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How to we shall make the Eos good

Author
Masatoshi Hamada
Doomheim
#1 - 2011-12-09 07:53:35 UTC
The Eos for some it has a good idea. Like a Myrmidon of a different layer, it has the drones for used against enemies, like most CreoDron ships. This ship it has in particular an adversity, for being broken for many time. I like the Brutix hull is my favorite in the game, and while the Astarte it is a good ship, it must be sad to not accompany the Eos into battle whether to PVP or PVE.

This is what it is now:

Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level

Command Ships Skill Bonus: +15 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level

Also with compared the Astarte with CPU and powergrid:

Astarte: powergrid Output 1,450 MW CPU Output 440 tf
Eos: powergrid Output 1,425 MW (25 less) CPU Output 450 tf

Seeing as the powergrid has less of the Eos, is therein the problem? Or is it the bonus, shall it have damage bonus instead of the space bonus? I hope some can illuminate this and to making the Eos more balanced.
Alara IonStorm
#2 - 2011-12-09 08:04:52 UTC
Masatoshi Hamada wrote:

Seeing as the powergrid has less of the Eos, is therein the problem? Or is it the bonus, shall it have damage bonus instead of the space bonus? I hope some can illuminate this and to making the Eos more balanced.

Then stop trying to make it a combat ship. If you want a rocking Drone Boat ask for the Astarte to be made into one.

When it comes to the Eos and it's role as a Fleet Command Ship there are only 2 things that should come to mind. It's Gang Links and it's Tank.

Fix those and the Eos is fine. Not a T2 Myrmidon or Battlecruiser sized Domi but a good Gang Booster which is what it is supposed to be.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#3 - 2011-12-09 15:27:18 UTC
the EWAR bonuses should be removed and changed to DRONE bonuses

SPEED, DPS & TANK

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Wylee Coyote
Imperial Academy
Amarr Empire
#4 - 2011-12-09 15:54:35 UTC
The problem is the bonus to drones is to storage bay space only. Change it to increase dronebay storage AND bandwith.
Goose99
#5 - 2011-12-09 16:01:07 UTC
Skippermonkey wrote:
the EWAR bonuses should be removed and changed to DRONE bonuses

SPEED, DPS & TANK


Change it to Winmatar racial bonus instead. Fixed.Cool
Khrage
#6 - 2011-12-09 18:43:57 UTC
Alara IonStorm wrote:
Masatoshi Hamada wrote:

Seeing as the powergrid has less of the Eos, is therein the problem? Or is it the bonus, shall it have damage bonus instead of the space bonus? I hope some can illuminate this and to making the Eos more balanced.

Then stop trying to make it a combat ship. If you want a rocking Drone Boat ask for the Astarte to be made into one.

When it comes to the Eos and it's role as a Fleet Command Ship there are only 2 things that should come to mind. It's Gang Links and it's Tank.

Fix those and the Eos is fine. Not a T2 Myrmidon or Battlecruiser sized Domi but a good Gang Booster which is what it is supposed to be.


^this /thread
Asuka Smith
StarHunt
#7 - 2011-12-09 21:47:23 UTC
Give Gallente another warlink bonus on their command ships that boosts heat damage resistance or something, like to let you overload longer. That would be good enough for people to use them.
Goose99
#8 - 2011-12-09 23:59:18 UTC
Asuka Smith wrote:
Give Gallente another warlink bonus on their command ships that boosts heat damage resistance or something, like to let you overload longer. That would be good enough for people to use them.


Really? Heat resistance? 4 worthless bonus is balanced to 3 useful ones, right?Big smile

Give it weapon dmg ganglink.Cool
Mina Sebiestar
Minmatar Inner Space Conglomerate
#9 - 2011-12-10 00:22:15 UTC
i would give it another fat drone and swap gun dmg bonus to optimal range bonus it would still be dmg buff just not obvious one.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Buzzmong
Aliastra
Gallente Federation
#10 - 2011-12-10 00:23:15 UTC  |  Edited by: Buzzmong
Once upon a time, the Eos had enough bandwidth and bay to field 5 heavy drones.

I don't see why it can't have them back if you were to limit the drone bay to 125m3 max. Limiting the bay to that size (125m3) will mean it'll be a choice between 5 heavies or 4 heavies and a flight of lights.
Alara IonStorm
#11 - 2011-12-10 00:37:46 UTC  |  Edited by: Alara IonStorm
Buzzmong wrote:
Once upon a time, the Eos had enough bandwidth and bay to field 5 heavy drones.

It never had enough, you are referring to before Drone Bandwidth was introduced.
Buzzmong wrote:

I don't see why it can't have them back if you were to limit the drone bay to 125m3 max. Limiting the bay to that size (125m3) will mean it'll be a choice between 5 heavies or 4 heavies and a flight of lights.

Why it already gets 5 Guns just like all the rest. The only difference is it has back up drones.

Besides adding all that DPS is silly since the Eos is not or ever should be a ship centered around direct combat.
Cambarus
The Baros Syndicate
#12 - 2011-12-10 03:00:56 UTC
Alara IonStorm wrote:

Besides adding all that DPS is silly since the Eos is not or ever should be a ship centered around direct combat.
Now while I'm of the opinion that the links need fixing more than the ship itself, I do feel the need to ask: What exactly is so bad about having one of the field command ships being good at actual combat? Hell, the claymore has decent DPS and a good tank, the damnation has an EHP count that steps on the toes of capitals, so why not let the eos have good DPS, and give it an actual role on the field instead of just being another offgrid boosting ship?


That said, I would much rather see a few changes made to the info warfare links:
The eccm link needs a MASSIVE buff. Something like 300% of what it is now, it should be better than fitting an actual ECCM, much like the shield/armor resist links are better than their respective modules.

The ewar strength link also needs a buff to its raw numbers. 15.5%? That's a joke. Maybe give it a slight web strength bonus as well.

The range one is 100% useless. Most ewar already has absurd range for what it does. That one needs to be reworked from the ground up.
Alara IonStorm
#13 - 2011-12-10 04:29:39 UTC
Cambarus wrote:

Now while I'm of the opinion that the links need fixing more than the ship itself, I do feel the need to ask: What exactly is so bad about having one of the field command ships being good at actual combat?

The Eos is not a Field Command Ship for one thing.
Cambarus wrote:

Hell, the claymore has decent DPS and a good tank, the damnation has an EHP count that steps on the toes of capitals, so why not let the eos have good DPS, and give it an actual role on the field instead of just being another offgrid boosting ship?

The thing can already get about 670 DPS already. Eos has pretty much the same DPS potential as the Claymore and the Damnation tank is exactly how a fleet Command Ship should behave. Tank and Links.
To mare
Advanced Technology
#14 - 2011-12-10 08:20:34 UTC
the only way to make the eos decent is to give gallente some good gang boost modules.
Archare
Aliastra
Gallente Federation
#15 - 2011-12-10 09:25:29 UTC
Gallente warfare links alone make the eos a sad panda. I wonder what ccp's usage statistics are for those modules....
GreenSeed
#16 - 2011-12-10 12:39:58 UTC
The ship only needs more tank, a lot more tank... theres no need for DPS or drones. CSs are supposed to be nothing but low sig 160kehp+ bricks that provide bonusses to fleet and act often as FCs.

wanting to change that, show how little you know about this game.

now, comparing EoS to Damnation shows how far behind this ship is, the damnation boost makes sence, all 3 links make a difference and alow fits to be made around them being there. the gall one makes no sence at all.
the EHP of both ships? 130k difference using only t2. yeah... 130k. Cry the damnnation can get to a ******** 250k ehp ...

the only way to justify that EHP hole is to say "well the eos carries infolinks, why the hell would anyone want to shoot at it anyway?"



now, ship matters aside, theres the HUGE problem of the damn infolinks, they are useless. not even the antijam one is of any use. if the ship has no ecm on it, then the bonus from fc means ****. if the ship has ecm, it wont get jammed, but not bacause of the fc boost... it will often be because of its own modules. the other two? crap. want to boost your ewar? use a ship that boosts it.
Cambarus
The Baros Syndicate
#17 - 2011-12-10 18:51:17 UTC
GreenSeed wrote:
The ship only needs more tank, a lot more tank... theres no need for DPS or drones. CSs are supposed to be nothing but low sig 160kehp+ bricks that provide bonusses to fleet and act often as FCs.

wanting to change that, show how little you know about this game.

Alara IonStorm wrote:
Eos has pretty much the same DPS potential as the Claymore and the Damnation tank is exactly how a fleet Command Ship should behave. Tank and Links.


Supposed to be? Should behave? Says who? CCP? Their poor design of how the ships work is the whole reason these threads keep popping up. The eos actually got USED when it was a brawler. Granted, it shouldn't be as good at it as the astarte (which needs a buff as well while we're on the subject of CSs), but there's no reason why it can't receive a direct combat boost to be ALMOST as good as it. When CCP nerfed its combat abilities, it went from being a useful ship to being a useless one. That's pretty much always a bad thing. We don't need more useless ships, we need more useful ones, and being the CS with the worst links, but the best combat abilities gave it a niche role that actually made it something worth training for.

A ship's role is determined by what it's able to do, if the eos were once again able to brawl well enough to warrant fielding, then that would be its role.
Buzzmong
Aliastra
Gallente Federation
#18 - 2011-12-10 21:03:07 UTC
Alara IonStorm wrote:
Buzzmong wrote:
Once upon a time, the Eos had enough bandwidth and bay to field 5 heavy drones.

It never had enough, you are referring to before Drone Bandwidth was introduced.


Cripes, it's been that long hasn't it?
While I do have fond memories of the pre-bandwidth days with Thoraxes fielding 5 heavies, Vexors and Domi's having 15 on the fly, I did think the Eos had 125mbit for a while, but if I'm wrong I'm wrong.

Alara IonStorm wrote:
Buzzmong wrote:

I don't see why it can't have them back if you were to limit the drone bay to 125m3 max. Limiting the bay to that size (125m3) will mean it'll be a choice between 5 heavies or 4 heavies and a flight of lights.

Why it already gets 5 Guns just like all the rest. The only difference is it has back up drones.

Besides adding all that DPS is silly since the Eos is not or ever should be a ship centered around direct combat.


See Cam's post why that isn't a bad thing.
At least it would see it get used a bit more.
Umega
Solis Mensa
#19 - 2011-12-10 21:10:56 UTC
Some ppl need to get their heads screwed on straight. An Eos has more dps than an AC Claymore, even rail fit.. the 'problem' is the same as missiles, got to wait for drones to reach target. Minor arguement imo. Effortless dmg application that isn't effected by your movements and flight pattern needs some sort of negative to it, drones n missiles flight time. Its dps really is a step above the other 3 as is.

The problem with the Eos is links and tank. Fixing tank isn't really going to do ****. Fixing/changing links but not tank is going to make for a squishy primary CS.

Lets say they do something to links, idk what.. that makes the ship desirable again. So concerning the ship itself..

Dropping the rep bonus for resistence.. to me atleast, steps on Damn toes n cuts into the diversity line. I know some ppl don't care, 'balance n fair' crap blah blah. What I'd like to see instead is some sort of pw/activation cost down when fitting a large armor repper.. to a point it can dual rep two large. Let it tank with its insane natural resists (excluding the giant explosive hole) + Hyperion quality active tank.

'But neuts can hurt it, Ume...' No ****. Thats what those mods are supposed to do. It is a FLEET ship designed for group use, have spidering + cap booster.
Norris Packard
Horde Vanguard.
Pandemic Horde
#20 - 2011-12-10 21:19:11 UTC
Going to just throw this out there... I am pretty sure no-one would say the Eos is underpowered if they did this.

First off remove the drone bay bonus and give the Eos a flat 150/200m3 drone bay. Second replace the bonus with this:

-96% to -100% reduced CPU need for cloaking device per level.
Note: can fit covert cynosural field generators

Now Infowar Links don't seem so bad when it is a cloaky Black Ops jumpable ball of nastiness able to provide roaming links for recon/bomber gangs.

It will never happen but it would be an amazing role for it.
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