These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#541 - 2014-08-21 17:14:49 UTC
Lucas Kell wrote:
Maria Dragoon wrote:
even one of the Devs agree that there should be more of a focus on getting local as an intel as it own separate intel system. They are just waiting on "Solid and focused ideas from the community."
Yes, some of the devs have, for years in fact. Yet it still doesn't change. Why? Because it would be commercial suicide to take a fully working feature and nuke it for one of your biggest market groups. There's simply not enough benefit to changing it to make it worthwhile. The only group that would benefit are people who like to hunt PVE players in null in cloaky ships, which sorry to say is a small group which offers little in the way of income.

Maria Dragoon wrote:
This is why I constantly say, that if you wish "to find solutions for cloaking, you also must find solutions to local intel" until then changing either one without looking into the other will unbalanced it, broken, yet balanced state.
You can say that, but it doesn't make it true. There are ways to change each without affecting the other, you just aren't willing to consider them.

I have noted your opinion many times, that you refuse to consider anything that would represent a change to the current game mechanics in this context.

You state you believe that far more 'strictly farming' style PvE players exist, than 'farm & fight' style PvE players.

But your line about 'commercial suicide to take a fully working feature and nuke it for one of your biggest market groups', that really does assume far more than we have reason to believe.

To begin with, fully working? If the quoted devs are against it, and hoping to find alternatives, that makes it improvised or simply a work-a-round at best.

You don't look for a replacement to a system that meets your needs exactly the way you envisioned, which I feel should be the implied meaning for fully working, in this context.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#542 - 2014-08-21 18:13:19 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:
Maria Dragoon wrote:
even one of the Devs agree that there should be more of a focus on getting local as an intel as it own separate intel system. They are just waiting on "Solid and focused ideas from the community."
Yes, some of the devs have, for years in fact. Yet it still doesn't change. Why? Because it would be commercial suicide to take a fully working feature and nuke it for one of your biggest market groups. There's simply not enough benefit to changing it to make it worthwhile. The only group that would benefit are people who like to hunt PVE players in null in cloaky ships, which sorry to say is a small group which offers little in the way of income.

Maria Dragoon wrote:
This is why I constantly say, that if you wish "to find solutions for cloaking, you also must find solutions to local intel" until then changing either one without looking into the other will unbalanced it, broken, yet balanced state.
You can say that, but it doesn't make it true. There are ways to change each without affecting the other, you just aren't willing to consider them.



Mmm, the fact that you can't accept the fact that maybe it is broken, and even a dev agrees that the system needs a rework. Is it a commercial suicide? Well, I have to agree with Nick on this. Now, arn't you the one assuming a little to much? Do you have proof that this will be commercial suicide, or is that.... Let me quote.
Lucas Kell wrote:
your opinion.
And again, if it was fully working feature, why does said Dev agree that they want to take away the intel feature of local, they want to keep it, as a CHAT CHANNEL, not an intel one.

Once again, I think your assuming that it will only benefit hunters of PVE characters, which is a blunt lie. If intel part of the channel is removed, and REAL TOOLS ARE PUT IN PLACE AS A REPLACEMENT THUS PLAYERS HAVE TO DO WORK, then those PVP players will have to do just the same, if not MORE work then the PVE players. As with null sec, not only do you have defender advantage. You know the person that has all their gear in the system, extra fits of ships, for different hostiles that you can change right off the bat for, and far quicker then if someone that is wandering into your system will beable to do, short of bringing an entire logistic force with them, and if they have an entire logistics force with them, and I'm pretty sure they are out to do more damage then to eat one or two PVE bots that are camping around in a belt.

I don't know if you forgotten this, but EvE online, is a PVP focused game. The more chances that PVP will happen, the better. Eve the PVE is technically PVP as your corp will still be competing with other alliances and corps to hold that slice of heaven, market games are PVP as you have to compete with other players, and ectra.

As for consider changing one without changing the other, taking them into consideration, sure, I've seen many change suggestions by other players, most of them targeting cloaks, and in turn makes their system safer for them with them, while in turn allowing them to do less work. I'm sorry, maybe I don't agree with your mind set that "Null sec, you know the most dangerous section of space, is suppose to be safer then high sec." I out right think this mindset should be change, null sec should be the lawless wild west, where the players are the one that must do the work to make the laws and do the work to ENFORCE said laws. I guess we have different mind sets for each other, you may disagree that EvE online is a PVP focused game, while I look at it as a PVP focused game, hell. Take a look at the recent fan fest, their dream is by some point, make everything constructed and destructible to the player base.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#543 - 2014-08-22 13:03:10 UTC
Nikk Narrel wrote:
I have noted your opinion many times, that you refuse to consider anything that would represent a change to the current game mechanics in this context.

You state you believe that far more 'strictly farming' style PvE players exist, than 'farm & fight' style PvE players.
I have no problem with the idea of changing some mechanics about, but local is simply not one of them. I don't see the benefit in taking a system which has worked for so long and stamping on it just because some gankers want easier kills, especially when it would mean a complete revamp of 20 other systems at the same time.

And yes, in null, more farm pilots exist than "farm & fight", especially since there's very rarely anything that qualifies as a fight. People get ganked, there's no fighting involved. If local were removed and replaced with some other system, that would not change. People would simply have to do more prerequisite stuff just to get a chance to play the part of the game they like. How about we add in a PVE minigame before people are allowed to online their turrets?

PvP players are always happy to force PvE players to have to play their way, but would flip out if the tables were turned.

Nikk Narrel wrote:
To begin with, fully working? If the quoted devs are against it, and hoping to find alternatives, that makes it improvised or simply a work-a-round at best.
Yes, the quoted devs are against it, and much like how some devs were for WiS, and some devs were for loot spew, that doesn't mean change and it doesn't mean it's the only dev opinion. Officially CCP have made no remarks about it, only a couple of devs stating their personal views. The fact of the matter is that local was designed the way it works, and it has worked that way for a long time. You can't say it's broken just because you like it. It's not a bug, it's a feature that was written into the game.

Nikk Narrel wrote:
You don't look for a replacement to a system that meets your needs exactly the way you envisioned, which I feel should be the implied meaning for fully working, in this context.
I don't look for a replacement because I don't see any benefit in changing it beyond making it easier for cloakers to sneak up on people. I wouldn't consider that as a positive change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#544 - 2014-08-22 13:20:06 UTC
Maria Dragoon wrote:
Mmm, the fact that you can't accept the fact that maybe it is broken, and even a dev agrees that the system needs a rework. Is it a commercial suicide? Well, I have to agree with Nick on this. Now, arn't you the one assuming a little to much? Do you have proof that this will be commercial suicide, or is that.... Let me quote. - And again, if it was fully working feature, why does said Dev agree that they want to take away the intel feature of local, they want to keep it, as a CHAT CHANNEL, not an intel one.
That's because it isn't broken. You seem to misunderstand that word. You not liking a system doesn't mean it is broken. It works as it was designed to work, ergo it is not broken.

As I've said above, a dev not agreeing with it does not mean it's broken, it doesn't even mean it will change. It's a dev, not the whole of CCP. There are plenty of devs that have had ideas which don't make the cut in the game. You guys claw pretty hard at the couple of quotes from years ago where lone devs have stated their opinions, yet it hasn't changed. Why? Because it's a bad idea.

Maria Dragoon wrote:
Once again, I think your assuming that it will only benefit hunters of PVE characters, which is a blunt lie. If intel part of the channel is removed, and REAL TOOLS ARE PUT IN PLACE AS A REPLACEMENT THUS PLAYERS HAVE TO DO WORK, then those PVP players will have to do just the same, if not MORE work then the PVE players.
Total an utter bullshit. PvE players will need to know if there are hostile players around. Gankers will not. the only thing a ganker will need to do is EXACTLY WHAT THEY DO NOW, they will need to fly to a system with activity and d-scan it to see if the pilots are in space and out of POS shields, let me say again for clarity EXACTLY LIKE THEY DO NOW.

Maria Dragoon wrote:
As with null sec, not only do you have defender advantage. You know the person that has all their gear in the system, extra fits of ships, for different hostiles that you can change right off the bat for, and far quicker then if someone that is wandering into your system will beable to do, short of bringing an entire logistic force with them, and if they have an entire logistics force with them, and I'm pretty sure they are out to do more damage then to eat one or two PVE bots that are camping around in a belt.
Yes, the advantage of sitting in a ship incapable of fighting a PvP fit ship. And what you want to do is take away their ability to see people coming so by the time they realise they are in trouble, it's too late to react.

Maria Dragoon wrote:
I don't know if you forgotten this, but EvE online, is a PVP focused game. The more chances that PVP will happen, the better.
I didn't "forget" that, because it's not true. EVE is a sandbox game, a virtual universe. It's no more PvP focused than it is PvE focused. In fact, The Nosy Gamer recently had a couple of blog posts about this very subject.

At the end of the day, you want there to be more PvP, so you are happy to take away other people's choices to play the way they like to achieve that. Some people like to PvE, some like to PvP, some like a mix, all valid choices. You deciding that there's not enough PvP involved in the PvE aspects of the game means less than nothing.


Maria Dragoon wrote:
As for consider changing one without changing the other, taking them into consideration, sure, I've seen many change suggestions by other players, most of them targeting cloaks, and in turn makes their system safer for them with them, while in turn allowing them to do less work. I'm sorry, maybe I don't agree with your mind set that "Null sec, you know the most dangerous section of space, is suppose to be safer then high sec." I out right think this mindset should be change, null sec should be the lawless wild west, where the players are the one that must do the work to make the laws and do the work to ENFORCE said laws. I guess we have different mind sets for each other, you may disagree that EvE online is a PVP focused game, while I look at it as a PVP focused game, hell. Take a look at the recent fan fest, their dream is by some point, make everything constructed and destructible to the player base.
LOL. I'm not sure which part of this is the most wrong, the part where you misrepresent my views or the part where you subscribe to the moronic notion that space should be tiered from high through to null. NEWSFLASH: Null is not and was not designed to be the most lawless of space. It's a place where players can own the space, and nothing more. It was not designed to turn the game into a three tiered system with highsec at the top end and null sec at the lowest.

The funny thing is though, nullsec players do make the laws, and do enforce the laws in null, they just do so efficiently enough that you pee your pants and cry like a little girl about it. At the end of the day, your ideas wouldn't make the game more fun, it wouldn't add entertainment, it would simply add work. I don;t disagree that there should be more play in the system, more destruction and creation, more player control, but nuking local and giving gankers an easy time isn't going to do that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#545 - 2014-08-22 13:51:34 UTC
Lucas Kell wrote:
Maria Dragoon wrote:
Mmm, the fact that you can't accept the fact that maybe it is broken, and even a dev agrees that the system needs a rework....
That's because it isn't broken. You seem to misunderstand that word. You not liking a system doesn't mean it is broken. It works as it was designed to work, ergo it is not broken.

As I've said above, a dev not agreeing with it does not mean it's broken, it doesn't even mean it will change. It's a dev, not the whole of CCP. There are plenty of devs that have had ideas which don't make the cut in the game. You guys claw pretty hard at the couple of quotes from years ago where lone devs have stated their opinions, yet it hasn't changed. Why? Because it's a bad idea...


An opinion is something that lacks a foundation of provable aspects, with which to verify it with.
It is most commonly associated with statements that may be sincerely held, but lack this foundation otherwise.

You can say local is not broken and should therefore remain untouched.
We have no proof of this point. Claiming it as a fact fails, since this test cannot establish a foundation for it.

A developer DOES post public comments, as quoted above, citing an interest to have options to replace this with.

Can you give us anything solid to support your argument, beyond statements which we cannot provide a foundation for?

The ONLY statements we have from CCP either admit we have local right now, (admission of status quo is not meaningful, but observational for context), or point out they want something better.

It could be equally pointed out that ANY game aspect for which a better replacement can be found, is therefore suspect and should be considered.

Your effective response that it should not be considered, needs something stronger than we are showing in favor of this.

Can you help us on this point?
Lucas Kell
Solitude Trading
S.N.O.T.
#546 - 2014-08-22 15:01:32 UTC
Nikk Narrel wrote:
An opinion is something that lacks a foundation of provable aspects, with which to verify it with.
It is most commonly associated with statements that may be sincerely held, but lack this foundation otherwise.

You can say local is not broken and should therefore remain untouched.
We have no proof of this point. Claiming it as a fact fails, since this test cannot establish a foundation for it.

A developer DOES post public comments, as quoted above, citing an interest to have options to replace this with.

Can you give us anything solid to support your argument, beyond statements which we cannot provide a foundation for?
It's your opinion, and the opinion of a developer that it should not work in the way it currently does. That does NOT make it broken. Perhaps you need to take a look at the definition of the word. The mechanic as it is works exactly to the specification of which it was designed. You not liking that design does not mean it's broken.

Nikk Narrel wrote:
The ONLY statements we have from CCP either admit we have local right now, (admission of status quo is not meaningful, but observational for context), or point out they want something better.
The only statements you have from CCP are also personal statements from those individual developers. They do not represent the view of the whole of CCP. The fact that the game still has local in it's current form is evidence enough that there's no serious push to change it within CCP.

Nikk Narrel wrote:
It could be equally pointed out that ANY game aspect for which a better replacement can be found, is therefore suspect and should be considered.
"Better" being the operative word. You want "better" for gankers, but that doesn't mean "better" all round. CCP want "better" for business, and spitting in the face of PvE players probably isn't a wise decision in that regard.

Nikk Narrel wrote:
Your effective response that it should not be considered, needs something stronger than we are showing in favor of this.
My response is that it works as is and that any change that leads off with "remove local" (and yes, a replacement to local leads off with that) would be detrimental to the game. It is simply too much work for very little gain and has too many negative consequences.

I don't need anything stronger, since like in the past several years of a handful of gankers whining about it, it's never going to change. It would simply be too damaging to simply remove a whole segment of players to support some cloaky gankers, and you and a burnable alt aren't going to suddenly change that, even if you do try to put forward ludicrous claim that you are in fact fighting for the side of more fun PvE, by making gankers lives easier.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#547 - 2014-08-22 15:15:00 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
It could be equally pointed out that ANY game aspect for which a better replacement can be found, is therefore suspect and should be considered.
"Better" being the operative word. You want "better" for gankers, but that doesn't mean "better" all round. CCP want "better" for business, and spitting in the face of PvE players probably isn't a wise decision in that regard.


I am sorry, Lucas, but I am not representing gankers.
Nor am I pushing to give these types of players undue advantage, as you seem to imply.

Your continued claims that this will mysteriously benefit hostiles in space foreign to them, perhaps, is one of the points that would need clarification.

Could you please address these:

How does a 'ganker' know a target is specifically present, in order to be hunted?
(Are you using the game map for recent activity here, or could you be implying awoxxers provide this to them?)

Why would the intel channel not be significant in granting local forces an advantage?
(Are you suggesting players do not change or adapt, and would not be expected to scout or report from gate camps?)

Why would a 'ganker' hot-drop a target, if they could bring in the same forces beyond scan range and surprise their target directly?
(I would find it conflicting to expect a target to persistently scan, but noone else who might contribute to an intel channel)
Lucas Kell
Solitude Trading
S.N.O.T.
#548 - 2014-08-22 15:51:56 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
I am sorry, Lucas, but I am not representing gankers.
Nor am I pushing to give these types of players undue advantage, as you seem to imply.
Your idea would have that effect, and you seem to disregard any idea that people other than gankers would have a say in the matter, so you don't really show this well.

Nikk Narrel wrote:
How does a 'ganker' know a target is specifically present, in order to be hunted?
(Are you using the game map for recent activity here, or could you be implying awoxxers provide this to them?)
The exact same way they do now. They find activity, either on the map, though the API, spied info, common knowledge, sov levels, etc, then they fly to said system and run a d-scan. Local is irrelevant to them now as it doesn't mean there's targets, since they could be docked, in a POS or cloaked up and AFK.

Nikk Narrel wrote:
Why would the intel channel not be significant in granting local forces an advantage?
(Are you suggesting players do not change or adapt, and would not be expected to scout or report from gate camps?)
The intel systems as they are now as sketchy at best. There can be misinformation as well as missing information which is the biggest issue. Your suggestion would make it even harder for people to gather intel so the reliability of these intel channels would go down. Expecting people to have to sit on gates and constantly scan all day is utterly ludicrous. This is a game mate, even if you seem to take it way too seriously.

Nikk Narrel wrote:
Why would a 'ganker' hot-drop a target, if they could bring in the same forces beyond scan range and surprise their target directly?
(I would find it conflicting to expect a target to persistently scan, but noone else who might contribute to an intel channel)
I didn't say they would hot drop. A cloaky t3 can easily rip 99% of PvE players to pieces solo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#549 - 2014-08-22 16:21:50 UTC
Lucas Kell wrote:
Nikk Narrel
I am sorry, Lucas, but I am not representing gankers.
Nor am I pushing to give these types of players undue advantage, as you seem to imply.


You idea would have that effect, and you seem to disregard any idea that people other than gankers would have a say in the matter, so you don't really show this well.

You are assuming the ideas here would have this effect.
I am still waiting for you to demonstrate this point, beyond simply making the claim itself.

Lucas Kell wrote:
Nikk Narrel
How does a 'ganker' know a target is specifically present, in order to be hunted?
(Are you using the game map for recent activity here, or could you be implying awoxxers provide this to them?)


The exact same way they do now. They find activity, either on the map, though the API, spied info, common knowledge, sov levels, etc, then they fly to said system and run a d-scan. Local is irrelevant to them now as it doesn't mean there's targets, since they could be docked, in a POS or cloaked up and AFK.

You make it sound so simple to reach this system, just described.
Are they not forced into using cloaked ships here, or some other means of bypassing a gate camp?

I believe it will take significant effort to penetrate a system in sov null, where these targets exist.
To ignore this as a time sink, and how this ages the intel they used to pick the system, I believe should be kept as a consideration.

Lucas Kell wrote:
Nikk Narrel
Why would the intel channel not be significant in granting local forces an advantage?
(Are you suggesting players do not change or adapt, and would not be expected to scout or report from gate camps?)


The intel systems as they are now as sketchy at best. There can be misinformation as well as missing information which is the biggest issue. Your suggestion would make it even harder for people to gather intel so the reliability of these intel channels would go down. Expecting people to have to sit on gates and constantly scan all day is utterly ludicrous. This is a game mate, even if you seem to take it way too seriously.

Actually, I treat it as a game. I expect that a player cannot get out of the game more than they put into it, and you are defending something that keeps player efforts quite low.

It also sounds misleading to me, suggesting things will be harder, as it implies a level of significant difficulty exists already.
I mined in null quite extensively. Noticing a new name appear on local's list or hearing an intel channel report was a trivial thing.

Being able to avoid these threats became equally trivial, as I had made no significant effort for which to reward.
The difficulty in getting something, be it a bowl of soup, shelter from the storm, or protection from a threat, is what gives the thing it's value.
That which took no effort, is replaced equally with no effort, and thus has no value in game.

Lucas Kell wrote:
Nikk Narrel
Why would a 'ganker' hot-drop a target, if they could bring in the same forces beyond scan range and surprise their target directly?
(I would find it conflicting to expect a target to persistently scan, but noone else who might contribute to an intel channel)


I didn't say they would hot drop. A cloaky t3 can easily rip 99% of PvE players to pieces solo.


A cloaky T3 has two failings:

Price: These ships are expensive. Replacing them is no trivial task for many, so many avoid using them for that reason.

Compromised: Having the cloaking system in place, along with very likely the nullifier for gate camp avoidance, leaves little fitting room for both DPS and tanking.
In order to "rip 99% of PvE" as effectively as you suggest, they would probably not have room for a meaningful tank.

And most of all, let's not forget players adapt and change.
How long do you believe it would take, for players to figure out a half billion ISK cruiser was poking their alliance, before they organized a response?
Lucas Kell
Solitude Trading
S.N.O.T.
#550 - 2014-08-22 17:45:48 UTC
Nikk Narrel wrote:
You are assuming the ideas here would have this effect.
I am still waiting for you to demonstrate this point, beyond simply making the claim itself.
Lol, AKA the "nope!" defense. You are the one that wants change, the onus is on you to prove that it wouldn't damage the player groups affected. It most certainly would make cloaking easier to do undetected, and thus would make it easier to sneak up on PvE players. I don;t have to prove the current system works, since look around, the game still exists and the existing system has been in place for a long time. Further, the one place local doesn't exist is the least populated area of the game.

Nikk Narrel wrote:
You make it sound so simple to reach this system, just described.
Are they not forced into using cloaked ships here, or some other means of bypassing a gate camp?
Lol, gate camps. Yeah, because all throughout null, people are just sitting on gates, waiting for content, right? It is trivial to fly through nullsec since gate camps are boring, so you never see them. The addition of the mobile depot has made it even easier to travel fit your ship until you are deep in enemy territory too. The removal of local would make this even easier. You seem to be under the impression that people would then be sitting on all the gates, because again you seem to not understand this is a game, not a career.

Nikk Narrel wrote:
Actually, I treat it as a game. I expect that a player cannot get out of the game more than they put into it, and you are defending something that keeps player efforts quite low.

It also sounds misleading to me, suggesting things will be harder, as it implies a level of significant difficulty exists already.
I mined in null quite extensively. Noticing a new name appear on local's list or hearing an intel channel report was a trivial thing.

Being able to avoid these threats became equally trivial, as I had made no significant effort for which to reward.
The difficulty in getting something, be it a bowl of soup, shelter from the storm, or protection from a threat, is what gives the thing it's value.
That which took no effort, is replaced equally with no effort, and thus has no value in game.
That really doesn't sound like the definition of a game to me there. A career rewards effort, games are designed to entertain. Game companies that can create more fun with less player effort succeed more than those that can't. Now I agree that to a degree more effort can be more fun, but that isn't a rule. More effort doesn't automatically mean more fun. It's only more fun if the activity it'self is fun to do, which this would not be.

And so you mined a bit. You made slightly more isk than a highsec ice miner, and for that you had to constantly be at your PC and aware of what's going on. Now you want to make it so that no matter what you do, without having alts posted at every gate also being looked at 100% of the time, a savvy cloaker can sneak in and win without the PvE player standing a chance. Clearly, you don't understand the majority of the population of null.

You are simply pushing for too much extra work with very little gain, and an incredibly one sided change, since it will be all gain on one side and all loss on the other.

Nikk Narrel wrote:
A cloaky T3 has two failings:

Price: These ships are expensive. Replacing them is no trivial task for many, so many avoid using them for that reason.

Compromised: Having the cloaking system in place, along with very likely the nullifier for gate camp avoidance, leaves little fitting room for both DPS and tanking.
In order to "rip 99% of PvE" as effectively as you suggest, they would probably not have room for a meaningful tank.

And most of all, let's not forget players adapt and change.
How long do you believe it would take, for players to figure out a half billion ISK cruiser was poking their alliance, before they organized a response?
First off, they aren't that expensive, especially when you consider how powerful they can be.

Secondly, you don't need to nuke your fitting to get about, but fortunately they can be refitted at a mobile depot, so you can be nullified for travel then swap out for ganks once in space if you aren't a very good pilot. That is if you even see a gate camp which is rare, and if you can't bust through a gatecamp without being nullified, which is easy with any covops cloaker.

And thirdly, it wouldn't happen. People simply don't pursue T3s in nullsec, it almost never happens. T3s that die are usually due to pilot error. If a T3 pilot doesn't want to et caught, he's not getting caught. Pretty much the best way to defeat a T3 is to dock up and go AFK, since he's only leaving of his own accord.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nofearion
Destructive Brothers
Fraternity.
#551 - 2014-08-24 12:17:46 UTC
This is interesting, I never would have thought I would be compared to a ganker. hmmm lets look at something here.

It has been skirted but lucas brought it to light. Targets are found by map reporting, api ect. hmmm where does that information come from? .... think hard now ..... you almost have it ... Yes! it comes from local

Local was intended from the first to be just a chat channel where you had to speak to be seen.
you also have constellation and regional chats. most close them out early on in the game. Both of these channels work as intel as well. a delayed response yes but can be used.

all the stat reporting is why Local has not gone away or been changed. CCP has a large piece of work to redo where all the collected data comes from. now back to the little black boxes.

If Concord stopped reporting local intel from ships. there would be no api checks, no map trends exct. oh and by the way, the map is a minimum of 30 min out of date on a good day.

As a PVE pilot, I would not mind seeing would be gankers Not see me in local and give me a few seconds more to dock or run or fight! However to be fair, the intel we use needs to be changed. It needs improvement.

I think this is we well researched and written article http://evenews24.com/2014/08/22/tuppence-and-tinfoilwip2/

I am not tipping the favor in gankers, right now you can get in an interceptor, and run 10 systems in less than 8 minutes, D scan only the ones who have someone in local, If local was not there, they would have to do multiple scans in each system and could take up to thirty minutes.
Easily as I do now my scouts will be watching gates, to see if anyone jumps through. this is not a made up mech, I have used it in high sec to wh to null as it is more reliable than Local intel combined with intel channels.

Lucas you say it is not broken, and I believe that you believe it is not. You like it because it is what you know. you are comfortable with it, it is familiar to you. I believe you fear change.

Lack of change = boring and in the the gaming industry Boring = commercial suicide

? have you played other games? why did you leave? do you have a business degree? or do you work for a electronic arts development company? What makes you so qualified that you can make a confident statement as commercial suicide.
I mean Incarna did not kill EVE, CCP will do what it can and listen to the player community before changes happen.

The proposals for change that have been made are wide and varying. and yes many favor the gankers,
Nikk and I both PVP but have a solid foundation in PVE and Industry. We want both sides to have better intel.
We also want to game the intel. would it be nice to see gankers come in and see a .. lets say omni potent T3 cruiser instead of a hulk? .. to be honest I think I would be safer in the hulk but I am trying to get through to you.

It is far easier to say this is not the issue or that its not broken, than to say, ok I have read your idea and I do not think it will work because of this. Or I like the idea but I think this aspect would make it better.
you have wasted many minutes of my time, and the time of others to state.

Lucas Kell = I believe its not broken, don't change it. or I will rage quit and take as many pilots as who will listen with me.
in all your walls of text broken down that is all you have to say.

and a bit of advice, before you state such strong opinions maybe you should make sure they are based on solid facts.
One example is you apparent lack of knowledge about T3's. They can be very overwhelming to a low skilled pve player. As a general rule they are not the best solo hunters when faced with multiple opponents.

that leads me to another observation, I am guessing you participate in solo game play? Most of your arguments appear to suggest a total lack of support from other players. And yes that would make you a majority of the players in EVE. However that demographic has a high turnover of pilots who do not stay in eve anyway. I would suggest if you really love this game and want to be in Null as you say that you look at getting in with a good corp in a decent alliance. A trip to EVE university may be a good step.

I wish you the best of luck in your EVE career and I hope that you continue to play for years to come.
WIth that being said, unless you have something of substance or see something we have missed please refrain from posting the same old "its not broken" or " I do not want change" arguments.
Thank you
Lucas Kell
Solitude Trading
S.N.O.T.
#552 - 2014-08-24 23:46:59 UTC
Nofearion wrote:
It has been skirted but lucas brought it to light. Targets are found by map reporting, api ect. hmmm where does that information come from? .... think hard now ..... you almost have it ... Yes! it comes from local
Uh what? No, it doesn't. The API and map data is independent of local.

Nofearion wrote:
Local was intended from the first to be just a chat channel where you had to speak to be seen.
No, it wasn't. That's why when they developed it, they developed it as is. It wasn't an accidental bug that they haven't been able to figure out for years, it's working the way it was designed. This argument gets raised every single time, and it never ceases to be ludicrous.

Nofearion wrote:
If Concord stopped reporting local intel from ships. there would be no api checks, no map trends exct. oh and by the way, the map is a minimum of 30 min out of date on a good day.

As a PVE pilot, I would not mind seeing would be gankers Not see me in local and give me a few seconds more to dock or run or fight! However to be fair, the intel we use needs to be changed. It needs improvement.
That's not a local thing, so what you want is to remove ALL data sources for any types of intel. I assume watchlisting will go along with that too?

And you wouldn't be able to react. Unless you had alts on all the gates, the first time you would know a ganker was there was when he deacloaks on grid and points you. Good luck evading that.

Nofearion wrote:
I am not tipping the favor in gankers, right now you can get in an interceptor, and run 10 systems in less than 8 minutes, D scan only the ones who have someone in local, If local was not there, they would have to do multiple scans in each system and could take up to thirty minutes.
Easily as I do now my scouts will be watching gates, to see if anyone jumps through. this is not a made up mech, I have used it in high sec to wh to null as it is more reliable than Local intel combined with intel channels.
Right, so in your mind dscanning 10 systems takes an additional 22 minutes on top of travel time? I'd like to see the math on that. For the most part you can dscan en-route.
And lol, so yes, your ideas mean that people have to run multiple accounts just to be able to PvE at all. And you don't see a problem with that?

Nofearion wrote:
Lucas you say it is not broken, and I believe that you believe it is not. You like it because it is what you know. you are comfortable with it, it is familiar to you. I believe you fear change.

Lack of change = boring and in the the gaming industry Boring = commercial suicide

? have you played other games? why did you leave? do you have a business degree? or do you work for a electronic arts development company? What makes you so qualified that you can make a confident statement as commercial suicide.
I mean Incarna did not kill EVE, CCP will do what it can and listen to the player community before changes happen.
I say it isn't broken because it isn't. It is working exactly as it was designed and developed to do. It is not a bug. Understand that? It not working in a way you agree with does not mean it's broken.

As for the qualifications, Nothing I say you would believe, since everyone on the internet is an "expert" at some thing or another (so when I say I'm a software developer with experience with games everyone simply says "yeah right"), but my main point of reference comes from the fact that I've lived in null for years. I've been a member of rental alliances, small gangs and now a massive coalition.

One thing I know for sure is that the risk of destroying local in null would far outweigh any reasonable rewards that could be implemented without being open to abuse. So the PvE moves out of null leaving null rather empty. All you have to do is cast a glance at wormhole space to see how it would work out, and it would be worse in null, since there's fixed travel paths through null (everyone knows how to get everywhere) and there's force projection to contend with too.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#553 - 2014-08-24 23:51:36 UTC
Nofearion wrote:
The proposals for change that have been made are wide and varying. and yes many favor the gankers,
Nikk and I both PVP but have a solid foundation in PVE and Industry. We want both sides to have better intel.
We also want to game the intel. would it be nice to see gankers come in and see a .. lets say omni potent T3 cruiser instead of a hulk? .. to be honest I think I would be safer in the hulk but I am trying to get through to you.

It is far easier to say this is not the issue or that its not broken, than to say, ok I have read your idea and I do not think it will work because of this. Or I like the idea but I think this aspect would make it better.
you have wasted many minutes of my time, and the time of others to state.

Lucas Kell = I believe its not broken, don't change it. or I will rage quit and take as many pilots as who will listen with me.
in all your walls of text broken down that is all you have to say.
LOL. I've explained time and again why I think your idea would be bad. You and Nikk are looking at this from a single point of view, refusing to even accept that other points of view may exist. I have to ask, have you even considered what large scale combat would be like, with the complete inability to even remotely see who's got what in a combat system? Seems to me like that hasn't even crossed your mind.

From my point of view, after taking in all of the ideas that have been presented over the years, and looking at the state of the game over the same time period, my idea is to not change local or cloaks. They both work fine as is. Your suggestion that my idea is invalid simply because I don't believe a change is required is idiotic.

And nowhere did I say I'd rage quit. But you nuke null PvE, and there's plenty of accounts that would become completely irrelevant.

Nofearion wrote:
and a bit of advice, before you state such strong opinions maybe you should make sure they are based on solid facts.
One example is you apparent lack of knowledge about T3's. They can be very overwhelming to a low skilled pve player. As a general rule they are not the best solo hunters when faced with multiple opponents.
Lol? Like what lack of knowledge? They are extremely versatile, powerful and can refit in space. Nearly every null ratting build would be annihilated by them in short order, and flown correctly they are virtually uncatchable.

And yes, they would probably get into a bit of trouble against multiple PvPers, but then they get to choose who to engage, don't they?

Nofearion wrote:
that leads me to another observation, I am guessing you participate in solo game play? Most of your arguments appear to suggest a total lack of support from other players. And yes that would make you a majority of the players in EVE. However that demographic has a high turnover of pilots who do not stay in eve anyway. I would suggest if you really love this game and want to be in Null as you say that you look at getting in with a good corp in a decent alliance. A trip to EVE university may be a good step.
Generally speaking, most ratters are at the very most in small groups in null. Being supported by even a single PvP player would put your overall efficiency at less than high sec, and flying a massive group of PvE players is like screaming "HEY COME GANK ME!" at the top of your voice. And regardless, the design decisions will need to factor around small groups at most, otherwise you're basically asking for CCP to stamp a minimum membership count on null sec.

Nofearion wrote:
I wish you the best of luck in your EVE career and I hope that you continue to play for years to come.
WIth that being said, unless you have something of substance or see something we have missed please refrain from posting the same old "its not broken" or " I do not want change" arguments.
Thank you
I tell you what, I'll continue to say what the **** I like wherever and whenever I want. This is a discussion forum, not an "OP decides what opinion is and isn't valid" forum. I'm not going to just go away because you don't like that I disagree with your insane ideas to destroy nullsec by tuning it into wormhole space. I tell you what, why don't you just move to WH space? That way you get what you want and us real nullsec players can continue to play the game we like.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#554 - 2014-08-25 08:21:46 UTC
As somebody who often flies a cloaky ship looking for targets to hot drop you would think I would love local to be removed, well I wouldn't.

The reason being very simple, the amount of targets would be greatly reduced and in turn the amount of hot drops which do create content will drop off dramatically.

There is no getting aware from the fact that as people we are all risk adverse to some degree. When you ever you perform an activity in Eve, most people will look at the risk v reward.

At the moment the risk v reward for mining or ratting in null is okay, one of the reason is because of local. Even if somebody cloaked comes in system you know their in system which gives you a small amount of time if you are paying attention to GTFO.

For many people local gives them a sense of security which means they are more likely to rat, to mine, to do their PI, etc You remove that security blanket and you will see a dramatic drop in these activities in null because you have increased the risk massively but you have not increased the reward.

How is that good for the game?

As me needing local, I don't. How many people in system is irrelevant , what is relevant is how many people are in space and in what ships and where.

There could be a hundred reds in system but if the majority are docked up or at a PoS then a hot drop can easily be achieved.

Local does not give me any of that information.

Nofearion
Destructive Brothers
Fraternity.
#555 - 2014-08-25 10:01:59 UTC
ok I am unsure as to why this was not made simple enough.

1. I have never stated that local is broken.
2. If you read dev blogs over the past years and CSM minutes on the subject of local, working as intended. yes,
3. The same pull for the API check does feed all the sources I mentioned. over the last year and a half, CCP is making changes on the back end.
3. THIS THREAD IS NOT ABOUT LOCAL !!!!
since I think you have a hard time reading my post I will say it again.

THIS THREAD IS NOT ABOUT REMOVING LOCAL

There are many many threads about local and intel. All that was supposed to be discussed here was how it affects cloaking and afk gameplay.
we have discussed different methods of changing how we get intel.

Lucas Kell, this is especially for you, you are grandstanding, do you want me to look that word up for you?
It does not matter what our qualifications are, we both are stating an opinion. I tend to reference where I get my information and use valid sources. I have yet to see you actively reference anything.
You look at the headlines of post, quoting them, maybe you should try reading them first?
You are deliberately trying to derail this thread, for subject matter that while discussed here, is not what this thread is about.
You are a forum lurker, that does not mean because you have lots of post and likes that you know what you are talking about.
And yes, everyone can tell from just reading your post. what you know and don't know. post all you want.
I for one am blocking you. therefore I will not have to waste my time with you.
Lucas Kell
Solitude Trading
S.N.O.T.
#556 - 2014-08-25 11:14:37 UTC
Nofearion wrote:
THIS THREAD IS NOT ABOUT REMOVING LOCAL
You say that, but then Nikk and Maria refuse to accept that cloaking can be changed without local, and you yourself keep referencing local as a thing that needs to change. Lets face it, this thread is about local, you just don't like that there's valid reasons to keep local. Just look at Prince Kobol above. He's right, with local removed null would be way too empty, regardless of whether or not a handful of people found it more fun to have to have 12 alts and a bunch of button clicks to get intel.

Nofearion wrote:
we have discussed different methods of changing how we get intel.
And ALL of those changes start with "remove local". You can't have an effort based local intel system without the removal of local as an intel source first.

Nofearion wrote:
It does not matter what our qualifications are, we both are stating an opinion. I tend to reference where I get my information and use valid sources. I have yet to see you actively reference anything.
Lol? You reference sources? I've seen you reference other people who share your opinion and you then restate it like it's fact, but I'm yet to see you provide anything beyond that. And let's face it, it's not something that a lot of data is around for, since we'd need to see null with the proposed system in place to see it's effect. One thing I can cite as a source is wormhole space, which is dead. That's what you want null to be, but a more dangerous version.

Nofearion wrote:
You look at the headlines of post, quoting them, maybe you should try reading them first?
You are deliberately trying to derail this thread, for subject matter that while discussed here, is not what this thread is about.
You are a forum lurker, that does not mean because you have lots of post and likes that you know what you are talking about.
Wrong on all 3 counts. Amusingly, there's several points I've mad in many of my posts which you've totally glossed over, so who isn't reading here?

I simply have an opposing opinion to yours, and you can't take it.

Nofearion wrote:
And yes, everyone can tell from just reading your post. what you know and don't know. post all you want.
I for one am blocking you. therefore I will not have to waste my time with you.
And yet, you'll still read my post (or at least parts of it). That's right, you're reading this right now.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#557 - 2014-08-26 19:54:20 UTC
Lucas Kell wrote:


Nofearion wrote:
It does not matter what our qualifications are, we both are stating an opinion. I tend to reference where I get my information and use valid sources. I have yet to see you actively reference anything.
Lol? You reference sources? I've seen you reference other people who share your opinion and you then restate it like it's fact, but I'm yet to see you provide anything beyond that. And let's face it, it's not something that a lot of data is around for, since we'd need to see null with the proposed system in place to see it's effect. One thing I can cite as a source is wormhole space, which is dead. That's what you want null to be, but a more dangerous version.


Here a damn fact for you, a Dev would also like to see the system changed so that intel was it on separated mechanic. I honestly Think I linked this before http://i.imgur.com/cYPye.jpg

IT IS CLEARLY A FACT THAT DEV(s) ARE CLEARLY UNHAPPY WITH THIS CURRENT SET UP, THAT IS CLEARLY A FACT AND THAT THEY ALSO WANT TO SEE IT REMOVED FOR GOOD INTEL TOOLS. THIS IS ALSO A FACT.

You opinions are annoying, you reference nothing. You carry no proof with you, not even links, all you are is all talk, and no action, nor proof. Anything else you will like to say pretty boy?

You have passed us the torch of "show your proof" to us, now that we did, we have passed it back to you... However, it seems like the flame of that torch has gone out with your touch.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#558 - 2014-08-26 21:55:52 UTC  |  Edited by: Lucas Kell
Maria Dragoon wrote:
Here a damn fact for you, a Dev would also like to see the system changed so that intel was it on separated mechanic. I honestly Think I linked this before http://i.imgur.com/cYPye.jpg
Yes, I've seen that, and as I've stated before, and suppose I will again since you seem to be unable to read: a single dev stating his personal opinion does not mean that CCP as a whole wish for the mechanic to be removed.

Maria Dragoon wrote:
IT IS CLEARLY A FACT THAT DEV(s) ARE CLEARLY UNHAPPY WITH THIS CURRENT SET UP, THAT IS CLEARLY A FACT AND THAT THEY ALSO WANT TO SEE IT REMOVED FOR GOOD INTEL TOOLS. THIS IS ALSO A FACT.
IT IS CLEARLY A FACT THAT ONE DEV HAS A PERSONAL OPINION ON THE MATTER. IT IS ALSO A FACT THAT ITS BEEN WHINED ABOUT BY PEOPLE LIKE YOU FOR YEARS, AND YET STILL EXISTS, THUS CCP OBVIOUSLY DON'T WANT TO REMOVE IT THAT MUCH. Do the caps help? Since you are simply repeating what you've already stated as if I'm supposed to suddenly say "Oh gosh, you must be correct! Let's destroy nullsec then!".

Maria Dragoon wrote:
You opinions are annoying, you reference nothing. You carry no proof with you, not even links, all you are is all talk, and no action, nor proof. Anything else you will like to say pretty boy?
Sure, I'd like to say grow up, stop whining about working mechanics, understand that you opinions are not facts, that you have no clue what you are talking about since you don't even live in the space you want to change, and that nothing you say is going to suddenly make me decide that your insane ideas to ruin nullsec in a heartbeat are any good.

The reason you think your ideas are good are firstly because you are an arrogant child that thinks he/she can't possibly be wrong, and secondly because you don't live in the space, so if it becomes uninhabitable you'll just shrug and move on. I and many other do in fact live there, so until you have a clue what people living in this space actually do, take your dumb ideas, scrawl them on a sheet of toilet paper using your own faeces and flush them.

Maria Dragoon wrote:
You have passed us the torch of "show your proof" to us, now that we did, we have passed it back to you... However, it seems like the flame of that torch has gone out with your touch.
L O L
Your bar on proof seems to be a little low (for yourself at least). According to you, a single screenshot of ONE dev stating his personal opinion is proof enough it should be removed, yet it's creation and existence for years with no change is not enough proof it shouldn't. The proof that local works is simple: immediate local already exists, and both cloaking mechanics and null sec are widely used. Give me proof, categorical evidence that it will not ruin nullsec to have immediate local removed.

And seriously, grow up kid. If you can't have an adult debate and actually bother to read other people's posts, then don't bother responding.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#559 - 2014-08-26 22:09:14 UTC
Lucas Kell wrote:
Give me proof, categorical evidence that it will not ruin nullsec to have immediate local removed.

And seriously, grow up kid. If you can't have an adult debate and actually bother to read other people's posts, then don't bother responding.

The first line is funny, considering the context that you are asking for proof of something that requires testing in live conditions to establish.
Now, add to that the idea that we have players complain that "X has ruined the game", on such a frequent basis, that it has the meme about having all their stuff as a given reply.

And Lucas, that second line?
You are notorious for cherry picking post elements, and not just for shorter replies.

Many times in the past, I have seen you asking for an explanation which had already been given.

Can you simply give us a concrete point as an objection, rather than a blanket statement implying we have to read your mind and guess what you object to?

A simple "Please no change", posted once, is a rational reply.
Otherwise, please specify an objection which can be answered directly.
Lucas Kell
Solitude Trading
S.N.O.T.
#560 - 2014-08-26 22:40:33 UTC
Nikk Narrel wrote:
The first line is funny, considering the context that you are asking for proof of something that requires testing in live conditions to establish.
Now, add to that the idea that we have players complain that "X has ruined the game", on such a frequent basis, that it has the meme about having all their stuff as a given reply.
Yes, of course it does. Which is why no proof could possibly have been provided, yet Maria seems to think that enough proof has been provided, funny that.

And that could be said about a lot of things. Gankers, active mining and concord to name but a few. There will always be things that a constant swathe of people are going to complain about, but the fact that there are complaints means nothing in itself. With the current mechanic, I've yet to see a balanced and well thought out proposition which has been looked at from all sides and considers the existing nullsec playerbase and mechanics.

Immediate local as it stands does not ruin the game. The game is not currently in a state I would consider ruined, and things like force projection and sov mechanics will need to be looked at long before kicking everyone out of null so coovert gankers can thrive.

Nikk Narrel wrote:
And Lucas, that second line?
You are notorious for cherry picking post elements, and not just for shorter replies.

Many times in the past, I have seen you asking for an explanation which had already been given.
Am I? Haven't noticed that. I mean I've noticed you whining about it, but coming from a guy that part and misquotes posts, and repeatedly fails to answer simple and direct questions, it really means nothing. Perhaps you are misunderstanding. Often I'll ask a question again when the original answer given was complete and utter nonsense. You and Maria seem to have a small enough amount of knowledge bout the space you want to change that I wonder if you even play EVE at all, let alone play in null sec, yet you think your idea is fine. I notice you totally ignored Prince Kobol's response to the ideas too.

Nikk Narrel wrote:
Can you simply give us a concrete point as an objection, rather than a blanket statement implying we have to read your mind and guess what you object to?

A simple "Please no change", posted once, is a rational reply.
Otherwise, please specify an objection which can be answered directly.
I've stated my objections multiple times. You are doing the EXACT same thing you did in a thread about this before, where you completely ignore those objections, then ask me for them again, then state that I must not have any when I refuse to repeat myself. Then when I do finally list objections, you ignore them again for a few pages then ask once again.

I'm not here to play forum games with children, I'm putting my point across plain and simple. Your ideas are not well thought out, they are unbalanced in favour of cloakers, they do not consider force projection, they do not consider large scale fleet battles, they do not consider the effect on PvE mechanics in nullsec nor the logistics of holding sov. Pretty much the ONLY thing you've considered is the point of view of a cloaked ganker and a solo pilot hunting him. The current mechanic works well, has worked for years and a change would be unnecessary and cause more damage than good.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.