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Player Features and Ideas Discussion

 
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Give Geckos light drone or medium AI as a bandaid fix.

First post
Author
afkalt
Republic Military School
Minmatar Republic
#41 - 2014-08-25 16:09:14 UTC
What will you do when the geckos run out?

Supplies are already dwindling.
Jenn aSide
Soul Machines
The Initiative.
#42 - 2014-08-25 16:09:21 UTC
A whole thread devoted to the idea that one should not actually have to control ones drones lol.

This is what happens when you get spolied. The OP got used to 'launch drones, let drones do work) and can't adapt to a situation where effort or creativity is actually involved.

Since the Gecko automatically goes after battleships, i let it, I fit RHMLs and I manually shoot +TP the small stuff and when those are dead I lock and kill whatever the gecko is killing. My Rattlesnake mission times improved as a result.

afkalt
Republic Military School
Minmatar Republic
#43 - 2014-08-25 16:12:28 UTC
Jenn aSide wrote:
Since the Gecko automatically goes after battleships, i let it, I fit RHMLs and I manually shoot +TP the small stuff and when those are dead I lock and kill whatever the gecko is killing. My Rattlesnake mission times improved as a result.



I dont even bother with RLML, the drone is so absurdly hardy I just let it batter whatever it feels like. If it finishes the elite frigates last, I dont care. It's not like a properly skilled or fit rattlesnake is ever going to die in a mission, is it?

I have precisions cruises in the event of any drama. Not fired any yet. Funny that Cool
Jenn aSide
Soul Machines
The Initiative.
#44 - 2014-08-25 16:14:14 UTC
NoLife NoFriends StillPosting wrote:
Xequecal wrote:

1. New Rattlesnake does more DPS with cruise than the old one did with torps.



Wrong. Only against targets with primary kinetic and thermic weaknesses, and only ones that do not use defender missiles.


The only people who have can't seem to find issue with the Rattlesnake changes are people who don't seem to understand the game very well, EFT warriors and rabid forum socialites who no one takes seriously.

The fact remains that a common and optimal playstyle was destroyed on a pirate faction battleship, the Rattlesnake, a ship that takes much longer to fully train for than a marauder, and it remains that these changes are necessary to restore some of that functionality. The proposed changes have no visible detriment whatsoever and there is no reason why they can't or should not be implemented. This is the least that should be done to make up for CCP Rise shittng up the Rattlesnake so badly with the specialized, DPS-centric changes that gutted the versatility that many people trained to fly the ship for in the first place. The pirate faction battleship thread was over a hundred pages long due to complaints over the Rattlesnake though I have yet to see one change made by CCP Rise due to player feedback over any his proposed balance changes in Kronos. Unacceptable.


I love to ask this question of people like this:

Do you think that insulting the people who would make the changes and being a snarky donkey's backside to fellow player (who's support you'd need to convince CCP of the need for a change) actually works?

I mean all you're doing is proving that only crazy people think the RS is a bad ship lol.
NoLife NoFriends StillPosting
Doomheim
#45 - 2014-08-25 16:17:25 UTC  |  Edited by: NoLife NoFriends StillPosting
Jenn aSide wrote:
A whole thread devoted to the idea that one should not actually have to control ones drones lol.


Incorrect. I am merely asking for changes to replace lost functionality to the only combat ship I have been envisioning, training for, dreaming about, and enjoying(until recently) since I started this game 3 years ago.

Jenn aSide wrote:
Since the Gecko automatically goes after battleships, i let it


LolRoll


Thanks for helping prove me correct. Blink
Jenn aSide
Soul Machines
The Initiative.
#46 - 2014-08-25 16:25:46 UTC
NoLife NoFriends StillPosting wrote:
Jenn aSide wrote:
A whole thread devoted to the idea that one should not actually have to control ones drones lol.


Incorrect. I am merely asking for changes to replace lost functionality.


There is no lost functionality. You can still deploy light drones. while the light drones aren't bonused, at the end of the day this is made up for by the missile bonus (kill frigs slower, kill bigger ships faster)

What you want is to have your cake (heavy drone dps) and eat it too (it goes after smaller ships 1st without any input from you). Asking for self serving 'functionality' automatically invalidates everything you post.

EVE is a game about figuring things out. I did (RHMLs pluse TPs + Gecko), you can too. But only if you are willing to adapt.
Frostys Virpio
State War Academy
Caldari State
#47 - 2014-08-25 16:27:42 UTC
NoLife NoFriends StillPosting wrote:


Incorrect. I am merely asking for changes to replace lost functionality to the only combat ship I have been envisioning, training for, dreaming about, and enjoying(until recently) since I started this game 3 years ago.

Blink


3 years into it and you still use it wrong. That's the saddest part from now on...
Mike Voidstar
Voidstar Free Flight Foundation
#48 - 2014-08-25 16:32:13 UTC
Probably 3/4ths of that feedback thread was OPs complaints, and those answering him.

It's the same BS over and over. He seems to think that his way was optimal (it wasnt) and that it's ruined now (it isnt, and works better now than it did) and that no other ship could do the same (they can, especially if all you want to do is use unbonused weapons to support a standard drone bonus).

Dominix does it fine, N.Dominix does it about as good as the new (better in every way) rattlesnake. Eos and Ishtar do a respectable job. Nestor probably does too, if you can afford it.

Pirate ships do not take more training than Marauders. Pirate ships simply require what any Battleship does, plus another BS skill. Marauders takes the Marauders skill. It's about the same.

Ron is just a poor player, whiner, and has a poor grasp of tactics and game systems.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#49 - 2014-08-25 22:57:26 UTC
Considering the facts that the OP is posting attacks at CCP personnel and misusing the forum post report system to systematically reporting every single opposing post to us, this thread gets a lock.

The Rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

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