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[Hyperion] Nestor Tweaks

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w3ak3stl1nk
Hedion University
#421 - 2014-08-22 14:42:43 UTC
BFE wrote:
w3ak3stl1nk wrote:
The ship might have gone a different route if it had sensor damps and neuts. Branch out of SoE theme and go EWar. Drone logistics bonus might have been a neat twist. Add some better cap regen also. More mass for plate friendly. Targeting ghost site theme instead of WH would be a lot easier for a BS. Range bonus for hacking would be necessary though... Looting container might be tough though.... Maybe site should have jettison 1 can with a decent timer so you can tractor beam it...



Why would SOE goes out of their own them when creating a ship? Do Amarr go outside of Amarrian theme and use projectile weapons and hybrids? No, they stick to primarily lasers, and secondary missiles..... Do Caldari go outside of their theme and use armor tanks? No, they primarily stick to shield tanking.....

If you want a ship outside of SOE theme.... to go to the market... there are many non-SOE ships, with non-SOE themes.....

Sisters Of Eve are primarily for exploration/etc. Focus the Nestor's buffs for that with its battleship tanking/weapons.

You are probably right, but making the ship better for wormholes may not be the fix it needs. Just thinking drone repair bonus might be neat and different compared to normal RR. The tank style of astero and stratios is good. Making it work for data/relic/ghost might help.

Is that my two cents or yours?

ElectronHerd Askulf
Aridia Logistical Misdirection
#422 - 2014-08-22 16:45:08 UTC
CCP Fozzie wrote:
... has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes.


Is this a side-effect, or does it relate to the other changes being made in wormholes?
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#423 - 2014-08-22 19:14:21 UTC
LUMINOUS SPIRIT wrote:
This is how nestor can be used in wormhole space after patch.

Role: day-tripping into WH space, ninja-looting sleeper sites.

How:

Put zephyr into ship bay.

Find a chain of c5-c4 wormholes.

Use the probing bonus on the nestor to probe down the signatures.

Warp to each one @100, check if there is a talocan - microjump away to warp off if tackled.

If there is a talocan, use zephyr to bookmark spot next to talocans (leave nestor in space for a minute)

Warp in with a nestor on top of the talocan, hack it while tanking (big buffer (3-4 plates), cap injectors, resists). You should hack talocan in a minute tops, nestor has a bonus to it. Big buffer will tank for long enough, c4-c5 sleepers only do 500dps on first wave. Loot talocan, use cap injector, microjump out, warp out.

Repair in safe spot, rinse, repeat, move on to new wormhole.

I do exactly this only i use a passive nighthawk with MDJ, cap injector, and relic analyzer. I admit I probably would switch to nestor just because of hack bonus - last night for example i pulled 6 server banks with a nighthawk, but hacking in a non-bonused ship sucks, even in max-skilled toon. I also have alts for probing, bookmarking, etc., and I do server banks only if there is a big concentration of them in my chain, normally i do c6 sites., but for a day-tripping character who does NOT have alts, POS, etc., totally viable. 4 talocans will give about 200-300mil in loot. 4 Server banks can be found in an hour. in a chain. C4 sites nobody ever does as well, and they have talocans as well.

I suppose 200-300 mil per hour is decent earnings, ship will pay for itself in 3-4 hours of work. [...]

My only issue with your theme here is the limited cargo capacity of the ship means you can only clear out a few Talocans before its full. Granted, thats full of nice loot, but full nonetheless. Zephyr is an excellent solution for scouting sleeper sites assuming it's bonuses still work.
PotatoOverdose
School of Applied Knowledge
Caldari State
#424 - 2014-08-22 19:19:18 UTC
With the new reduction in mass, reduction in cost, and sma it may see some practical use in wormholes. The significantly reduced mass and other abillities at least give it a well defined role, even if that role is low-class-wormhole boat of choice, which is still the tiniest of niches.
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#425 - 2014-08-22 23:03:50 UTC
I've been following this debate a while now, not sure if I should even bring anything up as I don't own, and am very unlikely to ever own, a Nestor, as it just doesn't suit my conservative, carebearish style of play and PVP.

I do appreciate that this ship can now effectively traverse space and (especially in a spider tanking fleet of similar hulls) venture into the once defenders-only battleship using crowd of C1 wormholes. Sure, you have to offline all your plates to enter, but still you CAN enter and, more importantly, leave when the deed is done, without the need to self destruct like every other battleship hull in the game has to from a C1 system. Kudos to actually having a potential design goal for this ship.

Here's the only downside... it's a 1.6 billion isk hull that only really shines when paired with at least another 1.6 billion ISK hull. By that point thats a 20 man fleet of anything else we'd be using to bash a set of POSes in a C1, with some T2 logi support thrown in for good measure. The same designs that would hold a small group of anything else at bay will hold a small group of Nestors off as well.

What I'm referring to here, ladies and gents, is that a Dickstar design POS will be even more effective against a fleet of remote repping battleships than it will be against a fleet of what folks used before this change hits. Usually its about having enough meatsuits to sit in capsules to fly stuff, not about how few hulls someone can bring in (and out) of an engagement in EVE. The odds almost always favor the group with the higher numbers.

Higher numbers and cheaper hulls means more flexibility and adaptability. Yes, the Nestor takes the place of an Orca for these doctrines invading C2-4 wormholes now, but only to a small degree as a Nestor can't haul in the POS, or the siege support tower modules, or the extra ammo or POS fuel or whatever else you may desire for a protracted engagement, meaninng at least a DST is still required for this form of warfare.

I believe some of the prominent nullsec groups have already stated that any doctrine is going to specifically avoid large fleets of ships over 250m in value. This means HACs are about the higher end of things, with some T2 logi and CS support. Pirate BS hulls are too pricey, navy hulls are the same, even navy BCs and pirate cruisers end up being too expensive in most cases. So at least the right group is being targeted for these, in WHs, but in almost every case you would want a Nestor, some T2 logi or an Archon would do the job more effectively, with less risk, and greater chance of all fleet members surviving.

Now, I could be wrong. The Nestor might be that hero refitting ship able to save that dread that just got pointed from a certain (as well as protracted and lingering) death. But 3 T3s might be a better investment, for around the same pricetag. But hey, I'm always around the risk vs. reward. If I can make a 5m (fit included) Epithal or Kryos do the same task as a 250m Occator, you better believe I'm leaving the T2 at home and running gate camps in my T1. (Besides, it's so fun watching guys reshipping trying to find something that can take it out before I warp or stop it.) The same stuff that would stop it would stop any DST cold. The same camps that would let me sneak past unscathed would let both ships through equally. Its about what risk is worthy of the reward, and how crucial is that cargo I'm hauling.

In the case of the Nestor, how much do I need a BS that can enter and leave a C1? How many BS hulls can I drop in that same C1 and not care if they live or die, and get much greater effect from? Would 3x RR Domis do the job better, for a small fraction of the price? They most surely would. Its even easy to get friends to come and join me in a romp if I'm handing them all a ship to use (and lose) while we're shooting stuff.
James Amril-Kesh
Viziam
Amarr Empire
#426 - 2014-08-23 05:21:37 UTC
Has anyone actually tested the handling characteristics of this ship on sisi? Because holy **** does it accelerate slowly with 100MN prop mods. It's embarrassing.

Enjoying the rain today? ;)

Mhari Dson
Lazy Brothers Inc
#427 - 2014-08-23 08:27:57 UTC
CCP Fozzie wrote:
Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.

We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.

We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.

The new changes are:

Mass: 20,000,000 (-36,000,000)
Inertia: 0.5 (+0.32)
Velocity: 65 (-27)
Magnetometric Sensor Strength: 30 (+6)



I can appreciate the idea that someone actually considered hisec when balancing something, but this really isn't a positive change. This ship lacks a well defined niche, and it's viability in WH space is severely limited by cost/inability to cloak/too large to begin with. The logistics feature seems more like a shot in the dark to create some sort of all purpose craft, not really working very well, and where's our shield counterpart?
w3ak3stl1nk
Hedion University
#428 - 2014-08-23 16:43:24 UTC
I would have like cap regen bonus or logistics drone bonus or wormhole mass role bonus or hacking range bonus. Remove laser bonus. Covert ops cloak should go to black ops if any BS gets it.

Is that my two cents or yours?

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#429 - 2014-08-23 16:48:26 UTC
No BS should be cov-ops in my opinion, they're just too damn big to hide. Giving it the target spectrum breaker with associated bonus would make for some interesting tactical choices on an attackers part though. Ignore the BS and go after the unhindered hi-repped associated stratios/asteros trying to eat your ship or try to target the BS and very possibly waste time if you don't get a lock...whilst the associated stratios and asteros (asterii?) are trying to eat you.
Lugh Crow-Slave
#430 - 2014-08-23 19:03:12 UTC
Corraidhin Farsaidh wrote:
No BS should be cov-ops in my opinion, they're just too damn big to hide. Giving it the target spectrum breaker with associated bonus would make for some interesting tactical choices on an attackers part though. Ignore the BS and go after the unhindered hi-repped associated stratios/asteros trying to eat your ship or try to target the BS and very possibly waste time if you don't get a lock...whilst the associated stratios and asteros (asterii?) are trying to eat you.


the PvE aspect o it would work too run a sleeper site and try to hack faster then the kill you however the bonus would have to make it so you don't jam yourself for that to work
Mhari Dson
Lazy Brothers Inc
#431 - 2014-08-23 20:00:15 UTC
Lugh Crow-Slave wrote:
Corraidhin Farsaidh wrote:
No BS should be cov-ops in my opinion, they're just too damn big to hide. Giving it the target spectrum breaker with associated bonus would make for some interesting tactical choices on an attackers part though. Ignore the BS and go after the unhindered hi-repped associated stratios/asteros trying to eat your ship or try to target the BS and very possibly waste time if you don't get a lock...whilst the associated stratios and asteros (asterii?) are trying to eat you.


the PvE aspect o it would work too run a sleeper site and try to hack faster then the kill you however the bonus would have to make it so you don't jam yourself for that to work


the sleepers would just wipe the floor with your drones before retargeting you.
Lugh Crow-Slave
#432 - 2014-08-23 22:40:17 UTC
Mhari Dson wrote:
Lugh Crow-Slave wrote:
Corraidhin Farsaidh wrote:
No BS should be cov-ops in my opinion, they're just too damn big to hide. Giving it the target spectrum breaker with associated bonus would make for some interesting tactical choices on an attackers part though. Ignore the BS and go after the unhindered hi-repped associated stratios/asteros trying to eat your ship or try to target the BS and very possibly waste time if you don't get a lock...whilst the associated stratios and asteros (asterii?) are trying to eat you.


the PvE aspect o it would work too run a sleeper site and try to hack faster then the kill you however the bonus would have to make it so you don't jam yourself for that to work


the sleepers would just wipe the floor with your drones before retargeting you.


i didn't know i had drones out and the nestor can hack a can in a c3 with 75% of its armor left as it currently is
Hopelesshobo
Hoboland
#433 - 2014-08-24 05:16:34 UTC
James Baboli wrote:

And every domi is now both a spider domi and a blaster domi until one or the other is needed on every ship, and everyone has fully committed.


You forgot about the neut domi...

Lowering the average to make you look better since 2012.

DaJokr
Caldari Provisions
Caldari State
#434 - 2014-08-24 06:29:40 UTC
I don't suppose whoever implemented these changes logged on and flew it for more than 30 seconds?

The ship is not usable after the patch. These mass and velocity changes do not address any real issues that were brought up with this ship. 100mn afterburners take twice as long to get up to speed on top of an overall velocity nerf (About 7% slower overall). You can't keep up with smaller logi ships, you can't escape, you can't sig tank a dread, you can't orbit a wormhole.

Want to fix this ship for wormholes since that's what you appeared to be aiming for? Revert mass/velocity changes, -1 High slot, +1 Low slot, +10-20 scan res, give cap the same range as armor. Now you're risking as much as taking a bhaalgorn on field while presenting an equal threat to one.

Seriously has anyone even hacked a can with a Nestor yet? Even 1 can? You guys probably keep logs of that. It's not a cloaky ship, you've made it pretty clear you don't want covops battleships, either make the current bonuses good enough that someone would risk a Nestor to take advantage of them or change them to something else, it's not a covops so why should it follow the same role bonuses as the frigate/cruiser which are?

It would certainly be nice if you would address this 100mn issue before the patch or push it to the next one. It would show people that you're not making rushed, untested, arbitrary changes and breaking ships with 6 days until a patch because content.


https://www.youtube.com/watch?v=zC_NG4QnotE&feature=youtu.be
CCP Fozzie
C C P
C C P Alliance
#435 - 2014-08-24 13:37:57 UTC
Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP.

In general we think that a battleship that is more agile than average with the prop mod off and less agile than average with the prop mod on is a perfectly fine point of distinction, but the version of the Nestor on SISI was indeed taking that a little too far.

So we're pulling back the inertia increase (to 0.35) and adding 5m/s back to the base speed. This version should be on the next build of SISI, and will likely reach TQ. Of course we will be continuing to observe and adjust as always.

Thanks for the continued feedback everyone.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Conjaq
Imperial Academy
Amarr Empire
#436 - 2014-08-24 13:53:50 UTC
CCP Fozzie wrote:
Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP.

In general we think that a battleship that is more agile than average with the prop mod off and less agile than average with the prop mod on is a perfectly fine point of distinction, but the version of the Nestor on SISI was indeed taking that a little too far.

So we're pulling back the inertia increase (to 0.35) and adding 5m/s back to the base speed. This version should be on the next build of SISI, and will likely reach TQ. Of course we will be continuing to observe and adjust as always.

Thanks for the continued feedback everyone.



I'll be honest and say, i'm not sure how much of a change that inertia increase will do.
but if it's even remotely close to the video, posted it's still going to be a very very slow ship.

Why not "just" reimagine it? - People obviously don't like it. There has been so many examples of why.

The concept of a "semi" logi Battleship, is so cool - but it just doesn't deliver.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#437 - 2014-08-24 14:42:07 UTC
CCP Fozzie wrote:

In general we think that a battleship that is more agile than average with the prop mod off and less agile than average with the prop mod on is a perfectly fine point of distinction



just why, this ship is a joke. give up.
Wrent Simulus
State War Academy
Caldari State
#438 - 2014-08-25 15:20:09 UTC  |  Edited by: Wrent Simulus
CCP Fozzie wrote:
Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP.

In general we think that a battleship that is more agile than average with the prop mod off and less agile than average with the prop mod on is a perfectly fine point of distinction, but the version of the Nestor on SISI was indeed taking that a little too far.

So we're pulling back the inertia increase (to 0.35) and adding 5m/s back to the base speed. This version should be on the next build of SISI, and will likely reach TQ. Of course we will be continuing to observe and adjust as always.

Thanks for the continued feedback everyone.


Is there any chance that we can get the "developer's vision" on what you guys want this vessel to be? It seems like there's a fundamental disconnect as to what this ship is intended to be. The player base has offered a variety of suggestions (at least taking the microcosm of this thread) yet the developers went an entirely different direction. While I understand that the players will always find unique or unexpected ways to use a ship, the direction that the ship is currently going seems to be in the direction of making it not useful or desired.

This may help us hone the direction of our suggestions and provide clearer feedback to you.

-Regards
Vivianne Athonille
WHolely Unacceptable
#439 - 2014-08-25 15:27:01 UTC  |  Edited by: Vivianne Athonille
If you are really trying to make this a Jack Of All Trades support ship, you may need to consider allowing an unbonused Warfare Link and Command Processors.
Steph Livingston
Neko's Blanket
#440 - 2014-08-25 15:37:45 UTC
Wrent Simulus wrote:

Is there any chance that we can get the "developer's vision" on what you guys want this vessel to be? It seems like there's a fundamental disconnect as to what this ship is intended to be. The player base has offered a variety of suggestions (at least taking the microcosm of this thread) yet the developers went an entirely different direction. While I understand that the players will always find unique or unexpected ways to use a ship, the direction that the ship is currently going seems to be not be in the direction of making it either useful or desired.

This may help us hone the direction of our suggestions and provide clearer feedback to you.

-Regards


I think Wrent hit the nail on the head here.

The majority of us would like to give relevant feedback on the Nestor, and your changes, but are still unsure where you're going with it. With the current changes it's obvious that you want the Nestor to be a wormhole ship, but it's still unclear what role it's meant to fill otherwise.

Making it easier to move the Nestor is great, but people still aren't going to buy/support it unless you give us a solid reason to put it there.