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Crius Feedback

First post First post
Author
Klyith
Republic Military School
Minmatar Republic
#581 - 2014-08-20 09:10:46 UTC
Hopefully someone is still glancing at this thread occasionally, because I recently found an issue. On the Reprocessing UI, the buttons are reversed from the universal standard of "confirm left / cancel right". I see someone thought it was clever to put the reprocess button on the output display side and cancel on the input side, but that is very susceptible to accidentally reprocessing when you wanted to quickly cancel. Most people have a lot of muscle memory to reach for the right hand button for cancel.

The problem: http://i.imgur.com/rjnMpIT.png
A possible fix: http://i.imgur.com/HkaMsKP.png
dreamchaser99
Alternate Universe Corporation
#582 - 2014-08-21 14:01:53 UTC
I think this falls under "feedback" rather than "issues" but has anyone reported that when viewing a planet, you can no longer see your ship interface? It is helpful to be able to see your modules, as you are often in dangerous space. I can no longer cloak or see if I am cloaked.

The developers do amazing work, and have created a one of a kind experience, and I'm sure the programming is more complicated than I can imagine, but I would really like to see more control over the interface. I would love to be able to move the ship interface and the system and autopilot information but unless I'm missing something, there is no way to do so.

I am using multiple monitors, and it would really help keep this organized.

On another note, has there been any thought into allowing the community to make their own interface?
Klarion Sythis
Caldari Provisions
Caldari State
#583 - 2014-08-25 03:13:00 UTC
So I read the original blog about the stacking bonuses for POS arrays and missed the note in the Industry Summary blog saying that was removed. **** happens. Before I get rid of the extra arrays I now have a stockpile of - has it been said anywhere else that I missed that they're still considering implementing that part eventually or was that part of POS manufacturing removed permanently as far as we know?
Niko Lorenzio
United Eve Directorate
#584 - 2014-08-25 15:41:16 UTC
Klarion Sythis wrote:
So I read the original blog about the stacking bonuses for POS arrays and missed the note in the Industry Summary blog saying that was removed. **** happens. Before I get rid of the extra arrays I now have a stockpile of - has it been said anywhere else that I missed that they're still considering implementing that part eventually or was that part of POS manufacturing removed permanently as far as we know?


They said they will probably iterate on it after Crius. They said they will iterate and fix a lot of things after Crius but so far I haven't heard a word from anyone except the UI team.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

CCP Claymore
C C P
C C P Alliance
#585 - 2014-08-26 16:38:43 UTC
Hey everyone that is still looking at or using this thread,

Please use the shiny new Hyperion Feedback thread that is stickied.

We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.

Thanks for all the great feedback and issues that have been raised.

Quality Assurance Analyst Team Psycho Sisters

Scaugh
Republic Military School
Minmatar Republic
#586 - 2014-08-26 16:53:10 UTC
CCP Claymore wrote:
Hey everyone that is still looking at or using this thread,

Please use the shiny new Hyperion Feedback thread that is stickied.

We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.

Thanks for all the great feedback and issues that have been raised.



you do realise I still have outstanding issues with what was released in crius.

Having to reinstate them again in Hyperion is nothing but a self defeating exercise.
Owen Levanth
Sagittarius Unlimited Exploration
#587 - 2014-08-26 22:21:11 UTC
Scaugh wrote:
CCP Claymore wrote:
Hey everyone that is still looking at or using this thread,

Please use the shiny new Hyperion Feedback thread that is stickied.

We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.

Thanks for all the great feedback and issues that have been raised.



you do realise I still have outstanding issues with what was released in crius.

Having to reinstate them again in Hyperion is nothing but a self defeating exercise.


Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad.
Scaugh
Republic Military School
Minmatar Republic
#588 - 2014-08-28 21:15:23 UTC
Owen Levanth wrote:
Scaugh wrote:
CCP Claymore wrote:
Hey everyone that is still looking at or using this thread,

Please use the shiny new Hyperion Feedback thread that is stickied.

We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.

Thanks for all the great feedback and issues that have been raised.



you do realise I still have outstanding issues with what was released in crius.

Having to reinstate them again in Hyperion is nothing but a self defeating exercise.


Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad.


nice attempt at a put me down you troll

I was simply pointing out they have not sorted out the issues and bugs i've reported to them. Bugs that came with the lovely expansion called Crius.
Nolan Kotulan
Nova Tabula Rasa
#589 - 2014-09-18 22:46:59 UTC
Scaugh wrote:
Owen Levanth wrote:
Scaugh wrote:
CCP Claymore wrote:
Hey everyone that is still looking at or using this thread,

Please use the shiny new Hyperion Feedback thread that is stickied.

We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.

Thanks for all the great feedback and issues that have been raised.



you do realise I still have outstanding issues with what was released in crius.

Having to reinstate them again in Hyperion is nothing but a self defeating exercise.


Well, if you're willing to give up on those issues just because the thread changed, they can't be that bad.


nice attempt at a put me down you troll

I was simply pointing out they have not sorted out the issues and bugs i've reported to them. Bugs that came with the lovely expansion called Crius.


And what?
Report them in the new thread!
Isn't that obvious that this is more simple for everybody to post in the last feedback/issues thread?
You are the troll...

Per aspera ad astra

Jana Tanaka
Tanaka Holdings Inc.
#590 - 2014-11-03 02:52:07 UTC  |  Edited by: Jana Tanaka
Before my last vacation I had 4 accounts active, 3 of that Industry.
After more than a year I now I used the 10 day reactivation offer to take a look at the industry changes.
So far my impressions from the first day are unfortunately not very positive:

Positives

  • The removal of the slot system was probably a good decision for the game overall. It gives new players a chance to dig into industry.
  • The new interface seems better than the old one, although it lags quite a bit for me.
  • The simplification of ME/PE ratings was long overdue, although I personally loved the quirkiness of the old system.


Negatives

  • Decoupling POS anchoring from standings devaluated months of grind invested by existing players. Given the removal of slot limitations this step was not necessary.
  • The removal of "Production Efficiency" was uncalled for. It was a just a 30 day buffer between dedicated industrialists and newcomers in the production sector.
  • The conversion of existing BPOs to the new ME/PE ratings was not thought through. Existing BPOs should have been converted based on their relative degree of waste reduction not absolute ME/PE ranges. A BPO that had 99% waste reduction with an old rating of PE 5 should have ended up with PE10 in the new system.
  • The increase in Research Times for most BPOs I checked is insane. Together with the range method to convert ME/PE ratings this created a random disparity between sets of BPOs where there was none before.
  • System Indexes are a neat idea to balance the removal of slots. It seems rather pointless to force these costs also on POS owners in addition to the operational costs.
  • Teams are a fun idea but they add needless level of complexity and randomness.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#591 - 2014-11-03 09:28:23 UTC
Please keep in mind this thread is no longer monitored by CCP as there has been a new release in the meantime.
The most recent release feedback threads can always be found at the very top of the index page.

ISD Ezwal Community Communication Liaisons (CCLs)