These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

WIS - What was wrong with just using Unreal or any other engine???

Author
Solhild
Doomheim
#61 - 2011-12-09 22:39:12 UTC
I'll be 'so last season', and state that the quality of the CQ engine in absolutely fantastic, UNREAL is extremely old-tech and amateur in comparison. I'm sure that CCP's efforts in future, have the potential to eclipse anything else out there. Well done any devs reading, seriously Cool
Vertisce Soritenshi
The Scope
Gallente Federation
#62 - 2011-12-09 22:42:26 UTC
Predator Nyx wrote:
Seriously. Why invent a more primitive and generally worse performing wheel when you can either use the unreal engine or any other tried and true method?

This would obviously cut dev time, increase the performance of WIS on more computers, and let the dev focus on gameplay instead of dynamic lighting and lens flares!


CCP actually accomplished something really awesome with Carbon. If you can't see the the improvements from a technical standpoint then there is no reason to explain them to you. Besides...why use a graphically inferior engine when you can create your own and make money off it instead of having to pay someone to use theirs?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Voith
Republic Military School
Minmatar Republic
#63 - 2011-12-09 23:22:25 UTC
Vertisce Soritenshi wrote:
Predator Nyx wrote:
Seriously. Why invent a more primitive and generally worse performing wheel when you can either use the unreal engine or any other tried and true method?

This would obviously cut dev time, increase the performance of WIS on more computers, and let the dev focus on gameplay instead of dynamic lighting and lens flares!


CCP actually accomplished something really awesome with Carbon. If you can't see the the improvements from a technical standpoint then there is no reason to explain them to you. Besides...why use a graphically inferior engine when you can create your own and make money off it instead of having to pay someone to use theirs?

Because Devs don't work for free.

$2.5k/seat sounds expensive. But including salary, overhead and bennies a decent dev will cost 100k/yr easy. Salary is usually only half the "cost" of employing someone.

So if a license at 50k+2.k5/seat saves you from hiring one employee it pays it self off in less than a year.