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Player Features and Ideas Discussion

 
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A plea for visible warnings/notifications

Author
Lloyd Roses
Artificial Memories
#1 - 2014-08-24 10:29:56 UTC
Dear fellow capsuleers,
this is mainly some QoL stuff for wormholers/POS-dwellers.

Quite some time ago, I underwent what is now known to me some sort of initiation rite, mainly I ejected from a ship in low structure and it disappeared. I thought *wtf*, reported that incident and was told that there was a warning message. I complained that I didn't see one. Investigated and found it eventually, it's actually very well hidden (the box that pops up and informs you that you're abandoning your ship - and if you scroll down also tells you that it is possible to lose a ship by ejecting from it, no hint though on exact numbers...).

People chimed in to say it's obvious. Since then, I watched 4 other people losing a ship to the same mistake, they all know better now. None of them saw the notification or better, they saw that notification 12 times already that day and never scrolled down.

From that I conclude that I'm not dumb, but that the warning is just to well hidden to be consiered a warning.

So, would like to do the following propositions:

- A warning should be well visible
- A warning shouldn't be something you have to scroll to get to
- A warning should be easily identified as such, as example by writing it in red letters or on a redish background
- A warning should appear when it would apply, it shouldn't be posted as a sideeffect of the action it applies to (which results in spam)

That would basically mean that
If you eject from a ship, it should remind you that you're abandoning your ship.
IF YOU EJECT FROM A SHIP AT 25% OR LESS structure, it should tell you in a clearly visible message (without scrollbar) that your ship is going to explode if you eject now.

Because currently, this situation is so recurring one can't do but laugh if it happens to someone (I barely talked to anyone about that who didn't say *yes, happened to me aswell, RIP Drake/whatever*)
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-08-24 10:50:50 UTC
Made me smile, thank you. Big smile

To the subject, I could do with less pop-ups and focus stealing windows. Learning from experience ... part of the game for me.
Gadon Longstar
Doomheim
#3 - 2014-08-24 10:55:32 UTC
Fer'isam K'ahn wrote:
Made me smile, thank you. Big smile

To the subject, I could do with less pop-ups and focus stealing windows. Learning from experience ... part of the game for me.

Yep. The last thing I'd want is more crap getting in my way.

Although I'll say I support this if such warning were able to be disabled.