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Direction of the gameplay in the future

Author
Vlademyr
Absolute Order
Absolute Honor
#1 - 2014-08-28 19:59:51 UTC
Feel free to call me out on this; does anyone else notice the balancing going towards "arena" style gameplay when it comes to pvp? Maybe ive just read too many bitter vet posts on 4chan...

On a different note, is ccp going to prioritize sci-fi immersion in the coming years?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-08-28 20:04:44 UTC
Vlademyr wrote:
Feel free to call me out on this

Ok. You're out.

Quote:
does anyone else notice the balancing going towards "arena" style gameplay when it comes to pvp? Maybe ive just read too many bitter vet posts on 4chan...

Not something I've noticed personally.

What do you mean by arena style pvp?
Chandaris
Immortalis Inc.
Shadow Cartel
#3 - 2014-08-28 20:09:27 UTC
they've certainly pushed the pvp side of the game, but to be fair -- having tried a bit of everything in eve over the years, it is the most compelling, rewarding and fun part of the game.

if you haven't gotten into PVP in eve, solo, small gang, fleet or whatever -- you're doing yourself a disservice and not exploring the best thing the game has to offer.
Herzog Wolfhammer
Sigma Special Tactics Group
#4 - 2014-08-28 20:17:12 UTC
as if FW plexes are not CTF-like...

Bring back DEEEEP Space!

Vlademyr
Absolute Order
Absolute Honor
#5 - 2014-08-28 20:18:55 UTC
Wow saying "arena" was totally vague as **** sorry.

I mean to say that there isnt alot of variety in the scenarios that you would encounter in pvp. x sized blob vs z sized blob. More importantly that there is usually some sort of counter whether it be fitting differently, getting a bigger fleet, etc against a superior force.

Let me put this another way since im barely making sense to myself right now -_-

How many of you would like to see eve pvp become more complex and unfair to noobs?

What im really getting at is that i would like to see much different tactical scenarios where i would have to outwit an opponent to beat them rather than just get a bigger fleet and then they get a bigger fleet ad nauseum. blob mechanics essentially.

Where do you guys stand on this?
Vlademyr
Absolute Order
Absolute Honor
#6 - 2014-08-28 20:19:42 UTC
Also, some justification for pvp besides killmails >,>
Hra Neuvosto
Party Cat Enterprises
#7 - 2014-08-28 20:23:31 UTC
Vlademyr wrote:
Also, some justification for pvp besides killmails >,>

How about fun?
Chandaris
Immortalis Inc.
Shadow Cartel
#8 - 2014-08-28 20:23:32 UTC
those situations already exist. not everything is a n+1 cap blob fight, there's lots of tactically heavy small gang skirmishing happening, esp in lowsec and fw, and tactics can matter a lot in a gang fight esp if people are flying in faster moving gangs where actually flying your ship is required (as opposed to many armor comps that are just 'get on zero and press f1'

and there is plenty of PVP that occurs for more than just killmails, poco/pos/sov warfare, specifically.

me thinks you need to explore PVP a little deeper, you seem to be making an aweful lot of assumptions and generalizations.
Vlademyr
Absolute Order
Absolute Honor
#9 - 2014-08-28 20:26:31 UTC
Ill give you the benefit of the doubt and just assume ive been getting in ****** fleets lol. thanks for your candor.
bacon lettuce tomato
#10 - 2014-08-28 20:28:06 UTC
Hra Neuvosto wrote:
Vlademyr wrote:
Also, some justification for pvp besides killmails >,>

How about fun?


Wouldn't be surprised if a lot of people just find the KMs fun.
Rowells
Pator Tech School
Minmatar Republic
#11 - 2014-08-28 20:29:28 UTC
Planned, coordinated fights between large entities tend to be like two professionals playing chess.

It's when they are unplanned and no one has any idea what's going on when the fun kicks in.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2014-08-28 20:30:29 UTC
Vlademyr wrote:
What im really getting at is that i would like to see much different tactical scenarios where i would have to outwit an opponent to beat them rather than just get a bigger fleet and then they get a bigger fleet ad nauseum. blob mechanics essentially.

Where do you guys stand on this?

I like to both solo roam and fleet roam.

Each has it's appeal. On the fleet end, I can almost see where you are coming from, though I don't have experience in large fleet combat. In small gang fights, decisions about engaging or running are often made based off d-scan results and the decision to engage is made generally because there is a chance to win. Where the variety comes in, in my experience is in how risk averse the FC is (so what percentage of chance the FC feels is ok to engage an opponent). We generally work on a 50:50 chance; and that opens up a lot of good fights, even where we lose.

On the solo side, I find it to have a lot of varierty, totally determined by my own level of risk aversion. If you fly around looking only for the fights you'll win, then I'd agree that it becomes a little bland. Most of the time I try to engage as much as possible and that's where those exact aspects of thinking through the situation become important. In that respect, it's very un-arena like.

I do agree with you on the limiting aspect of killboards. I think that contributes to some people's decision making.
voetius
Grundrisse
#13 - 2014-08-28 20:32:25 UTC
Vlademyr wrote:
Feel free to call me out on this; does anyone else notice the balancing going towards "arena" style gameplay when it comes to pvp? Maybe ive just read too many bitter vet posts on 4chan...

On a different note, is ccp going to prioritize sci-fi immersion in the coming years?


Hadn't noticed it myself. I haven't seen any info from CCP on the direction of gameplay in the future either.
Kagura Nikon
Native Freshfood
Minmatar Republic
#14 - 2014-08-28 20:33:57 UTC
Vlademyr wrote:
Wow saying "arena" was totally vague as **** sorry.

I mean to say that there isnt alot of variety in the scenarios that you would encounter in pvp. x sized blob vs z sized blob. More importantly that there is usually some sort of counter whether it be fitting differently, getting a bigger fleet, etc against a superior force.

Let me put this another way since im barely making sense to myself right now -_-

How many of you would like to see eve pvp become more complex and unfair to noobs?

What im really getting at is that i would like to see much different tactical scenarios where i would have to outwit an opponent to beat them rather than just get a bigger fleet and then they get a bigger fleet ad nauseum. blob mechanics essentially.

Where do you guys stand on this?



That already exist. That is what we do when we fight other armed groups . We do nto fight only other armed groupsd.. we hunt missiosn runners as well for the shiny loot. But we usually fight other combat forces outnumberign us a by a LOT. And always win.. by using brains.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Vlademyr
Absolute Order
Absolute Honor
#15 - 2014-08-28 20:38:29 UTC  |  Edited by: Vlademyr
I feel like an idiot for making this thread lol. Its obvious I just havent joined any good pvp or pirate corps. RollIdea
Vlademyr
Absolute Order
Absolute Honor
#16 - 2014-08-28 20:42:38 UTC
Scipio Artelius wrote:
Vlademyr wrote:
What im really getting at is that i would like to see much different tactical scenarios where i would have to outwit an opponent to beat them rather than just get a bigger fleet and then they get a bigger fleet ad nauseum. blob mechanics essentially.

Where do you guys stand on this?

I like to both solo roam and fleet roam.

Each has it's appeal. On the fleet end, I can almost see where you are coming from, though I don't have experience in large fleet combat. In small gang fights, decisions about engaging or running are often made based off d-scan results and the decision to engage is made generally because there is a chance to win. Where the variety comes in, in my experience is in how risk averse the FC is (so what percentage of chance the FC feels is ok to engage an opponent). We generally work on a 50:50 chance; and that opens up a lot of good fights, even where we lose.

On the solo side, I find it to have a lot of varierty, totally determined by my own level of risk aversion. If you fly around looking only for the fights you'll win, then I'd agree that it becomes a little bland. Most of the time I try to engage as much as possible and that's where those exact aspects of thinking through the situation become important. In that respect, it's very un-arena like.

I do agree with you on the limiting aspect of killboards. I think that contributes to some people's decision making.



This is the kind of answer i wanted to see, but i was thinking specifically about the number of ways one engages the enemy (turrets, neuts, webs, scrams, ecm, cloaks... thats it? especially attacks that are so easily identified, wouldnt it be more interesting to be attacked by something youve never seen or heard of before?)
DaReaper
Net 7
Cannon.Fodder
#17 - 2014-08-28 21:06:33 UTC
voetius wrote:
Vlademyr wrote:
Feel free to call me out on this; does anyone else notice the balancing going towards "arena" style gameplay when it comes to pvp? Maybe ive just read too many bitter vet posts on 4chan...

On a different note, is ccp going to prioritize sci-fi immersion in the coming years?


Hadn't noticed it myself. I haven't seen any info from CCP on the direction of gameplay in the future either.



I see post like this and I scratch my head.

You have not seen any direction? Really? Repairing old systems so they run better is no direction? Not making half assed promises that fall flat, while showing a dinfinative but vague road map of where we are going is not direction? Changing from the restrictive 2 expantions a year to a more robust system is not direction? Putting the breaks on a game that was not working how they wanted and changing it into what they really want it be (dust to legion) is not direction? Stopping the insane eve is everywhere idea and focusing on there core, which is a pc gaming experience and making the definitive sci fi they always wanted (check old youtube videos) is not direction?

You do realize that the reason why they have to stop and do all this fixing Is because the ccp of the past had its head up its ass and left things to collect dust or break while moving on to the next big thing. The next big then was then incomplete or broken with promisies of coming back to fix it. Well guess what? after 8 years of neglect they are coming back around to fix it.

I am very happy witht he direction. If they fix old things, laying the ground work for new stuff, then i'm all for it. Once pos' alliances, and corps get fixed you will prolly see rejoicing. The issue is, that's not all the game is, and everything negelected for years need to be fixed. All of it.

If you think the direction of a game should be to leave old crap in the gane to be broken while you make the next broken thing, then I think you need your head examined.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2014-08-28 21:06:38 UTC
Vlademyr wrote:
This is the kind of answer i wanted to see, but i was thinking specifically about the number of ways one engages the enemy (turrets, neuts, webs, scrams, ecm, cloaks... thats it? especially attacks that are so easily identified, wouldnt it be more interesting to be attacked by something youve never seen or heard of before?)

Sure, but I guess there are a couple of points to that:

First is just the practical aspect that there are only so many tools CCP can provide to us and in general, as a community we are very good at optimising things quickly so it becomes predictable what an opponents fit will most likely look like as soon as we see the hull type on dscan.

Secondly though, I'm finding that pvp has a lot more depth and subtlety to it than the simple mechanics of the game. That comes back in part to your original question about thinking tactically, combined with taking control of everything in a fight (see next paragraph).

By that I mean, CCP provide simple tools to fight - keep at range, orbit, group weapons and F1, turn everything on and hammer as hard as possible until you win or run out of cap - it's kind of the place I started in when I first began to pvp. It was new enough then that using those inbuilt tools and simple approach was still interesting. As I've gained more experience though, a lot of decisions have become reflex, but that's opened me up to doing away with those basic tools and thinking and acting more based on knowledge.

Manual flying, good cap management through cycling modules, thinking about the underlying aspects that reduce incoming damage, ammo selection, trying to control the range in the fight and reacting to my opponent having control - these add way more depth to pvp than the game appears to offer. They also vary each fight, so there is a lot of combinations and information to process if you want to.

I don't want to overstate it. A fight can be as simple as get in, wham, bham, thank you maam. I certainly do that at times.

But other times, when I'm concentrating and so is the opponent, the 'gf' in local really means something.
Vlademyr
Absolute Order
Absolute Honor
#19 - 2014-08-28 21:25:25 UTC
DaReaper wrote:


If you think the direction of a game should be to leave old crap in the gane to be broken while you make the next broken thing, then I think you need your head examined.


Ill concede to your points, i understand that beggars cant be choosers.

Scipio Artelius wrote:


But other times, when I'm concentrating and so is the opponent, the 'gf' in local really means something.


It means alot to me that this still exists somewhere in eve and i will fight tooth and nail to get it. Im gonna see how my solo-fu improves now that i have the isk to back it up. Thanks for inspiring me Scipio. :D
Doc Fury
Furious Enterprises
#20 - 2014-08-28 21:34:46 UTC
Vlademyr wrote:

On a different note, is ccp going to prioritize sci-fi immersion in the coming years?


All indications point to no. Or yes... It seems to change when I shake this thing.

/4chan? Really?!


There's a million angry citizens looking down their tubes..at me.

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