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Proposal-Cyno service added to sov 0.0 stations.

Author
hawlin ass
Sebiestor Tribe
Minmatar Republic
#1 - 2011-12-09 08:45:44 UTC
We already have this in the game with cyno-beacons attached to pos.
Would it be too crazy to add the cyno beacon to a station as well?
It would be a service the station owner could or could not add.

I won't discuss the particulars, just the overall concept.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-12-09 10:20:37 UTC
so even lazy cap pilots can't be caught?

No.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2011-12-09 18:24:20 UTC

lol.... maybe if it cyno'd in caps 15 km's off a station's docking radius!!! It'll be just like autopilot!!
Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2011-12-09 19:02:07 UTC
Get a cyno frig or get enough sov to drop a cyno mod on a POS.

You fail at cyno'ing if you can't acheive this.

Not supporting.

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Vertisce Soritenshi
The Scope
Gallente Federation
#5 - 2011-12-09 20:07:07 UTC
Gonna have to roll with the masses on this one and say no...

Indestructible cyno because it is attached to a station? What happens when every system in 0.0 has a station?

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hawlin ass
Sebiestor Tribe
Minmatar Republic
#6 - 2011-12-10 03:26:54 UTC
ya, the station cyno would cyno you in the same distance from the docking range as the pos cyno beacon does from the shield.

Its the same concept as we have now simply at a different location. Nothing is different.
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2011-12-10 06:35:01 UTC
hawlin ass wrote:
ya, the station cyno would cyno you in the same distance from the docking range as the pos cyno beacon does from the shield.

Its the same concept as we have now simply at a different location. Nothing is different.



No there is a massive difference... its called stations cant be destroyed.

Unlike POS's or cyno ships.

Surely you've thought this through right?

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hawlin ass
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-10 08:08:13 UTC
Drake Draconis wrote:
hawlin ass wrote:
ya, the station cyno would cyno you in the same distance from the docking range as the pos cyno beacon does from the shield.

Its the same concept as we have now simply at a different location. Nothing is different.



No there is a massive difference... its called stations cant be destroyed.

Unlike POS's or cyno ships.

Surely you've thought this through right?



Stations can be conquered, and a cyno ship kill means nothing. Station services can be disabled by damaging the station, just like pos mods.

Drake Draconis
Brutor Tribe
Minmatar Republic
#9 - 2011-12-10 08:19:30 UTC
hawlin ass wrote:
Drake Draconis wrote:
hawlin ass wrote:
ya, the station cyno would cyno you in the same distance from the docking range as the pos cyno beacon does from the shield.

Its the same concept as we have now simply at a different location. Nothing is different.



No there is a massive difference... its called stations cant be destroyed.

Unlike POS's or cyno ships.

Surely you've thought this through right?



Stations can be conquered, and a cyno ship kill means nothing. Station services can be disabled by damaging the station, just like pos mods.



You've not thought this out at all.... time for you to go back to school. Don't bother coming back until you can come up with a better argument than that.

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Mag's
Azn Empire
#10 - 2011-12-10 10:26:59 UTC
No.

You win the worst idea of the month award and have been entered for the yearly contest.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

hawlin ass
Sebiestor Tribe
Minmatar Republic
#11 - 2011-12-10 11:06:32 UTC
Yay!


I win.