine and I like the small hold for certain things.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zel Juk
Doomheim
#4 - 2014-09-01 11:56:23 UTC
What you've both argued as the shuttles role can be fulfilled far more competently by a frigate for only a small increase in the price of a shuttle.

I'm not arguing for safer travel - please read it again. I was quite specific to point that out.

It simply makes a boring part of the game less tedious, if you are willing to run the risk of being afk or doing something else in EVE whilst you travel. If people want to shoot you down - the slightly increased align time gives them a chance, but the increased warp speed means you get between 2 jump gates quicker.
Lugh Crow-Slave
#5 - 2014-09-01 12:16:51 UTC
Zel Juk wrote:
What you've both argued as the shuttles role can be fulfilled far more competently by a frigate for only a small increase in the price of a shuttle.

I'm not arguing for safer travel - please read it again. I was quite specific to point that out.

It simply makes a boring part of the game less tedious, if you are willing to run the risk of being afk or doing something else in EVE whilst you travel. If people want to shoot you down - the slightly increased align time gives them a chance, but the increased warp speed means you get between 2 jump gates quicker.


no shuttles are faster then frigs so shuttles fill the role better
Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-09-01 12:46:44 UTC
Zel Juk wrote:
What you've both argued as the shuttles role can be fulfilled far more competently by a frigate for only a small increase in the price of a shuttle.

I'm not arguing for safer travel - please read it again. I was quite specific to point that out.

It simply makes a boring part of the game less tedious, if you are willing to run the risk of being afk or doing something else in EVE whilst you travel. If people want to shoot you down - the slightly increased align time gives them a chance, but the increased warp speed means you get between 2 jump gates quicker.

Decreasd.

And no, for all the resones pointed out.

And to bring this in balance, the gain in warp time and saved travel time to 0 would mean an align time of 30-60 seconds.... which makes the change useless again.

You use the AP for the cost of less safe travel and less time-effectiveness.

None-AFK : Gain: Security and Time, Investement: Effort
AFK: Gain: No Eeffort, Investment: Time and Risk

Seems like a perfect and balanced trade-off for me.

-
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-09-01 12:56:07 UTC
Good Evening,

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Quote:
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