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Warfare & Tactics

 
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Low Sec FW Meetings

First post First post
Author
Crosi Wesdo
War and Order
#141 - 2014-08-27 17:01:22 UTC  |  Edited by: Crosi Wesdo
I was all for timer rollbacks when there was hundreds of low SP farmer alts o-plexing everywhere including homesystems. The rollbacks were a remedial suggestion to help people defend more efficiently in places where they have an active interest in defending. I would quite often have to chase around 3 alts in a losing battle to defend plexes in nis after downtime because i can only be in one plex at a time :p

However, CCP took it to another level and practically wiped low-sp o-plexing alts from the warzone with changes to the rats.

I have to admit some bias in respect to d-plexing alts. I like how they maintain the systems but understand why they are kinda lame. They do make sure that occupancy of a particular system can only be challenged by sustained and determined pressure. They also act as a source of human driven intelligence rather than begging CCP to just tell us where all the enemies are because we have no friends to ask.

Also, everyone i know who has d-plexing alts uses them to hunt for targets as much as anything else. I have done so for probably over a year. I have literally hundreds of kills vs people who would have otherwise run but were too distracted trying to kill a brick tanked gunnless venture in my homesystem to notice me on d-scan.

Perhaps defensive LP should not scale with tier levels with both sides d-plexing LP locked at tier 2 levels. That would certainly act as an equalising measure.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#142 - 2014-08-27 17:15:27 UTC
still not seeing any reason not to do it
Crosi Wesdo
War and Order
#143 - 2014-08-27 17:19:48 UTC  |  Edited by: Crosi Wesdo
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#144 - 2014-08-27 17:28:09 UTC
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


nice bait there. I don't want to influence occupancy, I want to influence isk making.
Thanatos Marathon
Moira.
#145 - 2014-08-27 17:37:28 UTC
TrouserDeagle wrote:
nice bait there. I don't want to influence occupancy, I want to influence isk making.


Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#146 - 2014-08-27 17:39:18 UTC
Thanatos Marathon wrote:
TrouserDeagle wrote:
nice bait there. I don't want to influence occupancy, I want to influence isk making.


Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr.


I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit.

trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about.
Thanatos Marathon
Moira.
#147 - 2014-08-27 17:45:54 UTC
TrouserDeagle wrote:
Thanatos Marathon wrote:
TrouserDeagle wrote:
nice bait there. I don't want to influence occupancy, I want to influence isk making.


Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr.


I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit.

trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about.


No harder than hunting DED site runners if you are hunting Gal Mil mission runners anyways.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#148 - 2014-08-27 17:48:19 UTC
Thanatos Marathon wrote:
TrouserDeagle wrote:
Thanatos Marathon wrote:
TrouserDeagle wrote:
nice bait there. I don't want to influence occupancy, I want to influence isk making.


Then hunt mission runners, not plexers. Mission runners absolutely crush plexers when it comes to lp/hr.


I would but they're immune to pvp unless you go to insane lengths to hunt them specifically, which is bullshit.

trashing fw missions should be the main thing talked about at this meeting or whatever this thread was originally about.


No harder than hunting DED site runners if you are hunting Gal Mil mission runners anyways.


it's still substantially harder and less rewarding than that. you all are concerned with making the gallente missions as easy as the others, when really, the gallente ones are too easy and fast, and the others are obviously vastly more broken even than that.
Thanatos Marathon
Moira.
#149 - 2014-08-27 17:50:34 UTC
The speed factor is offset a bit by the fact that they pop up in your overview imo.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#150 - 2014-08-27 17:52:39 UTC
Thanatos Marathon wrote:
The speed factor is offset a bit by the fact that they pop up in your overview imo.


yes, that's obviously an important consideration in their design, but they're total failure and should be redone.
Aves Enderas
Deep Core Mining Inc.
Caldari State
#151 - 2014-08-27 20:02:49 UTC  |  Edited by: Aves Enderas
TrouserDeagle wrote:
Thanatos Marathon wrote:
The speed factor is offset a bit by the fact that they pop up in your overview imo.


yes, that's obviously an important consideration in their design, but they're total failure and should be redone.


Having dodged TD (and many of his pirate friends) many times in my cloaky/MWD Mishtar, I can attest that a) missions are too fast/easy and b) you can avoid pvp if you so choose. And I wasn't even using I go wherever I want risk free .... errrr.... cov ops T3.

EDIT: Not farming tears here. I legitimately think isk making in FW needs to be discussed at any town hall.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#152 - 2014-08-27 20:12:55 UTC
Aves Enderas wrote:
TrouserDeagle wrote:
Thanatos Marathon wrote:
The speed factor is offset a bit by the fact that they pop up in your overview imo.


yes, that's obviously an important consideration in their design, but they're total failure and should be redone.


Having dodged TD (and many of his pirate friends) many times in my cloaky/MWD Mishtar, I can attest that a) missions are too fast/easy and b) you can avoid pvp if you so choose. And I wasn't even using I go wherever I want risk free .... errrr.... cov ops T3.

EDIT: Not farming tears here. I legitimately think isk making in FW needs to be discussed at any town hall.


there's also no consequence to running away. you have what, a day to do the mission? and other people cannot come in and sabotage your progress or fail-state the mission. all we can do is sit there while you sit outside or whatever - an equal exchange of wasted time.

also, rat AI defending ratters is just the absolute worse change ever and needs to get fixed.
Cearain
Plus 10 NV
#153 - 2014-08-27 20:17:04 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#154 - 2014-08-27 20:30:45 UTC
Cearain wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.


Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought.
X Gallentius
Black Eagle1
#155 - 2014-08-27 20:44:56 UTC
TrouserDeagle wrote:
there's also no consequence to running away. you have what, a day to do the mission?

12 hours. Regularly have to bail on certain missions because of pirates - at a cost of 80k VP!
Cearain
Plus 10 NV
#156 - 2014-08-27 20:46:51 UTC
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.


Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought.



Well concord would protect your alt plexers from those neutral pvp "griefers." So it solves that problem, doesn't it?

You were crying about other neutral low sec pvpers in your other post as well. High sec is what you are asking for.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#157 - 2014-08-27 21:01:23 UTC
Cearain wrote:
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.


Pretty much, love me a bit of high sec. Thats exactly what i was saying. Or at least what you thought i was saying. Which is about as accurate as anything else you have ever thought.



Well concord would protect your alt plexers from those neutral pvp "griefers." So it solves that problem, doesn't it?

You were crying about other neutral low sec pvpers in your other post as well. High sec is what you are asking for.


Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol.
Irya Boone
The Scope
#158 - 2014-08-27 22:07:12 UTC  |  Edited by: Irya Boone
TrouserDeagle wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


nice bait there. I don't want to influence occupancy, I want to influence isk making.


So if you really want to influence ISK making should actually live in HYSERA and prevent people from making Isk .. but i'm not sure about your honesty on the matter ...

Top ratting systems 2014

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Cearain
Plus 10 NV
#159 - 2014-08-27 22:07:43 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.


Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol.




Well large ships can't even get in novice, small, or medium plexes so would you agree there is no drawback to having rollbacks in those?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#160 - 2014-08-27 23:11:56 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:
TrouserDeagle wrote:
still not seeing any reason not to do it


As someone has already said, the biggest pure negative is neutrals griefing militia folk. Oddly, depending on your viewpoint this would be the only remaining reason to do it, right TD?

Sorry TD but if you want to influence occupancy, better join up. No pros without cons sorry.


By griefing do you mean wanting to pvp in the plex? Oh no! Poor faction war players might have to live with low sec pvpers! FW players are getting more and more pathetic because the mechanics attract more and more carebears.

Bottom line: all Crosi's problems will be solved if faction war moved to high sec.


Another example of your inability to understand any simple concept. I wasnt complaining about neutral entities. I was blaming them for the lack of larger ship hull pvp, rather than what you blame for absolutely everything, 'rabbit farmers' lol.




Well large ships can't even get in novice, small, or medium plexes so would you agree there is no drawback to having rollbacks in those?


In the past most fights were never taken in plexes at all. My post very clearly stated that the reason these larger hulls were not used had nothing to do with any FW mechanics. Are you really so desperate to be contrarian that you cant even read?

If you are going to concern troll then at least try to be good at it rather than a sperg lord.

Now, in your own mind im sure you are maintaining a coherent and consistent argument. But are you at all aware that everyone else thinks you are mental?