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Are large POS turrets VERY underpowered ?

Author
Terminator Cindy
Yesterday's Tomorrow
#1 - 2014-08-25 10:33:21 UTC  |  Edited by: Terminator Cindy
We have a faction large POS turret ( shadow large railgun ) with plutonium; theoretically optimal range should be around 200km. Still, when testing it against a non-moving battleship at that range, the damage is REALLY small. The sig resolution for that faction gun is about the size of the battleship, so it should deliver full damage. Anything we are doing wrong ?
Eugene Kerner
TunDraGon
Goonswarm Federation
#2 - 2014-08-25 10:41:43 UTC
Terminator Cindy wrote:
We have a faction large turret ( shadow large railgun ) with plutonium; theoretically optimal range should be around 200km. Still, when testing it against a non-moving battleship at that range, the damage is REALLY small. The sig resolution for that faction gun is about the size of the battleship, so it should deliver full damage. Anything we are doing wrong ?


Falloff, ...yada,yada....

http://wiki.eveuniversity.org/Turrets#Hybrid_Turrets

https://doc-00-ag-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/198nmvf7s7qfkful930parn2i87rqtd3/1408960800000/12123478940381564382/*/0Bymhje4Rma0GakpmX2x1bUM0ZFE?h=16653014193614665626

even more so...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Destination SkillQueue
Doomheim
#3 - 2014-08-25 10:44:10 UTC
Seems a little light on the details. Which one of the multiple large shadow railguns you had, what ship you had, what fit the ship had, what skills does the pilot have, what was the damage you did and so forth. The more details you provide the easier it will be for outsiders to spot the likely cause for the reported result.
Baneken
Arctic Light Inc.
Arctic Light
#4 - 2014-08-25 10:57:41 UTC
And then we still have the random dice roll for wrecking and so forth, so actual dps encountered may actually be lower then average.
Terminator Cindy
Yesterday's Tomorrow
#5 - 2014-08-25 11:10:30 UTC  |  Edited by: Terminator Cindy
OK my mistake, i should have specified more clearly that i am talking about a POS turret.

Eugene Kerner wrote:
Falloff, ...yada,yada....


At optimal range, it was my understanding that the falloff effect should be minimum.

Destination SkillQueue wrote:
Seems a little light on the details. Which one of the multiple large shadow railguns you had, what ship you had, what fit the ship had, what skills does the pilot have, what was the damage you did and so forth. The more details you provide the easier it will be for outsiders to spot the likely cause for the reported result.


There is only one type of shadow large railgun battery. The battleship had 80-81% armor tanking against the damage types delivered by the plutonium ammo.

Baneken wrote:
And then we still have the random dice roll for wrecking and so forth, so actual dps encountered may actually be lower then average.


On all tests the average of dps was much lower than expected. I mean, should it be possible for a regular battleship to solo tank 3 large faction pos turrets at optimum range ?!
Himnos Altar
An Errant Venture
#6 - 2014-08-25 11:15:59 UTC
Terminator Cindy wrote:
OK my mistake, i should have specified more clearly that i am talking about a POS turret.

Eugene Kerner wrote:
Falloff, ...yada,yada....


At optimal range, it was my understanding that the falloff effect should be minimum.

Destination SkillQueue wrote:
Seems a little light on the details. Which one of the multiple large shadow railguns you had, what ship you had, what fit the ship had, what skills does the pilot have, what was the damage you did and so forth. The more details you provide the easier it will be for outsiders to spot the likely cause for the reported result.


There is only one type of shadow large railgun battery. The battleship had 80-81% armor tanking against the damage types delivered by the plutonium ammo.

Baneken wrote:
And then we still have the random dice roll for wrecking and so forth, so actual dps encountered may actually be lower then average.


On all tests the average of dps was much lower than expected. I mean, should it be possible for a regular battleship to solo tank 3 large faction pos turrets at optimum range ?!




......BAHAHAHAHA

yes.

what, the X-large ammo didn't tip you off? Large POS guns are for CAPS.

Medum POS guns are anti-BS
Terminator Cindy
Yesterday's Tomorrow
#7 - 2014-08-25 11:19:01 UTC
Himnos Altar wrote:

what, the X-large ammo didn't tip you off? Large POS guns are for CAPS.


What is the attribute that makes them less efficient against battleships ? Reading the specs and the forum posts i take it is sig resolution. which for regular X turrets is 1000, and that makes them indeed inefficient against BSs. However for faction turrets it is 400, which is the sig resolution for regular medium turrets, so it should deliver full damage to smaller targets. That is what makes faction turrets more valuable than the regular ones.
Tippia
Sunshine and Lollipops
#8 - 2014-08-25 11:20:36 UTC
Terminator Cindy wrote:
OK my mistake, i should have specified more clearly that i am talking about a POS turret.
That makes quite a difference…

Sig radius 2,000m
Tracking speed 0.00154 rad/s.

Against a battleship-sized target, the effective tracking is 0.000308 rad/s — even at optimal range (180ish km), the ship only has to move at 60m/s to outtrack the poor thing.
Terminator Cindy
Yesterday's Tomorrow
#9 - 2014-08-25 11:27:43 UTC
Tippia wrote:
Terminator Cindy wrote:
OK my mistake, i should have specified more clearly that i am talking about a POS turret.
That makes quite a difference…

Sig radius 2,000m
Tracking speed 0.00154 rad/s.

Against a battleship-sized target, the effective tracking is 0.000308 rad/s — even at optimal range (180ish km), the ship only has to move at 60m/s to outtrack the poor thing.


Sig resolution 400. sig radius for a BS around 400 also

http://eve.battleclinic.com/calculators.php#tracking

at 60 m/s it is 51.81 chance to hit.

Doesnt matter - in our tests always hits and the BS does not move. It just hits with a VERY small amount of damage.
Grimpak
Aliastra
Gallente Federation
#10 - 2014-08-25 11:33:15 UTC
*sigh*

https://wiki.eveonline.com/en/wiki/Plutonium_Charge_XL

https://wiki.eveonline.com/en/wiki/Shadow_Large_Railgun_Battery


now if stats are correct, 48 (turret damage mod) x (48 + 40) which is the raw damage done, sans resists, by a plutonium XL slug.
that gives 4224 raw damage against anything unresisted.

you said you had about 80% avg resists vs the damage type, which means you're actually doing 20% of that damage.

well, if calculations are correct, which in this case, me being a total math dofus means they might not be, that means you need to multiply 4224 by 0.2 (20%), that means your ship is receiving a bit more than just 844 damage out of the total 4224 damage that turret can deal vs unresisted targets.

these turrets also have a 14 sec ROF, which means that you go and grab that 844 damge and divide it by 14.


whoop-de-doo, I'm getting a bit more than 60 dps hereLol

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Tippia
Sunshine and Lollipops
#11 - 2014-08-25 11:35:11 UTC
Terminator Cindy wrote:
Sig resolution 400. sig radius for a BS around 400 also
D'oh. Quite right. I was looking at the wrong stat. Oops
Terminator Cindy
Yesterday's Tomorrow
#12 - 2014-08-25 11:37:09 UTC
Grimpak wrote:
whoop-de-doo, I'm getting a bit more than 60 dps hereLol


That is what i mean. Full damage from a large turret is 60 dps ? you cannot kill a BC with that let alone a supercap which is what
they are supposed to be made for :)
Grimpak
Aliastra
Gallente Federation
#13 - 2014-08-25 11:46:36 UTC
wait, did CCP actually changed rails back when they made that rebalancing pass a couple years ago or so?

also, you don't usually use rails. their extreme range isn't really that useful, afaik.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

MonkeyBusiness Thiesant
Pandemic Unicorns
#14 - 2014-08-25 11:51:09 UTC  |  Edited by: MonkeyBusiness Thiesant
Are you remembering the gun distance is calculated from the tower itself, regardless of where the gun battery actually is? Could be 30ish km difference that way.
Spurty
#15 - 2014-08-25 11:55:09 UTC
POS are pretty terrible for defenses.

The guns do so very little damage. Takes 4 guys manning POS guns, webs and points to even killa a scythe.

If you manage to kill anything bigger, it usually went AFK (for an hour)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

baltec1
Bat Country
Pandemic Horde
#16 - 2014-08-25 16:35:22 UTC
There has only ever been one POS that was deadly and that was the skynet tower a few years ago.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2014-08-25 16:53:47 UTC
Some things:

1. POS guns are generally terribad. They haven't been adjusted since they were first released, and the EHP of ships has been steadily climbing since then.

2. POS guns are mis-labelled. Small POS guns are cruiser-sized weapons, Medium POS guns are battleship-sized weapons, and Large POS guns are capital-sized weapons. This means that there are no anti-frigate guns (just cruiser guns and webs) and that Large POS guns are pretty much worthless in hisec because you'll never see a target big enough for them to effectively hit.

3. You say that your battery has a signature resolution of 400m, but I would bet money that this is a typo and is actually 1000m like other large turrets. Still, this doesn't explain why you are having such a hard time hitting a stationary battleship within your battery's optimal range. I'm kind of at a loss here.

4. Despite still being overall bad, unbonused projectile turrets are better than bonused hybrid turrets. Swap out your hybrid turret batteries for projectiles, and you'll be much happier. (Unbonused ACs are generally better than bonused pulse lasers because of their falloff, but bonused beam lasers are about on par with unbonused projectiles.)

5. Do not, under any circumstances, use missile batteries. They do, roughly, a whopping 20 DPS each to stationary battleships, and they also shut down when the tower is reinforced, unlike every other gun battery.

Unless you're working with a large Deathstar POS (which I doubt, otherwise you wouldn't be here asking), I would stick to small and medium guns.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Tippia
Sunshine and Lollipops
#18 - 2014-08-25 17:06:19 UTC
What we need is obviously POS smartbombs. P
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#19 - 2014-08-25 17:08:50 UTC
Tippia wrote:
What we need is obviously POS smartbombs. P

Doomsday* Batteries?

I like it....


*Old-school AoE, make all yer fleet BSs fit two plates and obscene resists Doomsday, not the targeted capital-killers we have now.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kestrix
The Whispering
#20 - 2014-08-25 17:20:55 UTC
When setting up a large tower I don't worry too much about the guns. Some medium and small. I get the shield resists up as high as possible and then put up as many ECM battery s as I can.

If attacked any POS is going down, what I aim for is to make that process as long and painful as possible and hopefully people will overlook my POS in favor of another less well defended tower.

Up to now it's worked as none of my towers I've owned in the past have been attacked.
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