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ECM (Randomness) Mechanics in other games.

First post
Author
Super Chair
Project Cerberus
Templis CALSF
#81 - 2011-12-08 10:05:29 UTC
I think the dodge haters in LoL and ECM haters in EVE have, (well for lack of a more polite term), they have same lack of mental ability. Dodge had a counter in LoL, it was called sword of the divine. It meant that your attacks couldn't be dodged. It was cheap and usually meant victory over the dodged based champion in LoL. Even as the most auto attack dependent champion. ECM has several counters and you people just want it removed/nerfed because you can't comprehend how to counter it. Here's how:


Any sniper ship with a 100km range. You shoot them from outside their jam range and watch them either explode or be forced off the field. Problem. Solved. My naga/cerb has forced so, so many falcons, rooks, and blackbirds (even up to 6-7 at one time) off the field I just laugh at it.

ECM (what a surprise you can use it too!)

ECCM

Sensor Damps



Rather than dumb down the game, adapt or die. This is EVE's law. If you're fighting against someone where you think a single attack (such as a dodge) missing is the difference between victory and defeat you're doing it wrong. If you're not planning and calculating your fights, then you're relying on chance to win, and the irony of when you lose to the random chance that you got jammed or your attack was dodged is just hilarious. Complaining about ECM is like someone complaining that weapons do too much damage so they should just remove all weaponry from the game because it blows them up.

Count MonteCarlo
Gods Holy Light Bringing You're Penance
#82 - 2011-12-08 11:23:50 UTC
Main issue with ECM is that it's severely under powered against 5+ gangs, and as the ship is catered for risk averse people, it's mainly used effectively as a ganking tool for larger gangs against a smaller number of people, I don't remember dying because of falcon in years, but I've been forced to disengage because of falcon too many times to count when it's impossible for me to kill it

I've seen a lot of alliances try to use ECM scorpions as a direct counter to Logistics in medium sized fleet battles, if ccp went down the route of changing ecm, I feel that its role should be redirected towards being a solid counter to logistics
Mfume Apocal
Brutor Tribe
Minmatar Republic
#83 - 2011-12-08 11:39:32 UTC
Fon Revedhort wrote:
Ptraci wrote:
honestly Falcons have no tank .

You've got to be kidding - most falcons I meet are overtanked with 1600 mm plate. You can use it, too. Unlike me and ECCM, you know. ECCM = module, avail only at blobs.


Quote:
overtanked


What?
Ottersmacker
Genos Occidere
HYDRA RELOADED
#84 - 2011-12-08 11:42:55 UTC
In times of olde during my battles for Warsong Gulch, my trusty Freezing Band saved me many a time and occasionally decided match victory when it saved me when I was carrying the wretched Alliance's flag to Warsong Hold. This powerful ring had only a 1% chance to freeze (and thus make useless) an enemy. Now think of the chances ECM has in EVE to turn other ships useless.

i just locked an open door.. strange, yet symbolically compelling.

Ciar Meara
PIE Inc.
Khimi Harar
#85 - 2011-12-08 12:02:13 UTC
Ptraci wrote:
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.


Being lucky is part of being a good commander, ask Julius Caesar. So randomness should be part of EVE, as it is in life. If you want to go play LoL though, go right ahead.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#86 - 2011-12-08 12:05:38 UTC
Ciar Meara wrote:
Ptraci wrote:
Minigin wrote:
http://na.leagueoflegends.com/news/inside-design-dodge

i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games.


When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.


Being lucky is part of being a good commander, ask Julius Caesar. .


I can't he's dead

 Though All Men Do Despise Us

Vachir Khan
Rugged Ruff and Ready
#87 - 2011-12-08 12:15:31 UTC
Back when ECM wasn't random and was simply stacked till you outdid the target's sensor str ppl whined as well. I guess this is more of a "they brought more folks and use more extensive tactics than we did, this is unfair. Everyone should play like we do so we can pwn them easily".
hired goon
Caldari Provisions
Caldari State
#88 - 2011-12-08 13:21:33 UTC
Bunch of slack jawed faggö‡s posting ITT. When I was your age, MEN used FOF missiles that would fly off and hit their gang mates.

Though when I was your age, ECM was much, much worse. It wasn't chance based, it was always certain.

And surprise surprise, no one complained.
LookI'mtalkingontheforu
Doomheim
#89 - 2011-12-08 13:54:49 UTC
i totally agree with op, tho it shouldnt affect science, such as invention or drops from rats n like. Only electronic warfare..
Flamewave
Crimson Moon Society
#90 - 2011-12-08 14:58:15 UTC
hired goon wrote:
Though when I was your age, ECM was much, much worse. It wasn't chance based, it was always certain.

And surprise surprise, no one complained.

That's a lie, people complained uphill both ways. Lol

Some things ISK can't buy. For everything else, there's Jita.

YouTube

Minigin
Bump Force Trauma
WE FORM VOLTRON
#91 - 2011-12-10 01:12:38 UTC  |  Edited by: Minigin
Super Chair wrote:
I think the dodge haters in LoL and ECM haters in EVE have, (well for lack of a more polite term), they have same lack of mental ability. Dodge had a counter in LoL, it was called sword of the divine. It meant that your attacks couldn't be dodged. It was cheap and usually meant victory over the dodged based champion in LoL. Even as the most auto attack dependent champion. ECM has several counters and you people just want it removed/nerfed because you can't comprehend how to counter it. Here's how:


Any sniper ship with a 100km range. You shoot them from outside their jam range and watch them either explode or be forced off the field. Problem. Solved. My naga/cerb has forced so, so many falcons, rooks, and blackbirds (even up to 6-7 at one time) off the field I just laugh at it.

ECM (what a surprise you can use it too!)

ECCM

Sensor Damps



Rather than dumb down the game, adapt or die. This is EVE's law. If you're fighting against someone where you think a single attack (such as a dodge) missing is the difference between victory and defeat you're doing it wrong. If you're not planning and calculating your fights, then you're relying on chance to win, and the irony of when you lose to the random chance that you got jammed or your attack was dodged is just hilarious. Complaining about ECM is like someone complaining that weapons do too much damage so they should just remove all weaponry from the game because it blows them up.



im sorry but even if i ignore the fact that most of your kills have 20 or more people on the mails (meaning you have absolutely no experience in the matter actually being discussed - the effect of ecm on small scale pvp) i just looked through your last 15 ship losses on battleclinic and not a single one of them was fit correctly.

cap recharge scimi eccm rcu rook cap injecting cynabal drone link 2 nano no dcu drake this list is really too painful to continue writing. so as for your ridiculous quote " lack of mental ability" you have at best what i would describe as a vague understanding of ship fitting and roles in eve, so please refrain from talking down to the rest of us (who are actually way ahead of you).

so you will excuse me if i dont agree that youve figured out the game with your cerb thats splitting its missile spam on 7 different falcons at once and somehow forcing them off the field (assuming for a second you havnt got 50 other people with you which we both know is unlikely) or some other insane claim you might come up with.



ps. if you send me your api i will create usable fits for you so that next time you want to pretend you arnt bad at this game itll actually come off as remotely plausible.
Baden Luskan
Freeworlds Collective
#92 - 2011-12-10 01:34:44 UTC  |  Edited by: Baden Luskan
Ive been doing some ECM math the last few days, and Ill be happy to share it, just so poeple can see how "godly" ECM really is (or is not).

Scimitars have a signal strength of 17. A Scorpion that has a decently skilled pilot (level IV ECM skills) and a ship loaded with ECM modules will havejust below a 10 jamming strength (9.8).

With the Scimitar's base signal strength, and a Minmatar T 2 racial jammer, the Scorpion pilot has a 57.6% chance to jame the Scimitar with just 1 jamming module. Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).

Now, lets take that Scimitar and fit it with an EECM. Its actually very common to find one on most fleet fit Scimitars, and an EECM T2 will boost the signal strength of any ship by 96%!. So that Scimitar suddenly has a signal strength of 33.32. Thats higher than most battleships (example, a Raven has a signal strength of 24). So with these new numbers, that same Scorpion pilot who had the 9.8 jamming strength will now only have a 29.4% chance to jam the Scimitar with one racial T2 module and a 55% chance to jam the Scimitar with 2 modules.

Eve is very simple in terms of building and using ships. Never try to make a ship do something it was not intended to do, or you will most likely lose that ship. So, if you do not have an ECCM on your ship, fighting a ECM ship is not smart. If you think you may face a ECM ship, PUT AN ECCM ON IT!
Fon Revedhort
Monks of War
#93 - 2011-12-10 01:38:25 UTC
Metal Icarus wrote:
If falcons are so op, then why (oh god why) when a falcon misses a jam, gets neuted, and disrupted, it dies. It is so delicate that if it misses one jam it is life or death. ECM should be turned into a highslot mod, so that the midslots could be used for tank, give it some usefullness like the curse/rapier (Some additional slot layout adjustment needed). I would much rather fly those two than a PAPER THIN falcon!

ITT: People who haven't faught a nano-curse.

(in this post is a hint on how to kill a falcon)

As I said, you can easily overtank your falcon with 1600mm plate and then it won't die that easily.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bluestream3
the Goose Flock
#94 - 2011-12-10 01:50:10 UTC
Baden Luskan wrote:
Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).

I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%?
Baden Luskan
Freeworlds Collective
#95 - 2011-12-10 01:56:12 UTC
Bluestream3 wrote:
Baden Luskan wrote:
Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).

I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%?


I have done my math with the stacking penelties being 100% for 1, 87% for 2, and 54% for 3 of any module. I do not have these written down anywhere, so my memory could be wrong and they may be slightly different. However, if I am wrong, the percentages would only change 1 or 2%.
Bluestream3
the Goose Flock
#96 - 2011-12-10 01:59:42 UTC
Baden Luskan wrote:
Bluestream3 wrote:
Baden Luskan wrote:
Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).

I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%?


I have done my math with the stacking penelties being 100% for 1, 87% for 2, and 54% for 3 of any module. I do not have these written down anywhere, so my memory could be wrong and they may be slightly different. However, if I am wrong, the percentages would only change 1 or 2%.

Yes, but my point is that if you flip a coin, there's 50% chance you get heads. Flipping it two times does not make your chance to get at least one head 100%. The two coin flips are unrelated, aren't the jamming modules aswell?
Ospie
Ministry of War
Amarr Empire
#97 - 2011-12-10 03:35:30 UTC  |  Edited by: Ospie
Ptraci wrote:
Soi Mala wrote:


So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.



Yes. Provided you're not jammed. Maybe fit some ECCM if you expect ECM ships? OH NO MY MAGIC FIT!

Edit: You want to be able to 1) Max DPS, 2) Tank everything and 3) Be immune to jamming.

Pick one. Two even. You can't have all 3.



This would be a valid argument if ECCM were viable, however it is not due to:

1) Not reliable, a single well skilled falcon can still lock out a couple of ECCM'd battleships quite effectively.

2) A lot of ships simply do not have the spare mid available for ECCM, or end up sacrificing something crucial to fit it (geddon for example - mwd+point+cap booster, shield tanker's are particularly hit).

3) It has no other purpose in combat aside from countering ECM, every other EW counter has an actual combat use aside from countering that EW. (sebo - lock time/range vs damps, tracking computer/enhancer - tracking/turret range vs td's, cap booster - boosting your cap! vs neuts). ECCM makes you very slightly harder to probe out which probably isn't a huge concern when you're actually involved in combat.

Even if you can fit ECM, which most sub-BS ships simply cannot without drastically gimping their setup (and even if they do most of the tech 1 variety do not have a sig strength strong enough for the ECCM to greatly help anyway), if you do get jammed you still have to relock whatever target you're focusing after the jam wears off, in the case of you flying a battleship that can be over 10 seconds during which time a new cycle is coming up anyway.

Also, as has been mentioned elsewhere with every other sort of EW there is some way to at least attempt to counter it / be useful in the fight; still being able to shoot is a big one, burning at a damping ship, changing transversal against TDs through manual piloting, smart use of cap boosters vs neuts. Against ECM you can only hope to burn away either forcing them to burn after you and cap out or getting out of jam range (even now a fully skilled falcon pilot rigging for range can still jam fairly consistently over 100km).

Finally ECM doesn't suffer from stacking penalties, unlike every other EW module.

There is a lot wrong with ECM/ECCM and if you don't think so then it would appear you're quite happy to just stick you fingers in your ears singing lalalala, which for all intents and purposes is exactly what you're doing.
Minigin
Bump Force Trauma
WE FORM VOLTRON
#98 - 2011-12-10 05:32:59 UTC
Baden Luskan wrote:
Ive been doing some ECM math the last few days, and Ill be happy to share it, just so poeple can see how "godly" ECM really is (or is not).

Scimitars have a signal strength of 17. A Scorpion that has a decently skilled pilot (level IV ECM skills) and a ship loaded with ECM modules will havejust below a 10 jamming strength (9.8).

With the Scimitar's base signal strength, and a Minmatar T 2 racial jammer, the Scorpion pilot has a 57.6% chance to jame the Scimitar with just 1 jamming module. Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).

Now, lets take that Scimitar and fit it with an EECM. Its actually very common to find one on most fleet fit Scimitars, and an EECM T2 will boost the signal strength of any ship by 96%!. So that Scimitar suddenly has a signal strength of 33.32. Thats higher than most battleships (example, a Raven has a signal strength of 24). So with these new numbers, that same Scorpion pilot who had the 9.8 jamming strength will now only have a 29.4% chance to jam the Scimitar with one racial T2 module and a 55% chance to jam the Scimitar with 2 modules.

Eve is very simple in terms of building and using ships. Never try to make a ship do something it was not intended to do, or you will most likely lose that ship. So, if you do not have an ECCM on your ship, fighting a ECM ship is not smart. If you think you may face a ECM ship, PUT AN ECCM ON IT!


your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?

you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.

so please, take your bad maths and bad conclusions and get out.
Aine Morchet
Beautiful Space
#99 - 2011-12-10 05:48:20 UTC  |  Edited by: Aine Morchet
Could you just make Jam 100% chance to proc, but tweak the cycle time and jam duration to give the same amount of uptime as now, while removing the randomness?

ECCM just becomes a flat jam duration reduction.

Bam, problem solved.
Super Chair
Project Cerberus
Templis CALSF
#100 - 2011-12-10 06:22:30 UTC
Minigin wrote:

your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?

you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.

so please, take your bad maths and bad conclusions and get out.


Given the loadout of your latest blackbird loss, I can't help but feel someone is totally butthurt. I totally wish i was cool and knew that a "proper" fit was a rocket BB with no ecm, but i guess I need to eat more paint chips to get on your level to understand how to fit my ships properly Roll