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Dev blog: Industry & 3rd Party Developers

First post First post
Author
CCP Tuxford
C C P
C C P Alliance
#61 - 2014-07-24 15:13:24 UTC
Made a few change

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Jon Lucien
Goosefleet
Gooseflock Featheration
#62 - 2014-07-24 23:04:15 UTC
Quote:
Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE


Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#63 - 2014-07-24 23:13:57 UTC
Jon Lucien wrote:
Quote:
Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE


Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate.

We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.
Jon Lucien
Goosefleet
Gooseflock Featheration
#64 - 2014-07-24 23:22:31 UTC
There's a nice itemized tooltip for Job Duration Modifiers, but the tooltip for Total Job Cost is pretty terrible right now.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#65 - 2014-07-24 23:55:26 UTC
If that's the baseCostMultiplier column, it's currently 1 for all facilities.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Nullarbor
C C P
C C P Alliance
#66 - 2014-07-25 09:10:54 UTC
Retar Aveymone wrote:
Jon Lucien wrote:
Quote:
Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE


Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate.

We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.


It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things.

Also we realize this system cost index could use a better tooltip, expect an iteration on this.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Jarnis McPieksu
Aliastra
Gallente Federation
#67 - 2014-07-25 09:29:21 UTC
CCP Nullarbor wrote:
Retar Aveymone wrote:
Jon Lucien wrote:
Quote:
Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE


Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate.

We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.


It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things.

Also we realize this system cost index could use a better tooltip, expect an iteration on this.


Tooltip should give the exact cost percentage in the system and the number of jobs in past 24 hours (like the map does) so you can make an educated guess on the trend.
Jon Lucien
Goosefleet
Gooseflock Featheration
#68 - 2014-07-26 01:37:04 UTC
CCP Nullarbor wrote:
Retar Aveymone wrote:
Jon Lucien wrote:
Quote:
Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE


Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate.

We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.


It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things.

Also we realize this system cost index could use a better tooltip, expect an iteration on this.


I'm sitting in an amarr outpost (2R-CRW) and it is not showing. I can change the facility to another amarr outpost and there is still no change in the tooltip regarding Total Job Cost.
ElectronHerd Askulf
Aridia Logistical Misdirection
#69 - 2014-07-29 16:49:48 UTC
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored?

Thanks
CCP Nullarbor
C C P
C C P Alliance
#70 - 2014-07-29 21:53:07 UTC
ElectronHerd Askulf wrote:
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored?

Thanks


No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Jon Lucien
Goosefleet
Gooseflock Featheration
#71 - 2014-07-30 23:54:40 UTC
Total job cost is still not showing the 0.5x multipler for amarr outposts today after the patch. I still have no idea how this job cost is being calculated based on the information in the UI.
ElectronHerd Askulf
Aridia Logistical Misdirection
#72 - 2014-08-01 16:28:58 UTC
CCP Nullarbor wrote:
ElectronHerd Askulf wrote:
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored?

Thanks


No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories.


Thanks. There are some interesting bonuses in there
Arrow Secheh
Viziam
Amarr Empire
#73 - 2014-08-03 22:38:57 UTC
trying to create my own spreadsheet here, but still have a few problems:
after much work I got the base cost (based on adjusted price) and the system cost index through CREST into the table

when I now multiply them and add the 10% tax (working at npc station), the resulting Jobinstallcost is much higher then ingame.

so do I somehow benefit from this "facility bonuses" after all at an npc station? and if yes, how do I find out how much?

I cant find this "ramAssemblyLineTypes table" mentioned in the devblock.

thanks for the help
Magic Crisp
Amarrian Micro Devices
#74 - 2014-09-01 09:53:03 UTC
CCP Nullarbor wrote:
Tzar Sinak wrote:
I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. If no, we are freed to travel anywhere to use any NPC station because of an across the board equality between NPC corps.

Thanks for the hard work guys.


Standings play no part in new industry cost scaling.


Uhm. In 00 we can set taxes based on standings, which affects the installee's costs. Are these not consindered standings, or not considered as playing a part in the job cost?
Jiro Kobaiashi
Stille Gewalt
#75 - 2014-10-30 15:26:24 UTC
Hey there i got a question:

I constructed myself a rather big spreadsheet for Tech Production, but as soon as it comes to more complicated things than just import the eve central api for buy and sell order prices, i'm pretty much at the end of my know how on API imports for Spreadsheets. (that made me manually enter the mineral data for Blueprints etc)

So here is my question: is there a quide or a certain website were i can inform myslelf on how to formate and implement those API pulls ?

Because i would really like to get tax calculations into my spreadsheet, but until now i don't really know how to apply the given knowledge of this dev-blog.

Thanks for any help in advance.

-jiro