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How to make this Worm fit cap stable?

Author
Maximillan Lancaster
The Scope
Gallente Federation
#1 - 2014-08-23 03:41:56 UTC
At my current skills, EFT says I can run this fit for 2m 12s.
At all V, EFT says it's fully cap stable at 39%.
What skills do I need to attain cap stability on this fit?

Quote:
[Worm, High-Sec Combat Exploration [Guristas]]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

1MN Afterburner II
Gistum C-Type Kinetic Deflection Amplifier
Gistum C-Type Thermic Dissipation Amplifier
Pithi C-Type Small Shield Booster

Sisters Core Probe Launcher, Sisters Core Scanner Probe
Light Missile Launcher II, Scourge Light Missile
Light Missile Launcher II, Scourge Light Missile

Small Core Defense Capacitor Safeguard II
Small Core Defense Capacitor Safeguard II
Small Gravity Capacitor Upgrade I

Hornet II x2
Hornet II x3
Sisters Core Scanner Probe x8

Samwise Everquest
Plus 10 NV
#2 - 2014-08-23 05:18:08 UTC  |  Edited by: Samwise Everquest
Maximillan Lancaster wrote:
At my current skills, EFT says I can run this fit for 2m 12s.
At all V, EFT says it's fully cap stable at 39%.
What skills do I need to attain cap stability on this fit?

Quote:
[Worm, High-Sec Combat Exploration [Guristas]]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

1MN Afterburner II
Gistum C-Type Kinetic Deflection Amplifier
Gistum C-Type Thermic Dissipation Amplifier
Pithi C-Type Small Shield Booster

Sisters Core Probe Launcher, Sisters Core Scanner Probe
Light Missile Launcher II, Scourge Light Missile
Light Missile Launcher II, Scourge Light Missile

Small Core Defense Capacitor Safeguard II
Small Core Defense Capacitor Safeguard II
Small Gravity Capacitor Upgrade I

Hornet II x2
Hornet II x3
Sisters Core Scanner Probe x8



wtf.

no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even.

you trying to make this thing an astero or something?

Pras Phil.

Meiyang Lee
Game Instrument Applications
#3 - 2014-08-23 05:24:17 UTC
Afterburner 5
Fuel Conservation 5
Capacitor Management 5
Capacitor Systems Operation 5

With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them.
Maximillan Lancaster
The Scope
Gallente Federation
#4 - 2014-08-23 09:32:01 UTC
Meiyang Lee wrote:
Afterburner 5
Fuel Conservation 5
Capacitor Management 5
Capacitor Systems Operation 5

With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them.


Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing?
Ralph King-Griffin
New Eden Tech Support
#5 - 2014-08-23 09:55:03 UTC  |  Edited by: Ralph King-Griffin
what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9.
Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2014-08-23 11:04:15 UTC  |  Edited by: Jonah Gravenstein
Cap stability is overrated, attempting to achieve it tends to gimp the hell out of fits too.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#7 - 2014-08-23 11:10:41 UTC
Maximillan Lancaster wrote:
Meiyang Lee wrote:
Afterburner 5
Fuel Conservation 5
Capacitor Management 5
Capacitor Systems Operation 5

With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them.


Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing?


shield compensation
Maximillan Lancaster
The Scope
Gallente Federation
#8 - 2014-08-23 11:46:45 UTC
Ralph King-Griffin wrote:
what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9.


3 minuets? That's quite long since 1 minuet is around 15 minutes.
Ralph King-Griffin
New Eden Tech Support
#9 - 2014-08-23 11:52:23 UTC
Samwise Everquest
Plus 10 NV
#10 - 2014-08-23 15:40:13 UTC
Maximillan Lancaster wrote:
Ralph King-Griffin wrote:
what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9.


3 minuets? That's quite long since 1 minuet is around 15 minutes.


LOL

Pras Phil.

Ralph King-Griffin
New Eden Tech Support
#11 - 2014-08-23 15:50:48 UTC
Samwise Everquest wrote:
Maximillan Lancaster wrote:
Ralph King-Griffin wrote:
what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9.


3 minuets? That's quite long since 1 minuet is around 15 minutes.


LOL

ah, pre coffee spellingOops
Dato Koppla
Spaghetti Militia
#12 - 2014-08-24 07:53:01 UTC
nahjustwarpin wrote:
Maximillan Lancaster wrote:
Meiyang Lee wrote:
Afterburner 5
Fuel Conservation 5
Capacitor Management 5
Capacitor Systems Operation 5

With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them.


Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing?


shield compensation


This
Meiyang Lee
Game Instrument Applications
#13 - 2014-08-24 08:13:09 UTC
Shield Compensation was indeed it, it makes a pretty big difference in the cap usage of the booster.
Chainsaw Plankton
FaDoyToy
#14 - 2014-08-24 19:18:32 UTC
try buying a faction afterburner as they use less cap, and switch to a gistii booster, as they also use less cap.

@ChainsawPlankto on twitter

Eugene Kerner
TunDraGon
Goonswarm Federation
#15 - 2014-08-24 19:56:36 UTC
why dear lord would anyone fly a worm without a pvp fit....

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Zoltan Lazar
#16 - 2014-08-24 20:11:02 UTC
Samwise Everquest wrote:
Maximillan Lancaster wrote:
At my current skills, EFT says I can run this fit for 2m 12s.
At all V, EFT says it's fully cap stable at 39%.
What skills do I need to attain cap stability on this fit?

Quote:
fit



wtf.

no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even.

you trying to make this thing an astero or something?


What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great.

That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios.

Get a gistii booster and pith hardeners.
Samwise Everquest
Plus 10 NV
#17 - 2014-08-25 01:15:02 UTC  |  Edited by: Samwise Everquest
Zoltan Lazar wrote:
Samwise Everquest wrote:
Maximillan Lancaster wrote:
At my current skills, EFT says I can run this fit for 2m 12s.
At all V, EFT says it's fully cap stable at 39%.
What skills do I need to attain cap stability on this fit?

Quote:
fit



wtf.

no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even.

you trying to make this thing an astero or something?


What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great.

That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios.

Get a gistii booster and pith hardeners.


guess my point was some of those ded 4/10 do decent dps. if this guy cant even figure out basic cap skills, I dont expect him to know enough about sig tanking and keeping traversal high. basically i feel like this guy is gonna get popped in an expensive frigate trying to do something a much cheaper cruiser could do a lot faster/better.

You are absolutely right in that minimum tank, max dps for PVE (except for incursions) but I just get the feeling this guy doesn't know the basics so I was attempting to save him an embarrassing ship loss.

Ive done all highsec exploration combat sites in a Vexor with no problem. Mostly Blood Raider space which imo is the hardest because of the web towers/nuets so I have some experience on the topic at hand,

tldr: I was attempting to give a damn :)

Pras Phil.

Val'Dore
PlanetCorp InterStellar
#18 - 2014-08-25 03:07:18 UTC
Cap Stability is for noobs.

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I invented Tiericide

Dato Koppla
Spaghetti Militia
#19 - 2014-08-25 05:15:07 UTC
Samwise Everquest wrote:
Zoltan Lazar wrote:
Samwise Everquest wrote:
Maximillan Lancaster wrote:
At my current skills, EFT says I can run this fit for 2m 12s.
At all V, EFT says it's fully cap stable at 39%.
What skills do I need to attain cap stability on this fit?

Quote:
fit



wtf.

no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even.

you trying to make this thing an astero or something?


What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great.

That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios.

Get a gistii booster and pith hardeners.


guess my point was some of those ded 4/10 do decent dps. if this guy cant even figure out basic cap skills, I dont expect him to know enough about sig tanking and keeping traversal high. basically i feel like this guy is gonna get popped in an expensive frigate trying to do something a much cheaper cruiser could do a lot faster/better.

You are absolutely right in that minimum tank, max dps for PVE (except for incursions) but I just get the feeling this guy doesn't know the basics so I was attempting to save him an embarrassing ship loss.

Ive done all highsec exploration combat sites in a Vexor with no problem. Mostly Blood Raider space which imo is the hardest because of the web towers/nuets so I have some experience on the topic at hand,

tldr: I was attempting to give a damn :)


It depends on which 4/10 he's doing. The Guristas 4/10 is ridiculously easy and I've managed to do it solo in a Tristan so I doubt he'd lose this Worm in a Guristas 4/10. However you are right, Blood Raiders 4/10 is especially hard and I don't think this fit would survive.
James Baboli
Warp to Pharmacy
#20 - 2014-08-27 20:50:45 UTC
Val'Dore wrote:
Cap Stability is for noobs.

Or situations where you must tank heavy damage with large alphas for long periods, but offhand, other than full bastion incursion fleets, I can't think of any.

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