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question about manufacturing t1 ship

Author
Dryner Oaklaw
M.O.E.B.I.U.S.
#1 - 2014-08-30 15:03:28 UTC
hello, i'm a newbie manufacturer who tries to make my road across the frontier.

I have an issue with manufacturing t1ships.
When i try to and make my calculations, it seems everytime i only can manufacture higher than the market. I try to use researched bpc ( sometimes form contracts) and it seems that everytime the price of the bpc cost me the margin.

furthermore, it seems that ships prices crashed several months ago ( someone has an explanation?)

do you have some advices on this subject?
i don't demand the ultimate solution, because i know you won't give me this one but perhaps i miss something.

Fly safe
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-08-30 15:07:53 UTC
Crius shook the market up a lot. In addition, T1 ships have never had good margins, especially not the small ones (everyone and their grandmother thinks making ships is cool, and so do)

Probably better to stay away from ships entirely as a newbie manufacturer. They're high cost, high competition, low margin, lowish demand items
Altessa Post
Midnight special super sexy
#3 - 2014-08-30 23:21:34 UTC
For some reasons, every new industrialist starts with building T1 ships. This means lot of competition. And there are some issues:

  • Some competitors are bad at math and sell below their production price. This is hard to beat.
  • CCP is rather bad at balancing industry. With every second release they increase production prices. Players can see this in advance on the test server. As a result, items which are after the new release more expensive to produce are build as if there is no tomorrow. You have no chance to compete against ship producers who could produce 10% cheaper before Crius introduction. It will take awhile until these ships are sold.

On the positive side, the price increase with Crius was not so drastic. With a bit of luck, ships were not produced excessively and the market stabilizes soon. Previous releases were worse. Being in the game for awhile, I gave up hope that CCP one day realize what they are doing...
Additionally:

  • Compare mineral prices in various regions. Jita is not necessarily the cheapest place for minerals
  • Follow the mineral price development for some time. Often it is worth to build up stock when the price of some minerals are low.

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

Team Bidders
Doomheim
#4 - 2014-08-31 05:37:44 UTC
At this moment, Inquisitor in Dodixie is selling for 567,000. IMO, this is very profitable.

The problem with T1 ships is that everybody can manufacture them. The margins usually disappear in a day ro two.

When I started out as a manufacturer, I built up a collection of T1 ship BPCs and only manufactured the profitable one(s). As my wealth grew, I gradually replaced BPCs with BPOs.

The most common mistake newbies make is buying an expensive BPO first and getting stuck in the manufacturing of that specific ship, even when the margin is zero. Then they figure that they can reduce cost by "mining ores themselves". They never become a great manufacturer because they can only mine this many ores and make this many ships. They are essentially miners, not manufactures. Do not follow the same path.
Little Demi
White Star Industries
Anti Krab Coalition
#5 - 2014-09-01 05:31:49 UTC
Basically, there are 2 ways for new manufacturers
1. You are mature eveonline player, have some isks (few bills) and can imaging which ships are popular within different locations/blocks.
Then you can by some t1 bpos, while you dont have skills for invention - simply copy all of them all time you dont produce. Make calculations (iph is still reliable hehe) and manufacture only profitable ones
When skills are ready - can move to invention/t2 production

2. You are beginner who chose the first way to try - manufacturing.
So the best solution here is to setup some tool and calculate profits on as much items as you can. Then choose the best (they should be not only profitable, but also "sellable". Match the bpc price for item and produce in you have any margin.

Also, POS changes alot in manufacturers live, but you need to be able to cover its fuel costs.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2014-09-01 05:44:27 UTC  |  Edited by: Tau Cabalander
If it is any consolation, I've not yet restarted my manufacturing lines post-Crius. I'm still waiting to see what the market does; I'm being cautious and waiting until I understand the new markets.

The markets are still adjusting, so if you are getting involved in them, I'd recommend nothing too long-term. Example: If your build times are like a week, you may lose a lot of ISK if the material prices drop over that time period. Stick to lots of small runs of quick to manufacture items... and fast selling items (watch trade volumes carefully).
Owen Levanth
Sagittarius Unlimited Exploration
#7 - 2014-09-01 11:52:44 UTC
Dryner Oaklaw wrote:
hello, i'm a newbie manufacturer who tries to make my road across the frontier.

I have an issue with manufacturing t1ships.
When i try to and make my calculations, it seems everytime i only can manufacture higher than the market. I try to use researched bpc ( sometimes form contracts) and it seems that everytime the price of the bpc cost me the margin.

furthermore, it seems that ships prices crashed several months ago ( someone has an explanation?)

do you have some advices on this subject?
i don't demand the ultimate solution, because i know you won't give me this one but perhaps i miss something.

Fly safe


Try to go into T2-ship production. For the beginning, try to invent and build ships you know are sought after, like the Ishtar. Also avoid ships with a large amount of T2-BPO owners still around, those guys can really hurt your margins if you're not careful. (Example: Pilgrim, Curse)

If you don't want to do large-scale production, go for small markets with no T2-BPOs around, like Electronic Attack Frigates, Expedition Frigates or Heavy Interdictors.
Dryner Oaklaw
M.O.E.B.I.U.S.
#8 - 2014-09-09 00:17:03 UTC
Wow, Thank you so much for all your responses. I didn't think you could give some really good hints !
Julius Cabeki
Huola Industrial Development
#9 - 2014-09-09 15:25:47 UTC
If you don't mind lower turnower you are likely to be able to charge more for ships if you sell them outside main trade hubs. Selling modules and ammo for the ships makes your personal "hub" more attractive to the customers.