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Bounty System Rework SUGGESTION

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Author
Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#1 - 2014-08-24 03:47:56 UTC  |  Edited by: Zigzigzigzigzigzigzigzig TireIrons
Hey what's up. I noticed you seem to be having an issue balancing the bounty system to make it where people can't just have their friends kill them for the bounty, but still have it be a thing. So I thought I might offer a suggestion that I (and a lot of other people) would like to see implemented.

1) Placing a bounty on someone else will very very negatively impact your security standing (Only 1-2 bounties can be placed before your standing is close to criminal). Should you have a bad standing (number TBD. not sure if yellow or red is a good choice), you can't place bounties. This will inhibit people trolling often, or placing them for no reason.

2) A Bounty may ONLY be collected by a BOUNTY HUNTER, and only by the Bounty Hunter that has been assigned the target. Bounty Hunters MAY share contracts and funds should they wish (I.E. The target is too strong to take down solo)

3) The Bounty Hunter may collect a Bounty in any security space other than 1.0.The way this collection works is shown in the following formula.
Bounty Price = X
Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y
Bounty Collected = BC

If SHIP and POD is killed
Y/X*20*100=%BC where BC cannot Exceed X

If ship alone is killed
Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75

Or if worried about farming, maybe make it a 1-1 isk destroyed to bounty gained ratio.

This means that if you kill the pod, you receive 100% of the bounty, so long as you destroy at least 5% of the bounties value in assets. This will keep the target from losing a rifter and calling it even. Should the assets equal less than 5%, the mission is completed for bounty purposes, but the remaining bounty is left on the target.

4) When the original bounty is placed (24 hours delay on activation), the person who is placing the bounty may also add a description to the bounty (place of residence, known ships, reasons, and even last words. Refer to part 5). This will be given to the Bounty Hunter as a readable piece of mission items.

5) A player may place a bounty with a "LAST WORDS" feature. This feature is a bonus that automatically is sent to the now dead target via the Bounty Hunters eve mail system. It CAN be toggled by the bounty hunter. Whichever bounty placed the most money into this extra feature will have their text played.

6) A Bounty may be paid off for 25% more than the bounty that was placed, plus a percentage of total assets (2% maybe? 5%?)

7) A player can send email to the person who placed their bounties, but they will be sent to an anonymous email address and can be toggled off by the player who created the bounty. This will give people a chance to fix the wrongs they did should they decide to.

8) A Bounty Hunter can not receive a bounty from any target, or connected (owned by the target) accounts, or Corp mates of the target for 2 weeks. (This will keep Bounty Hunters from receiving unjustified backlash.)

9) The Mission from which you accept Bounty Targets will work like a normal mission. It has different rankings that you get by increasing standing. The lower the standing, the lower target and value of the bounties. This will have to be some form of formula which takes into account both the SP pilot AND the price of the bounty.

10) Every 3 hours, you will receive an eve mail with the system that your target is in. You MAY have up to 2 targets per level of ENFORCER skill. (Or Bounty Hunting. IDK lol). Since you will be looking for more than one bounty, you'll receive all of the bounty locations at once, along with the names of each target associated with the location. Should you collect a bounty, the locations of all the other targets are IMMEDIATELY transmitted via eve mail. This transition does not reset the normal 3 hour cycle. Thus, the better you are, the quicker you collect bounties.

11) When the contract is picked up from the appropriate level BOUNTY MISSION, the Bounty Hunter is given EACH piece of info from every bounty that is currently on the target.

12) There will be a completely separate, yet extremely similar NULL SEC BOUNTY HUNTER skill. These bounties CAN be placed by criminals, and when these are placed, the bounty is completed in portions. Each bounty requires that amount of ship/ modules/ implants/ other be destroyed in market value. A Bounty Hunter can drop this bounty at any point, and can also complete it piece by piece. (target has a 1bil bounty. loses a 10 million dollar ship. bounty hunter receives 20 million isk and the bounty is considered completed for quest purposes). However, the bounty does not go away until all the bounty is depleted. These bounties can ONLY be placed on criminals. They can ALSO be placed BY criminals. This mission only receives intel on location every 4 hours.

13) There is a BOUNTY CAP. Any time a person reaches this number (undetermined at this point) they remain suspect. Anyone can kill this suspect, however, only bounty hunters can receive the bounty. (Bounty Hunters that do not have the contract only receive 25% of the bounty though)

The fact that you receive a negative standing and require a neutral standing to place bounties will keep the trolls/ null sec corps/ from just placing bounties without reason.

I'm sure I left something out, so if something doesn't add up, let me know and I'll fill in the blanks.

Reply with SUGGESTIONS or ALTERATIONS. Not "or nah's" The system is currently Garbo. This thread is ONLY for the discussion of improvements.
Doc Fury
Furious Enterprises
#2 - 2014-08-24 03:50:21 UTC
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Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#3 - 2014-08-24 03:51:40 UTC
Hodor
Jur Tissant
Garoun Investment Bank
Gallente Federation
#4 - 2014-08-24 03:54:28 UTC
The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.

Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#5 - 2014-08-24 03:56:58 UTC
Jur Tissant wrote:
The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.



This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything.
RubyPorto
RubysRhymes
#6 - 2014-08-24 04:11:13 UTC  |  Edited by: RubyPorto
Zigzigzigzigzigzigzigzig TireIrons wrote:

Bounty Price = X
Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y
Bounty Collected = BC

If SHIP and POD is killed
X/Y*20=BC where BC cannot Exceed X

If ship alone is killed
X/Y*20*.75=BC where bounty collected cannot exceed X*.75


So, the more expensive the ship that you kill, the less ISK you receive. Great idea!

A couple shuttles, and you get to conveniently clear your entire bounty at a profit.

And that's aside from everything else wrong with your proposal.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-08-24 04:14:40 UTC  |  Edited by: Kaarous Aldurald
Zigzigzigzigzigzigzigzig TireIrons wrote:
Jur Tissant wrote:
The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.



This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything.


Um, what? He's not the one arguing for change, the onus to prove your argument is entirely on you.

Simply saying, "nope, bad idea" is completely acceptable.

If you're just going to spit out nonsense try to spin out of any criticism, that's all you're going to get, what's more. Well, besides locked.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#8 - 2014-08-24 04:24:28 UTC
RubyPorto wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

Bounty Price = X
Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y
Bounty Collected = BC

If SHIP and POD is killed
X/Y*20=BC where BC cannot Exceed X

If ship alone is killed
X/Y*20*.75=BC where bounty collected cannot exceed X*.75


So, the more expensive the ship that you kill, the less ISK you receive. Great idea!

A couple shuttles, and you get to conveniently clear your entire bounty at a profit.

And that's aside from everything else wrong with your proposal.



Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it?

If SHIP and POD is killed
Y/X*20*100=%BC where BC cannot Exceed X

If ship alone is killed
Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75
Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#9 - 2014-08-24 04:29:37 UTC
Kaarous Aldurald wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:
Jur Tissant wrote:
The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.



This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything.


Um, what? He's not the one arguing for change, the onus to prove your argument is entirely on you.

Simply saying, "nope, bad idea" is completely acceptable.

If you're just going to spit out nonsense try to spin out of any criticism, that's all you're going to get, what's more. Well, besides locked.


The Bounty System is currently in a state of disrepair. In an effort (I assume) to keep people from letting their pals pod them, the new system was set up in which you only kill a fraction of the bounty at once depending on ship worth. All this does is repeatedly notify the person placing the bounty that "a portion of the bounty you placed was collected"
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-08-24 04:34:45 UTC
Zigzigzigzigzigzigzigzig TireIrons wrote:

The Bounty System is currently in a state of disrepair.


Citation needed.

Nevermind that, giving people a negative sec status hit for using the feature is a damn sight more broken than anything that's wrong with it right now.

Or any of the other convoluted nonsense you assailed us with.

Let me give you a tip, by the way. Bounties do not exist so that people can feel "they have received justice". They do not exist to give out huge payouts for comparatively little work. And they do not need a negative effect of applying them.

Taking away player freedom is never the answer.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rob Kashuken
School of Applied Knowledge
Caldari State
#11 - 2014-08-24 04:37:42 UTC
Personally, I think that the bounty system and the kill-rights system should be merged.

If a player places a bounty of 1m isk on X, then anyone can activate the bounty (much like the kill-rights system), 1m is removed from the player that placed the bounty and held in escrow. Player claiming the bounty needs to kill X in (some determined time allowance), else the bounty is forfeited, and returned to the player that placed the bounty... possibly with a punative percentage against false/failed bounty claimers, going towards Concord or something.

Bounties would not be placable on players < 4 weeks old (same timespan as rookie chat), OR players in rookie systems.

Course, this'll make high-sec unplayable for the majority of carebears, and will only encourage groups like Marmites and CODE, so it'll never be implemented in this fashion. I daresay that there would be more aspects that fall afoul of Malcanis' Law that I can't forsee either.
Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#12 - 2014-08-24 04:40:14 UTC
Kaarous Aldurald wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

The Bounty System is currently in a state of disrepair.


Citation needed.

Nevermind that, giving people a negative sec status hit for using the feature is a damn sight more broken than anything that's wrong with it right now.

Or any of the other convoluted nonsense you assailed us with.

Let me give you a tip, by the way. Bounties do not exist so that people can feel "they have received justice". They do not exist to give out huge payouts for comparatively little work. And they do not need a negative effect of applying them.

Taking away player freedom is never the answer.


Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?

It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-08-24 04:43:27 UTC
Zigzigzigzigzigzigzigzig TireIrons wrote:

Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?

It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha.


Yes, it is taking away player freedom, by trying to put a penalty on activity that was previously unrestricted.

For no reason, I might add. Probably because you're butthurt about someone handing a bounty on you for lipping off, I suspect.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#14 - 2014-08-24 04:47:13 UTC
Rob Kashuken wrote:
Personally, I think that the bounty system and the kill-rights system should be merged.

If a player places a bounty of 1m isk on X, then anyone can activate the bounty (much like the kill-rights system), 1m is removed from the player that placed the bounty and held in escrow. Player claiming the bounty needs to kill X in (some determined time allowance), else the bounty is forfeited, and returned to the player that placed the bounty... possibly with a punative percentage against false/failed bounty claimers, going towards Concord or something.

Bounties would not be placable on players < 4 weeks old (same timespan as rookie chat), OR players in rookie systems.

Course, this'll make high-sec unplayable for the majority of carebears, and will only encourage groups like Marmites and CODE, so it'll never be implemented in this fashion. I daresay that there would be more aspects that fall afoul of Malcanis' Law that I can't forsee either.


That's an interesting idea. I think the key to any bounty system is that it has more repercussions to the player receiving the bounty AND has some form of limit on how often players can place a bounty on others. Right now the bounty is just a free wanted poster on your icon. No one gives a ****. Lol.

Kaarous Aldurald wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?

It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha.


Yes, it is taking away player freedom, by trying to put a penalty on activity that was previously unrestricted.

For no reason, I might add. Probably because you're butthurt about someone handing a bounty on you for lipping off, I suspect.


Actually it's not taking away player freedom anymore than limiting the size of jetcans (maybe you're too NEW to remember that. not sure.) limited player freedom to put things in cans. Sometimes changes... well... change things.
RubyPorto
RubysRhymes
#15 - 2014-08-24 04:49:55 UTC  |  Edited by: RubyPorto
Zigzigzigzigzigzigzigzig TireIrons wrote:
RubyPorto wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

Bounty Price = X
Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y
Bounty Collected = BC

If SHIP and POD is killed
X/Y*20=BC where BC cannot Exceed X

If ship alone is killed
X/Y*20*.75=BC where bounty collected cannot exceed X*.75


So, the more expensive the ship that you kill, the less ISK you receive. Great idea!

A couple shuttles, and you get to conveniently clear your entire bounty at a profit.

And that's aside from everything else wrong with your proposal.



Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it?

If SHIP and POD is killed
Y/X*20*100=%BC where BC cannot Exceed X

If ship alone is killed
Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75


So, the bigger the bounty, the less ISK you receive. Great Idea! Roll

Also, learn to use parenthesis in your formula.


The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-08-24 04:50:09 UTC
Zigzigzigzigzigzigzigzig TireIrons wrote:

Actually it's not taking away player freedom anymore than limiting the size of jetcans (maybe you're too NEW to remember that. not sure.) limited player freedom to put things in cans. Sometimes changes... well... change things.


Those two things have nothing to do with one another.

You are talking about an activity, that previous is not restricted in any way. I can put a bounty on anyone I like, for any reason. If I don't like their stupid repetitive name, or if they lipped off in local, or if they're flying a ship I don't like. I have complete freedom to do as I wish with the mechanic.

You are suggesting that I face a steep penalty for doing what was, before, completely unrestricted.

That is curtailing player freedom. Stop lying about it, it's obviously what you were going for, so at least be a man and fess up to it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#17 - 2014-08-24 04:57:31 UTC  |  Edited by: Zigzigzigzigzigzigzigzig TireIrons
RubyPorto wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:
RubyPorto wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

Bounty Price = X
Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y
Bounty Collected = BC

If SHIP and POD is killed
X/Y*20=BC where BC cannot Exceed X

If ship alone is killed
X/Y*20*.75=BC where bounty collected cannot exceed X*.75


So, the more expensive the ship that you kill, the less ISK you receive. Great idea!

A couple shuttles, and you get to conveniently clear your entire bounty at a profit.

And that's aside from everything else wrong with your proposal.



Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it?

If SHIP and POD is killed
Y/X*20*100=%BC where BC cannot Exceed X

If ship alone is killed
Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75


So, the bigger the bounty, the less ISK you receive. Great Idea! Roll

Also, learn to use parenthesis in your formula.


The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine.



Actually no. The bigger the ship is in comparison to the bounty, the larger PERCENT of the bounty you receive. Basically this keeps you from cashing in on a 150 million bounty by killing a rifter.

Say the bounty is 100m. You kill a 2 million dollar ship. Then you only get 40% of the bounty (assuming you kill the pod too). 4million dollar ship i s 80% (with pod) and 5 mil is 100%. however it will never go over the cap (whatever the bounty is)

2/100*20*100=40%BC

Ps. Formula works fine without them.

Kaarous Aldurald wrote:


Those two things have nothing to do with one another.

You are talking about an activity, that previous is not restricted in any way. I can put a bounty on anyone I like, for any reason. If I don't like their stupid repetitive name, or if they lipped off in local, or if they're flying a ship I don't like. I have complete freedom to do as I wish with the mechanic.

You are suggesting that I face a steep penalty for doing what was, before, completely unrestricted.

That is curtailing player freedom. Stop lying about it, it's obviously what you were going for, so at least be a man and fess up to it.


I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol.
Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-08-24 05:00:46 UTC
Zigzigzigzigzigzigzigzig TireIrons wrote:

I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol.


Change for it's own sake is an inherently flawed concept, often worsening a situation. First, it would be nice if you could demonstrate precisely what is wrong with being able to place bounties on anyone I feel like without restriction or punishment.

Until you've established that, you're just pissing in the wind.

So, why should we change the bounty system? Because "it bothers me" isn't good enough of a reason to change anything but your own wardrobe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zigzigzigzigzigzigzigzig TireIrons
Native Freshfood
Minmatar Republic
#19 - 2014-08-24 05:04:01 UTC
Kaarous Aldurald wrote:
Zigzigzigzigzigzigzigzig TireIrons wrote:

I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol.


Change for it's own sake is an inherently flawed concept, often worsening a situation. First, it would be nice if you could demonstrate precisely what is wrong with being able to place bounties on anyone I feel like without restriction or punishment.

Until you've established that, you're just pissing in the wind.

So, why should we change the bounty system? Because "it bothers me" isn't good enough of a reason to change anything but your own wardrobe.



Actually it is.
Kaarous Aldurald
Black Hydra Consortium.
#20 - 2014-08-24 05:05:50 UTC
Zigzigzigzigzigzigzigzig TireIrons wrote:

Actually it is.


You're not important enough for the game to change anything for your sake. Not by a mile. Your hubris is almost as baffling as your stupidity.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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