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Player Features and Ideas Discussion

 
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Drone control range damping

First post
Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2014-08-25 07:58:17 UTC  |  Edited by: Swiftstrike1
The latest innovation from the Empires in their struggles against the nefarious Guristas pirates!

Remote Drone Control Range Dampener I
  • -20% to target ship's drone control range
  • Optimal within 30km
  • Falloff within 60km

  • Remote Drone Control Range Dampener II
  • -25% to target ship's drone control range
  • Optimal within 35km
  • Falloff within 70km

  • Required Skills
  • ???

  • Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.



    EDIT
    Drone mechanics appear to be poorly understood so I will outline the most relevant ones here:

    • Drones can only be ordered to engage, assist or defend targets within your drone control range
    • A drone which is assisting or defending someone will only aggress targets within your drone control range
    • Aggressive drones will only auto-aggro on targets within your drone control range
    • Passive drones will never auto-aggro

    Hope that clears some things up.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Fer'isam K'ahn
    SAS Veterinarians
    #2 - 2014-08-25 08:23:14 UTC
    No, it's a total win against drones and you already can shoot them down.

    Is this ATXII inspired, cause this is the 3rd or 4th anti drone thread in regards to range and tracking today, not that we haven't seen hundreds before...
    Anthar Thebess
    #3 - 2014-08-25 08:36:09 UTC
    Good idea.
    This will stop EVE: Drones Online.

    What i would change is a bit more range for this module, as you can easily overcome this by mounting more Drone range upgrades.
    They are not stackable , and on most drone ships , sacrificing 1-2 more higslots it is not so critical for overall ship performance.
    3 T2 drone range modules give 75 KM boost that is more that those modules will ever cut.



    Swiftstrike1
    Swiftstrike Incorporated
    #4 - 2014-08-25 08:41:19 UTC  |  Edited by: Swiftstrike1
    Fer'isam K'ahn wrote:
    No, it's a total win against drones and you already can shoot them down.

    Is this ATXII inspired, cause this is the 3rd or 4th anti drone thread in regards to range and tracking today, not that we haven't seen hundreds before...

    This has nothing to do with nerfing drone range or drone tracking. It has to do with control range i.e. the distance between YOU and the target, not the DRONE and the target. It is intended as a counter to the drone assist mechanic whereby you can kite out beyond targeting range and still have your primary weapon systems engage the target by assisting them to someone who is actually risking their ship by being closer.
    Anthar Thebess wrote:
    3 T2 drone range modules give 75 KM boost that is more that those modules will ever cut.
    Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Fer'isam K'ahn
    SAS Veterinarians
    #5 - 2014-08-25 08:50:26 UTC
    I know, I most cases you need both though or the other value is no good. Further more is the range you can get a flat value, while you cut it by %, which is not how things are done with any other mod - there might be some issues there. Especially where most non-sentry ships can only get that range from skills - which is another reason I say; Nope!
    Anthar Thebess
    #6 - 2014-08-25 09:00:45 UTC  |  Edited by: Anthar Thebess
    Swiftstrike1 wrote:
    Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them.


    I don't simply want the return of dominix doctrine, and this 165 CPU don't change much in case of carriers.
    Swiftstrike1
    Swiftstrike Incorporated
    #7 - 2014-08-25 09:12:13 UTC  |  Edited by: Swiftstrike1
    Anthar Thebess wrote:
    Swiftstrike1 wrote:
    Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them.


    I don't simply want the return of dominix doctrine, and this 165 CPU don't change much in case of carriers.

    Do you have a problem with space potatoes?

    Regarding DPS carriers, I don't think there will be a problem. They already have a MASSIVE role bonus to fighter control range. Players will have to choose between damage (Drone Control Units) and damage application (Drone Link Augmentors) which seems perfectly reasonable to me. Besides, they can already use a bunch of DLA IIs if they want to and there is no existing counter to that. It is foolish to say "this new module needs to be OP because there is potentially a counter to it".

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Anthar Thebess
    #8 - 2014-08-25 09:48:36 UTC
    Swiftstrike1 wrote:
    Anthar Thebess wrote:
    Swiftstrike1 wrote:
    Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them.


    I don't simply want the return of dominix doctrine, and this 165 CPU don't change much in case of carriers.

    Do you have a problem with space potatoes?

    Regarding DPS carriers, I don't think there will be a problem. They already have a MASSIVE role bonus to fighter control range. Players will have to choose between damage (Drone Control Units) and damage application (Drone Link Augmentors) which seems perfectly reasonable to me. Besides, they can already use a bunch of DLA IIs if they want to and there is no existing counter to that. It is foolish to say "this new module needs to be OP because there is potentially a counter to it".


    Well if you look at the carrier dps then yes sentry is not the problem.
    But when you include EHP, Repair amount , etc this changes.

    Drones do not have any ewar, they cannot be simply nerfed because of ... PVE.
    To many players fly on multiple accounts using assist mechanic , sorry - CCP cannot afford to loose accounts , they run this game to make $.

    If there will be valid EWAR against the drones , Ewar that will be not used by NPC then we can have both.
    Valid PVE drone ratting ships on 5 accounts , and normal PVP.
    Aursentris
    Council of Stellar Erections
    #9 - 2014-08-25 11:37:03 UTC
    Swiftstrike1 wrote:
    The latest innovation from the Empires in their struggles against the nefarious Guristas pirates!

    Remote Drone Control Range Dampener I
  • -20% to target ship's drone control range
  • Optimal within 30km
  • Falloff within 60km

  • Remote Drone Control Range Dampener II
  • -25% to target ship's drone control range
  • Optimal within 35km
  • Falloff within 70km

  • Required Skills
  • ???

  • Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


    I don't like this idea.

    Better would be a module that can instantly deactivate all drones in a range of 100km.
    Also a module that force exits all pods in a range of 1 AU.
    Harvey James
    The Sengoku Legacy
    #10 - 2014-08-25 11:52:38 UTC
    the problem with drones is the ability too use drone assist too get around this sort of thing ... as well as drones aggressive setting allowing them too shoot anyone aggressing them without the need for a lock or long enough drone control range...

    drones need a big mechanic overhaul in order for any e-war too be effected

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #11 - 2014-08-25 12:14:57 UTC
    They only attack on aggression if the aggressor is within drone control range. If you get yourself out of drone control range by reducing it, drones don't engage you.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #12 - 2014-08-25 12:18:35 UTC
    Swiftstrike1 wrote:
    Fer'isam K'ahn wrote:
    No, it's a total win against drones and you already can shoot them down.

    Is this ATXII inspired, cause this is the 3rd or 4th anti drone thread in regards to range and tracking today, not that we haven't seen hundreds before...

    This has nothing to do with nerfing drone range or drone tracking. It has to do with control range i.e. the distance between YOU and the target, not the DRONE and the target. It is intended as a counter to the drone assist mechanic whereby you can kite out beyond targeting range and still have your primary weapon systems engage the target by assisting them to someone who is actually risking their ship by being closer.


    You have to ignore trolls in order for them to go away.

    The idea is an interesting one. It being a separate module would be the best option. However, if this were to become a thing, there would need to be a change to how drones currently work. People will say that drones are fine but they are not. Specific drone boats have an issue of being too good and this is being mistaken as "drones must be fine". The thing is that drones on a ship that is not one of these special cases can't adequately round out or reinforce the ship's abilities. An example would be any ship that gets a bonus to turrets or launchers instead but has one or two less hardpoints than its brethren. All because they get drone support while the other ship doesn't. The ship that brings that support needs that support to be on par.

    So if such a module were to be brought in, then drones should get a small buff to hp. As it is, drones could use this already as they are.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Anthar Thebess
    #13 - 2014-08-25 12:21:19 UTC
    Some working EWAR against the drones will not harm any one , and bring more options to the game.
    Swiftstrike1
    Swiftstrike Incorporated
    #14 - 2014-08-25 12:34:13 UTC
    Harvey James wrote:
    the problem with drones is the ability too use drone assist too get around this sort of thing ... as well as drones aggressive setting allowing them too shoot anyone aggressing them without the need for a lock or long enough drone control range...

    drones need a big mechanic overhaul in order for any e-war too be effected

    Drones cannot be assisted to a person outside of your drone control range. Neither will they engage a target that is outside of your drone control range even after they have been assisted. That is why this is an effective counter to drone assisting. Drone assist could not be used to "get around" this module because it is specifically intended as a counter to drone assist mechanics.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Fer'isam K'ahn
    SAS Veterinarians
    #15 - 2014-08-25 15:19:46 UTC  |  Edited by: Fer'isam K'ahn
    Anthar Thebess wrote:
    Some working EWAR against the drones will not harm any one , and bring more options to the game.

    I totally agree that all EWar should work on drones. I am against EWar which is supposed to work on drones working only through the host ship. There is a difference.

    And last I checked, carriers use fighter/bombers and they are not restricted by drone controll range and assist system wide, which I believe is the bigger problem.
    ISD Dorrim Barstorlode
    ISD Community Communications Liaisons
    ISD Alliance
    #16 - 2014-08-25 16:27:01 UTC
    Quote:
    17. Redundant and re-posted threads will be locked.

    As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

    Thread closed.

    ISD Dorrim Barstorlode

    Senior Lead

    Community Communication Liaisons (CCLs)

    Interstellar Services Department