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Crime & Punishment

 
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Open Letter To White Knight Community Re: Suicide Ganks In Progress

Author
Leto Thule
Caldari Provisions
Caldari State
#101 - 2014-08-28 14:07:28 UTC
Thomas Mayaki wrote:
However I guess the objective is not to stop the gank but to make it less efficient to gank.


Come on guys...

This is not the answer.

Every time this discussion comes up, people bring up changing this and nerfing that. None of that is needed. Being ganked in a freighter is 100% preventable.

Ill show you how in this recording taken from my alt's flightrecorder:

"Scout to freighter, 12 in local, no flashies, no watchlist. Jump and decloak so I can get webs."

"Freighter to scout, copy. Jumping, alining to safe. Escort will be following to provide webs at safe in case of scan probes."

"Scout to freighter, next gate is red, next gate is red, 12 Talos on gate."

"Freighter to scout, copy that, ill dock up."


AAAAAANNNDDD viola! The gank as been prevented. Please notice that the freighter is moving with a scout, and an armed escort (like anything should do when carrying a shitload of money). It requires people to play the game together and communicate.

The tools are already there. The answer is not to make anything less profitable or less meaningful. Keep asking for that, and youll soon see the snowball effect of changes that lead nobody to playing this game anymore.

Just stop asking for nerfs.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

DJentropy Ovaert
The Conference Elite
Safety.
#102 - 2014-08-28 14:20:28 UTC
Leto Thule wrote:


Come on guys...

This is not the answer.

Every time this discussion comes up, people bring up changing this and nerfing that. None of that is needed. Being ganked in a freighter is 100% preventable.




I have to use the term, but it's due to a large number of EVE players being, well, armed with a sense of entitlement that is just mind blowing. They come up with arguments such as "I just want to be left alone" and really manage to always skirt around the actual truth, the truth they are too afraid to say out loud.

That truth, of course, is:

"I want to gain a in-game advantage without actually being at the keyboard or subjected to any form of risk"

They want to park their 10 un-tanked mining alts in 0.5 space and strip whole belts clear without having to do much more then check back twice a hour to reset some lasers and move some ore around. They want to take contracts to move large amounts of gear from point A to point B for a profit, but they want to cook dinner or watch Netflix during the actual trip itself.

You can spot these entitled players a mile away. After engaging them in spaceship combat (in a video game that features spaceship combat as one of it's main features) they will often grow angry and make comments like:

"I just want to be left alone!"
"Honor!"
"Fair Fights"
"(insert type of ship) cannot defend itself in any way!"
"Griefing"

When myself and countless others patiently explain to them how to minimize their losses and not fall victim to these type of attacks, all these entitled players will do is whine more about how "unfair" things are - and again - they are simply lying and too afraid to tell you the truth.

That truth, of course, is:

"I don't want to have to learn about game mechanics or take the time to make friends who will fly with me and support my operations. I just want to be left alone!"

This is why I support CCP making a serious change and creating a second EVE online server, one that features no PVP combat outside of the duel system, no areas outside of high-sec space to confuse them - simply one huge 1.0 high-sec island where the entitled carebear is free to run missions and mine all day, even while totally AFK, without ever having to worry about any form of player vs. player interaction. We could even call it something like "World of Spaceships" or something :P
Helena Tiberius Mabata
Doomheim
#103 - 2014-08-30 02:09:15 UTC
I love this thread
Kaarous Aldurald
Black Hydra Consortium.
#104 - 2014-08-30 02:14:27 UTC
DJentropy Ovaert wrote:

This is why I support CCP making a serious change and creating a second EVE online server, one that features no PVP combat outside of the duel system, no areas outside of high-sec space to confuse them - simply one huge 1.0 high-sec island where the entitled carebear is free to run missions and mine all day, even while totally AFK, without ever having to worry about any form of player vs. player interaction. We could even call it something like "World of Spaceships" or something :P


I think they already scrapped the idea for an EVE Online movie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Helena Tiberius Mabata
Doomheim
#105 - 2014-08-30 17:59:50 UTC
Kaarous Aldurald wrote:
DJentropy Ovaert wrote:

This is why I support CCP making a serious change and creating a second EVE online server, one that features no PVP combat outside of the duel system, no areas outside of high-sec space to confuse them - simply one huge 1.0 high-sec island where the entitled carebear is free to run missions and mine all day, even while totally AFK, without ever having to worry about any form of player vs. player interaction. We could even call it something like "World of Spaceships" or something :P


I think they already scrapped the idea for an EVE Online movie.


Dear sweet jesus what did i just read
Kaely Tanniss
Black Lotus Society.
#106 - 2014-08-31 02:57:44 UTC
DJentropy Ovaert wrote:
Confirming problems with this idea:

"Members Of The White Knight Community" tend to be totally awful at every single aspect of EVE mechanics. I'm not trolling, being rude, or trying to start a flame war - but they literally tend to be the worst players that I have ever engaged. They tend to fly massive fail fits, have serious issues with concepts such as locking onto targets, shooting at targets, basic game mechanics, or anything else needed to even have a chance at a successful fight. They also tend to be motivated by ideas they have come up with that the game client itself does not recognize.

Other problems:

Self-Interest. As you can see from just typing my name into Zkillboard, almost every single miner I encounter is thinking about one thing: how much ISK can I make per hour while not having to be at the keyboard in the first place. Everything else is irrelevant, from fitting any type of defense, from paying attention to what is going on in the first place.

Attention Span. Fighting back against gankers requires use of the EVE client. White-Knights and Miners tend to be AFK, watching Netflix, in the bathroom, or any activity that involves not using the EVE client. When it comes to miners, and I rarely say this - I wish that CCP would do something. The simple that that I can grab a barge, find a belt with two high-volume rocks, press f1 on one of them, f2 on the other, and then stop paying attention to EVE 30-45 mins and generally make a in-game profit is just sad to me. If there were changes made to make mining a much more "active" profession, not only would the bot-mining community be damaged (which I think we all see as a good thing) but miners themselves would find themselves actually engaging in defending themselves simply due to having to be at the keyboard in the first place :P

Fun: As a ganker, I don't have to wait on anyone to generate content or "play" with. If I feel like getting some action, I undock and go find someone to shoot - and rarely does it take me more then 5 mins to find something fun to shoot. The "White-Knight" is limited to waiting on me or other gankers before anything can happen - this triggers the above issue (Attention Span) and they then give up, hop back into a untanked Hulk, and watch netflix for another hour before exploding again.

Toxicity Of Community: With exceptions (I know a few "White-Knights" who are fun people, always give a GF in a local, and are a blast to talk with) - "White-Knights" tend to be motivated by anger, rage, hurt feelings, and a rather limited and immature view on how EVE works in the first place (One only need to consider the popular arguments of "YOU SHOULD GO TO LOW SEC", "MINING SHIPS CANNOT DEFEND THEMSELVES", "HONOR", "FAIR-FIGHT", etc) . This results in a self-defeating situation - players who do not suffer from the earlier issues (Overwhelming self-interest, short attention span, understanding of game mechanics) and who really just want to have some PVP fun make contact with "Anti-Ganking" groups, and then run away from them as quickly as possible due to the quality of communications in their communities. Other members of the New Order can vouch for me on this one, many of our members start off as "White-Knights" and simply grow tired of being part of a community known for little more then an obsessional with homosexual acts, e-rage, "honor", tears, and players who have no idea how EVE even works in the first place and this results in them joining us and commenting on how refreshingly fun and well-educated most members of the New Order tend to be.

In closing - I personally do not understand how spending hours of my game time hunting down members of ganking groups and managing to get myself in a position where I could "save" a target that is likely fit in a totally silly way and not even at the keyboard in the first place would be in any way "fun" - but I respect all forms of emergent gameplay. The real issue that I see with the failure of the "White-Knights" to ever accomplish anything of worth can only be solved by other mature and intelligent players considering that style of play as "fun" coming together - and the simple reality is that I don't know (with a few exceptions!) any mature and intelligent players who would consider it fun :P

And finally, I cannot find the original post - but someone on these forums once brought up what is another serious issue with the "Anti Ganker" concept - who really wants to spend their time "defending" people who have not realized that "Anti-Ganking" is something that can be taken care of by one person - the target. Using advanced techniques such as:

* watching local
* being at keyboard
* using intel channels
* fitting a tank
* using d-scan

will result in your chances of being ganked being reduced to a pretty tiny amount. After all, who wants to help players who cannot even be bothered to learn these very simple techniques?


Couldn't have said it better... :P

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

DJentropy Ovaert
The Conference Elite
Safety.
#107 - 2014-08-31 06:00:22 UTC
Helena Tiberius Mabata wrote:
Kaarous Aldurald wrote:
DJentropy Ovaert wrote:

This is why I support CCP making a serious change and creating a second EVE online server, one that features no PVP combat outside of the duel system, no areas outside of high-sec space to confuse them - simply one huge 1.0 high-sec island where the entitled carebear is free to run missions and mine all day, even while totally AFK, without ever having to worry about any form of player vs. player interaction. We could even call it something like "World of Spaceships" or something :P


I think they already scrapped the idea for an EVE Online movie.


Dear sweet jesus what did i just read


Let's just leave it at the result of whisky + sarcasm gone a bit extreme :P
Steppa Musana
Doomheim
#108 - 2014-08-31 14:03:47 UTC
DJentropy Ovaert wrote:

"I want to gain a in-game advantage without actually being at the keyboard or subjected to any form of risk"

This is entirely possible too. In fact only a moron is ATK in high-sec while mining if you ask me. Smart players are properly AFK in high-sec or ATK but in nullsec.

That is probably the saddest part of this whole thing. The game mechanics in high-sec are imbalanced towards the side of safety, and yet the whining still continues. They have designed the mechanics so you can safely AFK mine, AFK haul, or AFK travel at the cost of efficiency/profit.

Hey guys.

Zero Sum Gain
FREEEEEEEEEEEEEEEEDOOOOOOOOM
#109 - 2014-08-31 16:04:46 UTC
I think this applies more to the miners than "white knights". WKs still have the obstacle of being present for the gank. So the solution for this, as with everything in eve, is alts. Logi link, w/e . (This is for the solo miner not willing to is box a fleet since obviously it's more effective in every aspect to fleet barges.)

For every task in space, an alt is more reliable than a friend. Scouting for haulers, sebo for gate camp, logi for miners/mission/plex ing. Doesn't matter, have alt.
Don Purple
Snuggle Society
Test Alliance Please Ignore
#110 - 2014-08-31 18:43:55 UTC
DJentropy Ovaert wrote:
Helena Tiberius Mabata wrote:
Kaarous Aldurald wrote:
DJentropy Ovaert wrote:

This is why I support CCP making a serious change and creating a second EVE online server, one that features no PVP combat outside of the duel system, no areas outside of high-sec space to confuse them - simply one huge 1.0 high-sec island where the entitled carebear is free to run missions and mine all day, even while totally AFK, without ever having to worry about any form of player vs. player interaction. We could even call it something like "World of Spaceships" or something :P


I think they already scrapped the idea for an EVE Online movie.


Dear sweet jesus what did i just read


Let's just leave it at the result of whisky + sarcasm gone a bit extreme :P

Pretty sure you gave me a nose bleed DJ xD.

I am just here to snuggle and do spy stuff.

Rabe Raptor
The Conference Elite
Safety.
#111 - 2014-08-31 22:20:14 UTC
With an alt that acts as webber/scout you can basically prevent all freighter ganks. That means with 2 accounts you can beat like 20 people. In what other activity is that considered remotely possible?

What the tearful carebears want is to be able to beat 20 people with one account. And while AFK.

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