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Burn the Warzone

First post
Author
Domino Vyse
FeedingMachine
Good Sax
#61 - 2014-08-27 12:00:34 UTC
Could I see some battle reports please?

It seems like something ******* monumental went down.

Cheers.
Deacon Abox
Black Eagle5
#62 - 2014-08-27 12:20:23 UTC
Carlatto wrote:
I have the fall of Ladister and the celebration that followed recorded :)

Well get that **** on youtube, or soundcloud, whichever.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

IbanezLaney
The Church of Awesome
#63 - 2014-08-27 12:39:23 UTC
So I think I have caught up on everything happening in eve during my absence.

Calmil ----->Cry

Galmil ----->P

Nullsec ----->Bear

Me ----->Cool

CCP & SomerBlink ----->Oops



Is this about right?













Cearain
Plus 10 NV
#64 - 2014-08-27 14:08:00 UTC
Thanks for posting your thoughts. I think its important that csm members communicate with the players what they are thinking even they may get some negative feedback.

As far as the need to correct the balance in the game I don't think you need to jump to conclusions. Its pretty imbalanced but also there is very little interest in the game anyway. So you just get a few players with an interest and they can sweep the warzone. I would say hold off on any changes regarding balance until after ccp addresses rabbit plexing. Bottom line ccp has been adjusting tiers and lp for years and the game has not gotten any better. Don't fill their work ques with things that aren't really going to make a difference.

DJ FunkyBacon wrote:


I don't think the pendulum should swing on the nuts of AFK plex farmers, but at the same time, there has to be some value to a player willing to fight for a side on a down swing.


You seem to assume rabbit plexing favors the losing side. It doesn't. It simply favors those who want to avoid pvp. Gallente have put rabbit plexing to the best use ever. That is a huge reason gallente won.

DJ FunkyBacon wrote:

A good part of this Gallente Victory is the also Caldari's inability to work together between corps and alliances. I was there in the meeting when the plan was laid out on which system would get hit in what order, the Gallente FCs and CEOs having full knowledge that none of the groups would move in to help one another hold their space, and would patiently wait their turn for the whole of the Gallente militia to come to them.


Roll

FYI Its comments like this that will turn off the other militia.

When you talk about caldari militia who do you mean exactly? Do you mean the 5,299 characters reported in the caldari militia? The overwhelming majority of those players are alts and have no interest in any sort of pvp defense. The same is true of the 6,145 gallente characters and all the other militias. The game strongly favors alts so that is what our ranks are full of.

Gallente knew they could out blob caldari - everyone knew it. No matter how good of an organizer you are you won't be able to beat 40 ishtar pilots with 10 pilots in condors. That was the first half of the equation. The second half had to do with the number of alts gallente can generate to rabbit dplex.



DJ FunkyBacon wrote:

In a sense, I'm a bit sad at this victory. I saw flashes of brilliance from the Caldari side during the Okkamon campaign, with large Caldari fleets and several groups working together. There was one night in particular where you guys really brought it, and there were a lot of frustrated words on Gal Mil comms. Had you guys been able to keep it up, the Gallente might never have taken that system, but you didn't, and they did.


I also think there's a marked difference of attitude between the two sides.....

We had to start over from scratch, and what happened was that the following day, ....

That's the real difference I see between the militias. When the Gallente get a bad turn, they seem to rally together tighter than before, and try harder.....

The Caldari could learn something from that, but it won't be easy.....

In closing, while I will happily look at ways to incentivise a losing side to keep fighting (and take suggestions) to bring these ideas to CCP's attention, I also think the Caldari have some work to do on their own house. Any changes that could be made that would affect all sides equally at this point still won't save you guys from yourselves, and your inability/unwillingness to work together


This is pretty sickening to read. What? One night caldari caused some frustration for the gallente? Oh my! Please there was no question Gallente could steamroll the caldari. Even most of the Gallente veterans knew that. They even sat it out because they didn't think it would be good for the game. Had there actually been some doubt these reserves might have joined in because it would have been fun. Gallente basically won the fight using only one hand.

Everyone in Gallente has been singing this song about how they fight outnumbered. But they don't fight outnumbered more than any other militia. Please give it a rest.

Caldari did not lose because they don't have the mental toughness of gallente. They lost because they could not stand up to the gallente blob. No matter what attitude they had -no matter how organized they were they weren't going to win. Take 40 pilots with ****** attitudes in fleet in ishtars versus 10 pilots with great attitudes in condors. You know the result? 10 dead condors.

The biggest problem I see is just how small the blobs were. In a game where there are over 300,000 accounts these battles for the entire gallente caldari front would often have less than 200 pilots from each side! If there is any take away it is that the occupancy war is so bad that very few people care about it. Its not the players fault that answering who can create the most rabbit plexing alts and or form junior varsity blobs is not worth their time.

Learn something from all the pvpers who are leaving faction war, if not eve entirely. Don't think you learned something about gallentes mental toughness versus caldari mental toughness. Roll Most normal mentally adjusted people do not want to play a game where they make several alt accounts that they stare at on multiple monitors so they can run anytime someone comes to fight. The huge influence that type of play has on the occupancy war must go! Until it goes the occupancy war will never be worth fighting.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#65 - 2014-08-27 15:04:02 UTC  |  Edited by: Crosi Wesdo
Most people in eve has multiple accounts. I personally will not take any pointers on what is normal from you cearain lol.

You spend most of your game time posting misrepresented stats on the forum in regards to an aspect of the game you claim is mostly alts and people who dont care about it as though you are the only person with riteous motives, coming from someone who preferred the times where we would have to bash 60 systems in 3 days to push for a tier 5 cash out. System bashes that you never participated in. Even when you play you just roam around in a solo kestrel and whine about links system by system. That is a very interesting type of normal you have there.

If at any point you decide to listen to the people playing the game rather than perpetually throwing out your preconceptions, bias and bitterness it would be a welcome shock.

This campaign generated somewhere in the region of at least 100bn isk in wrecks over 13 days and introduced lots of new players to low sec

All the problems you think exist could only be fixed by breaking what has become one of the best places in eve. The thing you dont understand is that its the players who would need to change to fix what you see as problems...

TBH amarr/matar wz is more broken than ours due to egglehende, the same problem doesnt happen in gal space due to lack of centrally located neutral systems. CCP really need to fix egglehende to give conflict drivers a chance to work over there.

The other problem in both warzones, is the abundance of powerful neutral entities who just linger to take easy fights against less equipped militia fleets. the lack of BC/BS fleets of old has nothing to do with FW mechanics, its simply not sensible to undock BC's and end up blobbed by commandships, or BS and end up blobbed by proteus, blap dreads or other hard counter.
Princess Nexxala
Zero Syndicate
#66 - 2014-08-27 15:40:55 UTC
Deacon Abox
Black Eagle5
#67 - 2014-08-27 16:14:10 UTC  |  Edited by: Deacon Abox
Cearain, I never understood the other guys in galmil that hated your posts. I never found them that bad. But then maybe I didn't read all of them.

However,I have been reading all of your posts of late (in the threads about Calmil's loss of the warzone). They have been incredibly full of outright misconstrued "facts", terrible analysis of what true fact does get past your ****** filter, and flawed suggestions for fixing what problems do exist in fw upon which we can all agree. I now have to apologize to Crosi, XG, Yuri, everyone with whom I said things on comms like "oh you guys are reacting too extremely to his (your) posts." Your posts are truly bad.

I'm not going to engage in a tiring point by point exchange with you. It would be useless I can see. You must be commended for your endurance to post so prolifically.

If you want to post stuff about Huola, go ahead. Apparently you were there (although for how long appears to be debatable). However, concerning the Galmil conquest of the warzone, I will just say:

YOU WEREN'T THERE MAN. P You really don't know what happened in the Cal/Gal warzone over the last few weeks. So please stop talking as if you were there.

edit - and no, an occasional roam through systems looking to gank "rabbit plexers" does not count as knowledge of the war between the caldari militia and the gallente militia

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Crosi Wesdo
War and Order
#68 - 2014-08-27 16:17:57 UTC
Princess Nexxala wrote:
http://baby-recipes.com/wp-content/uploads/2014/01/downs+baby.jpg


Hey nexx, good job you have a good killboard otherwise certain sycophants might mistake you for an a-hole!
Mira deVorsha
Blue Republic
RvB - BLUE Republic
#69 - 2014-08-27 16:28:57 UTC
Well Done,

You deserve it,

Cant believe i am saying this, Well Done Perunga.
Deacon Abox
Black Eagle5
#70 - 2014-08-27 16:32:08 UTC  |  Edited by: Deacon Abox
DJ FunkyBacon wrote:
Congratulations are in order for the Gallente Militia. This is the second time I've seen the warzone get swept like this. Last time worked much the same, except without the Caldari throwing in the towel. As I recall, Gal Mil only held the whole zone for a day last time as Ev0ke landed up in the northwest and began their march to Eha where they were eventually stopped.

That said, this is looking like the beginning of a long painful drought for the Caldari Militia. Some people have brought up to me, and I would agree, that the current system is a bit too punishing for the side getting the screws put to it. It's something I'll bring up with CCP, though I'm not 100% on a solution yet. What is clear is that there is no incentive to join a side losing as bad as the Caldari are right now. That is bad for player retention on their end, and also for bringing in fresh blood. Only a true Caldari loyalist (Read: RPer), gluttons for punishment, and those too stubborn to back down would see much value in joining or staying with Cal Mil at this point. That is unhealthy not only for the Caldari's ability to remain competitive, but also for the Gallente that rely on decent Caldari numbers for content.

I don't think the pendulum should swing on the nuts of AFK plex farmers, but at the same time, there has to be some value to a player willing to fight for a side on a down swing.

A good part of this Gallente Victory is the also Caldari's inability to work together between corps and alliances. I was there in the meeting when the plan was laid out on which system would get hit in what order, the Gallente FCs and CEOs having full knowledge that none of the groups would move in to help one another hold their space, and would patiently wait their turn for the whole of the Gallente militia to come to them.

In a sense, I'm a bit sad at this victory. I saw flashes of brilliance from the Caldari side during the Okkamon campaign, with large Caldari fleets and several groups working together. There was one night in particular where you guys really brought it, and there were a lot of frustrated words on Gal Mil comms. Had you guys been able to keep it up, the Gallente might never have taken that system, but you didn't, and they did.

I also think there's a marked difference of attitude between the two sides. I remember a few months ago spending 12 hours attacking Enaluri and finally getting it to 28% that first day after losing hundreds of ships. I wanted to put a fist through my monitor that night when the node crashed from something that was happening several systems away, and we logged back in to find the system back down to 0%. We petitioned it of course, but the response was that the tools didn't exist to fix the percentage bar back to where it had been.

We had to start over from scratch, and what happened was that the following day, Gallente numbers swelled as people who had not participated in the offensive at that point, and hadn't really cared, rallied around the FCs and people who'd wasted their time and ISK the previous day, because "**** that ****".

That's the real difference I see between the militias. When the Gallente get a bad turn, they seem to rally together tighter than before, and try harder. If someone's home system comes under attack it's basically a guarantee that almost every major corp and alliance will be there to help in the defense. Help is asked for, and it's given without a second thought because each of us knows that those guys will be there for us when it's our turn to get **** on.

The Caldari could learn something from that, but it won't be easy. The Gallente core groups have the advantage that comes with flying together for years at this point, while the Caldari have gone through a lot of turnover in that time. If you were to look at the Gallente corps and alliances that bashed the final iHub in January of 2013, a lot of the same flags were flying in August of 2014. On the Caldari side, I don't think more than Templis and the Russians around OMS still remain from the 2013 Campaign.

In closing, while I will happily look at ways to incentivise a losing side to keep fighting (and take suggestions) to bring these ideas to CCP's attention, I also think the Caldari have some work to do on their own house. Any changes that could be made that would affect all sides equally at this point still won't save you guys from yourselves, and your inability/unwillingness to work together

Ok, why do you to have to go and be so magnanimous as to explicitly point out what calmil did wrong? It's not rocket science. But, I chose not to state it so blatantly. Give them a chance to realize it on their own, ffs. What?

Concerning how to fix the current fw mechanics, please read my posts for some suggestions as to how CCP can build in support for a militia on the down side. The current feedback loop for farmers to support the winning side (even though that is not the major reason for victory as Cearain seems to think) making it easier for sweeps to occur has got to be changed. LP should not be uniform across the warzone. Dplex lp should be much less in occupied systems, for one thing.

Anyway, here's hoping you and the CSM can help CCP keep making fw better.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

X Gallentius
Black Eagle1
#71 - 2014-08-27 16:40:18 UTC
Cearain wrote:
Its pretty imbalanced but also there is very little interest in the game anyway. So you just get a few players with an interest and they can sweep the warzone.
tl;dr "We didn't want the warzone anyways."


Mira deVorsha
Blue Republic
RvB - BLUE Republic
#72 - 2014-08-27 16:44:07 UTC
Deacon Abox wrote:
DJ FunkyBacon wrote:
Congratulations are in order for the Gallente Militia. This is the second time I've seen the warzone get swept like this. Last time worked much the same, except without the Caldari throwing in the towel. As I recall, Gal Mil only held the whole zone for a day last time as Ev0ke landed up in the northwest and began their march to Eha where they were eventually stopped.

That said, this is looking like the beginning of a long painful drought for the Caldari Militia. Some people have brought up to me, and I would agree, that the current system is a bit too punishing for the side getting the screws put to it. It's something I'll bring up with CCP, though I'm not 100% on a solution yet. What is clear is that there is no incentive to join a side losing as bad as the Caldari are right now. That is bad for player retention on their end, and also for bringing in fresh blood. Only a true Caldari loyalist (Read: RPer), gluttons for punishment, and those too stubborn to back down would see much value in joining or staying with Cal Mil at this point. That is unhealthy not only for the Caldari's ability to remain competitive, but also for the Gallente that rely on decent Caldari numbers for content.

I don't think the pendulum should swing on the nuts of AFK plex farmers, but at the same time, there has to be some value to a player willing to fight for a side on a down swing.

A good part of this Gallente Victory is the also Caldari's inability to work together between corps and alliances. I was there in the meeting when the plan was laid out on which system would get hit in what order, the Gallente FCs and CEOs having full knowledge that none of the groups would move in to help one another hold their space, and would patiently wait their turn for the whole of the Gallente militia to come to them.

In a sense, I'm a bit sad at this victory. I saw flashes of brilliance from the Caldari side during the Okkamon campaign, with large Caldari fleets and several groups working together. There was one night in particular where you guys really brought it, and there were a lot of frustrated words on Gal Mil comms. Had you guys been able to keep it up, the Gallente might never have taken that system, but you didn't, and they did.

I also think there's a marked difference of attitude between the two sides. I remember a few months ago spending 12 hours attacking Enaluri and finally getting it to 28% that first day after losing hundreds of ships. I wanted to put a fist through my monitor that night when the node crashed from something that was happening several systems away, and we logged back in to find the system back down to 0%. We petitioned it of course, but the response was that the tools didn't exist to fix the percentage bar back to where it had been.

We had to start over from scratch, and what happened was that the following day, Gallente numbers swelled as people who had not participated in the offensive at that point, and hadn't really cared, rallied around the FCs and people who'd wasted their time and ISK the previous day, because "**** that ****".

That's the real difference I see between the militias. When the Gallente get a bad turn, they seem to rally together tighter than before, and try harder. If someone's home system comes under attack it's basically a guarantee that almost every major corp and alliance will be there to help in the defense. Help is asked for, and it's given without a second thought because each of us knows that those guys will be there for us when it's our turn to get **** on.

The Caldari could learn something from that, but it won't be easy. The Gallente core groups have the advantage that comes with flying together for years at this point, while the Caldari have gone through a lot of turnover in that time. If you were to look at the Gallente corps and alliances that bashed the final iHub in January of 2013, a lot of the same flags were flying in August of 2014. On the Caldari side, I don't think more than Templis and the Russians around OMS still remain from the 2013 Campaign.

In closing, while I will happily look at ways to incentivise a losing side to keep fighting (and take suggestions) to bring these ideas to CCP's attention, I also think the Caldari have some work to do on their own house. Any changes that could be made that would affect all sides equally at this point still won't save you guys from yourselves, and your inability/unwillingness to work together

Ok, why do you to have to go and be so magnanimous as to explicitly point out what calmil did wrong? It's not rocket science. But, I chose not to state it so blatantly. Give them a chance to realize it on their own, ffs. What?

Concerning how to fix the current fw mechanics, please read my posts for some suggestions as to how CCP can build in support for a militia on the down side. The current feedback loop for farmers to support the winning side (even though that is not the major reason for victory as Cearain seems to think) making it easier for sweeps to occur has got to be changed. LP should not be uniform across the warzone. Dplex lp should be much less in occupied systems, for one thing.


Anyway, here's hoping you and the CSM can help CCP keep making fw better.Smile





- While i agree with DJ on why the Caldari have not moved forward in quite some time. The Caldari Coalition held a meeting a about the state of the war zone and it was Decided to basically let you have it Chill back do nothing,. - By this i am not saying we could have stopped you not saying that at all. Why did we decide to do this.. Well it was mentioned that maybe we deserve to lose it because our heads are so far up our own asses that we are not by any means working as a team. So we took a step back. And are now working on how we can work together and building the Coalition to a state where we can fight you properly

Again Well Deserved.
X Gallentius
Black Eagle1
#73 - 2014-08-27 17:01:53 UTC
PERUNGA wrote:

PS Do I get my medal now ?
What he said.
RonPaul Rox
Prime Directive.
United Caldari Space Command.
#74 - 2014-08-27 17:28:22 UTC
Cearain wrote:



You seem to assume rabbit plexing favors the losing side. It doesn't. It simply favors those who want to avoid pvp. Gallente have put rabbit plexing to the best use ever. That is a huge reason gallente won.

...

When you talk about caldari militia who do you mean exactly? Do you mean the 5,299 characters reported in the caldari militia? The overwhelming majority of those players are alts and have no interest in any sort of pvp defense. The same is true of the 6,145 gallente characters and all the other militias. The game strongly favors alts so that is what our ranks are full of.



you contradicted yourself here. in the first part of your post you said gallente won because we had too many plexing alts. Later in your post you said caldari lost because they had too many plexing alts.

LOL

and by the way i've never seen this many tear soaked posts from one player in the span of a few days

http://imgur.com/EGjYLSL

Thanatos Marathon
Moira.
#75 - 2014-08-27 17:30:19 UTC
Mira deVorsha wrote:
Well Done,

You deserve it,

Cant believe i am saying this, Well Done Perunga.


Now we just need a well done XG and the congrats will be complete from Caldari Roll
Mira deVorsha
Blue Republic
RvB - BLUE Republic
#76 - 2014-08-27 17:46:57 UTC
Thanatos Marathon wrote:
Mira deVorsha wrote:
Well Done,

You deserve it,

Cant believe i am saying this, Well Done Perunga.


Now we just need a well done XG and the congrats will be complete from Caldari Roll


XG would always get a Well done. Good Job. You deserve it from me.. But he told me he doesn't believe a word i say didn't wanna waste my fingers
Thanatos Marathon
Moira.
#77 - 2014-08-27 17:53:52 UTC
Cearain
Plus 10 NV
#78 - 2014-08-27 17:53:57 UTC
RonPaul Rox wrote:
Cearain wrote:



You seem to assume rabbit plexing favors the losing side. It doesn't. It simply favors those who want to avoid pvp. Gallente have put rabbit plexing to the best use ever. That is a huge reason gallente won.

...

When you talk about caldari militia who do you mean exactly? Do you mean the 5,299 characters reported in the caldari militia? The overwhelming majority of those players are alts and have no interest in any sort of pvp defense. The same is true of the 6,145 gallente characters and all the other militias. The game strongly favors alts so that is what our ranks are full of.



you contradicted yourself here. in the first part of your post you said gallente won because we had too many plexing alts. Later in your post you said caldari lost because they had too many plexing alts.


I never said the latter.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#79 - 2014-08-27 17:57:39 UTC
X Gallentius wrote:
Cearain wrote:
Its pretty imbalanced but also there is very little interest in the game anyway. So you just get a few players with an interest and they can sweep the warzone.
tl;dr "We didn't want the warzone anyways."




The interest is so low even some gallente were saying that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#80 - 2014-08-27 18:02:05 UTC
X Gallentius wrote:
PERUNGA wrote:

PS Do I get my medal now ?
What he said.



Medals and another high five from fozzie are in order.

I am crying bitterly about this loss but even I can smudge the tears away and acknowledge you deserve both.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815