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War decs Looking for thoughts

Author
Donnachadh
United Allegiance of Undesirables
#1 - 2014-08-29 14:19:56 UTC  |  Edited by: Donnachadh
To start out some background.
Recently a high sec corp I have a character in was war decced, no problem I thought we just play the game and move on, or better yet just play on one of my many other characters for the week. But then I started to dig into the situation and that led to some interesting and to me disturbing information. The corp that WD us had 106 active WD, all of the corps under WD were located in one small area of space. Ah I thought how novel the lazy mans way to pad a KB, WD a massive number of corps in a small area then sit on gates and rack up kills. This got me thinking and looking even deeper into this and instead of simply playing another character I spent the week researching high sec war dec corps and that led to some even more astounding facts. Initially I thought over 100 active WD was crazy but then I started to find corps that had hundreds with the top being almost 600 active WD.

A little about me and what has gone on to this point to put some of this into perspective.
I have no problem with the WD mechanic, in fact I think it adds a degree of unpredictability to the game that helps to keep it interesting. Even though I am not a PvP player I have always fully supported the WD mechanic, that is until this situation and now I find myself questioning, not the mechanic itself but how players are applying it to the game.
To answer the question yes I filed a petition on this and the short answer from CCP was working as intended get used to it and move on.

Thank you for your patience and now we get to the part I offer up for thoughts, ideas and discussion.
Do you think this use of the WD mechanic is good for the game as a whole and not just for the WD corps?
Do you think the game would be better off if there were reasonable limits placed on the number of active WD a corp / alliance can have?
If you think limits are a good idea what are your thoughts on how many?
Does a situation like this help to attract and hold the new players, or chase them away from the game?
If it chases them away how and why is that a good thing?
Maybe a sliding scale for fees would be a good way to limit the number of WD. The first corp you WD cost you 50 mil, the second maybe 75mil etc so the economics of having multiple WD active would be more of a limiting factor than it currently is?

Edited for spelling errors
Arden Elenduil
Unlimited Bear Works
#2 - 2014-08-29 14:49:28 UTC
iI wouldn't mind being limited in how many corps iI can dec. but before that, fix wardecs so that people actually have a reason to fight, and that you can't evade them that easily...
THEN start talking about limiting them...
ShahFluffers
Ice Fire Warriors
Infinite Pew
#3 - 2014-08-29 15:24:14 UTC  |  Edited by: ShahFluffers
WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK)

To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 corps would cost a minimum of 30 BILLION ISK.

And the costs double for each week a WarDec is active. Or if the corp has 100+ members in it.


The only loophole to this is joining someone else's war as an ally.

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).

I remember my first WarDec. I died miserably a few times and then found my stride. Twas exciting. Especially when all of us newbies decided that we didn't like being camped in and that we would fight even if we died.
Fer'isam K'ahn
SAS Veterinarians
#4 - 2014-08-29 15:38:11 UTC  |  Edited by: Fer'isam K'ahn
All of this has come up before, but since no solution has been found I think this still needs to be explored.

Basically nothing is wrong with the wardec mechanics, though abuse is also quite obvious.

I think a starting limit should be there, as well as a hard cap.

My best 'on th top of my head' suggestion would be the implementation of the 'War Corporation' and 'War Allaince' skills.

War Corporation
Leadership V
Corporation Management V
Memory, Charisma
x4
+1 Wardec per level for the Corporation

War Alliance
War Corporation V
Leadership V
Corporation Management V
Memory, Charisma
x8
+1 Wardec per level for the Alliance
+2 Wardec per level for the Corporation

This will give hard caps of smaller groups via corp wars of 15 as a hard limit and in regards of alliances to 5.
An alliance can decide to have big wars with less targets or spereate and have multiple wars via smaller splinter corps (might have to drop the ingame allince though, doesn't mean they have to disband as a community).

So +1 on limits and effort

PS: And those numbers are suggestions that 'feel' right to me, 20 organized corps willing to wage war can still get 300 running at one time - as a shadow alliance.
Lugh Crow-Slave
#5 - 2014-09-02 11:57:55 UTC
I'm not sure making it skill based is the right way to go but I resist anything that promotes alts however I like your general idea as hard caps would also make war Decing larger corps a more appealing target rather then new corps who are just starting
Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-09-02 12:05:52 UTC  |  Edited by: Fer'isam K'ahn
Just got wardecced by a 1 day Alt and 1 member in the corp to allow for corp hot-dropping. 3 active wars for this 1 day 1 man corp. (not this toon, so no, it's not a forum post response Blink)

This is excatly what would be prevented by skills. No serious corp/player will have trouble getting those skills and make WD work, but this ****** 'I war dec everything with an new Alt' and possible corp hopping, douchbag behavior needs to be stopped.
Lugh Crow-Slave
#7 - 2014-09-02 12:31:43 UTC
had never come across that but with that then i can certainly see a use for the skills
Donnachadh
United Allegiance of Undesirables
#8 - 2014-09-02 13:56:41 UTC  |  Edited by: Donnachadh
ShahFluffers wrote:
WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK)

To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 corps would cost a minimum of 30 BILLION ISK.

And the costs double for each week a WarDec is active. Or if the corp has 100+ members in it.


The only loophole to this is joining someone else's war as an ally.

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).

I remember my first WarDec. I died miserably a few times and then found my stride. Twas exciting. Especially when all of us newbies decided that we didn't like being camped in and that we would fight even if we died.


I did not want to go down this path but since it has been opened by another the corp that WD me had 20 members. In the 2 weeks leading up to my WD they spent 5.8 billion in WD fees, the week we were under WD they spent an additional 2.9 biilion and the 2 weeks after my WD they another 6.8 billion. That's 15.5 billion in 5 weeks for a corp that has at most 20 real people in it. Looking at the kill board for those 5 weeks they managed less than 2 billion with more than 950 kills. that's about 2.1 million per kill and looking at the kill board the type of ships killed are those routinely flown by new players but seldom flown by vets.

I can read them now, "if they can't handle it get out of the game" or the ever popular "EVE is a harsh mistress get used to it" type of posts and attitudes. So how and why are the new player kills and this attitude bad for the game.? Well that one is simple, they are bad because they chase new players out of the game at a point when due to declining player subscriptions we need to find ways to attract and more importantly keep the new players in the game.

A stupid high sec WD rarely bothers the vet players like myself, we quite literally play with the WD corp to see how serious they are. Clone jump to other regions to see if they try to hunt, play station games, go cloaky and fly around to the systems where they are and taunt them in local, bail to an NPC keep playing right under their noses, or simply play on alternate characters for the week and ignore the WD entirely. The only people that really suffer in a high sec WD are the new players that do not have the skills, the ISK or the alternate characters to minimize the impact of a WD the very same new players that we need to kjeep in the game.

For another take on the whole high sec WD thing read this
https://forums.eveonline.com/default.aspx?g=posts&t=370558&find=unread
Dargen Heluene
Pie Family Rock Farming INC
#9 - 2014-09-02 14:22:11 UTC
ShahFluffers wrote:

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).
.


The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it.

I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought...
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-09-02 14:24:25 UTC
Dargen Heluene wrote:
ShahFluffers wrote:

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).
.


The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it.

I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought...



You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.

Still think it's a good idea?
Dargen Heluene
Pie Family Rock Farming INC
#11 - 2014-09-02 14:41:11 UTC
Danika Princip wrote:


You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.

Still think it's a good idea?


Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV. I was just thinking along the lines of giving the attacking corp something they have to defend, to make wars more about defending something, rather than pay fees just for Concord to not bother them.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2014-09-02 15:11:42 UTC
Dargen Heluene wrote:
ShahFluffers wrote:

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).
.


The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it.

I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought...


so they are using war decs to make money? thats a problem?
if u try to fight them and they run away, arent u making them lose money?

war decs shouldnt be limited. if u can foot the bill then just let the sand box roll. If all those hundreds of corps cant get together and work with each other then it sounds like they should go under anyways.

The issue im most concerned with war dec wise is how aggressors have little commitment to actually do anything with their dec. ive had the thought of something anchorable being a requirement for outgoing decs before. still ironing out things though.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dargen Heluene
Pie Family Rock Farming INC
#13 - 2014-09-02 15:34:08 UTC
Daichi Yamato wrote:

so they are using war decs to make money? thats a problem?
if u try to fight them and they run away, arent u making them lose money?


It just goes back to what the previous posters have said: There is no incentive for corps to fight back during an unprovoked war. If they don't have a reason to fight back, an industrial corp will just avoid the conflict altogether. Fun fights are at least some incentive to fight back, and these war-dec corps do all they can to avoid fair fights. I can't begrudge them creating content and generating isk for their members, but for the other side the war is just an annoyance.
Komi Toran
Perkone
Caldari State
#14 - 2014-09-02 15:52:25 UTC
Dargen Heluene wrote:
Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV.

Nul sec corps still trade in high-sec, which they accomplish through alts. If you needed to anchor a structure to war dec an alliance, it would be nothing for the people who organized Burn Jita to come down and crush your war before it even began, and then they wouldn't need to use alts to trade in high.

Best, actually, to lock in alliance war-deccing mechanics as they are. The only reason to be in an alliance is because of PvP anyway.


Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-09-02 16:37:44 UTC
Dargen Heluene wrote:
Daichi Yamato wrote:

so they are using war decs to make money? thats a problem?
if u try to fight them and they run away, arent u making them lose money?


It just goes back to what the previous posters have said: There is no incentive for corps to fight back during an unprovoked war. If they don't have a reason to fight back, an industrial corp will just avoid the conflict altogether. Fun fights are at least some incentive to fight back, and these war-dec corps do all they can to avoid fair fights. I can't begrudge them creating content and generating isk for their members, but for the other side the war is just an annoyance.


an incentive to fight back can be not to be forced to dock up for a week. if only the war could be prematurely ended.

Komi Toran wrote:

Nul sec corps still trade in high-sec, which they accomplish through alts. If you needed to anchor a structure to war dec an alliance, it would be nothing for the people who organized Burn Jita to come down and crush your war before it even began, and then they wouldn't need to use alts to trade in high.


sandbox. hurrah.

but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#16 - 2014-09-02 16:57:43 UTC
I think wardeccs are working as designed. If you don't want to fight the war, drop to NPC Corp or make a 1-man corp and fold when you get wardecced. I don't see any reason for highsec corps unable to defend themselves to exist.
Komi Toran
Perkone
Caldari State
#17 - 2014-09-02 16:57:54 UTC
Daichi Yamato wrote:
but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk.

Any territorial mechanic that's required to flip a switch to instigate a war dec succumbs to Malcanis's law, and war decs do not need to be changed to suit veteran players. Furthermore, corporations that are organized enough to combat a war dec using these tools are already organized enough to avoid war decs or render them moot. This makes the mechanic pointless, as it doesn't solve anything: war decs remain pointless except for the purposes of not-griefing and killboard padding.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2014-09-02 20:19:22 UTC
Dargen Heluene wrote:
Danika Princip wrote:


You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.

Still think it's a good idea?


Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV. I was just thinking along the lines of giving the attacking corp something they have to defend, to make wars more about defending something, rather than pay fees just for Concord to not bother them.



Because it means that we don't have to put up with six month long wardecs from marmite or whoever ,and can simply blow up whatever the thingy they have to defend is and go right back to using in corp alts for all our logistics needs, instead of having to use alts at all, thus leading to less embarrassing lossmails on the jita undock and far simpler logistics.

Simple really.
Veers Belvar
Swordmasters of New Eden
#19 - 2014-09-03 01:24:49 UTC
Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-09-03 01:29:03 UTC
Komi Toran wrote:
Daichi Yamato wrote:
but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk.

Any territorial mechanic that's required to flip a switch to instigate a war dec succumbs to Malcanis's law, and war decs do not need to be changed to suit veteran players. Furthermore, corporations that are organized enough to combat a war dec using these tools are already organized enough to avoid war decs or render them moot. This makes the mechanic pointless, as it doesn't solve anything: war decs remain pointless except for the purposes of not-griefing and killboard padding.


im not disputing malcanis' law

im not trying to stop highly organised, big entities with lots of power defending themselves with their organisation, big size and power...in fact thats the point! If your a 5 man show, active only 3 hours a day, you should have your dec taken from under you by a more organised, active and numerous enemy.

to me, thats how it should be working.

smart>dumb
organised>dumb
friends>no friends
experienced>noob
effort>lazy tit

\o/

where as a common occurance at the moment is a small gang of casual players can war dec a much larger, much more active corp. Engage the larger corps softer targets, and then retreat guerrilla style the moment things dont look favourable. From then, the larger corp must stay active camping them in, wasting their time when their obvious superiority could be put to good use ending the dec that the attackers hardly deserve. This happens on all scales, to noobs and vets and its exactly why many defenders dont even bother fighting a dec.

counter attacks take vastly more effort than they are worth. There are no soft targets for the defender to attack. No objective for the defender. Literally nothing to do save try to carry on as normal until the attackers log on. And this goes on for a week, without fail, no matter the ability or power of the defender.

Having the ability to prematurely end a war dec is also a great way to determine whether a merc ally has actually done their job as well. The agreed payment could be triggered upon the completion of whatever objective, so hiring allies that do **** all would not be an issue.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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