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Serpentis Pirate ships falling behind more and more?

Author
NoLife NoFriends StillPosting
Doomheim
#21 - 2014-08-24 13:58:38 UTC  |  Edited by: NoLife NoFriends StillPosting
I agree with you that they fail at balance. They completely **** all over and ruined the Rattlensnakes versatility to give it more specialized DPS. I have yet to see CCP Rise make a change to his awful balance changes due to player feedback.

Disgusting that they took so much away from a ship that takes so long to train and was never considered OP.
NoLife NoFriends StillPosting
Doomheim
#22 - 2014-08-24 14:01:47 UTC
Hasikan Miallok wrote:
It's actually tricky to get 1500 DPS out of a rattler at 110 km. You need all five launchers which only leaves room for a single DLA II so your drone control range can be an issue. You can get 1500 DPS at 95km easy ... 110 km is pushing the envelope a bit, you will need rigs.


Not that it effects the original point .. 95km or 110 km is still outranging a Vindi ... but just saying.


You don't actually get the DPS that is listed on the fitting window. This is because of the Rattlesnakes non-existant damage application bonuses. People who like to act like the Rattlesnake is some amazing DPS ship are fooling themselves. There really is no good reason to play it now since other ships do what it does better and its versatility has been gutted.
Liam Inkuras
Furnace
Meta Reloaded
#23 - 2014-08-24 15:32:38 UTC
Vigilant didn't get nerfed, in fact it got a huge buff in terms of speed and lock range. Just because you can't fit your outdated 1600mm plate + 5 neutron setup doesn't mean it got nerfed. The Vigi is now a very viable Railgun boat because of it's increased lock range and speed.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Jake Warbird
Republic Military School
Minmatar Republic
#24 - 2014-08-24 15:41:06 UTC
Thread is now 'Because of Falcon - 2014 Edition'.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#25 - 2014-08-24 16:18:03 UTC
CCP Rise has no clue about balance.

Period.

It doesn't go any further than that. He's failed to address some long standing issues and seems to have based his own balancing actions on intuition and feeling vs graphs and logic.

This is why we have drones online, why missiles are so out of whack vs turrets and why in turret land, no one has even looked at scorch > all.

Get in a drone boat if you want to accomplish something in Eve today.

If you have a very specific application, you might be able to find a good role for the other ships.... just hope you don't run into any drone boats.

"The unending paradox is that we do learn through pain."

NoLife NoFriends StillPosting
Doomheim
#26 - 2014-08-24 16:32:30 UTC
Ninteen Seventy-Nine wrote:
CCP Rise has no clue about balance.

Period.

It doesn't go any further than that. He's failed to address some long standing issues and seems to have based his own balancing actions on intuition and feeling vs graphs and logic.


I agree. He is horrible. He destroyed a playstyle on the Rattlesnake that was unique to ships in EVE. A passive shield-tanked torpedo fit that primarily used the optimal light and medium drone types and sometimes Warden IIs. Now torpedoes are no longer viable in most missions due to loss of missile velocity bonus and a -225m3 reduction in drone bay space means I can't carry the optimal medium or light drone type I want to use.

You can use a Gecko now to replace the loss of medium drones but its a heavy micromanagement burden since you can only lock 7 targets on a RS and have to lock each frigate and cruiser individually and then command the gecko on each individual target you want them to die before Battleships because the heavy drone AI on the gecko makes it always prioritize Battleships first, and usually the trigger. Gecko also does a terrible job at replacing bonused light drones.

Domanique Altares
Rifterlings
#27 - 2014-08-24 17:01:33 UTC
Ninteen Seventy-Nine wrote:
CCP Rise has no clue about balance.

Period.

It doesn't go any further than that. He's failed to address some long standing issues and seems to have based his own balancing actions on intuition and feeling vs graphs and logic.


Agreed. Most of what I have seen from Rise sadly strikes me as tinkering or playing.
Dave stark
#28 - 2014-08-24 17:14:00 UTC
Melina Saraki wrote:
I left out the webbonus discussion, because mostly its strong against ships of smaller classes or kiting setups, but not when it comes down to pure 1vs1 brawl in your face actions, where serpentis are supposed to be better... well not anymore


I'd like to talk to you about my dinner, and why it's not as good as yours.

it's an empty plate, i feel that's why it's not very good.

(i left the food out of the discussion because i felt it'd be appropriate to compare my plate to your cooked meal)
Eugene Kerner
TunDraGon
Goonswarm Federation
#29 - 2014-08-24 20:25:41 UTC
The Vigilant is not even a shadow of its former glory...no reasonable fit doable....and do not tell me to switch down from neutrons to electrons...thats a freacking abomination

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Sabriz Adoudel
Move along there is nothing here
#30 - 2014-08-24 23:29:46 UTC
The Vindicator projects damage at close range better than any HAC, and almost as well as some frigates.

Two Vindicator webs drops a hostile's speed to almost exactly 2%, which is equivalent to either increasing their sigrad by 4900%, or improving your own tracking by 4900%.

As long as it is stationary, a Vindicator can apply blaster damage to an afterburning frigate. The best any other battleship can do is a Dominix setting bonused medium drones onto the frigate.

For that reason, it's no problem that the Rattlesnake surpasses the Vindi at range.

I support the New Order and CODE. alliance. www.minerbumping.com

Icarus Able
Refuse.Resist
#31 - 2014-08-24 23:55:03 UTC
NoLife NoFriends StillPosting wrote:
[quote=Ninteen Seventy-Nine]Massive amounts of butthurt



The balance passes have been awesome so far. Your ship got changed oh no. Its still incredibly powerful as proved by the alliance tournament.


They now have aalthough slightly overpowered bonus but its interesting and sets the ship apart from other drone boats.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#32 - 2014-08-25 00:53:38 UTC
Icarus Able wrote:
NoLife NoFriends StillPosting wrote:
[quote=Ninteen Seventy-Nine]Massive amounts of butthurt



The balance passes have been awesome so far. Your ship got changed oh no. Its still incredibly powerful as proved by the alliance tournament.


They now have aalthough slightly overpowered bonus but its interesting and sets the ship apart from other drone boats.


Sorry, what's "my ship" ?

Try responding to what I posted instead whatever is going on in your imagination.

"The unending paradox is that we do learn through pain."

Icarus Able
Refuse.Resist
#33 - 2014-08-25 01:48:09 UTC
Ninteen Seventy-Nine wrote:
Icarus Able wrote:
NoLife NoFriends StillPosting wrote:
[quote=Ninteen Seventy-Nine]Massive amounts of butthurt



The balance passes have been awesome so far. Your ship got changed oh no. Its still incredibly powerful as proved by the alliance tournament.


They now have aalthough slightly overpowered bonus but its interesting and sets the ship apart from other drone boats.


Sorry, what's "my ship" ?

Try responding to what I posted instead whatever is going on in your imagination.


Learn to read..and see who i responded to. I screwed up the quote a bit but still come on.
Tippia
Sunshine and Lollipops
#34 - 2014-08-25 01:56:32 UTC  |  Edited by: Tippia
Melina Saraki wrote:
- 900% less range with equal dps
So… what… it shoots backwards at 8× the range?! Ugh
How does that even work? How does it determine what gets hit? And how on earth does it manage to go 880km when range is capped at 250? Aaaaaaaah!
Eos Ramazotti
Imperial Academy
Amarr Empire
#35 - 2014-08-25 01:57:42 UTC  |  Edited by: Eos Ramazotti
To get 1500 dps at 110, you need 2 drone control range rigs, 2x3 faction damage mods, t2 missiles and missile implants.

You won't apply the missile DPS. You won't apply the drone DPS either.

On the other hand, you can fit a vindicator t2 with the same money, and it will have almost 2x the rattles ehp, more damage, more utility, more mobility and it will actually hit for what it says on the paper, because it webs things to a point where they might as well not be moving - at the expense of a much lower range.

oh, and you can throw money at the vindicator to make it do almost 2400 dps, can the rattlesnake do that?



Come on, of all the Serpentis ships, you want to complain about the Vindicator being weak?
GreenSeed
#36 - 2014-08-25 02:38:07 UTC
the rattler is the gurista battleship folks, the vindi is the serp one.

also, who cares about pve?

pvp wise the serp lineup is pretty good. it is overshadowed by other hulls, but if anything it comes out a close second. only on frig hulls it kinda sucks, but that's because of the Dramiel being so damn easymode...

the Vigilant is a great heavy tackle, but the Ashimmu does it better. and that's mainly because of how strong Neuts are, if we consider webs only the vigilant makes ships go pop like no other. and if you cant fit your vigilant "properly" then do yourself a favor and stop trying to use ships with strong gang roles on solo pvp, please.

only on battleship hulls the Vindi is king, but that only because the Armageddon replaces the Baalghorn nicely, unless you are facing a Bhaalghorn... but in that case you are most likely on a Wormhole and your fleet brought your own Baalghorn. :D
Nevyn Auscent
Broke Sauce
#37 - 2014-08-25 03:15:09 UTC
Also odd as it may be, you can rail fit a Vindi. It doesn't have a bonus that says 'Blasters only'. So if for some reason you need max rail DPS a Vindi is still the answer, and suddenly that range issue goes away. It's amazing how long range missiles outrange short range blasters. Who would have thought. But lets compare Torps to Rails instead and get the same range issues in reverse....
Hasikan Miallok
Republic University
Minmatar Republic
#38 - 2014-08-25 03:40:29 UTC
Tippia wrote:
Melina Saraki wrote:
- 900% less range with equal dps
So… what… it shoots backwards at 8× the range?! Ugh
How does that even work? How does it determine what gets hit? And how on earth does it manage to go 880km when range is capped at 250? Aaaaaaaah!



Range forward on the roll axis is capped at +250.

Range backwards on the imaginary axis is not capped because "technical stuff".
Tippia
Sunshine and Lollipops
#39 - 2014-08-25 03:46:54 UTC
Hasikan Miallok wrote:
Tippia wrote:
Melina Saraki wrote:
- 900% less range with equal dps
So… what… it shoots backwards at 8× the range?! Ugh
How does that even work? How does it determine what gets hit? And how on earth does it manage to go 880km when range is capped at 250? Aaaaaaaah!

Range forward on the roll axis is capped at +250.

Range backwards on the imaginary axis is not capped because "technical stuff".

Ah! Big Rigs-style physics. I approve. Lol
knobber Jobbler
State War Academy
Caldari State
#40 - 2014-08-25 08:01:32 UTC
Mizhir wrote:
If this game was supposed to be balanced around honour 1v1s then Fozzie and Rise are doing a really bad job.

Also

*warps in with an ishtar, deploys drones and blaps the falcon*

Welcome to ishtar online.


They're not doing a good job at all. There are less viable fleet doctrines now than when they started tiercide. They've made whole classes irrelevant.
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