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Wormholes

 
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j133113 bugged or intended by CCP

Author
Euthanasia Anneto
Embers Children
#1 - 2014-08-25 08:34:29 UTC
So, as I start my day by scanning the home system, I notice a C4 punch in.
Once jumped into that system it's like "*sigh* just another dead C4 filled with signatures"

Although for once, it's not like expected, instead of Gas, Data and Relics. It where all Wormholes.
So after mapping this, the conclusion is, a picture says more then enough:
#1: http://twitpic.com/eaqhy0 (after the scan)
#2: http://twitpic.com/eaqi5c (For all affected systems)

I've placed a bug report for this under gameplay
I hope that the other 15 C6's that are connected will preform the same.

I always had the idea of maximum 8 WH's in 1 system with only a few possible statics or wandering, but this is ridiculous!

Regards,
EuT.be

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Amak Boma
Dragon Factory
xX SERENITY Xx
#2 - 2014-08-25 08:51:36 UTC
man there are some c5 and c6 with even up to 20 - 50 or even 100 wormholes. this is anomaly and should not occur either
Borsek
KarmaFleet
Goonswarm Federation
#3 - 2014-08-25 11:13:35 UTC
Today's game breaking bug is tomorrow's feature!
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#4 - 2014-08-25 21:35:13 UTC
we saw this bug about 2 weeks ago.

this is the second time it made an appearance, that I have seen.

its something to do with rolling a static 30 seconds before downtime, it somehow breaks the timers and statics keep spawning in 2 minute intervals or something.

what i understand anyways, the actual trigger i am pretty sure has to do with holes and downtime, but it could be slightly different then rolling 30secs before.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#5 - 2014-08-25 21:36:26 UTC
Personaly I like this "nexus" crossroads system.

Every region should have a nexus like this at any given time, so every group with a chain of longer then 3-4 systems should have a door to everywhere like this :)
dirtydebbs
the wreking crew
#6 - 2014-08-26 09:36:43 UTC  |  Edited by: dirtydebbs
My system had a similer twilight zone melt down yesterday but found the cause if the problem

A new static spawnd onto of the old one as it died around/in DT this has happand on many occasion so didn't think nothing of it

Tryd jumping thrw almost spawnd in the static but reloaded back into my system
but got a traffic control warning wait out 186s waited the timer tryd jumping and got a polarity warning
Ok fair one so waited that out tryd to move to reclock but wouldn't move said I can't becouse I'm transiting a wh
..... Ok so waited my polarity then tryd and got same message again "your transiting a wh"
Put a petition in told to reset cache and they would do nothing to the wh and get back if any more problems,

So I'm stuck reloged and landed back on wh all good retryd jumping but got a repeat of the previous
Then realised oh I have 4 new sigs decided to rescan found them all to be whs

But then realised my static sig had moved else where in the system and the wh I'm sitting on has no sig
Wierd but let's check these other whs I warped to each one to find there all static whs :/????

Ended up with 15 static whs wich then Got a lot of people coming In, a little derp my end trying to work out what's going on I had lefed my alt stuck in the broken wh so a corp combat scanned my ship down just caught probes and loged her out but these guys the kept trying to jump the wh wich then ended up with me having over 25static whs withing 30 min lol

So in wondering people who are having multiple statics spawning is it cos you haven't realised that the original wh has actualy moved so each time you try jumping ure spawning a new static in ure system,

As I found the moment u clicked jump it would instantly spawns new static
Michael1995
Lazerhawks
L A Z E R H A W K S
#7 - 2014-08-26 10:09:38 UTC
The old version of this bug was staying on grid with a wormhole until it "died" from natural time, the k162 side would die, but the spawning side would stay, upon this happening you could spam jump on the spawning side and spawn an extra static each time you hit jump.

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