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Player Features and Ideas Discussion

 
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Medium MJD's for Attack Battlecruisers?

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2014-08-26 19:33:29 UTC
There was some hooha about mjd's being overpowered on attack battlecruisers, which is why they were not allowed to have them, and there was talk of seeing if it was overpowered on CCP's part before it was considered to allow them these.

So should attack battlecruisers be allowed to use medium mjd's now that they have been out for a period of time?
Medalyn Isis
Doomheim
#2 - 2014-08-26 20:02:32 UTC  |  Edited by: Medalyn Isis
Yes. Should have been able to equip them from the start. Plus reduce the MMJD jump range to 75km or less., they will struggle to keep lock even at that range.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3 - 2014-08-26 20:09:00 UTC
Imagine for a moment.. a gate camp of 3-4 1400 nados with sebos that can lock out to 150km mjd around the grid. Blapping anything that follows.

The tears would be delicious.

No. It would be OP for sniper tier 3s jumping all over with no way to catch them. U want mjd tier 3, bring the deployable module.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2014-08-26 20:10:55 UTC

The issue was with Sniper setup ABC's. They can sit at 100-200 km's and easily snipe targets. Giving them an MMJU to gtfo would be abused like mad.

It wouldn't be the end of the world, but it would be a bit too potent for most people to support.

Linkxsc162534
Caldari Provisions
Caldari State
#5 - 2014-08-26 20:21:01 UTC
Gizznitt Malikite wrote:

The issue was with Sniper setup ABC's. They can sit at 100-200 km's and easily snipe targets. Giving them an MMJU to gtfo would be abused like mad.

It wouldn't be the end of the world, but it would be a bit too potent for most people to support.



And rhe mobility/sniping role with mjds ahould really be left up to the battleships so they arent left completly useless next to hacs and abcs
Christopher Mabata
Stribog Proving
Stribog Clade
#6 - 2014-08-26 21:21:14 UTC
In my opinion no, you dont need Sniper naga fleets just MJD'ing away like battleships or alpha nados bouncing away before you can land scram. plus this further removes yet another class of ship from the list of "things you can kite" and further obsoletes the long point once more.

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Zan Shiro
Alternative Enterprises
#7 - 2014-08-26 23:36:55 UTC
Medalyn Isis wrote:
Yes. Should have been able to equip them from the start. Plus reduce the MMJD jump range to 75km or less., they will struggle to keep lock even at that range.


sniper builds run sebo. One could say in the case of naga that hurts its tank. However if (extreme) range is used well, that range becomes part of its tank. Out of optimal and if all goes its well out of falloff. Out of optimal is less damage to tank. Out of optimal and falloff...no damage to tank.


And all that fleet/roam/camp needs is a player with the base leadership skill trained for 10% more lock range as well, no links required if cant be assed to bring an information warfare booster. Gets even better if they can be assed to bring a sensor integrity fit link boat.
Linkxsc162534
Caldari Provisions
Caldari State
#8 - 2014-08-26 23:40:51 UTC
Zan Shiro wrote:
Medalyn Isis wrote:
Yes. Should have been able to equip them from the start. Plus reduce the MMJD jump range to 75km or less., they will struggle to keep lock even at that range.


sniper builds run sebo. One could say in the case of naga that hurts its tank. However if (extreme) range is used well, that range becomes part of its tank. Out of optimal and if all goes its well out of falloff. Out of optimal is less damage to tank. Out of optimal and falloff...no damage to tank.


And all that fleet/roam/camp needs is a player with the base leadership skill trained for 10% more lock range as well, no links required if cant be assed to bring an information warfare booster. Gets even better if they can be assed to bring a sensor integrity fit link boat.


Yeah just throw an artycane or rail ferox in, give them a lockrange boost, and be the guy who has the tracking and closer range to take out any tacklers.

Phaade
Proioxis Assault Force
Rogue Caldari Union
#9 - 2014-08-27 00:08:08 UTC
Absolutely not!
Valkin Mordirc
#10 - 2014-08-27 00:28:34 UTC
Terranid Meester wrote:
There was some hooha about mjd's being overpowered on attack battlecruisers, which is why they were not allowed to have them, and there was talk of seeing if it was overpowered on CCP's part before it was considered to allow them these.

So should attack battlecruisers be allowed to use medium mjd's now that they have been out for a period of time?


No, it would be overpowered beyond all reason. It would become too hard to catch them.
#DeleteTheWeak
Terranid Meester
Tactical Assault and Recon Unit
#11 - 2014-08-27 02:05:59 UTC
I think they should at least be allowed on the test server to see if thats what really will happen, otherwise my dreams of a close range mjd talos will wither and die on the vine :D
Zan Shiro
Alternative Enterprises
#12 - 2014-08-27 03:04:51 UTC
Terranid Meester wrote:
I think they should at least be allowed on the test server to see if thats what really will happen, otherwise my dreams of a close range mjd talos will wither and die on the vine :D



any reason the deployable mod not good for this? Its real and in game.


BS's got this device as a ship mod to even out the game a bit. They were lots of dps...on bricks of ships however (mach andexception ofc...but you paid for the speed).

Which was workable for a while. DPS should not be zipping about so much, I can dig that concept. Then, well, ccp gave us the ABC. Which was kind of putting the BS's slowly out to pasture. Only real jobs they had left was bash or massive fleet fights where ehp tends to matter. BS' outside of this realm was already a hard sell at times. ABC made it much harder post release.

MJD on bs got them flexibility in movement to add some appeal back to them.
Terranid Meester
Tactical Assault and Recon Unit
#13 - 2014-08-28 17:27:41 UTC
Zan Shiro wrote:
any reason the deployable mod not good for this?


The deployable mod is pretty awful to tell you the truth. Theres no real reason to use it except in niche circumstances and even then that's an if. Id rather they reduce the medium mjd to 75km or 50km range as it would make more sense than having it the same range as a large mjd.
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-08-28 20:16:14 UTC
I fail to see how a MJDing ABC is any less niche.