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Player Features and Ideas Discussion

 
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Mass-based Jump bridges / Jump Drive spawn distance.

Author
Nolak Ataru
Singularity Expedition Services
Singularity Syndicate
#1 - 2014-08-26 16:59:48 UTC
Hello.

With the Hyperion patch, CCP introduced mass-based spawn distances on wormholes, despite being told by ******* everyone that it was a ******** change.

I was doing a bit of reading up on the lore and read somewhere that Jump Portals create what is for all intents and purposes a wormhole through space that focuses on the cyno.

Now, since CCP has introduced a spawn distance based on mass for "regular" wormhole connections, and not for these "artificial" wormholes, I'm sure it was merely an oversight and not some sort of "grr goons" conspiracy, so I figured I'd bring it to their attention.

I look forward to seeing the exact same arguments every nullsec capital pilot will use here that was used in the wormhole thread.
Scarlet Nobleonce
D4RK M00N
X.VOID.X
#2 - 2014-08-26 17:06:44 UTC
I second this change ( cant wait for the tears.)
Glasgow Dunlop
The Dark Space Initiative
Scary Wormhole People
#3 - 2014-08-26 17:08:38 UTC
3rd-ed

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Syndiaan
Caldari Provisions
Caldari State
#4 - 2014-08-26 17:11:10 UTC
I would not wish this insanely stupid mechanic on anyone, I cannot sign off on this proposal.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#5 - 2014-08-26 17:16:15 UTC
numberered
This would make them more fun
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#6 - 2014-08-26 17:16:42 UTC
While I prefer that CCP repeal their insanity, I do agree that consistency among all naturally and artificially generated wormholes does make more sense. So we need to be sure those jump bridges all have this mechanic as well.

As I perceive the exiting of stations to also have this mechanic involved (because how else could some of these stations house 50+ capital ships?) then we need the same variance applied there as well. This will aid many would-be undockers in their quest to get into cloakable range away from the station as well as make undocking freighters from Jita far more an exercise in entertainment than it is now, with the present "Bowling with Obelisks" setup.
Christopher Mabata
Northern Accounts and Systems
#7 - 2014-08-26 17:34:35 UTC
You didn't read it well enough then.

i quote "A cynosural field, also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system."

Ok so that was a cyno, the end point of the bridge its the ONLY thing these drives can lock on to.

"A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield."

That was a Jump portal generator, the titan module
and this is a jump bridge sov structure:

"Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two."

In every instance it never mentions a wormhole, just an artifical bending of space through a polarity shift in gravity. Which argueably is a stable Wormhole in some cases. IF its stable and IF it is even a wormhole and not just something else it means its going to drop you in the same spot everytime which is within 10kms of wherever the beacon is in the first place.

Wormholes dont lock onto a beacon its entirely random, hell there doesnt even have to be a guarenteed way back sitting 5-12kms off you logically it could dump you anywhere. Which i guarentee you if CCP proposed "Wormholes will now randomly dump you in dark space in a wormhole and there is not guarenteed way back from where you came" There would have been a much bigger outcry.

So in short.
1. Re-read your lore
2. Cry moar
3. Actually try it its a good change now that it has been edited and nerfed slightly
4. Keep your worhole nonsense 2 +2 = fish logic away from mechanics that have been fixed already. and away from lore that was established long before you even came to these forums with tears in your eyes.
5. Cool down broski your language could be offensive, never know if there are children present it is a sandbox afterall =D

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Christopher Mabata
Northern Accounts and Systems
#8 - 2014-08-26 17:36:25 UTC
Valenthe de Celine wrote:
While I prefer that CCP repeal their insanity, I do agree that consistency among all naturally and artificially generated wormholes does make more sense. So we need to be sure those jump bridges all have this mechanic as well.

As I perceive the exiting of stations to also have this mechanic involved (because how else could some of these stations house 50+ capital ships?) then we need the same variance applied there as well. This will aid many would-be undockers in their quest to get into cloakable range away from the station as well as make undocking freighters from Jita far more an exercise in entertainment than it is now, with the present "Bowling with Obelisks" setup.


like i said in my post below here artifical portals are stabalized since they have a defined beacon to lock on to, wormholes are just tears in space that are shifting, logically they dont even have to dump you near an exit or let you pass in one piece, you could be shredded jumping through one if the polarity shifted or dumped in dark space somewhere with no exit in sight.

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God Arthie
Lowlife.
Snuffed Out
#9 - 2014-08-26 21:20:22 UTC
I also would like to see this change.
Kell Braugh
Caldari Provisions
Caldari State
#10 - 2014-08-27 19:29:11 UTC  |  Edited by: Kell Braugh
Idea is similar to Revamp of Cynosural Field Mechanics with Variety and Scale in using the mass of ships utilizing FTL travel to affect the mechanics.

There is some arguments to jump bridges not being wormholes maybe. Also, I don't support the random distance mechanics since I can't appreciate that some RNG on a server in the UK (last i checked, right?) should decide if I live or die. Player actions have that sole right and the server shouldn't be RNG'in a loaded die for one side or the other.