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Nightmare AB bonus and upcoming MWD buff

Author
Ren-Chon
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1 - 2014-08-22 09:56:30 UTC
Hello everyone, I'd like to discuss somehing that's been bothering me for a while.
Does anyone use AB on nightmares? Is the bonus worth it or just a wasted slot?
The group I do incursions with (TVP) use microwarpdrives instead of afterburners, and I don't see that changing now that MWD cap usage is going to be cut in half, other than that, do any of you guys use AB for lvls 4/pvp/ other incursion groups ¿?
Kagura Nikon
Native Freshfood
Minmatar Republic
#2 - 2014-08-22 10:39:20 UTC
Ren-Chon wrote:
Hello everyone, I'd like to discuss somehing that's been bothering me for a while.
Does anyone use AB on nightmares? Is the bonus worth it or just a wasted slot?
The group I do incursions with (TVP) use microwarpdrives instead of afterburners, and I don't see that changing now that MWD cap usage is going to be cut in half, other than that, do any of you guys use AB for lvls 4/pvp/ other incursion groups ¿?



That is a PVP bonus. AB are far superior in small scale warfare.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Marc Callan
Center for Advanced Studies
Gallente Federation
#3 - 2014-08-22 11:38:57 UTC
I've done some incursions with Warp To Me, and for them, it's situational; if a player can't reach 650 m/s with an AB Nightmare, then fit the MWD, but if you can move fast enough to keep up with the fleet, then the AB's advantages (no cap penalty or sig bloom) make it worth it.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Jacob Holland
Weyland-Vulcan Industries
#4 - 2014-08-22 12:18:04 UTC
One of the issues is apparently the time taken to accelerate to full AB speed over full MWD speed - If that's a real issue (rather than someone saying that it is and people repeating it until it's accepted truth (I'm not in a position to check ATM... so I guess I'm contributing to that...)) then perhaps the Sansha bonus should be modified to include a thrust increase as well as the speed increase?
The impression I got was that Sansha ships should behave like they were MWD fitted on ABs after all.
Val'Dore
PlanetCorp InterStellar
#5 - 2014-08-22 22:40:19 UTC
The Sansha ships should have a special bonus that negates AB mass modifiers.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Aakkonen
Yoyodyne Industries
#6 - 2014-08-25 06:37:11 UTC
I love the new AB bonus my PVE NM is now pretty and fast :D AB aids alot in pve too, you can now properly sig tank your BS Twisted

Bad Jokes since -09.... Fly Safe! o7

Kagura Nikon
Native Freshfood
Minmatar Republic
#7 - 2014-08-25 10:29:08 UTC
Val'Dore wrote:
The Sansha ships should have a special bonus that negates AB mass modifiers.



You arealize how absurdly powerful taht woudl be?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Adrie Atticus
Caldari Provisions
Caldari State
#8 - 2014-08-25 11:04:45 UTC
Kagura Nikon wrote:
Val'Dore wrote:
The Sansha ships should have a special bonus that negates AB mass modifiers.



You arealize how absurdly powerful taht woudl be?


Nano-mare going at 1100 m/s and aligning in less than 7s, nah that's fully balanced.
Degnar Oskold
Moira.
#9 - 2014-08-25 11:40:42 UTC
It's been a while since I ran incursions with Warp To Me on my alt, but when I did it was when the Nightmare AB buff was implemented and most of their Nightmares were running ABs.
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2014-08-25 12:16:17 UTC
One thing to bear in mind is that the base numbers for cap consumption for AB's and MWD's can be misleading; nowadays, the Afterburner skill gives a 10% per level reduction in cap usage (counterbalancing the 5% reduced cycle time), while High Speed Maneuvering only gives a 5% per level cap reduction. Add to that the lack of a cap penalty (no MWD's below the deadspace X-types have that advantage), and for a laser boat, the AB option looks quite nice.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Kagura Nikon
Native Freshfood
Minmatar Republic
#11 - 2014-08-25 15:50:20 UTC
Adrie Atticus wrote:
Kagura Nikon wrote:
Val'Dore wrote:
The Sansha ships should have a special bonus that negates AB mass modifiers.



You arealize how absurdly powerful taht woudl be?


Nano-mare going at 1100 m/s and aligning in less than 7s, nah that's fully balanced.



Would be more worried about 100MN phantasms turning like frigates...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Val'Dore
PlanetCorp InterStellar
#12 - 2014-08-25 22:19:46 UTC
Kagura Nikon wrote:
Adrie Atticus wrote:
Kagura Nikon wrote:
Val'Dore wrote:
The Sansha ships should have a special bonus that negates AB mass modifiers.



You arealize how absurdly powerful taht woudl be?


Nano-mare going at 1100 m/s and aligning in less than 7s, nah that's fully balanced.



Would be more worried about 100MN phantasms turning like frigates...


Easy to prenerf that... Roll

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#13 - 2014-08-26 18:06:19 UTC  |  Edited by: NIFTYGetAtMe
With the new bonus "Nightmare" and "MWD" shouldn't even be used in the same sentence. Sansha ships pretty much demand AB's now and anything that has to do with MWD's is completely irrelevant to them. Worrying about the MWD buff is fine but it means nothing to the Nightmare.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2014-08-27 01:30:30 UTC
Ren-Chon wrote:
Hello everyone, I'd like to discuss somehing that's been bothering me for a while.
Does anyone use AB on nightmares? Is the bonus worth it or just a wasted slot?
The group I do incursions with (TVP) use microwarpdrives instead of afterburners, and I don't see that changing now that MWD cap usage is going to be cut in half, other than that, do any of you guys use AB for lvls 4/pvp/ other incursion groups ¿?


Very useful in both PvP and Missions, don't Incursion anymore.

internet spaceships

are serious business sir.

and don't forget it

Odithia
Ministry of War
Amarr Empire
#15 - 2014-08-27 10:47:53 UTC
Lot of people now incursion with AB nightmare, some groups still require MWD because AB are not as fast as MWD.
I find that strange because the time lost by the small speed difference is probably offset by the time gained by not needing any form of capacitor chain, which take time to set up and maintain.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#16 - 2014-08-27 16:18:38 UTC
Odithia wrote:
Lot of people now incursion with AB nightmare, some groups still require MWD because AB are not as fast as MWD.
I find that strange because the time lost by the small speed difference is probably offset by the time gained by not needing any form of capacitor chain, which take time to set up and maintain.


Getting an FC to break the meta is almost impossible these days. Getting a group to change it is impossible.

internet spaceships

are serious business sir.

and don't forget it

James Baboli
Warp to Pharmacy
#17 - 2014-08-27 18:41:19 UTC
I strongly prefer nightmares in my fleet with less than perfect (CBS 4-, nav skills 4-) skills or an AB less than an A type to refit MWD as they simply don't have the top speed to deal with the relatively low acceleration rate of a NM, unless they run 4 HS, DCU, OD/nano for the lows, which does reduce their advantage over machs.

That said, I like to think that Helix is one of the more competent channels and we tend to go by what works.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

flaming phantom
Unlimited LTD
#18 - 2014-09-02 18:58:42 UTC
Ren-Chon wrote:
and I don't see that changing now that MWD cap usage is going to be cut in half


I'm afraid I don't have much to contribute towards your question, but can someone clear up this point for me? I don't ever scour the dev blogs, but i don't recall seeing anything like this. source if anyone has it please?
Chainsaw Plankton
FaDoyToy
#19 - 2014-09-03 01:15:43 UTC
flaming phantom wrote:
Ren-Chon wrote:
and I don't see that changing now that MWD cap usage is going to be cut in half


I'm afraid I don't have much to contribute towards your question, but can someone clear up this point for me? I don't ever scour the dev blogs, but i don't recall seeing anything like this. source if anyone has it please?



From patch notes: http://community.eveonline.com/news/patch-notes/patch-notes-for-hyperion
The capacitor requirements of 100mn microwarpdrive modules have been reduced by 50%.

@ChainsawPlankto on twitter

flaming phantom
Unlimited LTD
#20 - 2014-09-03 21:26:07 UTC
Chainsaw Plankton wrote:
flaming phantom wrote:
Ren-Chon wrote:
and I don't see that changing now that MWD cap usage is going to be cut in half


I'm afraid I don't have much to contribute towards your question, but can someone clear up this point for me? I don't ever scour the dev blogs, but i don't recall seeing anything like this. source if anyone has it please?



From patch notes: http://community.eveonline.com/news/patch-notes/patch-notes-for-hyperion
The capacitor requirements of 100mn microwarpdrive modules have been reduced by 50%.


ah, i didn't see that. sucks to see it's only for the 100mn, i was really excited for a lot of my fits to get more cap stable Twisted
oh well, thanks for letting me know Smile
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