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Titan freighter

Author
James Nikolas Tesla
The Scope
Gallente Federation
#21 - 2014-08-24 21:48:10 UTC
Cherry PieMuncher wrote:
.... Titan freigther.....

-Can jump everywhere, even inside highsec.

-Cargo abilities over 20 times than freighter.


1. You can't light a cyno in empire.

2. What is stopping you from packing up a super, or ten, and taking them into HiSec?

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

De'Veldrin
Adversity.
Psychotic Tendencies.
#22 - 2014-08-25 03:34:03 UTC
Cherry PieMuncher wrote:

"In 1977, Ken Olson the founder of Digital Equipment Corp (DEC) was quoted as saying, "There is no reason anyone would want a computer in their home."


To paraphrase Dr Ian Malcom, from Jurrassic Park: Just because you can do something, doesn't mean you should.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Mallak Azaria
Caldari Provisions
Caldari State
#23 - 2014-08-25 10:38:55 UTC
Cherry PieMuncher wrote:
"What is the point of a freighter that can't dock?"..... Titans cant dock either....


Titans have several attributes that make them useful outside of the whole spacepeniscoffin thing. Your zero-tank loot piñata has a long jump range that can only be used once every 48 hours or whatever obscene idea you came up with, plus it has to sit outside a station & receive goods from ships (that already fill the role of freighting large amounts of goods) because it can't dock. I'm sure jump freighter pilots will be lining up to get behind this idea despite being able to haul more goods quicker & safer using the currently available tools.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Slaangani
Omega Foundry Unit
Southern Legion Alliance
#24 - 2014-08-25 15:04:45 UTC
How about a pilotless Jump Capable Container that is launched from a Freighter.
It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.

In essence, a massive container with a jump drive strapped to it.

The container doesn't have to be too small so it defeats the object of such a idea, but also limited to what could be put inside - aka a whole insta-fleet.

- Pilotless Jump Capable Container
- One shot vehicle
- Launched by Freighter (use right click menu to jump to cyno destination)
- Has own Jump Fuel Bay
- Has a degree of inaccuracy - on target, same system or further Question
- New or existing skills used to determine accuracy and distance (10% or 20% per level) by Launching pilot
- The pilot launching the JCC gets informed of its ETA ( 15 minutes, 30 minutes, 1 hour, 24 hours, depending on distance etc)
- The destination system gets a automated message on its arrival.
- Has a timer of expiration (such as the PI planetary Launch facility)
- Can be seen on overview in the destination/touch down system
- Can be produced using existing Capital Construction Parts and very large containers
De'Veldrin
Adversity.
Psychotic Tendencies.
#25 - 2014-08-25 17:23:02 UTC
Slaangani wrote:
How about a pilotless Jump Capable Container that is launched from a Freighter.
It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.


Unless it has such a vanishingly small chance of being off target as to be negligible in all but a few edge cases, no one would use it.

No one that I know is going to cram a few billion of anything (except maybe exotic dancers) into a cargo drone with a poor sense of direction.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Ocih
Space Mermaids
Somethin Awfull Forums
#26 - 2014-08-25 17:38:16 UTC
I think what you are asking for is a Wormhole Generator Module, something only a Titan could fit. Mass restrictions on certain Wormholes would make sure a Titan, even a Carrier doesn't end up in high sec. I'm not sure how many alliances would want to create Wormholes tot heir space but it could make for some interesting fishing spots.
Fer'isam K'ahn
SAS Veterinarians
#27 - 2014-08-25 17:42:54 UTC  |  Edited by: Fer'isam K'ahn
De'Veldrin wrote:
Slaangani wrote:
How about a pilotless Jump Capable Container that is launched from a Freighter.
It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.


Unless it has such a vanishingly small chance of being off target as to be negligible in all but a few edge cases, no one would use it.

No one that I know is going to cram a few billion of anything (except maybe exotic dancers) into a cargo drone with a poor sense of direction.

Hahaha, I read pointless all the time, thought it was nicely done sarcasm and was wondering about your reply... thought it was obvious.

Honestly, was really reading Pointless Jump Capable Container - vs. - Pilotless Jump Capable Container.

My bad Roll
Maldiro Selkurk
Radiation Sickness
#28 - 2014-08-25 18:42:43 UTC
100 reasons that this is a horrible idea:

1: every reason you give for making it is game breaking.

2 - 99: see reason one above......

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Frostys Virpio
KarmaFleet
Goonswarm Federation
#29 - 2014-08-25 18:44:15 UTC
Maldiro Selkurk wrote:
100 reasons that this is a horrible idea:

1: every reason you give for making it is game breaking.

2 - 99: see reason one above......


100 is too long to type so we'll stop at 99 reasons.
Maldiro Selkurk
Radiation Sickness
#30 - 2014-08-25 19:09:26 UTC
Frostys Virpio wrote:
Maldiro Selkurk wrote:
100 reasons that this is a horrible idea:

1: every reason you give for making it is game breaking.

2 - 99: see reason one above......


100 is too long to type so we'll stop at 99 reasons.


LOL you caught me.....nice one.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

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