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[proposal] new War dec idea

Author
TheExtruder
TheExtruder Corporation
#1 - 2011-09-11 14:24:07 UTC  |  Edited by: TheExtruder
The Basics:

- To declare war on somebody one has to put at risk what is in the corp wallet into "the pot", the victem will be forced to invest all his corp money too. The winner gets what is in the pot.

- What determines who wins the war? Once the war has started, the team that has inflicted the most damage (isk wise) in a weeks time wins. There is however going to be a way to win wars without having to wait a week. depending on how much isk in the pot there is going to be a certain "standard" assigned to the war, whichever team is the first to reach certain objectives/goals of the standard will win. (example of such an objective might be to inflict a certain isk damage within a certain time). The bigger the pot the higher the standard.

- Escalation: Once you win the war and you have gained the money. You will not be able to make a withdrawl for 24-48 hours. This means other people can observe the amount of money that is dwelling in escrow, and they will be able to challenge you for the money.

- Never ending escalation? Once the the pot has grown up to a certain amount of isk (like 1-100 bil isk) There will be something called a 'higher standard' and if the objectives of the standard are achieved, you will be able to make a withdrawl of the money. (i.e. inflict a certain isk dmg within a certain time)

- You get 'respect points' every time you win wars. Respect points is a way to sweeten the pot for every war declaration, it is a permanent bonus that you will bring to every war. In other words Respect Points are a permanent ISK in your corp wallet.

- Other corps can join in on the war as 'allies' by investing equal amount of isk into the pot as the original two corps that were fighting.


As a consequence:

- Mercs: fight for one of the teams and take a percentage of the payout. Whether the team you were fighting for wins or looses, you still get your cut, but if your team wins then you get your bonus.

- Bounty Hunters: you get a opportunity to participate in the war dec that your target is in. (Also mercs and bounty hunters should have the chance to quickly leave any wars they involve themselves, less commitment and more of a drop-in style of PvP)

rough draft, ideas welcome
Spartis Reave
The Scope
Gallente Federation
#2 - 2011-09-11 20:50:12 UTC
Come on! Why do you need to repost all your terrible troll ideas to the new forums? Can't you come up with new crappy ideas that nobody likes?
TheExtruder
TheExtruder Corporation
#3 - 2011-09-11 22:18:31 UTC
Spartis Reave wrote:
Come on! Why do you need to repost all your terrible troll ideas to the new forums? Can't you come up with new crappy ideas that nobody likes?


And your response to posts are any better? Dont you have anything better to do than talking down to people lolLol Kind of makes me wonder what kind of ideas you have contributed with.. I tell you what, link me something good that you've done and i'll stop viewing you as yet another troll who thinks everybody else trolls, you can still save faceCool
ITTigerClawIK
Galactic Rangers
#4 - 2011-09-11 22:54:40 UTC
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....
TheExtruder
TheExtruder Corporation
#5 - 2011-09-11 23:35:18 UTC
ITTigerClawIK wrote:
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....


You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.

And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2011-09-11 23:38:10 UTC
the idea it self is fine it needs work of course


current war decs are just griefing if the aggressor had more risk then the aggressed it would be better, current war dec fee's are near nothing.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2011-09-12 05:32:41 UTC
TheExtruder wrote:
ITTigerClawIK wrote:
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....


You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.

And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.


So, with every corp/aliance wallet locked down, all sov would drop at the first payment, right? After all, you're being challenged for that money, so why should you be able to spend it on sov?
El 1974
Green Visstick High
#8 - 2011-09-12 07:17:28 UTC
Danika Princip wrote:
TheExtruder wrote:
ITTigerClawIK wrote:
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....


You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.

And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.


So, with every corp/aliance wallet locked down, all sov would drop at the first payment, right? After all, you're being challenged for that money, so why should you be able to spend it on sov?

I'm starting to like this idea. Twisted
Amun Khonsu
School of Applied Knowledge
Caldari State
#9 - 2011-09-12 07:41:07 UTC
Doesnt this idea depend on both parties wanting to make the wardec 'mutual'?

Most corps dont want a mutual wardec, but rather the initiator pay for what they started.

I may be misunderstanding, just correct me if I am.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Malcaz
Omni Paradox Securities
#10 - 2011-09-12 11:13:10 UTC  |  Edited by: Malcaz
1) wardec corp
2) gank 1 ship
3) stay in station for the rest of the wardec
4) get all isk


fail * infinity
ITTigerClawIK
Galactic Rangers
#11 - 2011-09-12 12:08:10 UTC
TheExtruder wrote:
ITTigerClawIK wrote:
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....


You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.

And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.
i am of course meaning i only have corp fees in the wallet and all corp funds kept on another character. thus we lose nothing, some corps dont even have offices rented so they got nothing to lose
TheExtruder
TheExtruder Corporation
#12 - 2011-09-12 13:03:10 UTC
ITTigerClawIK wrote:
TheExtruder wrote:
ITTigerClawIK wrote:
so if i stuck all my corp funds into my own personal wallet, i lose nothing.....


You cannot make a withdrawl from the corp wallet during war, because the enemy is challenging you for that money.

And even if you win the war, you wont be able to withdrawl the money right away, this will give time for other corps to challenge for your newly found fortune.
i am of course meaning i only have corp fees in the wallet and all corp funds kept on another character. thus we lose nothing, some corps dont even have offices rented so they got nothing to lose


If you have nothing in your corp wallet, then there will be little reason for others to target you. So if somebody wants to target you when you have no money, you will know beyond any doubt that it is personal and that perhaps he wants your head on a spike, or just your territory.

So if it is alliance warfare we are talking about, where it is alot about territory (and money) then the rules might have to be slightly different since they deal with larger amounts of isk in their wallets. But the basic idea is the same: you have a certain control over how much you would like to contribute to 'the pot' and how big of a target you would like to be for others.
TheExtruder
TheExtruder Corporation
#13 - 2011-09-12 13:14:32 UTC
Ikonz wrote:
1) wardec corp
2) gank 1 ship
3) stay in station for the rest of the wardec
4) get all isk


fail * infinity


Its not quite as fail as you may think ikonz, for several reasons

- If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place.

- Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up'

- Any well organized team wont allow you to just gank 1 of their ships and get away that easily.

- Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else.
ITTigerClawIK
Galactic Rangers
#14 - 2011-09-12 13:37:23 UTC
TheExtruder wrote:
Ikonz wrote:
1) wardec corp
2) gank 1 ship
3) stay in station for the rest of the wardec
4) get all isk


fail * infinity


Its not quite as fail as you may think ikonz, for several reasons

- If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place.

- Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up'

- Any well organized team wont allow you to just gank 1 of their ships and get away that easily.

- Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else.


alot of the time people dec folks because they know they can ahnialate them even though it costs them quite a bit of ISK and of course just for grifeing, most people have so much ISK to burn that they dont mind how much it costs to go kill some helpless corp anyway and that alone invalidates this idea pretty much.
TheExtruder
TheExtruder Corporation
#15 - 2011-09-12 13:45:34 UTC
Amun Khonsu wrote:
Doesnt this idea depend on both parties wanting to make the wardec 'mutual'?

Most corps dont want a mutual wardec, but rather the initiator pay for what they started.

I may be misunderstanding, just correct me if I am.


The initiator, or the agressor wont need to pay anything extra other than what is in his wallet.

I wouldnt exactly say that it is mutual, because you dont need permission of the other to war dec them. The agressor simply challenges the other corp for what they have in their corp wallet.
Alternatively the agressor challenges you for your territory or how much respect points you have, respect points is an isk bonus that you bring to every war dec, you get those by winning wars and it is a measure of how successful you have been in your wars.
TheExtruder
TheExtruder Corporation
#16 - 2011-09-12 14:01:49 UTC
ITTigerClawIK wrote:
TheExtruder wrote:
Ikonz wrote:
1) wardec corp
2) gank 1 ship
3) stay in station for the rest of the wardec
4) get all isk


fail * infinity


Its not quite as fail as you may think ikonz, for several reasons

- If you are war deccing a corp that most probably wont PvP and give you good fights, a corp that will hide in station for an entire week. Maybe you shouldnt be war deccing them in the first place.

- Territory plays a major factor in certain corps/alliances, so you would have to factor that too before you say 'people will just dock up'

- Any well organized team wont allow you to just gank 1 of their ships and get away that easily.

- Alot of current war decs are already like that, they have one big engagement and then it cools down for a while, and people play staton games and smaller engagements, in other words sometimes it gets just as boring as anything else.


alot of the time people dec folks because they know they can ahnialate them even though it costs them quite a bit of ISK and of course just for grifeing, most people have so much ISK to burn that they dont mind how much it costs to go kill some helpless corp anyway and that alone invalidates this idea pretty much.



This is precisely why this idea fits. CCP is currently looking for ideas to rework the whole structure for the whole big entity vs small entity mechanics.

I personally hate the idea of big targets such as goonswarm or the russians, to do whatever they want against smaller helpless targets. Its just wrong, and unrealistic that a small and organized group doesnt have enough possibilities and opportunities to shut down an aggression from a big alliance or corp.

Small targets absolutely must be given the power to take on bigger targets and win by being smart. Smaller targets need to have more mobility, while the bigger targets less mobility, im pretty much quoting ccp thoughts on the strategy for the rework.

So this griefing you are talking about is in fact an enemy of ccp as we speakSmile
Zagam
Caldari Provisions
Caldari State
#17 - 2011-09-12 15:17:33 UTC
Now where did I leave my troll-b-gone spray....
Kaelie Onren
Native Freshfood
Minmatar Republic
#18 - 2011-09-12 16:03:45 UTC
Sounds like there are a lot of potential loopholes, plus the aggressor always has the advantage. ( for those who know the game of igo, it's called sente) don't like this idea. Seems to ignore the huge advantage of the corp with the 'initiative', as they get to decide the boundaries of the war.
TheExtruder
TheExtruder Corporation
#19 - 2011-09-12 16:04:04 UTC
Zagam wrote:
Now where did I leave my troll-b-gone spray....


how long have you been waiting to say that, mr 'i talk down to people because i make better ideas and comments' Lol bravo, you showed me... and now let the grownups talk
TheExtruder
TheExtruder Corporation
#20 - 2011-09-12 16:17:51 UTC
Kaelie Onren wrote:
Sounds like there are a lot of potential loopholes, plus the aggressor always has the advantage. ( for those who know the game of igo, it's called sente) don't like this idea. Seems to ignore the huge advantage of the corp with the 'initiative', as they get to decide the boundaries of the war.


I think you're right, this idea is quite drastic. But then again, drastic measures and ideas is exactly what ccp is looking for at this planning stage of the 'nullsec rework' project, so i was happy to put this out there as a candidate. Who knows, maybe it will inspire a greater idea for somebody. Also I havent seen very many ideas that are outside the box thinking, im always looking for those when i go through peoples threads.
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