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Incursions should be in low/null sec

Author
Nullbear Ranger
Doomheim
#61 - 2011-12-08 16:16:13 UTC
Marcus McTavish wrote:
Ammzi wrote:
Marcus McTavish wrote:
Kurogauna wrote:
Incursions should be in low/null sec !

Why ?

isks making without risk = inflation

high isks/hour in empire = less pve'ers in low/null/wh

Like Lvl5 missions, the incursions should be moved in a more dangerous place.

That's all.


1. yes, they may be in low and nullsec, but they all pay the same.... that makes sense

2. Yes, whats the point of risking anything if you dont have to.

3. YES, one billion times yes.

Points:
1. There is almost zero risk
2. Huge ISK Faucet
3. Not much start up isk involved.

Highsec incursions should be worth 60% of the what they are now, Lowsec 80-90% of what they are, and nullsec 100% or possibly a little more.

Why do incursions pay soo much more than level fours, and they are essentially static.


Wow. You really have no clue do you? I am sincerely hoping you are a troll or another human being has been lost to insanity.
Incursions pay out more than level 4's because it's a co-operative environment and it takes a pilot to trust his fellow pilots and contrary to your belief it does involve some start up isk. Especially if you want to jump into the high-end league right away or work your way up slowly from the bottom in a t1 battlecruiser (I'd pay to see you try that in highsec).

*knacks a hit on the sarcasm detector and wonders if it works properly*


So you say because you have a family of bears, that it should matter?
You can do level 4' (lol) and 5's as a fleet.

The risk involved does not even come near balancing the reward.

Wormholes normally require groups, yet they have a lot of risk.
You can bot incursions with a few accounts, with no risk, and make so much more, and it would be nonstop.

Trust.... HAHAHAHAHAHAHAHAHA there are incursion channels that are moderated in game, aka you can trust almost everyone that is established as a member there.

180 million isk maelstrom. big dent in my wallet there lol
My Tengu for wormholes, 2.1 billion, a little bit bigger of a dent.

Try to think and rationalize you thoughts, make sure they are logical, then flip a coin, if its heads, don't bother. This can eliminate the needless cries and complaints of your high-sec incursion-dependent bear.


Ahh hallo fellow nullbear ranger, patting yourself on the back for living a life of virtual danger.

Most impressive...virtually.Bear
"I wanna be a nullbear RANGER!!!    Living a life of virtual DANGER!!!  Sound off!..."
Cearain
Plus 10 NV
#62 - 2011-12-08 16:24:11 UTC
Eru GoEller wrote:
Cearain wrote:
Goose99 wrote:
LP shop isk sink is necessary to balance out reward isk faucet, making Incursions balanced, unlike the broken hydrants of liquid isk that are Sanctums. Remove Sanctums.Cool



I think that is a good point.

But unlike every other lp store that can be farmed into the ground the incursion lp is immune to this because they can use alomost every other lp store with only a 20% discount.

Not all items are available by just converting Concord LP's. There's the demand for tags that either has to be bought or collected
by running anti-faction missions, which are declined by default by most mission runners.



That is case for everyone not just incursion runners. That is actually why using concord lp is not even 20% less efficient than actually grinding up the standing in the desirable corps.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ammzi
Dreddit
Test Alliance Please Ignore
#63 - 2011-12-08 16:29:37 UTC
Marcus McTavish wrote:


You can neither listen nor read can you?
I told you to think about what you were about to say before saying it. I dont care if your the damn mamma bear of incursions, its makes no difference. You are failing to realize the imbalance that is created by high-sec incursions, you fail to realize the broader effects, you fail to realize the simplicity and risk free profits that can be yielded. You fail to take into account the perspective of any other game style in eve. Fail to realize the logic in argument and are unable to create a foundation for your own. For this you are not only arrogant and close-minded you are also hypocritical, and that is your short-coming.

I'm done trying to inject any intelligence or logic further than that which your being can not afford to acknowledge.


I don't even ... lol. Next time make sure the quote is correct though and split it up properly so you don't misquote people.
I can only tell you that you don't understand incursions completely. You might have a vague idea of them or you might have been in a couple of fleets, but you don't have the perspective of incursions as someone who have run them for almost 11 months and been in every single site/fleet possible, except nullsec.

For one, are you even aware of how many incursion runners can actively run incursions in highsec for that matter? I'll tell you this, it's far below 1000 pilots.
Goose99
#64 - 2011-12-08 16:31:47 UTC
Ammzi wrote:
Marcus McTavish wrote:


You can neither listen nor read can you?
I told you to think about what you were about to say before saying it. I dont care if your the damn mamma bear of incursions, its makes no difference. You are failing to realize the imbalance that is created by high-sec incursions, you fail to realize the broader effects, you fail to realize the simplicity and risk free profits that can be yielded. You fail to take into account the perspective of any other game style in eve. Fail to realize the logic in argument and are unable to create a foundation for your own. For this you are not only arrogant and close-minded you are also hypocritical, and that is your short-coming.

I'm done trying to inject any intelligence or logic further than that which your being can not afford to acknowledge.


I don't even ... lol. Next time make sure the quote is correct though and split it up properly so you don't misquote people.
I can only tell you that you don't understand incursions completely. You might have a vague idea of them or you might have been in a couple of fleets, but you don't have the perspective of incursions as someone who have run them for almost 11 months and been in every single site/fleet possible, except nullsec.

For one, are you even aware of how many incursion runners can actively run incursions in highsec for that matter? I'll tell you this, it's far below 1000 pilots.


Oh noez, your drop of water is contributing to rising sea lvls and flooding my flat.Cool
Thredd Necro
Doomheim
#65 - 2011-12-08 17:38:41 UTC
Marcus McTavish wrote:
I'm really angry and a bit clueless. But I really like welfare...You got tree fiddy?

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Arazel Chainfire
Aliastra
Gallente Federation
#66 - 2011-12-08 23:06:27 UTC
Cearain wrote:
Arazel Chainfire wrote:

So, incursions. Incursions in a highend fleet, minimum of a bil or so spend on every non-logi ship, when not competing for sites can finish a site every 3 to 5 minutes. To be competitive, fleets nowadays run with 11 characters on grid, which means payouts are about 9.5mil per site. This means that theoretically, a highend fleet can pull in between 114 and 195mil/hour.



When you add in the lp at about 2.5k per lp then you are getting between 166-247 mill isk per hour for high sec. Wouldn't you agree that is a bit overboard?

I mean I would agree with your figures if they didn't also give special lp with unique items that can also be used in every other lp store except fw and pirate. But when you add that extra 50-60 mill per hour of lp I think we are going from "yeah its a good source of isk" to "this is a bit broken." Drop the lp or at least make it so the lp can't be traded (so incursion runners will kill their own value of their store if they over farm like every other store) and its still probably 2-3xs as much as l4 high sec mission runners.


The concord LP store is already broken. The new customs offices? Yeah... within 2 hours of them coming out, you were loosing isk selling them. 2% implants - 100isk/lp? 4% something similar. 6% - yay, if you're lucky you might make 500 isk/lp - if you can ever get it to move. The capital ship BPC's. Once again, you're looking at around 500isk/lp. So that leaves trading them out to another corp. Sure, if you were a mission runner before, making 2.5k isk/lp (hint, most mission runners think 1k is a good ratio), you are now making 2k isk/lp. Of course, the paltry number of LP you make as opposed to pure isk means you might as well not waste your time looking for something to exchange them with, as you would be better off spending that time just running more sites till you have a truly massive stockpile - you know, what a lvl 5 mission runner or FW mission runner makes in an hour or two?

As for 2-3x as much as a lvl 4 highsec bear - right now at 5min/site average, an incursion runner makes approximately double that of a mission runner (and note, you are only going to really manage 5min/site if you spent at least a bil on your ship). This isn't counting the time to fleet up, the time between fleets, the time traveling to a new incursion, etc. All of which a mission runner doesn't have to worry about. An incursion runner needs to move about once every 3 days or so, and average move time is about an hour. I would also say that the average time waiting for a fleet is about 30 minutes (for some people its less, for some its significantly more).

This means that if an incursion runner logs on to play for 1 hour in a day, the mission runner would make more isk. If the incurison runner plays for 2 hours a day, he makes about the same amount of isk as a mission runner (including moving time, etc.) Which means that an incursion runner needs to dedicate a minimum of 2 hours a day that they run incursions to make it a reasonable endevor - this is viable for some players, but not for all. Note - a nullbear, like a mission runner, doesn't have to move, meaning that it can take nearly 3 hours of playing for an incursion runner to be making a profit over a nullbear. I would also like to point out that the time for finding new WH's/farming your current one is about on par for forming up for an incursion, unless you have a nice, active corp in that WH.

As for marcus... please do us all a favor and go biomass yourself. Seriously... attempt to present a better argument than "I'm a bitter nullbear and I should get paid more because I'm out in null". Guess what - sanctums are near 0 risk. If they aren't, they you really need to learn how to play in null better.

-Arazel
Cearain
Plus 10 NV
#67 - 2011-12-09 01:37:45 UTC
-Arazel


You seem to be selective in how you are accounting for disadvantages

lp: If a mission runner is going to get half of what you get they will need to cash in their lp at a high rate. As for the time it takes to research and sell the lp items it’s the same. They just have far fewer options.

Mission runners also have to run all their loot and salvage to a hub. You get isk in your wallet.

You say you need a billion plus ship. What do you think a mission runner will need to pull in 80-125 mill per hour?

You can only realistically compare the isk you get from incursions to low sec mission running. Do you really think the risk reward of running level 5s is comparable to high sec incursions?

I do know what you will get in about an hour of running fw missions for amarr. You will run about 3 missions in an hour - if your lucky. But then again you may find your missions camped (they pop up on the overview so everyone in the system can warp there!) in which case you just wasted your time.

If you have max skills and you already spent the time grinding low level missions to get your standings maxed that will net you about 90k lp for the 3 missions. No loot, no bounties, and isk payouts are in the neighborhood of 1.5 mill per mission. If you want to move the items you get from the fw lp store you will make about 1.5k/lp or 135 mill per hour. Oh and by the way if you grind these missions you will not be able to go into 25-50% of high sec because your standing will get killed. My minmatar standings are negative 9.8 and my gallente are about to -5 due to running amarr missions.

And yes you need to do the logistics to sell this lp. Lets call that a wash with your moving to each new incursion sight.

At least this is the case for amarr. Caldari can supposedly run more missions solo in a stealth bomber. And yes that needs to be changed. So comparing this to something else that is widely agreed needs to be nerfed is not really helping your cause.

As far as incursions being inaccessible to the more casual player who doesn't play for hours on end, I don't think this is a good reason to have them pay so much more.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rod Blaine
Federal Navy Academy
Gallente Federation
#68 - 2011-12-09 11:25:15 UTC  |  Edited by: Rod Blaine
BearJews wrote:
Whats this, some more whine from people who clearly don't incursion?

One bad logi pilot and there goes your 1bil-3bil dollar ship.

How may have you lost thusfar?
And how many isk have you made in that periode of time?
Nemo deBlanc
Resource Acquisition Unlimited
#69 - 2011-12-09 19:03:16 UTC
Man, the high sec bears are out with a vengeance in this thread.

It's funny how much bullshit you guys spew. I've talked with the guys running incursions in high sec, the ones that aren't looking to bullshit people and protect their massive easy mode isk. It's hardly any risk, and you guys know it. If you're still assuming any risk, it's because you're a fool and you don't have a set group of friends to run them with and you still hang out in public channels running with public fleets. That's great if you just started, but if you're there for any length of time you're doing it wrong.

You guys love to throw around 60 mil/hr all the time for missions, then say that you really make 120 mil/hr incursions if you're lucky. Complete. Utter. Bullshit. 60 mil from lvl 4 missions these days with LP deflation requires you to have incredible efficiency. It's not comparable to your 100-120 mil claims. 100-120 mil is with a fleet of baddies. Be realistic. You need super blinged out boats (read: gank targets) to pull 60 mil/hr from missions in high sec these days, and with equivalent boats you'd be making 200 mil/hr in incursions

Oh, but you need to get a fleet! Big ******* deal. I run around in fleets every day, with logi's, gang boosts, etc etc. Just like you all do. It's not hard at all, and it's ridiculous to see you pretend like it is. Once you have an established group of guys you have your fleet in an hour, tops. You guys talk like that's such a horribly complex and difficult thing that it instantly entitles you to at least 3x the reward of a guy running missions solo. That's excessive. Yes, it should pay a premium, but not that much and you know it.

Incursions are 200 mil/hr in raw isk (not even including that "worthless" LP) if you actually know what you're doing. At very little risk. Stop trying to bullshit everybody, we're not that oblivious to how things work. Now, I'm perfectly fine with that if say...you buff other things to at least somewhat compare. Right now, it's a massive imbalance. A miner makes what...10 mil/hr in high sec? Not even? The average missioner that's in a pimp ship 40-50 mil/hr? High sec exploration? Eh, I averaged around 100 mil/hr in high sec, but the vast majority make FAR less doing it.

It's broken, and you all know it is. Either buff other things to at least semi comparable levels, or drop incursions down a tad. I'm not calling for a massive nerf, but it needs some adjustment downwards.

Inb4 massive incursion-runner rage calling me dumb/clueless/lying. Incursion runners on the forums are rarely honest, and I really can't blame you guys. After all, you're making a killing. If I was really wanting more isk, I'd probably be right there with you. It's probably either the 1st or 2nd most profitable thing you can do in the game right now short of playing the markets.
Nullbeard Rager
Doomheim
#70 - 2011-12-09 21:20:31 UTC
Nemo deBlanc wrote:
Man, the high sec bears are out with a vengeance in this thread.

It's funny how much bullshit you guys spew. I've talked with the guys running incursions in high sec, the ones that aren't looking to bullshit people and protect their mail/hr from missions in high sec these days, and with equivalent boats you'd be making 200 mil/hr in incursions

Oh, but you need to get a fleet! Big ******* deal. I run around in fleets every day, with logi's, gang boosts, etc etc. Just like you all do. It's not hard at all, and it's ridiculous to see you pretend like it is. Once you have an established group of guys you have your fleet in an hour, tops. You guys talk like that's such a horribly complex and difficult thing that it instantly entitles you to at least 3x the reward of a guy running missions solo. That's excessive. Yes, it should pay a premium, but not that much and you know it.

Incursions are 200 mil/hr in raw isk (not even including that "worthless" LP) if you actually know what you're doing. At very little risk. Stop trying to bullshit everybody, we're not that oblivious to how things work. Now, I'm perfectly fine with that if say...you buff other things to at least somewhat compare. Right now, it's a massive imbalance. A miner makes what...10 mil/hr in high sec? Not even? The average missioner that's in a pimp ship 40-50 mil/hr? High sec exploration? Eh, I averaged around 100 mil/hr in high sec, but the vast majority make FAR less doing it.

It's broken, and you all know it is. Either buff other things to at least semi comparable levels, or drop incursions down a tad. I'm not calling for a massive nerf, but it needs some adjustment downwards.

Inb4 massive incursion-runner rage calling me dumb/clueless/lying. Incursion runners on the forums are rarely honest, and I really can't blame you guys. After all, you're making a killing. If I was really wanting more isk, I'd probably be right there with you. It's probably either the 1st or 2nd most profitable thing you can do in the game right now short of playing the markets.


This is a game. There is ZERO true risk in EVE. Replacing ships and skill points, (because someone neglected to update their clone), are just matters of time. Payouts are guaranteed even in 0.0. If reward is increased to be somehow commensurate with "risk" in a game with MUCH better payout odds than your local casino and no true consequences of any kind for anything, it's makes the idea of increased risk pointless because it is no longer actually a greater risk now is it?

YUSOMADBRO?

Be at peace my brother...Big smile

Field of Trolls:  "If you chum it, they will come."

Nemo deBlanc
Resource Acquisition Unlimited
#71 - 2011-12-09 22:00:46 UTC
Not so much that I'm mad, just feel like saying something after seeing so much blatant bs on here.

And meh, I think things could use some tweaking. I'm loving the game regardless, but I don't see any reason why CCP should really have things quite so imbalanced income wise.
Cearain
Plus 10 NV
#72 - 2011-12-09 22:21:10 UTC
Nullbeard Rager wrote:

This is a game. There is ZERO true risk in EVE. Replacing ships and skill points, (because someone neglected to update their clone), are just matters of time. Payouts are guaranteed even in 0.0. If reward is increased to be somehow commensurate with "risk" in a game with MUCH better payout odds than your local casino and no true consequences of any kind for anything, it's makes the idea of increased risk pointless because it is no longer actually a greater risk now is it?

YUSOMADBRO?

Be at peace my brother...Big smile


Wow, very philosophical. With that argument high sec incursions could be paying out 100xs what they do.

Lets call this the "what is risk? defense" for keeping high sec incursion payout ludicrously high.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Arazel Chainfire
Aliastra
Gallente Federation
#73 - 2011-12-10 04:53:14 UTC
Ok, lets talk risk, since that seems to be what everyone here is getting so uptight about. Ranked from lowest risk to highest risk:

Highsec exploration - you are generally in a cheap(ish) ship, don't often carry tons of loot, and are constantly moving about. Unless you pull a stupid and jump into a lowsec camp (lemming button ftw), you aren't going to die... ever.

Lvl 4 missions - they're in highsec, there are so many bears, that even though some people like ganking bears you probably will not be one of them.

Nullsec ratting (w/ intel channels/bue space) - you're in nullsec with all your buddies. Anyone stupid enough to come out after you is going to have a PvP gang on their ass as soon as they appear in intel channels. And because of those intel channels, if there are any reds/neuts nearby, you dock up. Loose a ship - its cause you're stupid.

Incursions - sansha can, occasionally, kill a player. Usually because a logi DC's, someone pulls a trick on a logi, or the logi's are idiots and don't rep you. Also because its all in one area of space, and there are massive numbers of high isk ships there, ganking is much more common. Not saying the risk is incredible, just saying that it is higher than lvl 4's or ratting

WH space - there is no local. But, there is this wonderful thing called a deep space probe launcher. Put it out after you've found everything and collapsed/criticaled your static, set to ignore all, and then hit scan every once in a while. And spam your d-scan button. WH space is horridly underpopulated, and many WH's have no visitors for days. And by using the deep space probe launcher trick, you can guarantee that you see it whenever ANYONE comes into yours. If you're dumb, you'll loose ships occasionally. If you're not dumb, you're safer than even in highsec exploration. The only reason why WH space ranks higher than incursions is because of the dumb people and because you are living out of a POS, and anyone who REALLY wants your space can kick you out, POS and all.

Lowsec FW missions - lvl 4 missions can be done in a stealth bomber. As for your mission showing up in local... that might matter if you had to do more than kill a few ships in a site. And of course, there is no detriment to not completing it except you don't get paid - no standing hit, nothing. You can go ahead, accept a dozen or so, and go out on a long binge running them, just abandoning the systems that are being camped, and leading those following you on a merry chase. Of course, it is still lowsec, and there are all sorts of people actively trying to kill you, which is why this ranks as the third highest risk on my list

Lowsec missions (lvl 4's and lvl 5's) - so you are running missions, which generally require a specific tank, are hard to do in something non-expensive, unless you sacrifice mobility, and if you do sacrifice mobility you get caught by pirates. You are everyones favorite target - jucy, can't really fight back... they just have to catch you to kill you.

nullsec ratting (red space) - remember how I said that ratting in blue space, you have intel channels and PvPer's wanting to kill you... yeah... red space, the OTHER side has the intel channels and is trying to kill you - and they have bubbles... this is really not worth the risk, unless you're jumping systems in a bomber to rat up your sec status...

So as we can see here, the only place that there is any significant risk is in lowsec, or NBSI nullsec (when you aren't blue). However, since lowsec is the graveyard of eve, where ideas go to die, and won't be fixed short of CCP actually coming up with a general plan for how they want their game to work, I say that we just ignore that and compare the others. And of them, WH's have the most risk (fitting, because you can get the most isk there solo, and the most isk there in groups), followed by incursions (grouped, you can get more isk there than anywhere else other than WH space), followed by blue nullsec (which is mostly solo play), then by lvl 4's, and lastly by highsec exploration (which is more like gambling, and less like isk/hour). Also generally according to this risk analysis is how much they pay for the average player. Once again, only lowsec is the outlier, being the most risky, and not having that great of reward.

So if we ignore lowsec, the biggest factor seperating the isk amounts for the various activities is how many people are flying together. Here incursions have the highest, followed by WH's, with exploration, mission running, and nullsec ratting all being solo activities. The only problem with incursions is that vanguards are more profitable than assaults/HQ's. Are incursions an isk faucet? Yes. Are WH's an isk faucet? Yes. Are nullsec anomalies an isk faucet? Yes. Are lvl 4 missions an isk faucet? Yes. Yay - everything is an isk faucet! Lets nerf it all so that way mining makes the most isk...

Now, STFU, choose the isk faucet of your choice, and stop whining.

-Arazel
Nemo deBlanc
Resource Acquisition Unlimited
#74 - 2011-12-10 08:03:41 UTC  |  Edited by: Nemo deBlanc
Arazel Chainfire wrote:
Ok, lets talk risk, since that seems to be what everyone here is getting so uptight about. Ranked from lowest risk to highest risk:

Lowsec FW missions - lvl 4 missions can be done in a stealth bomber. As for your mission showing up in local... that might matter if you had to do more than kill a few ships in a site. And of course, there is no detriment to not completing it except you don't get paid - no standing hit, nothing. You can go ahead, accept a dozen or so, and go out on a long binge running them, just abandoning the systems that are being camped, and leading those following you on a merry chase. Of course, it is still lowsec, and there are all sorts of people actively trying to kill you, which is why this ranks as the third highest risk on my list

Lowsec missions (lvl 4's and lvl 5's) - so you are running missions, which generally require a specific tank, are hard to do in something non-expensive, unless you sacrifice mobility, and if you do sacrifice mobility you get caught by pirates. You are everyones favorite target - jucy, can't really fight back... they just have to catch you to kill you.

So as we can see here, the only place that there is any significant risk is in lowsec, or NBSI nullsec (when you aren't blue). However, since lowsec is the graveyard of eve, where ideas go to die, and won't be fixed short of CCP actually coming up with a general plan for how they want their game to work, I say that we just ignore that and compare the others. And of them, WH's have the most risk (fitting, because you can get the most isk there solo, and the most isk there in groups), followed by incursions (grouped, you can get more isk there than anywhere else other than WH space), followed by blue nullsec (which is mostly solo play), then by lvl 4's, and lastly by highsec exploration (which is more like gambling, and less like isk/hour). Also generally according to this risk analysis is how much they pay for the average player. Once again, only lowsec is the outlier, being the most risky, and not having that great of reward.

So if we ignore lowsec, the biggest factor seperating the isk amounts for the various activities is how many people are flying together. Here incursions have the highest, followed by WH's, with exploration, mission running, and nullsec ratting all being solo activities. The only problem with incursions is that vanguards are more profitable than assaults/HQ's. Are incursions an isk faucet? Yes. Are WH's an isk faucet? Yes. Are nullsec anomalies an isk faucet? Yes. Are lvl 4 missions an isk faucet? Yes. Yay - everything is an isk faucet! Lets nerf it all so that way mining makes the most isk...

Now, STFU, choose the isk faucet of your choice, and stop whining.

-Arazel


It's clear you've never explored in high sec, or if you did, you were bad at it. But I'll ignore that, since it's not relevant to the discussion at hand. Also: Missions are a net isk sink. Not faucet. They remove isk from the economy via LP stores. Also, FW lvl 4's can only be done in a stealth bomber if you're lucky and picked the right factions. It needs fixing. Badly. I'm also dubious of the claim more incursion fits get ganked, considering they are primarily buffer fit and often not entirely pimped, as opposed to mission ships which rely on active tank and max dps bling gank fits.

Lowsec is fine. Really. I live there, and it's some of the most fun space in Eve to me. Most of the people saying it's broken are the ones who have never made an effort to actually live there. There's lots of money to be made, pew to be had, and cool people to fly with. What more could you really ask for?

But anyways, pray tell:

Why should lowsec be ignored for any isk/hr risk reward scheme? According to you, it's the most dangerous space in Eve. I'm just curious what your justification for that is beyond "it's broken", because it really isn't; at least not from my perspective gained from actually living there. As best I can tell, you're ignoring it for the convenience sake of not having to compare it to incursions. Considering it's more dangerous, shouldn't it be paying out AT LEAST 200 mil/hr by your logic? If not 3 or 400 mil+ hr? After all, it's considerably more dangerous than incursions, level 5's in particular. (by your claims)

"Of course not!" you probably say. Well guess what? That's what everyone not running incursions is saying. The risk /reward ratio is not consistent with the other isk making activities in Eve. Telling people to "STFU and stop whining" is childish, and nothing more than copping out on actually attempting to justify the income disparity. As I hinted at before, I really have no qualms with incursion runners making lots of money per say. I just take issue with an income that effectively breaks Eve, or at least most of the PvE activities it contains. It's disproportionate, out of balance, and game changing. None of that in a good way. Bring the balance back, and I'll "stop whining"

Lastly: I'm hardly arguing that nullbears need more isk. Nullsec is the only truly broken space in this game currently, and the income there is only a small part of how horribly messed up it is. It should be considerably more dangerous, and considerably more profitable on an individual (not alliance) level. Moons need a bludgeoning from the nerf bat, income needs to be tied into PvP more directly, and individual or small group actions need to have their isk making potential increased. But CCP was trumpeting a 5 year plan last I saw, so it's clearly going to be broken for a significant amount of time yet, if not for all eternity.
fuer0n
Republic Military School
Minmatar Republic
#75 - 2011-12-10 12:03:58 UTC  |  Edited by: fuer0n
Nemo deBlanc wrote:
Man, the high sec bears are out with a vengeance in this thread.



everyone should move to null set each other to blue watch the intel channels and come to the forums complain about incursions. funny guys.

anyway most people in this thread are totally missing the point of what ccp are trying to accomplish with incursions. you want me to spell it out for you?
Arazel Chainfire
Aliastra
Gallente Federation
#76 - 2011-12-10 13:14:33 UTC  |  Edited by: Arazel Chainfire
Nemo deBlanc wrote:
Arazel Chainfire wrote:


It's clear you've never explored in high sec, or if you did, you were bad at it. But I'll ignore that, since it's not relevant to the discussion at hand. Also: Missions are a net isk sink. Not faucet. They remove isk from the economy via LP stores. Also, FW lvl 4's can only be done in a stealth bomber if you're lucky and picked the right factions. It needs fixing. Badly. I'm also dubious of the claim more incursion fits get ganked, considering they are primarily buffer fit and often not entirely pimped, as opposed to mission ships which rely on active tank and max dps bling gank fits.


I explored in highsec... but not for long. Its not that difficult, the only real risk is someone else stealing your site that you just scanned down before you can run it. Admittedly, I was exploring in amarr space - maybe the more competitive caldari space has more people shooting each other? I generally doubt it. Doesn't change the fact that to do it right you are moving around ALOT, which usually makes it harder for gankers. Yeah, radar loot (if you get enough) and complex/faction loot can all be high value stuff, but unless you are sticking it all in a t1 hauler for a run to jita, you aren't likely to loose it. But again, its hard to quantify isk/hour with exploration.

As for missions being a net isk sink... the LP stores are a net isk sink for some runners, and a faucet for others. Overall net? I don't know. Either way, from a players perspective, it can generate a great deal of isk, which was more what I was trying to state when I said it was a faucet. I honestly don't care if game mechanics wise it is a sink or a faucet - as a player, it doesn't matter. It only matters that the player gets isk. Game mechanics are CCP's problem, and they can actually look at all the numbers instead of pulling them out of their ass like players do.

As for more incursion fits getting ganked - until a recent patch (like a few weeks ago), there were numerous ways to gank an incursion logi, and if you were able to do it in a non-vanguard site, and take down several, that can sometimes lead to a cascade that takes out more, better fit ships, without needing to get concorded. Also, despite being buffer fit, many incursion ships include things like full faction in highs, mids, and lows (yeah, not that common, but there are definitely some), and due to how people "x up" for fleets, its remarkably easy to find a mark and go for them. Are there more mission runners killed every day than incursion runners? Probably... but percentage wise I would say that there are probably more dead incursion bears than mission runners.


Quote:

Lowsec is fine. Really. I live there, and it's some of the most fun space in Eve to me. Most of the people saying it's broken are the ones who have never made an effort to actually live there. There's lots of money to be made, pew to be had, and cool people to fly with. What more could you really ask for?


So lowsec is fine, we can ignore it and move on now, right? No? We can't just move on and ignore lowsec? Well, I guess that it isn't fine then, is it?

continued in next post...
Arazel Chainfire
Aliastra
Gallente Federation
#77 - 2011-12-10 13:14:54 UTC
Quote:

But anyways, pray tell:

Why should lowsec be ignored for any isk/hr risk reward scheme? According to you, it's the most dangerous space in Eve. I'm just curious what your justification for that is beyond "it's broken", because it really isn't; at least not from my perspective gained from actually living there. As best I can tell, you're ignoring it for the convenience sake of not having to compare it to incursions. Considering it's more dangerous, shouldn't it be paying out AT LEAST 200 mil/hr by your logic? If not 3 or 400 mil+ hr? After all, it's considerably more dangerous than incursions, level 5's in particular. (by your claims)

"Of course not!" you probably say. Well guess what? That's what everyone not running incursions is saying. The risk /reward ratio is not consistent with the other isk making activities in Eve. Telling people to "STFU and stop whining" is childish, and nothing more than copping out on actually attempting to justify the income disparity. As I hinted at before, I really have no qualms with incursion runners making lots of money per say. I just take issue with an income that effectively breaks Eve, or at least most of the PvE activities it contains. It's disproportionate, out of balance, and game changing. None of that in a good way. Bring the balance back, and I'll "stop whining"

Would I like to see lowsec buffed? Hell yes. As it is right now it is the wasteland of eve - it is where ideas go to die. Something does need to be done for lowsec... and with the amount of attention it gets from CCP, perhaps making all lowsec into NPC nullsec is the way to go - then it might actually get some attention.

As for the risk/reward ratio, aside from lowsec everythign else is consistent. This one blight upon the face of the game is getting idiots like you to claim "everything is broken, it must get nerfed".

And tell us this - how does income break eve? I seem to remember up to about 6 months ago that everyone was complaining that lvl 4 missions break eve because they are common, they pay to much, and they should all be moved to lowsec because they break the game. Then the general population figured out that incursions actually pay pretty decently (not all of them... there are still a few idiots making threads about moving lvl 4's to lowsec), and since then it has all been whines about how incursions break eve, and they should be nerfed and moved to lowsec. What is it really about for you? Are you upset that other people are playing in a different playstyle from you? Or are you upset that you aren't on top of the heap for isk making?

Or is it that you feel that with so much isk, it isn't a big deal to loose a t2 ship? Or to loose a battleship? Or that more people are able to afford capital ships/t3's, etc? Personally, I like that more people have more isk. Having more isk tends to lead to people being more willing to loose said isk, and when you can afford to purchase a new t2 cruiser after 3 hours, instead of after 10 hours, you are more likely to fly that t2 cruiser and experiment with it.

Quote:

Lastly: I'm hardly arguing that nullbears need more isk. Nullsec is the only truly broken space in this game currently, and the income there is only a small part of how horribly messed up it is. It should be considerably more dangerous, and considerably more profitable on an individual (not alliance) level. Moons need a bludgeoning from the nerf bat, income needs to be tied into PvP more directly, and individual or small group actions need to have their isk making potential increased. But CCP was trumpeting a 5 year plan last I saw, so it's clearly going to be broken for a significant amount of time yet, if not for all eternity.


Aha! Finally to the heart of the matter... you want to get paid for PvP, and PvP is very risky, so therefore it should pay the most. Guess what... you don't get paid to kill other players, unless you're a pirate and that is just a matter of looting their fresh, still warm corpse. And when looting a full t2 corpse might pay all of 5 mil, it doesn't make much. You know... you could have just bypassed all that typing and started a new thread in general discussion that said "remove PvE from the game, PvP should pay isk" and left it at that. You would probably get a lot more people agreeing with you, and if CCP ever made that change you would be a happy camper until the server shut down 6 months later because the majority of players left. Unless of course it went all free to play, and then you would have other things to complain about then too.

-Arazel
Cambarus
The Baros Syndicate
#78 - 2011-12-10 16:07:51 UTC
Nemo deBlanc wrote:

Why should lowsec be ignored for any isk/hr risk reward scheme? According to you, it's the most dangerous space in Eve. I'm just curious what your justification for that is beyond "it's broken", because it really isn't; at least not from my perspective gained from actually living there. As best I can tell, you're ignoring it for the convenience sake of not having to compare it to incursions. Considering it's more dangerous, shouldn't it be paying out AT LEAST 200 mil/hr by your logic? If not 3 or 400 mil+ hr? After all, it's considerably more dangerous than incursions, level 5's in particular. (by your claims)

Lvl 5s pay around the same as incursions if you use your LP properly (or it did last I ran them, from what I hear LP is not worth what it used to be, but that's a problem with the stores and the availability of tags, which DO need fixing). There isn't really anything wrong with that IMO (not that I would object to buffing low and null, CCP nerfing most of nullsec space was hilariously stupid and probably has more of an impact on all this whining than the incursions themselves), since you have to factor in that incursions being as profitable as they are is not only the work of a handful of bears working together to earn more isk, but a community sporting thousands of people. Hell, it only takes 50 or so pilots to ruin incursions for everyone else. What's really funny is that incursions are better balanced than pretty much anything else in the game when it comes to high/lowsec. You want 300+mil/hour?
15mil a site in lowsec
20 sites an hour (no competition + zealot/t3 fleet)
Done.
You only need 14 or so an hour to break 200m/h, or one every 4.5 minutes, which is easily doable by a top notch team (the kind people whining seem to think make up the entirety of incursion fleets).

You could argue that the numbers are a bit on the high side, but the fact is that incursions pay out 43% more in low/null than they do in highsec, which is a better rate than most other isk making activities.

The one thing I would argue for though is that the site tiers need to be better balanced. HQs/assaults should get a buff to their payouts (not a big one mind you) and vanguards should get a nerf to theirs. (also it would be nice to have a sov upgrade that draws in incursions)
fuer0n
Republic Military School
Minmatar Republic
#79 - 2011-12-10 16:32:41 UTC  |  Edited by: fuer0n
ill add that the tools need improving, and the incursion runners need to be made to move maybe an escalation.

edit ill offer my services for protecting the fleet inside./ early warning.
Cearain
Plus 10 NV
#80 - 2011-12-10 16:55:38 UTC
Arazel Chainfire wrote:

Lowsec FW missions - lvl 4 missions can be done in a stealth bomber. As for your mission showing up in local... that might matter if you had to do more than kill a few ships in a site. And of course, there is no detriment to not completing it except you don't get paid - no standing hit, nothing. You can go ahead, accept a dozen or so, and go out on a long binge running them, just abandoning the systems that are being camped, and leading those following you on a merry chase. Of course, it is still lowsec, and there are all sorts of people actively trying to kill you, which is why this ranks as the third highest risk on my list

Lowsec missions (lvl 4's and lvl 5's) - so you are running missions, which generally require a specific tank, are hard to do in something non-expensive, unless you sacrifice mobility, and if you do sacrifice mobility you get caught by pirates. You are everyones favorite target - jucy, can't really fight back... they just have to catch you to kill you.

nullsec ratting (red space) - remember how I said that ratting in blue space, you have intel channels and PvPer's wanting to kill you... yeah... red space, the OTHER side has the intel channels and is trying to kill you - and they have bubbles... this is really not worth the risk, unless you're jumping systems in a bomber to rat up your sec status...

So as we can see here, the only place that there is any significant risk is in lowsec, or NBSI nullsec (when you aren't blue). However, since lowsec is the graveyard of eve, where ideas go to die, and won't be fixed short of CCP actually coming up with a general plan for how they want their game to work, I say that we just ignore that and compare the others. And of them, WH's have the most risk (fitting, because you can get the most isk there solo, and the most isk there in groups), followed by incursions (grouped, you can get more isk there than anywhere else other than WH space), followed by blue nullsec (which is mostly solo play), then by lvl 4's, and lastly by highsec exploration (which is more like gambling, and less like isk/hour). Also generally according to this risk analysis is how much they pay for the average player. Once again, only lowsec is the outlier, being the most risky, and not having that great of reward.

So if we ignore lowsec, the biggest factor seperating the isk amounts for the various activities is how many people are flying together. Here incursions have the highest, followed by WH's, with exploration, mission running, and nullsec ratting all being solo activities. The only problem with incursions is that vanguards are more profitable than assaults/HQ's. Are incursions an isk faucet? Yes. Are WH's an isk faucet? Yes. Are nullsec anomalies an isk faucet? Yes. Are lvl 4 missions an isk faucet? Yes. Yay - everything is an isk faucet! Lets nerf it all so that way mining makes the most isk...

Now, STFU, choose the isk faucet of your choice, and stop whining.

-Arazel


Try doing faction missions for amarr solo in a stealth bomber. Tell me how that works. I do them in a bc and often have to warp out. As far as other factions (like caldari) where you can do them solo everyone pretty much agrees that needs to change. Yes even those in fw.

I think you left npc null sec out. I'm glad you mention that the risk in low sec is much higher. There is usually at least someone in local who is going to see exactly where you are trying to mission. Trying to collect 12 missions will likely take over an hour just to collect them. And you haven't earned any isk.

You seem to acknowledge low sec clearly has more risk. I doubt you can make the same isk from level 5s unless you are in a carrier and then you are just begging to get ganked. Even then I have my doubts with the lp store getting hammered by incursion runners. But then you want to ignore low sec. Thats pretty convenient.

The question really is why should high sec incursions make 2-4xs what other high sec pve makes? How is that balanced? Why is ccp so intent on driving away casual players who don't have large blocks of time to form fleets.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815