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Bombs: Big and Small (Balance and Variants)

Author
Strata Maslav
V0LTA
WE FORM V0LTA
#1 - 2014-08-28 18:16:47 UTC  |  Edited by: Strata Maslav
The current efficiency of bombing runs vs. certain ships is a pressure skewing the fleet meta. The combination of low signature strength, high signature radius and mobility makes Battleships and Battlecruisers great targets for bombers, lets not even consider shield variants.

What these two classes have available is burst mobility available to them through micro jump drives. A pilot can attempt to spool up his micro jump drive when the bombs are initially launched and due to the bomb’s travel time have a chance of escaping. The margins for this escape are small and requires a pilots to have a high level of the micro jumping skill trained in order to reach the 8 second spool up time.

Lowering the spool up time of the micro jump drive would affect the balance of micro jump drives in across the board, making battleships a little too mobile/elusive.

I argue that there needs to be two tiers of bombs.

Armored Bombs: The bombs as we know them would slowed down. So the time from launch to detonation would increase Giving the targeted pilot a chance to react means that an alert pilot can point his ship and micro jump to safety before the bombs hit. The pilot simply holding a close orbit on his anchor with paying attention to the battlefield will still have a nasty surprise.

Rapid Bombs: A new type of bomb would be introduced with current values except the amount damage that they can take would be reduced. This would allow bombers to still hit faster moving targets as they do currently, but they would not be able to launch the same raw volume of bombs as they do currently (Reduced Alpha). These bombs could potentially have a relatively higher rate of fire as the potential DPS from bombs on that target would be reduced, although the pilot would have to remain on field and on target to do so.

These would ensure that bombs are still effective verse battleships regarding their damage and allow for a more dynamic battle not a single move checkmate.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-08-28 18:27:08 UTC
Strata Maslav wrote:
The margins for this escape are small and requires a pilots to have a high level of the micro jumping skill trained in order to reach the 8 second spool up time. .
.. and need to have a MJD fit in the first place.

In this very slim situation a 'maybe not': Wait - de-cloak - launch - warp - win ?! How dare they Shocked

Some improbable situation where bomb camps can be mitigated? Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxx!

Aeh, you serious ?!
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2014-08-28 21:00:13 UTC
Sure. Let's add Armored and Rapid Bombs, but as two new bomb types in addition to the one we have.

Armored Bombs would be slower but have much more EHP. The intended side-effect of this is that you can launch a larger volley of them, so 12 or 15 of a bomb type instead of only 7.

Rapid Bombs can be faster with less EHP. All three would do the same amount of per-bomb damage and instead be balanced around their meta use, which is in groups of bomber wings.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2014-08-28 21:09:35 UTC

As long as you are using a non-similar damage type, they only have 300 EHP, which is the damage a large smartbomb delivers. How effectively can BS's destroy bombs with smartbombs, as the numbers imply such a tactic would work?
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#5 - 2014-08-28 22:51:26 UTC
No to nerfing current bombs, but yes to adding these as two new variants perhaps.

Why? Because bombs ride on paper tanks already, and they are the ONLY AOE weapon left in the game... when CCP nerfed the Titan main gun, they made Titans nothing more than big useless coffins. So...

no to removal and nerfing of current bomb dynamics... yes to adding more dynamics please.
Lugh Crow-Slave
#6 - 2014-08-29 09:57:43 UTC  |  Edited by: Lugh Crow-Slave
Gizznitt Malikite wrote:

As long as you are using a non-similar damage type, they only have 300 EHP, which is the damage a large smartbomb delivers. How effectively can BS's destroy bombs with smartbombs, as the numbers imply such a tactic would work?


this wouldn't work very well since the bombs can burst at 30km away well out of smart bomb range but two new types of bombs would be cool. but who know what will happen they said they are going to be revamping how bombers work
Anthar Thebess
#7 - 2014-08-29 11:08:27 UTC
Include training bobs.
Very cheap to produce 50k per bomb , doing minimal or even no damage.
Now people that want to learn how to bomb have to go to SISI.
Why not change this?