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Dumb luck?

Author
Nax Dennard
The Scope
Gallente Federation
#1 - 2014-08-30 04:29:21 UTC
Hello everyone! So earlier today I was cruising around null doing some exploration in my Astero when I came through a gate. There was 5 or six people in local and nothing on Dscan, so I selected a moon to align and warp to. Learned not to warp gate to gate already. The problem I ran in to was when I turned the cov-ops cloak on and my ship is visible for that split second a sabre(I think thats what it was) land on the gate and launched a bubble immediately, He proceeded to take my two day old Astero to pound town. Is this just dumb luck or did I do something wrong? Thank you in advance for any help/adviceSmile
Xercodo
Cruor Angelicus
#2 - 2014-08-30 05:05:07 UTC
Well for one, check the map for ship kills before passing through an area.

Besides that it could have been luck...or the sabre was cloaked on the gate.

The Drake is a Lie

RubyPorto
RubysRhymes
#3 - 2014-08-30 05:31:00 UTC
Sabre was probably cloaked on gate.

You still have a good chance to get away if you pulse your MWD immediately after starting your cloak. Then wait a second and turn some other direction than you were going (not towards the dictor Roll). Hopefully, this will lead him to miss you on his decloaking run. Then you just slowboat out of the bubble and warp off cloaked.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2014-08-30 07:11:58 UTC
Along with not warping from gate to gate, never warp to a moon either.

Chances are you'll more than likely end up next to a hostile POS.



DMC
Soloman Jackson
Republic Military School
Minmatar Republic
#5 - 2014-08-30 18:27:56 UTC
When stuff like that happens, try to convo the pilot that trapped you. I've found more often than not they are cool as hell and give good advice to avoid it in the future.

“The cold stars spun to the ancient rhythm, the august march of an everlasting symphony. They are old, the stars, and their memory is long.” -Rick Yancey

Experiment 32423
Doomheim
#6 - 2014-08-30 19:57:28 UTC
If there are signs of activity in the system, be ready to either burn back to the gate or get out of the bubble. It's not an easy task for a lone Sabre to decloak an Astero given how agile and fast it is, use that to your advantage and you should be fine in most situations.

A useful thing to learn for those situations is abusing the delay during which you're visible between recloaking and changing direction the moment you disappear from the overview. Getting caught at some point either through pure luck or great skill is inevitable, though.
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2014-08-30 20:53:43 UTC
Soloman Jackson wrote:
When stuff like that happens, try to convo the pilot that trapped you. I've found more often than not they are cool as hell and give good advice to avoid it in the future.
This tbh, most people will be more than happy to tell you how they caught you, how not to get caught, fits tactics etc. if you contact them and are polite.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Marc Durant
#8 - 2014-08-31 07:49:50 UTC
Luck is a concept created by the uninformed to explain their (near) failures.

So to increase "good luck" and decrease "bad luck" you need to learn more about how to deal with trouble. If you end up in a bubble with ships against you which you can't handle you have two options;

- MWD/cloak out of the bubble at some weird angle, away from them, while changing vector once you're off their overview (~2 seconds after hitting cloak)
- MWD/cloak burn back to the gate to jump out

Figuring out what to do requires patience and confidence, taking your time to truly assess the situation (you're cloaked for 60 seconds, so enough time) and then use your experience to solve the riddle. That's all a result of you having put in time to figure out what you could be doing and then having practised it so often you can do it in your sleep.

Yes, yes I am. Thanks for noticing.

Major Trant
Brutor Tribe
Minmatar Republic
#9 - 2014-09-01 10:33:45 UTC  |  Edited by: Major Trant
RubyPorto wrote:
You still have a good chance to get away if you pulse your MWD immediately after starting your cloak. Then wait a second and turn some other direction than you were going (not towards the dictor Roll). Hopefully, this will lead him to miss you on his decloaking run. Then you just slowboat out of the bubble and warp off cloaked.

Marc Durant wrote:
- MWD/cloak out of the bubble at some weird angle, away from them, while changing vector once you're off their overview (~2 seconds after hitting cloak)

This is completely moronic advice. In the brief second that you appear between the gate cloak and your cloak, people are unlikely to be able to establish which direction you are going. Changing direction though is going to bring your ship to a halt first and significantly reduce the distance you travel from the point people saw you decloak, the very point they are burning in to.

In short changing direction at this time is more likely to get you decloaked and killed.
Marc Durant
#10 - 2014-09-01 10:49:43 UTC
Major Trant wrote:
RubyPorto wrote:
You still have a good chance to get away if you pulse your MWD immediately after starting your cloak. Then wait a second and turn some other direction than you were going (not towards the dictor Roll). Hopefully, this will lead him to miss you on his decloaking run. Then you just slowboat out of the bubble and warp off cloaked.

Marc Durant wrote:
- MWD/cloak out of the bubble at some weird angle, away from them, while changing vector once you're off their overview (~2 seconds after hitting cloak)

This is completely moronic advice. In the brief second that you appear between the gate cloak and your cloak, people are unlikely to be able to establish which direction you are going. Changing direction though is going to bring your ship to a halt first and significantly reduce the distance you travel from the point people saw you decloak, the very point they are burning in to.

In short changing direction at this time is more likely to get you decloaked and killed.


Are you a moron?

Yes, yes I am. Thanks for noticing.

RubyPorto
RubysRhymes
#11 - 2014-09-01 10:50:22 UTC  |  Edited by: RubyPorto
Major Trant wrote:
This is completely moronic advice. In the brief second that you appear between the gate cloak and your cloak, people are unlikely to be able to establish which direction you are going. Changing direction though is going to bring your ship to a halt first and significantly reduce the distance you travel from the point people saw you decloak, the very point they are burning in to.

In short changing direction at this time is more likely to get you decloaked and killed.


The 2 seconds of seeing you move in the direction you're moving is plenty. A good decloaker isn't going to be burning right towards you, they'll be burning to somewhere shortly along that vector.

If they're bad and just hit approach, all you need to do is make it ~2500m (~5km if they have drones) away from the ray between their starting position and your position when you cloak, which is pretty much trivial.

Incidentally, the game doesn't actually halt your ship when changing direction, even if you try to pull a 180. Evidence for this is found in heavier ships, where it's noticeably faster to manually bring your ship to a near stop before trying to do a 180 than to just double click behind you and let the game figure it out.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Marc Durant
#12 - 2014-09-01 10:53:24 UTC
Yeah, changing your angle by 30-40 degrees or so, into a weird angle, will not drop your speed by much but WILL mess up a decloaker's predictions.

Yes, yes I am. Thanks for noticing.

Inxentas Ultramar
Ultramar Independent Contracting
#13 - 2014-09-02 14:13:46 UTC
Yeah, just like taking a turn in a car... you keep more velocity if you make it a wide angle. I tend to burn towards the point that will make me leave the bubble the fastest, then take a wide turn and just deal with the few seconds more you are subject to warp disruption. Pursuers might assume you are going straight for the shortest path, while you actually started to bend off.
Raiz Nhell
PeregrineXII
#14 - 2014-09-03 04:34:03 UTC
Major Trant wrote:
RubyPorto wrote:
You still have a good chance to get away if you pulse your MWD immediately after starting your cloak. Then wait a second and turn some other direction than you were going (not towards the dictor Roll). Hopefully, this will lead him to miss you on his decloaking run. Then you just slowboat out of the bubble and warp off cloaked.

Marc Durant wrote:
- MWD/cloak out of the bubble at some weird angle, away from them, while changing vector once you're off their overview (~2 seconds after hitting cloak)

This is completely moronic advice. In the brief second that you appear between the gate cloak and your cloak, people are unlikely to be able to establish which direction you are going. Changing direction though is going to bring your ship to a halt first and significantly reduce the distance you travel from the point people saw you decloak, the very point they are burning in to.

In short changing direction at this time is more likely to get you decloaked and killed.



Always best to alter direction to avoid being decloaked... doesn't lower your velocity much... turning shouldn't involve a single double click, slow wide turns.

My method is to MWD+cloak in a random direction... at 50% MWD cycle make small turn... once I have lost my MWD speed, turn again... cross fingers, relax sphincter.

I have found the pulling a "Crazy Ivan" and heading back past the gate (avoiding being too close) and head out the other side of the bubble can work well... bubblers will rarely expect you to close with the gate rather than head away.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.