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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Heinrich Erquilenne
The Scope
Gallente Federation
#1541 - 2014-08-31 22:23:41 UTC  |  Edited by: Heinrich Erquilenne
Living in NPC nullsec, I don't see the point of holding sov, except for the crappy renting thing. Which sucks. In NPC nullsec we can still enjoy the nullsec life, with on-demand pvp, making sme isk, stations opened to anyone, and a somewhat active market due to this fact. Sov is just constant roaming with on-grid farming spots, constant CTAs with a lot of timers, closed stations, a crappy market, logistics are a nightmare if you don't belong to a 20k people alliance, and the only tradeoff you get for that is better nullsec with a higher absolute sec status. But that's still pretty rare.

So what i'd change to make sov more attractive is getting rid of timers (if someone wants space then let them make a blockade around the clock) with an occupancy based sov, it will allow smaller groups to compete, make systems corp owned and not alliance assets (same goal and more interesting politics), adding some NPC corps from empire owned stations opened to anyone, add a couple of missions inside; I'd also make logistics less of a nightmare to populate deep nullsec, because, let's face it, when it's too hard or cost intensive it's also too boring, especially when it doesn't involve blowing up spaceships. I'd also remove jump bridges because it makes big alliances too powerful and able to hold a tremendous amount of space effortlessly at a minimal cost.
wicked cheese
Doomheim
#1542 - 2014-09-01 00:38:34 UTC
since this thread seems to be for everyones idea's ill throw my 2 cents in.

Arrowremove jumpbridges,drives!

what about alliance wide bonus/station upgrades for certain amounts of sov control? 3 levels of alliance sov ownership:

Regional
Arrowrequires sov in every system in the region. gives alliance wide bonus to all alliance members within the region. (5% armor/shield/cap/dmg)
Arrowcan setup a capital in main solar system that has unique bonus/upgrade. but station can be destroyed eventually
Arrowfaster spawn rate for rats, sites, plexs
Arrowbetter travel within region (keep JB's for this purpose?, player made stargates?)
Arrow10% bonus to moon goo
Arrowlocal delay for none alliance
Arrowexpensive to take sov outside of region and each additional system taken acts as a multiplyer
Arrowjump clone time bonus

Constellation
ArrowRequires all system sov within the constellation. Requires a station to set as headquarters. with upgrades or bonus's (3% armor/shield/cap/dmg)
Arrowallow for JB's?
Arrow5% bonus to moon goo
Arrowlocal delay for none alliance
Arrowfaster spawn rate for rats, sites, plexs
Arrowno penalty for taking more space outside of constellation once headquarters established. aslong as in same region

system
Arrowno local delay for none owner
Arrowfast(est) spawn rate for rats, sites, plexs?
Arrowafter 5 systems taken sov each additional acts as a multiplyer (removed once constellation established)


obviously this post was not to address timer's and how sov is taken or established on the physical level. but it does add some flavor to possible station destruction, (for the most part) JB removal, gives incentive for members to live in own systems, makes it tougher for renters to live there. would be interesting to me
Anthar Thebess
#1543 - 2014-09-01 07:34:49 UTC
Limiting space needed for a living is better , as more people could live in current eve universe.

I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.

I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player :
- 200k isk of bounty.
- 800k isk in mineral alloys
- module drop

WHY?
Because this would really promote local industry.
Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.

baltec1
Bat Country
Pandemic Horde
#1544 - 2014-09-01 07:48:48 UTC
Anthar Thebess wrote:
Limiting space needed for a living is better , as more people could live in current eve universe.

I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.

I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player :
- 200k isk of bounty.
- 800k isk in mineral alloys
- module drop

WHY?
Because this would really promote local industry.
Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.



It hurts miners.
Anthar Thebess
#1545 - 2014-09-01 08:07:27 UTC
baltec1 wrote:
Anthar Thebess wrote:
Limiting space needed for a living is better , as more people could live in current eve universe.

I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.

I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player :
- 200k isk of bounty.
- 800k isk in mineral alloys
- module drop

WHY?
Because this would really promote local industry.
Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.



It hurts miners.

It helps other people, additionally we are getting goods on place.
Goods that should be hard to move.

Isk is bad thing that you get for killing rats , why because it is constantly loosing value, so this leads to nonsense cycle.

I can buy 1 battleship after hour of ratting .
Because i rat ( also many more people) there is more isk in the system so isk loose its value.
[Week Later]
I need to rat 1h and 10 minutes to buy the same battleship.
I rat more , like more people. Again isk loose its value.
[Week later[
I need to rat 1h and 20min to buy the same battleship .
(...)

i think this is very bad to this game.
Ships should be cheep as hell. They should cost at most half of their current prices - why?
I have 200mil.
What will bring you and other people more fun.
Killing/loosing 1 ship that will cost 200mil , or 3 the same ships that will cost those 200mil?

Escalating costs - that's something bad.

The same goes to supers - they should be nerfed , but if CCP decide to keep them in game super carries should cost around 5bil, titans 20b.

Why?
CCP desires large capital battles that will fuel their adversing campaign - and those changes will eventually lead to this , as at cost of 1 mother ship you can loose 4 or 5.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1546 - 2014-09-01 08:08:41 UTC
Anthar Thebess wrote:

Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.


That is exactly why CCP effectively removed it from the game. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#1547 - 2014-09-01 08:27:30 UTC
Anthar Thebess wrote:
baltec1 wrote:
Anthar Thebess wrote:
Limiting space needed for a living is better , as more people could live in current eve universe.

I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.

I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player :
- 200k isk of bounty.
- 800k isk in mineral alloys
- module drop

WHY?
Because this would really promote local industry.
Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.



It hurts miners.

It helps other people, additionally we are getting goods on place.
Goods that should be hard to move.

Isk is bad thing that you get for killing rats , why because it is constantly loosing value, so this leads to nonsense cycle.

I can buy 1 battleship after hour of ratting .
Because i rat ( also many more people) there is more isk in the system so isk loose its value.
[Week Later]
I need to rat 1h and 10 minutes to buy the same battleship.
I rat more , like more people. Again isk loose its value.
[Week later[
I need to rat 1h and 20min to buy the same battleship .
(...)

i think this is very bad to this game.
Ships should be cheep as hell. They should cost at most half of their current prices - why?
I have 200mil.
What will bring you and other people more fun.
Killing/loosing 1 ship that will cost 200mil , or 3 the same ships that will cost those 200mil?

Escalating costs - that's something bad.

The same goes to supers - they should be nerfed , but if CCP decide to keep them in game super carries should cost around 5bil, titans 20b.

Why?
CCP desires large capital battles that will fuel their adversing campaign - and those changes will eventually lead to this , as at cost of 1 mother ship you can loose 4 or 5.



Still hurts miners.
Anthar Thebess
#1548 - 2014-09-01 08:29:17 UTC  |  Edited by: Anthar Thebess
Rivr Luzade wrote:

That is exactly why CCP effectively removed it from the game. Roll

I just question that this was good or bad for a game.

This was good for business in short term : more mining accounts = more $ for CCP.
In long term some of the changes, and lack of other changes lead to dropping player base = less $ for CCP.

Reconsider that last earning report was "not so good as it should" as the player numbers are dropping.
Now factor into this multiple character training that was not there year ago.

So CCP is comparing in this report "old days" where 1 account was = 1 subscription or 1 plex,
to the new scheme where 1 account > 1 subscription and 1 plex,
and yet they loosing money.

I'm training 2 characters on each of my accounts , so this is means that year ago twice more players where generating the same income i am feeding to CCP pockets now.

Slowly i'm getting my alts to the point that there will be no reason to train them more , and if more players will get the same conclusion this Year to Year income will begin to drop rapidly.

My point is that CCP should reconsider what was good change in the long term, not only basing their decisions that something will generate more mining accounts.
Base factor for CCP should be : will this generate more FUN for players or not , as "FUN" factor is something that will bring CCP more $ than mining accounts in the long term.

Players usually bring friends to a game where there is fun , not work on 10 mining accounts.


EDIT:
baltec1:
Miners should be profitable just on one account , not by isboxing mining fleets.
Income from mining on one account = income you can get from ratting.
It could be even bigger as you are doing something quite boring for many players.

I am not talking about higsec mining but about scheme 4x higsec = 2x lowsec = nullsec income for miners.
All current sov mining upgrades should be removed , and all belts boosted by much more "enriched" versions of the ore.

Tell me what in the long term be bad if ALL ores get 2x or 3x more minerals than they have now ?
Yes market will crash for short time , all mineral prices will be 1/3 of current values.
But from miners income perspective - they will be mining the same amount of m3 , for the same isk value.
From the PVP people perspective - they will have 3 hulls in the price of one.

What is wrong about this?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1549 - 2014-09-01 08:39:06 UTC
We certainly have different opinions on Fun. I rather have the expensive ships stay expensive so that people are getting a bit more wary about using them. Less expensive ships in battles means more smaller ships and in turn means more fun. Unfortunately this isn't really working either because mineral prices have dropped significantly. Another thing is that EVE ought not to be considered a mere game, it should be considered a hobby, a life simulation in space. Short term, henceforth, should play a minor role and long term motivation should play a big role. Concentrating on this thick idea of providing quick fun and quick dumb PVP for the sake of it, is not what I think is good for the game. It should be possible, but concentrating the entire game's activities around it -- or quick and easy PVE for that matter -- is detrimental for the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#1550 - 2014-09-01 08:44:38 UTC
Rivr Luzade wrote:
We certainly have different opinions on Fun. I rather have the expensive ships stay expensive so that people are getting a bit more wary about using them. Less expensive ships in battles means more smaller ships and in turn means more fun. Unfortunately this isn't really working either because mineral prices have dropped significantly. Another thing is that EVE ought not to be considered a mere game, it should be considered a hobby, a life simulation in space. Short term, henceforth, should play a minor role and long term motivation should play a big role. Concentrating on this thick idea of providing quick fun and quick dumb PVP for the sake of it, is not what I think is good for the game. It should be possible, but concentrating the entire game's activities around it -- or quick and easy PVE for that matter -- is detrimental for the game.


What I'm suggesting?
Cheep T1 Hulls.
Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.
baltec1
Bat Country
Pandemic Horde
#1551 - 2014-09-01 08:53:18 UTC
Anthar Thebess wrote:

Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.


Not quite true. The rattle for example would become too cheap.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1552 - 2014-09-01 08:54:48 UTC  |  Edited by: Rivr Luzade
Anthar Thebess wrote:
What I'm suggesting?
Cheep T1 Hulls.
Influence of T1 minerals on T2 hulls is small, the same goes for the Faction/Pirate ships.


No, what you suggest is that everything becomes cheaper, which in turn means that with ever bigger numbers there is ever less need for small ships. Why should I bring a BS if a carrier costs 500M, why bring a carrier if an Scap costs a mere 5B. In such an environment there is no place for smaller ships. At all.

Another flaw in your example is the "propaganda and advertisement with big fights". No one cares about EVE fights -- unless the generate huge real life currency values when converted from ISK to RL currencies. If you make the ships, which essentially drive these bills sky high, so much cheaper no one bats an eye for it. If B-R wouldn't have been hundreds of thousands of dollar/euro, no one would have made such a fuss around it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1553 - 2014-09-01 10:06:48 UTC
baltec1 wrote:
Anthar Thebess wrote:
Limiting space needed for a living is better , as more people could live in current eve universe.

I' am still unhappy about what CCP did to Drone Space , and loot drops + refining in the rest of the space.

I know we have miners , but think if the eve could be not more interesting if typical battleship rat earn to a player :
- 200k isk of bounty.
- 800k isk in mineral alloys
- module drop

WHY?
Because this would really promote local industry.
Just by ratting you would get a lot of minerals for new ship hulls.
Minerals that are quite hard to move , but can easily fuel hulls for local PVP.



It hurts miners.



in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).

CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#1554 - 2014-09-01 10:30:16 UTC
Kagura Nikon wrote:


in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).

CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.


Exactly.

As for the rest i also say :
Capital changes first , then reduction of cost.
It is also quite easy to leverage cots of capital ships by adjusting needed materials, or simpler - NPC install costs , so keep current mineral levels , but npc cost to build a carrier could be around 400-500mil ISK.

Cheaper T1 hulls actually will help smaller groups.
Now big groups SRP like CFC / NCPL already don't feel big impact if they loose 200 battleships.

For smaller group loosing whole fleet of 200 battleships can lead to reduced activity for a while, but at the same time those 200 battleships after reducing cost by 3 will mean that this small group can field 2 more fleets before it get to this point.

For CFC/NCPL loosing 200 or 600 battleships , still no big difference.

As for rattlesnake - they will not be much cheaper.
Currently rattlesnake cost around 460mil because : you have to pay over 300mil for a BPC and rest is materials, production cost and margin.
After changes you will still have to buy this BPC , and value of this BPC is defined by drop rate and LP value.



baltec1
Bat Country
Pandemic Horde
#1555 - 2014-09-01 10:39:45 UTC
Kagura Nikon wrote:



in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).

CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.


Its one of the reasons why we want outposts to get missions and have them as the primary income for line members in null. They inject far less isk.
Anthar Thebess
#1556 - 2014-09-01 10:56:01 UTC  |  Edited by: Anthar Thebess
baltec1 wrote:
Kagura Nikon wrote:



in compensation the changes to drone space massively reduced the supplies while increasing the generation of isk, causing a lot of the current inflation in eve ( yes lots of inflation, compare current prices to 2008 for simple example).

CCP must do more well tought solutions for economical issues, and they cannto be huge hammers like almost every of their actions. They need to act with more finesse.


Its one of the reasons why we want outposts to get missions and have them as the primary income for line members in null. They inject far less isk.


1. Not outposts , but agent sites outside of stations - as this will be one more place that something might happen.

2. Missions will generate probably much more isk than current anomalies , as more people can live from them in one place.
Still this will be good change as will make having vast space quite useless, especially renter space , as those renters could join and do missions in one constellation.
This will not happen, as they will probably try to create their new home under their own banner .
3. If those missions can offer something more than ISK - the better , as long as this will be not connected to any current LP stores.
New variations of T1 hulls? for example 10-20% more EHP at same stats and slot layout , boost not connected to raised resistances , just more shield or armor.
Hemmo Paskiainen
#1557 - 2014-09-01 11:00:55 UTC
The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Kagura Nikon
Native Freshfood
Minmatar Republic
#1558 - 2014-09-01 11:06:50 UTC
One thing I still defend, that has both good effects on economy andon the restriction of power creep is manteinance fees on capital and specially supercapital ships.

You need to pay a feee monthly to represent the manteinance on these ships that cannot dock to get free manteinance. If you do not pay their jump dries do nto work. When you decide to pay again you need ot pay all non paid bills (includign of non subscribed time).

That would make stockpiling of absurd numbers of supercapitals a bad economic decision. Would not allow super entities to stockpile so much that losses agaisnt smaller groups become irrelevant. The other good effect is that it coudl be a great isk sink to help economy issues withinflation.

How much to pay?t hat needs to be analysed. But must be enough that the current super powers should stop and replan their super capital fleet expansion program, istead of continuing until each side has 500 titans.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#1559 - 2014-09-01 11:19:17 UTC
Hemmo Paskiainen wrote:
The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides

So post something positive, or read stuff that is before.
Those are suggestions.

The ones i like Roll
1. Remove/limit titan bridges /jump bridges
2. New size of gates
3. Each SOV region connected to NPC space, at least using S gates (T1 industials and curisers maximum size) and each NPC null connected by this connection to nearest NPC low space ( if no other connection is available )
4. Reduced jump range and jump mechanic of all jump drives. ( no more regional jumps)
5. XL gates for passing capitals between regions, and even some constellations, some parts of eve unreachable for capitals.
6. XL gates only into direction of nearest NPC space.
7. Missions in SOV , agents only available to alliance members holding sov.
8. Each alliance designate Capitol.
9. Extra upgrades for this system, upgrade install possibility reduced by the range from capitol.
10. Escalated cost of sov for all system not connected by gates with capitol. (lone system 2 regions away will cost *$&@*@#!)
11. Residency based timers and structure EHP. ( the more alliance members live and operate in the system, the more reinforce timers, ehp , and opposite - unused space have no timers , and can be easily taken by any one )
12. No more moon mining in current form. Minerals change their location or are available / also available via normal belt mining .
13. All minerals needed for full T2 production of ships and modules needed by local race available in a region.
(so in guristas space you will find all minerals needed for production of T2 Caldari ships)
14. and more

Kagura Nikon
Native Freshfood
Minmatar Republic
#1560 - 2014-09-01 11:23:07 UTC
Hemmo Paskiainen wrote:
The incompetence in this topic is soooo high.... at a discusting pukable level.... on both sides



Yet you managed to match it and overdo it in a single posts.. congratulations.

"If brute force does not solve your problem....  then you are  surely not using enough!"