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War Decs as a griefing tool

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#461 - 2014-08-30 16:39:23 UTC
Ramona McCandless wrote:
Lucas Kell wrote:
One thing I feel that contributes to that is that upon joining a player corp, they get wardecced, since the wardec system is so messed up, there's no benefit to wardeccing a competent corp over a noob filled one. How that could be resolved I don't know, but it certainly would be a good thing to see.


So... if your corp gets decced and dies screaming, its the new players faults, not the fault of an incompetant CEO?

If Im misrepresenting what you are saying, please clarify this more for me for I am teh dum
No, I'm not saying that at all. Noob can't really gauge a CEO, because by definition, they have no idea what they are doing at this stage. But that's entirely beside the point since it's got nothing to do with what I'm saying

The thing I'm getting, an elite PvP groups has absolutely nothing to gain by wardeccing a competent group of PvPers over a group who they know is going to be unable to fight back. In fact, they benefit by going after the latter as they will lose less. So that seems to me like a broken mechanic if it's aim is to generate healthy content. It would be nice to see actual fights, two sided fights, being more rewarding than one sided ones. Agree or disagree?

The Indecisive Noob - EVE fan blog.

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Ramona McCandless
Silent Vale
LinkNet
#462 - 2014-08-30 16:42:09 UTC  |  Edited by: Ramona McCandless
Lucas Kell wrote:
It would be nice to see actual fights, two sided fights, being more rewarding than one sided ones. Agree or disagree?


Disagree

War should be expensive for everyone, not rewarding


The problem is not the fighting, its the using it to avoid CONCORD.

The fights only happen because people who dont want to fight let themsleves get caught.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#463 - 2014-08-30 16:42:40 UTC
Crumplecorn wrote:
Lucas Kell wrote:
As people have repeatedly been pointing out though, NPC corps don't teach people anything.
So you don't want people protected from everyone else, and you don't want people exposed to everyone else.

Good luck with that.
Lol, that's not what I've said at all. Personally I'd like to see NPC corps gone, so people get more into the game, but the current systems behind highsec aggression make that entirely impossible. What I'd like to see to begin with is a shift from people benefiting from attacking people that can't or won't fight back to it being more rewarding to have a fight with someone that is capable of fighting back. Much like how people whine on about PvE players getting reward for low risk (which I agree needs to be looked at too), I'd like to see the same for PvP.

The Indecisive Noob - EVE fan blog.

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Prince Kobol
#464 - 2014-08-30 16:46:55 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:


As people have repeatedly been pointing out though, NPC corps don't teach people anything.


Well nothing positive that is for sure.

Lucas Kell wrote:
And yes SOME players will just jump in, great. But not all will and won;t understand how to get to that stage without getting smashed into thousands of pieces and urinated on. That doesn't mean those people would be bad EVE players though. Sure, if they would never learn to play, then who cares, TTFN, but I think people that could find EVE a great game are being lost because the community has such utter hatred for anyone new.


Yes it does because those players who do get smashed into thousands of pieces and urinated on as you like to put it have a number of choices.

1. They can quit

2. Come crying on the forums about how unfair and hard Eve is

3. Come to the forums or ask in game for advice about how not to get smashed to pieces, take that advice on board and try again.

Those that fall under option 1 and 2 I couldn't care less about and can leave, I do not want players like that.

Those that want to know how to improve, how to fight back, how to use the game mechanics in their favour, they are the players that I want to stay and because they are asking the right questions and have the attitude we as a community like, they will get lots of helpful advice and ultimately will continue to play for the most part.

Lucas Kell wrote:
And by the way, I don;t consider a good player just to be someone who will leap straight into a combat ship and roar off into the distance, plenty of people run industry, mining, missions, never fight but accept the way people interact, and that's a perfectly OK way to play.


Again, nobody is saying that never fighting or refusing to fight is wrong, that is your right but not to accept that this is ultimately as PvP game and at any point somebody has the right to shoot at you is also wrong.

You can play how you like, do as you like, so long as you can accept that other people also have right to play how they like and if that means ganking, axowing or ward deccing so be it.
Lucas Kell
Solitude Trading
S.N.O.T.
#465 - 2014-08-30 16:48:06 UTC
Ramona McCandless wrote:
Disagree

War should be expensive for everyone, not rewarding


The problem is not the fighting, its the using it to avoid CONCORD.
Well it's currently not. It's incredibly cheap to wardec groups who you can farm kills off of with relative ease.

And I think we are going to forever be at an impasse. I think wardecs should generate meaningful and fun content for both sides. As it currently stands, there's no reason for a wardeccer to pursue that, and no reason for the current targets of most wardecs to fight back rather than just avoid wardecs like they are. Neither side has anything to gain by changing their methods.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#466 - 2014-08-30 16:48:38 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:
but the current systems behind highsec aggression make that entirely impossible.


Total and complete utter rubbish.

Please tell everybody in what way the current system makes fighting back entirely impossible
Crumplecorn
Eve Cluster Explorations
#467 - 2014-08-30 16:54:48 UTC
Lucas Kell wrote:
What I'd like to see to begin with is a shift from people benefiting from attacking people that can't or won't fight back to it being more rewarding to have a fight with someone that is capable of fighting back.
'Rewarding' is subjective. What benefits do people currently get from attacking noobs?

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Lucas Kell
Solitude Trading
S.N.O.T.
#468 - 2014-08-30 16:57:42 UTC
Prince Kobol wrote:
Yes it does because those players who do get smashed into thousands of pieces and urinated on as you like to put it have a number of choices.

1. They can quit

2. Come crying on the forums about how unfair and hard Eve
Many of the players that currently play hed exactly those reactions when they first played. They've just since come back to try again. Wouldn't it be better to discourage them ever so slightly less so they try again right away? Just because this is their initial reaction, doesn't mean they will never learn. Basically what you are saying is if you don't arrive in EVE already with the mindset to be able to play EVE you can leave, even if you might be able to learn.

When I started, it was much easier to find the time to learn. Not every single person was out to kick you in the fact and laugh at you, so I had time to acclimatise to the game. If I'd started with the current NPE, I'd probably have left (cue jokes about how you think I should have).

Prince Kobol wrote:
Those that want to know how to improve, how to fight back, how to use the game mechanics in their favour, they are the players that I want to stay and because they are asking the right questions and have the attitude we as a community like, they will get lots of helpful advice and ultimately will continue to play for the most part.
So if they don;t already have that attitude when they arrive, you have no interest in trying to change their point of view? I think a lot more people could learn to like EVE if they weren't trolled out as soon as they've had a bad reaction. I've even seen it, where people have come on in a rage in the forum and been caught by one of the more conscientious vets and changed their way of thinking and they've gone on to become involved players.

Prince Kobol wrote:
Again, nobody is saying that never fighting or refusing to fight is wrong, that is your right but not to accept that this is ultimately as PvP game and at any point somebody has the right to shoot at you is also wrong.

You can play how you like, do as you like, so long as you can accept that other people also have right to play how they like and if that means ganking, axowing or ward deccing so be it.
Indeed, but people can't be expected to already think that way when they arrive. There's nothing that tries to get them to think that way, and perhaps there should be. It's unreasonable to expect someone to instantly change their way of thinking though all while someone's hurling insults at them, telling them to leave and asking for their stuff.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#469 - 2014-08-30 16:58:47 UTC
Crumplecorn wrote:
Lucas Kell wrote:
What I'd like to see to begin with is a shift from people benefiting from attacking people that can't or won't fight back to it being more rewarding to have a fight with someone that is capable of fighting back.
'Rewarding' is subjective. What benefits do people currently get from attacking noobs?
A padded killboard to fap over.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramona McCandless
Silent Vale
LinkNet
#470 - 2014-08-30 16:59:48 UTC
Lucas Kell wrote:
Neither side has anything to gain by changing their methods.


Ok, you believe that avoiding wars and learning how to dissuade Wardccers from deccing you in the first place or again is impossible or pointless if you like.

I know from experience it isnt.

And go on, keep ignoring that "fighting back" is not the only option to end a war and avoid further decs.

Ive already explained numerous times that defending yourself doesnt just me shooting things.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#471 - 2014-08-30 17:00:58 UTC
Prince Kobol wrote:
Lucas Kell wrote:
but the current systems behind highsec aggression make that entirely impossible.
Total and complete utter rubbish.

Please tell everybody in what way the current system makes fighting back entirely impossible
???? What were you reading?
Lucas Kell wrote:
Personally I'd like to see NPC corps gone, so people get more into the game, but the current systems behind highsec aggression make that entirely impossible.

I think that if they removed NPC corps right now, it's kill the population of the game nearly instantly. Do you disagree with that, or did you want to continue with asking me to explain my reasoning for a comment I never made?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#472 - 2014-08-30 17:08:33 UTC
Ramona McCandless wrote:
Lucas Kell wrote:
Neither side has anything to gain by changing their methods.


Ok, you believe that avoiding wars and learning how to dissuade Wardccers from deccing you in the first place or again is impossible or pointless if you like.
Of course I don't. I don't think that most noobs would know how though, and I think most industry based corps would find it easier just to operate out of an NPC corp. Red-frog for example don't dissuade wardeccers, neither does PushX. Most manufacturers I know (including myself for I do highsec industry on the side) do all of their hauling with NPC alts, since it's just easier.

Ramona McCandless wrote:
And go on, keep ignoring that "fighting back" is not the only option to end a war and avoid further decs.

Ive already explained numerous times that defending yourself doesnt just me shooting things.
I'm not ignornig that. I've even stated explicitly that I don't believe that to be the case, which you appear to have ignored. That still doesn't change my view that for most, switching to an NPC corp is easier and more effective, and that the behaviour should be shifted towards getting people to generate 2 sided content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramona McCandless
Silent Vale
LinkNet
#473 - 2014-08-30 17:17:30 UTC  |  Edited by: Ramona McCandless
Lucas Kell wrote:
I don't think that most noobs would know how though


Its not up to the new players. Its up to the CEOs to teach them.

Ramona McCandless wrote:
And go on, keep ignoring that "fighting back" is not the only option to end a war and avoid further decs.

Ive already explained numerous times that defending yourself doesnt just me shooting things.
Lucas Kell wrote:
I'm not ignornig that. I've even stated explicitly that I don't believe that to be the case, which you appear to have ignored.


When did you say anything but your opinion that new players cant fight back?

Lucas Kell wrote:
That still doesn't change my view that for most, switching to an NPC corp is easier and more effective, and that the behaviour should be shifted towards getting people to generate 2 sided content.


Maybe if people stopped dropping corp then you might have more of your precious symmertical combat (that is artificial; by the very nature of sensible practise)

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#474 - 2014-08-30 17:20:56 UTC  |  Edited by: Lan Wang
Ramona McCandless wrote:
Lucas Kell wrote:
I don't think that most noobs would know how though


Its not up to the new players. Its up to the CEOs to teach them.

Ramona McCandless wrote:
And go on, keep ignoring that "fighting back" is not the only option to end a war and avoid further decs.

Ive already explained numerous times that defending yourself doesnt just me shooting things.
Lucas Kell wrote:
I'm not ignornig that. I've even stated explicitly that I don't believe that to be the case, which you appear to have ignored.


When did you say anything but your opinion that new players cant fight back?

Lucas Kell wrote:
That still doesn't change my view that for most, switching to an NPC corp is easier and more effective, and that the behaviour should be shifted towards getting people to generate 2 sided content.


Maybe if people stopped dropping corp then you might have more of your precious symmertical combat (that is artificial; by the very nature of sensible practise)



that could be from both sides really maybe if the wardeccers stopped deccing the defenceless corps then maybe people wouldnt jump to npc corps to get away from fighting

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ramona McCandless
Silent Vale
LinkNet
#475 - 2014-08-30 17:22:08 UTC
Lan Wang wrote:
the defenceless corps


Sigh

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#476 - 2014-08-30 17:32:44 UTC  |  Edited by: Lucas Kell
Ramona McCandless wrote:
Its not up to the new players. Its up to the CEOs to teach them.
I'm not getting into this loop again.

It's easier for people to join an NPC corp. You don't like it and you don;t think they should, but that still the case. You think player corps should teach them I AGREE but they don't, so it's irrelevant to keep telling me what people should do.

EDIT: By the way, if you can think of an idea to make it more beneficial for a CEO to properly teach members of a corp and detrimental for a CEO to be terrible by all means put it forward. A big problem with the NPE is that without joining a group like e-uni a player is not really taught by other players they have contact with.

Ramona McCandless wrote:
When did you say anything but your opinion that new players cant fight back?
I've stated it multiple times. I even proposed to stop using the word "defenseless" and use "non-combat corps" instead, so you might understand that I am not saying that people are incapable of learning how to deal with wardeccers another way. If it's unclear though:

I do not think that people will be completely incapable of combating wardeccers, however non-combat corps will find it easier to join an NPC corp that use any other method of avoidance, as they have no interest in doing any of the activities they would need to do to combat them in any other way.

Is that clear enough for you?

Ramona McCandless wrote:
Maybe if people stopped dropping corp then you might have more of your precious symmertical combat (that is artificial; by the very nature of sensible practise)
I don't drop corp. I, like red-frog, understand that having a corp has benefits like a single point for contracts and separation for concerns, but is not required even remotely for the in space activities, so my only characters in highsec corps never undock. Everything else is done though NPC corps, thus I have pre-emptively defeated wardeccers, and have to expend precisely zero effort in holding my defense.

Others should do exactly that too. If they just "stopped dropping corp" and the wardec situation didn't change, then they would soon find themselves well outgunned and in the position where they can't proceed with the activities they enjoy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Crumplecorn
Eve Cluster Explorations
#477 - 2014-08-30 17:32:49 UTC  |  Edited by: Crumplecorn
Lucas Kell wrote:
A padded killboard to fap over.
Then nothing but the easiest targets will ever be their goal. You can't incentivize people who already have what they want.


Lucas Kell wrote:
I've even seen it, where people have come on in a rage in the forum and been caught by one of the more conscientious vets and changed their way of thinking and they've gone on to become involved players.
You mean like this very thread? Except, as always, the concentious ones are most if not all of the posters.

The terrible forum community that hates noobs in an invention of people who couldn't hack EVE to excuse their failure. I expect too see that nonsense when I read the mmorpg.com forums for a laugh, but you're literally saying it in a thread which demonstrates the contrary.

jpg.jpg

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Ramona McCandless
Silent Vale
LinkNet
#478 - 2014-08-30 17:38:09 UTC  |  Edited by: Ramona McCandless
Lucas Kell wrote:


Ramona McCandless wrote:
When did you say anything but your opinion that new players cant fight back?
I've stated it multiple times. I even proposed to stop using the word "defenseless" and use "non-combat corps" instead, so you might understand that I am not saying that people are incapable of learning how to deal with wardeccers another way. If it's unclear though:

I do not think that people will be completely incapable of combating wardeccers, however non-combat corps will find it easier to join an NPC corp that use any other method of avoidance, as they have no interest in doing any of the activities they would need to do to combat them in any other way.

Is that clear enough for you?


Its clear that you still cannot understand that shooting at your deccers is not the only solution (dropping corp not withstanding).

Edit: anyway Im done, you dont want to understand, and no matter what I do, you cannot accept that NPC corps are artifical, pointless, and a breeding ground for all manner of unpleasant alt activity

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#479 - 2014-08-30 17:41:19 UTC
Crumplecorn wrote:
Lucas Kell wrote:
A padded killboard to fap over.
Then nothing but the easiest targets will ever be their goal. You can't incentivize people who already have what they want.
Sure you can. You can make it more rewarding to go after more challenging targets and either more costly or less rewarding to go after weaker ones. Other games have implemented similar systems.

An example system for EVE (and literally off the top of my head so I don't want to hear anything about how good or terrible the idea is, this is just an example) could be an in-game wardec scoring system with softer targets and outnumbering battles rewarding considerably less than more even fights. The reason they go after killboards is to show off their epeens, so give them a way of measuring against each other in a way that rewards a challenge over a gank.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#480 - 2014-08-30 17:47:42 UTC
Ramona McCandless wrote:
Lucas Kell wrote:


Ramona McCandless wrote:
When did you say anything but your opinion that new players cant fight back?
I've stated it multiple times. I even proposed to stop using the word "defenseless" and use "non-combat corps" instead, so you might understand that I am not saying that people are incapable of learning how to deal with wardeccers another way. If it's unclear though:

I do not think that people will be completely incapable of combating wardeccers, however non-combat corps will find it easier to join an NPC corp that use any other method of avoidance, as they have no interest in doing any of the activities they would need to do to combat them in any other way.

Is that clear enough for you?
Its clear that you still cannot understand that shooting at your deccers is not the only solution (dropping corp not withsatnding).

Edit: anyway Im done, you dont want to understand, and no matter what I do, you cannot accept that NPC corps are artifical, pointless, and a breeding ground for all manner of unpleasant alt activity
?!?!?!?!?!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!?!?!

I completely understand that combating them involves more than just shooting them as shown by "that (should have been than, my bad) use any other method of avoidance", and "they have no interest in doing any of the activities they would need to do to combat them in any other way". Players playing for PVE though, they don't want to be flying around in cloaked ships, moving their entire operations to different space, spending hundreds of millions on mercs, etc. So they join NPC corps, which is a valid tactic.

And no, I will not accepts that NPC corps are pointless. Without changes to other systems, they are a necessary evil. I'd love to see them gone, which I've stated before in this thread, but they are needed to make certain playstyles possible, and I don't believe in nuking established playstyles out of the game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.