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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Erutpar Ambient
The Scope
Gallente Federation
#1561 - 2014-07-17 04:52:43 UTC
Mike Voidstar wrote:
The Empires are in a sort of Cold War, only occasionally breaking out into fighting, and that kept covered up. Usually it's a proxy war using deniable assets (us cap pilots) rather than open war.

Maybe if Low sec was changed so that gate camps were impossible it could be a thing.

So you're saying that FW = Cold War? Very interesting interpretation.

Altirius Saldiaro wrote:
Klymer wrote:
Breaking up hisec into several small pockets would not encourage/force more people into losec or to hop in a combat ship and go pewpew. At best they would just stick to their little pond and at worse they would quit. And before someone says those people should quit, no we need every real person we can get lest this game becomes Alts Online.

Sorry I didn't read this threadnaught, so if that opinion has been expressed before then count this post as a no towards your idea.


Agreed.

It's true, if you break high sec up into several "small" pockets, then yes, that would probably have a negative impact on a lot of people. HOWEVER this is NOT the suggestion. What we're looking for is that High Sec be broken up into their respective 4 EMPIRES. Or in other words 4 continents, or in perspective of the "little pond" comment, 4 oceans.

Here's another way to think about it. What if CCP added 3 more areas of high sec similar in size of current high sec on the other side of null sec. Would there be no trade in those regions? Would there be nobody to venture there and make a living? How deep does your head have to be in the sand to believe that trade will be so significantly impacted?

I guess no only did the person you quoted not read this "threadnaught", they also didn't read the original post!
Erutpar Ambient
The Scope
Gallente Federation
#1562 - 2014-07-17 05:08:01 UTC
NiteNinja wrote:
What is the hardon for lowsec lately? First faction warfare, then increased wormholes in Lowsec, now this idea?

Case in point, lowsec is for nullsec PVP wannabes who are afraid of interdiction spheres and highsec market carebears who set up sell order traps to lure new players into gank traps.

I had, and never will have desire to go to lowsec. Maybe if lowsec PVP didn't involve docking your security status, I might venture out more often, but I keep to Nullsec for any of that.

If this is implimented, trade will literally come to a halt. Marmite will have every direct and indirect path in lowsec camped. Freighters will be useless, jump freighters will be worth tens of billions, and cyno traps will become a nusiance. New players making a living on T1 haulers moving stuff from Jita to Dodixie or wherever will just have more barriers to overcome, and would just put another gauntlet on EVE life for rookies.

Maybe if there was a 5 system diameter NKZ around starter systems, and more education on how to stay safe in lowsec, this could possibly work. But I doubt it.

Even with FW, the WH junk, the Tags4Sec AND the ML bpc drops Low sec still really needs some love. Low sec is still just an out of the way place that many people don't really need to bother with. Or at least, there's very little incentive to bother with it.
But then again, this change isn't just for Low Sec. This change is to improve High Sec also. High sec has such little going on and even less reason to be somewhere in particular or even what race you are.

I do agree the sec status mechanics need reworking to not push people away from low sec engagement. There's already enough mechanics driving people away from PVP (aka consequences) adding a sec hit on top is just the icing on the cake.

And it's pretty obvious that you don't get out of high sec very often. If you believe Marmite or any entity could camp every path in low sec, you must not understand the game. (In fact one of Marmites biggest strengths is being in High sec and using neutral alt logistics, can't do that in low sec)

Freighters will still have entire empires to traverse, Jump Freighters will be limited by fuel costs in what they can transport. There's really no money to be made for T1 hauling stuff from Jita to Dodixie because the continuous nature of high sec normalizes the prices to such an extent that you have to move things in freighter loads to see any reasonable profit.

I'm not sure where you're going with the starter system stuff....
Erutpar Ambient
The Scope
Gallente Federation
#1563 - 2014-07-17 05:12:29 UTC
Maldiro Selkurk wrote:
The ganking crowd constantly crows about how elite it is and how easy we highsec players have it, when the truth of the matter is that highsec ganking is actually rather easy.

How is it then that you need more and more aids to do a simple gank?

Perhaps you would eventually like CCP to make it so we have to take one ship per day out, park it in front of a known hostile, flag ourselves and then your ship "auto-fires" because lets face it if you cannot pull off highsec ganking now you probably cannot figure out how to push your damage dealing button either.

I'm having trouble understanding what you're talking about....

Do you somehow believe that this change will take away your High Sec? Or in some way make it easier to gank people?

In fact, one of the major driving factors for players Suicide Ganking in High Sec is because of boredom. There's really nothing to do in many many places, and trying to stir up content is basically hours of waiting around for people to get their stuff together so you can go out on a roam that you'll likely never see anyone.

If you have a high traffic low sec, then there's a possibility that High Sec suicide ganking would see a major reduction as all those bored players with nothing better to do than harass miners (and whatever else gets ganked) would have a place to go to get some action.

How about that?
Reaver Glitterstim
The Scope
Gallente Federation
#1564 - 2014-07-17 07:11:40 UTC
I am happy to see that this thread is still active. I haven't seen it in over a year!

Hope this gets implemented soon.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Saleika Issikainen
Deep Core Mining Inc.
Caldari State
#1565 - 2014-07-23 06:33:48 UTC
It's been two years since this has been suggested?

I wouldn't be surprised if the guy behind the system security status code quit and the only reason this hasn't been implemented is because CCP doesn't have enough money left to hire someone who could figure it out. Roll
Caleb Seremshur
Commando Guri
Guristas Pirates
#1566 - 2014-07-23 07:52:55 UTC
Commander Ted wrote:
Mildew Wolf wrote:
i like this idea in general. i would also prefer to put some more limits on things like jump freighters, jump bridges, titan bridge etc. its become too easy to move things around and force project imo


Tbh I always thought jump drives were a dumb idea in the first place.


Remove bridging from lowsec?
Erutpar Ambient
The Scope
Gallente Federation
#1567 - 2014-07-24 02:49:45 UTC
Caleb Seremshur wrote:
Commander Ted wrote:
Mildew Wolf wrote:
i like this idea in general. i would also prefer to put some more limits on things like jump freighters, jump bridges, titan bridge etc. its become too easy to move things around and force project imo


Tbh I always thought jump drives were a dumb idea in the first place.


Remove bridging from lowsec?

Remove bridging period...... That's what camp i'm in. It would be a benefit to the game as a whole. Though it would reduce bloc size to a point where we'd never see another B-R5RB, HED-GP, Asakai, 6VDT-H. Though we may never see another one of those with the current state of things.

Anyways, this conversation has digressed.

Separate the Empires! Nationality to all!!!! And dynamic player interaction smack dab in the middle of the map!!!
A reason for the most risk adverse to decide to traverse low sec for the first time, without forcing them to do it.
Now cross low sec gets you to more high sec, instead of the even uglier null sec. And not just any high sec! But high sec that is alive and potentially busy! (not like those little crappy high sec islands out there)

Anyways. Keep this thread a going!!!!

We need this sooner than later btw. If population continues to drop like it is, there will come a point (or come back to a point) where the population is too low to actually sustain 4(much less more) healthy empires and markets. Not sure what the threshold is exactly but i am very sure that one exists.
Mr Barbeque
Mayhem and Ruin
#1568 - 2014-08-30 00:00:34 UTC
bump-a-dump for a wonderful idea
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#1569 - 2014-08-30 04:05:58 UTC
Fairly certain I have replied to this thread before but...

No...unless...

Jump Freighters are allowed to jump in High Sec, or freighters all get a MASSIVE speed boost or the ability to fit MASSIVE amounts of armor and are made to be Warp Stable by at least +2.

Otherwise no... because you will utterly destroy the entire market because freighters will NEVER be used to go between markets as they are and the various freighter corps will fall apart because you will kill their entire business. Shipping from one empire to another will increase in cost by at least triple current costs, and the entire market grinds to a halt as no one wants to trade anymore and the entire game stops working because marketeering becomes useless. You will kill EVE with this idea, unless you change more than just the shape of the star maps and security standings.

No. Unless you change how freighters and jump freighters, and jump bridges work... no.
Reaver Glitterstim
The Scope
Gallente Federation
#1570 - 2014-08-30 06:17:45 UTC  |  Edited by: Reaver Glitterstim
SGT FUNYOUN wrote:
Fairly certain I have replied to this thread before but...

No...unless...

Jump Freighters are allowed to jump in High Sec, or freighters all get a MASSIVE speed boost or the ability to fit MASSIVE amounts of armor and are made to be Warp Stable by at least +2.

Otherwise no... because you will utterly destroy the entire market because freighters will NEVER be used to go between markets as they are and the various freighter corps will fall apart because you will kill their entire business.
It's not like you NEED to transit large amounts of material between one faction's space and another to build stuff. The majority of highsec prices would be virtually unaffected, and the rest would just rise a little. You have little faith in the strength of the EVE economy if you think something this simple would grind anything at all to a halt. The more noticeable impact would be that faction-specific items would become more expensive in other faction space, which would open up larger trade margins for daring traders willing to smuggle them through lowsec.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jack Reafman
The Scope
Gallente Federation
#1571 - 2014-08-30 07:58:02 UTC
So, I'm one of those people who, currently avoids PvP at all costs. I'm a rock grinding carebear. Granted, I'm a smart rock gridning carebear so I take my undervalued high-sec ore and sell it where ever Eve-Central says has the best prices, depending on how much better those prices are than local.

I feel like traveling from place to place is an important part of the game, getting goods here and there is necessary. I even go so far s to feel like maybe the resources should be more specialized. Ores and minerals that are even more scarce in different regions.

So, I'm a carebear who hates lowsec, loves travel, and avoids PvP. One could easily assume that I would hate this idea. I mean, it would RUIN my gameplay.

I don't care, I love it, and would have to adapt, or get eaten by the sharks.

Right now it's very easy to sit in your comfortable little hole and never have to leave, or if you do leave, it's to go 15 jumps away, through high sec, to the other end of the galaxy, never leaving the safety of CONCORD.

With this idea, I'd go about busting my rocks. Lets say Omber, which isn't available outside of Gal/Min in high sec. Best place to sell THAT would be Amarr space, right? Now, I could make SOME money selling it right here in my home space, but I could make a bunch more if I passed through the badlands.

Anything that can be faction/system/space specific would become more valuable. More sought after. You could have people who amass great fortues by being brave enough to strike out across lowsec. You'd have others (like myself, most likely) who sat quietly building a small amount of wealth trading locally. You'd have pirate kings, and fleets that work to hold them in check.

Once separating the empires you'd have to make some difference in them. I mentioned Omber earlier, because Omber and Pyrox are ... well they're empire ores, basically. In High you only find Omber in Gal/Min and Pyrox in Amarr/Cal. Thing is, you can get the same minerals (just in different quantities) from mining other stuff, or from going to a lower sec (which, since you're going to have to pass through there anyway, becomes... not less scarey, but more likely). You'd have to differentiate the Empires a bit more. Things that can ONLY (when I say only, maybe for some things ONLY but for others "greatly limited supplies" might be better) be found in Min space, things that can ONLY be found in Amarr space. You force the Empires apart, then let the players figure out how they're going to deal with the resource distribution.

It's one of those, make some changes and see how the players break it sort of things.

On the other hand, maybe I'm crazy, and that's much more likely.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#1572 - 2014-08-30 08:00:14 UTC  |  Edited by: SGT FUNYOUN
Reaver Glitterstim wrote:
SGT FUNYOUN wrote:
Fairly certain I have replied to this thread before but...

No...unless...

Jump Freighters are allowed to jump in High Sec, or freighters all get a MASSIVE speed boost or the ability to fit MASSIVE amounts of armor and are made to be Warp Stable by at least +2.

Otherwise no... because you will utterly destroy the entire market because freighters will NEVER be used to go between markets as they are and the various freighter corps will fall apart because you will kill their entire business.
It's not like you NEED to transit large amounts of material between one faction's space and another to build stuff. The majority of highsec prices would be virtually unaffected, and the rest would just rise a little. You have little faith in the strength of the EVE economy if you think something this simple would grind anything at all to a halt. The more noticeable impact would be that faction-specific items would become more expensive in other faction space, which would open up larger trade margins for daring traders willing to smuggle them through lowsec.


Except for the fact that minerals... the very basis for ALL construction in EvE would skyrocket within the sectors they were lacking in. EVERYTHING IN EVE hinges off of Jita's market prices. Cut Jita off from the rest of the galaxy and make it a faction only trade port by walling it behind low sec and you throw the entire market off balance. There are minerals that only exist in high quantity in certain sectors of the galaxy. Like Omber ONLY shows up in the Gallente sector, and Kernite ONLY shows up closer to JIta... and each of these have higher concentrations of specific minerals. Thus if you put low sec between each empire, then you effectively destroy an entire wing of marketeering in that, in the market that has Omber, the minerals in omber are more plentiful and therefore are cheaper. However, the other 3 markets where Omber does not exist have less of the minerals within Omber and thus have a smaller supply and thus have higher prices.

This idea will drive ALL mineral prices through the roof, make ALL items in the game that much more expensive, and will relegate freighters to the scrap heap, because no one will have any justification to use them... why and how you ask? Because in the time it takes to move a freighter from the farthest high sec point in the Amarr cluster to Jita, a single hauler can make three of that same trip. He whole real reason why Freighters have a use, is because they can haul a MASSIVE quantity of cargo over MASSIVE distances for no cost at all. They are built and designed for the freighter pilot to move entire space stations worth of cargo from Dodixie, Rens, Hek, and Amarr over to Jita and back again with total impunity. Take that away and you relegate 3 entire jobs in EvE to the scrap heap, destroy an entire class of ships, and grind the markets to a halt because no noone wants to try and trade in Jita.

Also, now instead of having 4 empires with players who choose to go between the empires and interact with each other and breed a spirit of community and cohesion, you now have 4 factions that are constantly in factional warfare with each other and then it turns into "who has the better faction" until it eventually boils down to nothing more than World of Warcraft in space. This is nothing more than a p***ing contest generator and is a bad idea all the way around. One of the primary reasons WHY the EvE community is such a strong gamer community, is because we do not have separations along lines of race like games like WoW, StarCraft, and Star Trek Online have... those games are failures or failures waiting to happen because they do not engender a community... they engender in-game racial bigotry and a general sense of racism.

EvE is different in that there are 4 separate empires yes, but each empire is still connected and relies on the other empires. WoW is old dead Hit-ler and his Nazii's against the world... EvE is symbiosis.
Jack Reafman
The Scope
Gallente Federation
#1573 - 2014-08-30 09:11:05 UTC
SGT FUNYOUN wrote:
Reaver Glitterstim wrote:
SGT FUNYOUN wrote:
Fairly certain I have replied to this thread before but...

No...unless...

Jump Freighters are allowed to jump in High Sec, or freighters all get a MASSIVE speed boost or the ability to fit MASSIVE amounts of armor and are made to be Warp Stable by at least +2.

Otherwise no... because you will utterly destroy the entire market because freighters will NEVER be used to go between markets as they are and the various freighter corps will fall apart because you will kill their entire business.
It's not like you NEED to transit large amounts of material between one faction's space and another to build stuff. The majority of highsec prices would be virtually unaffected, and the rest would just rise a little. You have little faith in the strength of the EVE economy if you think something this simple would grind anything at all to a halt. The more noticeable impact would be that faction-specific items would become more expensive in other faction space, which would open up larger trade margins for daring traders willing to smuggle them through lowsec.


Except for the fact that minerals... the very basis for ALL construction in EvE would skyrocket within the sectors they were lacking in. EVERYTHING IN EVE hinges off of Jita's market prices. Cut Jita off from the rest of the galaxy and make it a faction only trade port by walling it behind low sec and you throw the entire market off balance. There are minerals that only exist in high quantity in certain sectors of the galaxy. Like Omber ONLY shows up in the Gallente sector, and Kernite ONLY shows up closer to JIta... and each of these have higher concentrations of specific minerals. Thus if you put low sec between each empire, then you effectively destroy an entire wing of marketeering in that, in the market that has Omber, the minerals in omber are more plentiful and therefore are cheaper. However, the other 3 markets where Omber does not exist have less of the minerals within Omber and thus have a smaller supply and thus have higher prices.

This idea will drive ALL mineral prices through the roof, make ALL items in the game that much more expensive, and will relegate freighters to the scrap heap, because no one will have any justification to use them... why and how you ask? Because in the time it takes to move a freighter from the farthest high sec point in the Amarr cluster to Jita, a single hauler can make three of that same trip. He whole real reason why Freighters have a use, is because they can haul a MASSIVE quantity of cargo over MASSIVE distances for no cost at all. They are built and designed for the freighter pilot to move entire space stations worth of cargo from Dodixie, Rens, Hek, and Amarr over to Jita and back again with total impunity. Take that away and you relegate 3 entire jobs in EvE to the scrap heap, destroy an entire class of ships, and grind the markets to a halt because no noone wants to try and trade in Jita.

Also, now instead of having 4 empires with players who choose to go between the empires and interact with each other and breed a spirit of community and cohesion, you now have 4 factions that are constantly in factional warfare with each other and then it turns into "who has the better faction" until it eventually boils down to nothing more than World of Warcraft in space. This is nothing more than a p***ing contest generator and is a bad idea all the way around. One of the primary reasons WHY the EvE community is such a strong gamer community, is because we do not have separations along lines of race like games like WoW, StarCraft, and Star Trek Online have... those games are failures or failures waiting to happen because they do not engender a community... they engender in-game racial bigotry and a general sense of racism.

EvE is different in that there are 4 separate empires yes, but each empire is still connected and relies on the other empires. WoW is old dead Hit-ler and his Nazii's against the world... EvE is symbiosis.

Jack Reafman
The Scope
Gallente Federation
#1574 - 2014-08-30 09:11:52 UTC
SGT FUNYOUN wrote:

EvE is symbiosis.


In a symbiotic relationship, each party benefits because they give to the other something which they were lacking. It's a partnership of sorts, where I have something you need, and you have something I need, and we share. That's symbiosis.

In Eve, there is no symbiotic relationship, because everything is available to everyone without anyone having to facilitate that.

In reply to what you said though.....

In a situation where you have a "sea" of low-sec between Gallente and Amarr, it would be safe to say that Iso would be more expensive in Amarr than Gallente (thanks to Omber). With that being said, you'd have intrepid traders making their way through to Amarr space, most likely, right? Since they'd get the best prices there. Now, here's where you get people coming together instead of being driven apart in a WoW/STO style thing. First you've got pirates, maybe some of them belong to the empires, but many of them are going to belong to low/null/wh corps/alliances. They'll be coming together to rob us all blind when we try to pass through the "sea" between empires. Then you've got players who form defense fleets. I mean, in the real world countries have come together to stop pirates both historically and presently (as pirates are something of a problem around Somalia), so why wouldn't players? Even players from different Empires. You don't think the space separating Amarr from Gallente would have fleets of people who patrol with the explicit purpose of hunting down pirates, and you don't think some of those fleets would be comprised of people from different empires? In the end, an idea like this isn't about making it Amarr vs Gallente vs Caldarii Vs Minmatar... it's about the civilized world against those who would tear it down!

As for the economy, yes, it would be HUGELY disrupted, and then it would normalize. You'd find certain minerals more expensive in this area, but cheaper in that area, they'd balance out. Gallente would have to pay more for "X" "Y" "Z" but could charge more for "A". As for the loss of professions, pirateering, privateering, would both become more viable, and your freigher haulers? They'd have to hire guards to take them through the lowsec areas, but they'd be able to afford such a thing because they'd be making more money.
Professor Headmash
Under the Influence Inc
#1575 - 2014-08-31 07:46:31 UTC  |  Edited by: Professor Headmash
SGT FUNYOUN wrote:


Otherwise no... because you will utterly destroy the entire market because freighters will NEVER be used to go between markets as they are and the various freighter corps will fall apart because you will kill their entire business.

Shipping from one empire to another will increase in cost by at least triple current costs, and the entire market grinds to a halt as no one wants to trade anymore and the entire game stops working because marketeering becomes useless. You will kill EVE with this idea, unless you change more than just the shape of the star maps and security standings.

No. Unless you change how freighters and jump freighters, and jump bridges work... no.


Absolute rubbish regards the use of freighters. Do you know how many jumps across each empire is? Freighters will still be needed on mass to move around each empire but also move products to regular low sec crossing points to either ship across themselves (with escorts), or sell for others to do.

It may increase costs, but the increased selling price of your goods will out way the increased costs. Ie gallente ice will get higher return in amarr space, fed navy comet bpo will get more, fed navy webs are not available locally, so will get a premium etc etc. Risk verus reward at is finest.

This game needs a large scale shake up, in my opinion this could well be it. We all know the current state of the game, player numbers are slowly decreasing, especially in high and low sec. The people who play this game are well known for their ability to adapt and prosper, this will not cause mass scale de subs but actually give them a reason to log in again. Indy players will think 'I can potentially make more isk here', low sec dwellers will think 'I can actually start to make isk from piracy now' due to increased traffic flow through low. It will provide the content we all crave, of which the game in its current state does not provide.
Donnachadh
United Allegiance of Undesirables
#1576 - 2014-09-01 00:59:58 UTC
Interesting read all of this.

I think the answer to this being implemented comes from the fact that this topic is more than 2 years old. If CCP thought this was a good idea it would have happened by now. At the very least they would have had a trial for this up on a test server and would be looking for input from the community but it does not exist. From this I think we can safely believe that apart from a discussion point here this is a dead issue.

These are all just personal observations based entirely on my own views of EVE.

For those who support this idea you have many theories on why this would not adversely affect the markets and game play of EVE. The problem is that they are just that, they are theories and the only way to find out would be to try it. So why not try it, the primary reason I can come up with is what happens to the game if it fails?
Could CCP roll us back to the old fast enough to prevent collapsing the entire EVE gaming community out of existence?
Would they be able to roll it back at all?
What would be the real world costs of trying this and does the potential for gains in game out weight those real world costs?
Being one that has to compare risks,and expenses and make decisions on implementing new ideas/processes in real life all I can say is this. If I were CCP no matter how good this sounded it would never see the light of day there is to much real world risk to even consider it.
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#1577 - 2014-09-01 03:07:20 UTC
You know i suggested this same thing over 2 years ago.

And got like 20 pages of people saying how bad an idea it was.

How the times change.

or not.
Haakaa PaaIIe
Holey Rolling Empire
#1578 - 2014-09-09 03:16:19 UTC
Great idea! CCP pwease?
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#1579 - 2014-09-09 10:59:07 UTC
I like this idea.

I maintain a low security market (8 billion in 400 sell orders) with about 30 of those being stacks of popular ships. This would actually make that play style more profitable.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Hicksimus
Torgue
#1580 - 2014-09-09 12:54:52 UTC
This would be a nice twist. It would also be cool to find wormholes that get you from one nation's space to another.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.