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Missions & Complexes

 
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strange things in missions lately?

Author
Starscream Nighthawk
Caldari Provisions
Caldari State
#1 - 2011-12-09 20:07:00 UTC
Since crucible hit i've seen some weird stuff in missions, i've had ships (always battleships) zooming off into the distance when you warp in on grid, some landing 250km off the grid before they slow boat back when you pull the group it was attached to.

Today I wanted a chill out day with the tengu just to relax with ease in a mission, I pulled angel extrav and got into the bonus room perfectly fine - then nearly got blown up due to non-stop webbing from an invisible frig/s that had died near the start. This was rather strange and I didn't notice till I was taking some substantial damage because of the 23m/s speed i was flying at - and as we know a tengu with no speed (unless cap stable with a med a pith booster) is dead in the water pretty quick when swarmed by npc's.

I checked, and double checked to see if there was any other frigs but there wasn't, upon warping back into the bonus room there was no webs the 2nd time round and I finished the bonus pocket with ease.

I've also had a double spawn appear in damsel in distress when attacking krull (normally 6-7 battleships I got 12), I'd love to see more random thing's like this appear, break it apart from the usual stuff and would make missions abit more interesting much like dread pilot scarlet (or captain scarlet as a few people i know call it)
Spineker
#2 - 2011-12-09 20:09:49 UTC  |  Edited by: Spineker
Yes I had a tribuni in Angel 132km from the gate they are generally right at 20 and closing.

I also had several times ships that had no icon on the overview they were just blank. But I could still lock them and shoot them by clicking on the blank spot on the overview.

Another bug with the tengu is when logging in and being in the hanger it pretends like you don't have all of your subsystems attached to the ship...
Goose99
#3 - 2011-12-09 20:33:12 UTC
Spineker wrote:

Another bug with the tengu is when logging in and being in the hanger it pretends like you don't have all of your subsystems attached to the ship...


Had this bug with all 4 T3s. Pretty weird.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#4 - 2011-12-09 21:45:19 UTC
Dread Pirate Scarlet is fun but very dangerous, because it forces you to omni-tank, you don't know what you're gonna get. It could be bloods, it could be angels, it could be serps.

That's a Templar, an Amarr fighter used by carriers.

Lili Lu
#5 - 2011-12-09 23:57:08 UTC
Yes. I have had some mission rats appear to be afraid to engage. Lol They fly away out past 100km. Takes some chasing or waiting to get them to behave like the suicidal creatures they were supposedly designed and destined to be. Lol
XxDEATH SN1PAxX
Deep Core Mining Inc.
Caldari State
#6 - 2011-12-10 02:05:41 UTC
maby it is part of the realism ccp are going for like the stargates not being flat in the system anymore
El Boracho
State War Academy
Caldari State
#7 - 2011-12-11 16:34:47 UTC
I also am seeing ECM from dead targets, you have to warp out of the area and back in to stop it. Very annoying.
OllieNorth
Recidivists Incorporated
#8 - 2011-12-11 16:43:16 UTC
The ghost ECM is absolutely the most annoying. I've been masochistic enough to be running missions against Guristas and it has been about 50% of the time I think.
D'uce
The Stormcrows
#9 - 2011-12-12 22:16:23 UTC
Thankfully I haven't run into anything this bad. I've only had 1 key BS try to stay about about 150km from me, but he was stationary no motion in any direction. Otherwise I get a blinding flicker whenever the 'sun' hits the edge of the screne. Most annoying.
Spineker
#10 - 2011-12-13 02:41:31 UTC  |  Edited by: Spineker
I ignore the jamming thing because it is a bug that has been around for a long time. Gurista rarely jam me anyway. Even if they don't get the global jamming thing
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2011-12-13 07:38:46 UTC
D'uce wrote:
Thankfully I haven't run into anything this bad. I've only had 1 key BS try to stay about about 150km from me, but he was stationary no motion in any direction. Otherwise I get a blinding flicker whenever the 'sun' hits the edge of the screne. Most annoying.

Yeh,same thing happens to me too. BS tries to run to 150 and then no motion thereafter and blinding flash when looking at a star at some angles. It happens a lot when I dualbox.
Kehro Urgus
University of Caille
Gallente Federation
#12 - 2011-12-13 08:46:11 UTC
Goose99 wrote:
Spineker wrote:

Another bug with the tengu is when logging in and being in the hanger it pretends like you don't have all of your subsystems attached to the ship...


Had this bug with all 4 T3s. Pretty weird.


I still have it. Evil

Yeeee!