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Wormholes for a new guy

Author
Dionysus Jack
Caldari Provisions
Caldari State
#1 - 2014-08-25 03:59:41 UTC
Hey
So looking to get into wormholes but very new to the game and forums.

Any hints/tips for the new guy?

Thanks

Big smile
Jur Tissant
Garoun Investment Bank
Gallente Federation
#2 - 2014-08-25 04:21:51 UTC
It's typically a group activity, because living in a wormhole for a long time pretty much requires a POS. Find yourself a wormhole corp and they'll show you the ropes.
Dionysus Jack
Caldari Provisions
Caldari State
#3 - 2014-08-25 04:26:19 UTC
Jur Tissant wrote:
It's typically a group activity, because living in a wormhole for a long time pretty much requires a POS. Find yourself a wormhole corp and they'll show you the ropes.


Thanks for the feedback, I have just found the corp recruitment page so will post in there and see what comes up.
Shoould go to bed I'm so tired but can't get this game out of my head Shocked

Big smile
ShahFluffers
Ice Fire Warriors
#4 - 2014-08-25 05:02:49 UTC
Mr Epeen
It's All About Me
#5 - 2014-08-25 06:31:36 UTC  |  Edited by: Mr Epeen
Dionysus Jack wrote:


Any hints/tips for the new guy?



A T1 frigate, a probe launcher, and a cloaking device. That's all you need to get started.

In my opinion it's a great newbie thing to get into. For one thing you will not pick up any of the bad habits that spending time in high sec will ingrain. On top of that there are a lot of really solid WH corps that take in new capsuleers. Once you are comfortable in WHs, you'll find that any other space is a jaunt in the park.

Mr Epeen Cool
Ralph King-Griffin
New Eden Tech Support
#6 - 2014-08-25 07:44:36 UTC
bring probes, lest you want to become someone's pet
Azda Ja
Native Freshfood
Minmatar Republic
#7 - 2014-08-25 07:57:35 UTC
Ralph King-Griffin wrote:
bring probes, lest you want to become someone's pet


"It puts the nanite paste on it's hull..."

Definitely check out WHs. Even if you don't PVE or PVP in them, you can still use them to travel all over New Eden. In low sec you get a lot of direct WHs to other parts of known space. As mentioned above, do NOT forget probes and a launcher.

Here's a handy introductory series i found recently I've been enjoying.

Wormhole Fundamentals

Grrr.

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#8 - 2014-08-25 08:58:36 UTC
What do you want to do once you are in w-space?

Especially as a new player your options are somewhat limited, unless you find some people to play with.

The PvE content is quite tough. While it's possible to solo anoms in a C1 for example in a Drake, I wouldn't recommend it unless you can bring a T3 and know how to fly it. Want to do relic and data sites? In WHs they are always guarded and you will need more than a T1 frigate to survive. Ninja mining? Forget about it. Unless you have a POS in the WH you should stay away from grav sites because it's simply not worth it (and even with a POS it's still mining P). That leaves gas harvesting, which can work and even be lucrative afaik. The Venture and it's T2 counterpart are the ships to train for, if you want to do this (you still need to be on lookout for NPCs - sentries can be quite deadly).

PvP content in WHs is a mixed bag. In WHs you'll find people who are very good at PvP and don't mind risking decently pimped ships, but also people who focus on industry. The latter can be easy prey. Although the introduction of the Epithal (a special industrial ship to haul goods produced in planetary interaction) probably made it more difficult as the more versed players will probably fit it with 4 warp stabs and a decent tank which makes it difficult to catch one.

Here a few suggestions to make it easier to survive in a WH:

  • Rename your ship. Make sure it doesn't give away your name. And it shouldn't tell others which ship type it is. Renaming your ship to "not bait" is perfectly ok. Big smile
  • Have a probe launcher and a cloak and know how to use them. You should be able to scan a N110 (C1 gate to HS) or K162 (the "other" side of a WH gate is always a K162) reasonable fast. Always stay cloaked while you are scanning.
  • Use dscan and use it often. No, you're not particular paranoid if you refresh dscan every few seconds.
  • Make sure your dscan settings include showing combat probes. If you see combat probes on dscan which are not your own, double check that you are cloaked or GTFO. A skilled prober can probe you down in less than 10 seconds - and that's why you should refresh dscan often.
  • The very first thing you should do when entering a new WH is checking dscan (assuming no one else is on grid with you).
  • After checking dscan you BM the gate you just came through. It's a good idea to BM it at zero (but don't forget that people may use bubbles in WHs).
  • You checked the gate status (lifetime and disruption indication) before you came through, right? You should have, but you still have a chance to remedy your mistake.
  • Now setup a safe spot. Two safe spots are better. Don't forget to keep an eye on dscan. If at any time you're sitting in your safe spot uncloaked and see combat probes nearby, delete that BM and create a new safe spot.
  • Get intel on the WH you are currently in. For example you could use Staticmapper. In the Kronos update CCP removed NPC, pod, and ship kill counts for WH systems, but you might still find useful information.
  • Ok, now you're ready to start doing what you came for. Have fun. Cool

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#9 - 2014-08-25 14:13:49 UTC
not meant to disuade - far from it - but knowing why you want to go to a worm hole other than "that sounds cool" is important. - its also important to ask yourself a whole bunch of questions.

i have yet to take the plunge .. i want to check it out, its an area of gameplay i dont know much about .. but i know enough to know that i dont have a clear image what an average day in a WH - or average week would look like.

What would i do if no one else from my corp is online?
What would if i found enemy ships in the WH,
Will i bring all my alts in and use them, or just go with the one toon.
Would i mine, or rat, or run sites or explorer .. or all of the above .. PI ? production ?
How would i resuply myself . How many ships should i bring to start off .. and what types . and what moduals and how much ammo and charges..
How often would i take stuff to empire to sell ..
Would i do pvp into connections that pop up.
How much isk would i need to start off ?
How good are my toon's scanning skills? my alt toon's scanning skills, can my alts all cloak ?
How are my player scanning skills.
Do i need to read up on WH sapce types and WH types ..

Wandering into WH space on a whim i think would be a one way ticket to tears. Not that i am saying its really hard and people shouldnt do it, but it is one of the more complex things you can do in eve, more complex than low sec or null sec.

Going with an experienced corp that takes in new worm hole players and helps them acclimatize is teh

History is the study of change.

Cara Forelli
State War Academy
Caldari State
#10 - 2014-08-25 15:21:38 UTC  |  Edited by: Cara Forelli
Check out this post with wormhole basics. (And keep in mind a few changes are being made to wormhole space in the next patch).

I would definitely encourage you to find a good wormhole corp that allows newer players. I moved into wormhole space when I had been playing less than three months, with my skill points spread in all kinds of useless places. Two things you will need as a new player - patience, and more patience. Most things in wormhole space, from PVE to PVP, require some SP threshold to be very effective. In the meantime you can tag along to fights in something like a blackbird or play the role of the cloaky scout, which is very important.

WH space is one of the best places to learn the game IMO. There's a bit of everything: small gang and solo pvp, fleet ops, group PVE, PI, hauling, a niche for specialty ships like HICS, Logistics, and EWar. Scouting through WH chains demands that you learn how to probe and dscan very efficiently without being spoiled with free intel from local chat. Opening up to a new system every day and having to always be on your toes watching for new neighbors is great fun and will expose you to a lot of facets of the game. There is also plenty of downtime to spin ships and discuss fits and tactics.

Wormhole space is what you make of it, really. The more effort you put in, the more content you get out. Learning the ropes from an experienced WH corp will clear this hurdle for you, so you can start to enjoy it from day one, while learning to create content yourself.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Kitty Bear
Deep Core Mining Inc.
Caldari State
#11 - 2014-08-25 15:31:14 UTC  |  Edited by: Kitty Bear
D-Scan is love
D-Scan is life

Also you will need to train the Probing Skills and the P.I skills can be really useful too

read
Islands among the Stars
it doesn't cover the most recent changes to all things 'wormholey'
but I'd still class it as essential reading


Also one of the better web-blogs on wormhole life from a pvp perspective, also check their guide to worm-hole colours as it's very useful to know how to visually recognise what a hole is.
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-08-25 15:31:36 UTC
Herzyr
Ministry of War
Amarr Empire
#13 - 2014-08-25 21:17:00 UTC
As a newbie who lived in a WH for a bit of a time..... Here's my say...

If you have dreams to PvP, you better have good skills and mods if you want to be pew pewing your enemies, otherwise, you are just ''another'' tackle or scout.

Wormholes above a certain size force you to do everything in a group, doing anything solo will kill you and it will hurt while you are dying, What are you going to do if there's no one logged in when you are online? Pretty much nothing besides checking holes and bookmarking things.

Wormholes is pretty much 99% downtime, but that remaining 1% is pure adrenaline when **** hits the fan.
Also, it's not everytime you roll into a PvP corp, can you stand doing nothing for days, weeks, even months before someones wanders in?

Your corp makes or breaks your WH experience so choose wisely.

Annnd that's my 2 cents....

I am truly sorry to have left my corp before I quit, I still remember the shot of adrenaline when we jumped into the middle of a fleet to engage and we lost but it was fun as hell,also, it was one where I felt rather comfortable (considering I am one hell of a introvert) but a huge TZ difference put me away from them.

Cue the sad music.


Dionysus Jack
Caldari Provisions
Caldari State
#14 - 2014-08-26 02:40:03 UTC
Thanks for all the feedback guys Big smile

I am currently looking to enjoy the whole "life" experience in wormholes, so I'm expecting to have to skill up for PVP but as I move along that path I will look to scan down wormholes/sites and earn ISK anyway I can (thinking about PI as well as it sounds a good passive income source)

So my current plan is as follows:

Covert Ops Frig/Scanning skills
PI skills
Hauler skills
PVE/PVP (Drake)
PVE/PVP (Tengu)

Does this sound about right?

Thanks

Big smile


Forest Archer
State War Academy
Caldari State
#15 - 2014-08-26 02:49:22 UTC
Hold off on setting up pi until you have a place to live, otherwise it sounds alright also be aware depending on the group you join you may be asked to cross train to amour. It's not as bad as it sounds. If you have any questions feel free to mail me (live in whs). Always happy to help new people especially if they are interested in whs.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Dionysus Jack
Caldari Provisions
Caldari State
#16 - 2014-08-26 03:26:19 UTC
Forest Archer wrote:
Hold off on setting up pi until you have a place to live, otherwise it sounds alright also be aware depending on the group you join you may be asked to cross train to amour. It's not as bad as it sounds. If you have any questions feel free to mail me (live in whs). Always happy to help new people especially if they are interested in whs.


Thanks I'll add you when I log on later Big smile

Must sleep now

Big smile
Cara Forelli
State War Academy
Caldari State
#17 - 2014-08-26 03:27:39 UTC
Dionysus Jack wrote:
Does this sound about right?

Yep, that's the general idea. Cov ops is a must. For everything else, the corp you join may have some input on what to train if they have pvp doctrines or use specific site running ships.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Raiz Nhell
PeregrineXII
#18 - 2014-08-26 03:51:51 UTC
Dionysus Jack wrote:


Must sleep now

Big smile



If you need sleep, Eve may not be for you :)

In all seriousness welcome to Eve and I recommend WH's... Will give you the correct amount of paranoia and balls to succeed whatever you want to do :)

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#19 - 2014-08-26 10:17:56 UTC
Dionysus Jack wrote:
So my current plan is as follows:

Covert Ops Frig/Scanning skills
PI skills
Hauler skills
PVE/PVP (Drake)
PVE/PVP (Tengu)

Does this sound about right?

I would strongly suggest to NOT train PI skills on your main. That's what alts are for. PI is best done, if your PI toon stays close to your colonies... especially in a WH. You wouldn't want to lock your main that way. And a PI toon doesn't need much: basic scanning skills, gallente industrial to IV (you want to fly an Epitahl) and some fitting skills, and the neccessary PI skills.

Regarding your ships.. I'd say the choice is ... meh.
It's not hard to get enough passive tank on a Drake to tank C1 (and I think C2) anoms. But the DPS is anemic. And the Tengu lost a lot of it's luster when CCP nerfed heavy missiles (a good while ago).

I'm not living in a WH anymore, so I'm probably not the right person to tell you what to train for. But I think I would look into Heavy Attack Cruisers, if I were you. T3s are probably good choices, too. But they need more skills and better (more expensive) equipment to make them shine. I'd suggest to check the Legion for PvE and the Proteus for PvP.
Forest Archer
State War Academy
Caldari State
#20 - 2014-08-26 10:36:00 UTC
Myriad Blaze wrote:
Dionysus Jack wrote:
So my current plan is as follows:

Covert Ops Frig/Scanning skills
PI skills
Hauler skills
PVE/PVP (Drake)
PVE/PVP (Tengu)

Does this sound about right?

I would strongly suggest to NOT train PI skills on your main. That's what alts are for. PI is best done, if your PI toon stays close to your colonies... especially in a WH. You wouldn't want to lock your main that way. And a PI toon doesn't need much: basic scanning skills, gallente industrial to IV (you want to fly an Epitahl) and some fitting skills, and the neccessary PI skills.

Regarding your ships.. I'd say the choice is ... meh.
It's not hard to get enough passive tank on a Drake to tank C1 (and I think C2) anoms. But the DPS is anemic. And the Tengu lost a lot of it's luster when CCP nerfed heavy missiles (a good while ago).

I'm not living in a WH anymore, so I'm probably not the right person to tell you what to train for. But I think I would look into Heavy Attack Cruisers, if I were you. T3s are probably good choices, too. But they need more skills and better (more expensive) equipment to make them shine. I'd suggest to check the Legion for PvE and the Proteus for PvP.


1st you only need industrial 1 to fly any of that racial industrial ship changed about a year ago, and 2 let him train up a single race I will agree that the tengu and drake are not what they used to but if he isn't well skilled in one area what makes you think he'll be better starting from scratch.

Anyway the corp you join as previously said will determine what you should train for, until you find one. And the drake and tengu may not be the best dps ships but they have thier place, so if that is where you want to go train for them despite what people say they are good ships. Just like every oft her ships they don't fit every situation.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

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